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Yu-Gi-Oh! Card Rating List Showing 466 to 480 of 5,500

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Rating Score・ Review
Posting Date
Curse of the Circle ▶︎ Deck 《Curse of the Circle》
japan ねこーら
2023/04/09 17:32
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Comprehensive evaluation:《Duston Roller》is more convenient.
Its use for Release and Synchro materials is permanently blocked, but it is also used for Xyz Link materials, and there is also the possibility of it being used for Fusion materials.
It's usually destroyed in battle on the next turn, so it would be more convenient to use 《Duston Roller》, 《Gnomaterial》, etc., which can interfere with a wider range of uses even if it's only for one turn.
By the way, since tokens cannot be used as Xyz materials, it was an obstacle to using tokens until a link summon was issued.
Rai-Jin ▶︎ Deck 《Rai-Jin》
japan ねこーら
2023/04/09 17:26
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Comprehensive evaluation: It is difficult to handle because the magnification is low and multiple deployment is not possible.
LIGHT is 500 with 5 cards, and it is more effective to use around 《Luminous Spark》.
Also, if you can strengthen 3 or less, using 《Chaos Necromancer》will increase your overall ATK.
Since you can only have one copy, it's also difficult to use in that you can't use Inferno Reckless Summon to deploy a monster with the same name and aim for stacking.
End phase destruction can be used as a material for main 2, but it's not enough to follow up to that point.
Gladiator Beast Retiari ▶︎ Deck 《Gladiator Beast Retiari》
japan ねこーら
2023/04/09 17:20
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Overall evaluation: Stronger against GY-dependent opponents than his other Gladiator Beast effects.
Although it is difficult to interfere with the board, it can perform unique movements such as excluding GY's self-regenerating monsters.
After attacking with 《Gladiator Beast Gyzarus》, you can use this card with the Recruit effect, and if you think about the movement of stealing GY resources, it's a good idea to include one.
If you put one Gladiator Beast in his deck, you can use it properly in Recruit, and you can put several copies and use it as a side dish.
Night's End Sorcerer ▶︎ Deck 《Night's End Sorcerer》
japan ねこーら
2023/04/09 11:55
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Comprehensive evaluation: A card that has improved usability by supporting 《Synchro Overtake》.
Since it was designated as a Synchro Material for 《Night's End Administrator》, Special Summon became possible, making it easier to use the effect when using it as a Synchro Material.
There are a lot of numbers that can hinder the opponent's use of GY.
Tempest Magician ▶︎ Deck 《Tempest Magician》
japan ねこーら
2023/04/09 11:48
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Comprehensive evaluation: The card which has become easy to one kill.
If you earn 16 magic counters, you can get 1 kill, and if a card that can earn a lot of magic counters comes out, it's inevitable that it will become a one kill.
Since you can earn additional magic counters by discarding your hand, it was possible to assist by combining 《Maxx "C"》.
Dark Voltanis ▶︎ Deck 《Dark Voltanis》
japan ねこーら
2023/04/09 9:45
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Comprehensive evaluation: Yes if it's a permission closer to DARK.
Since the activation of Counter Trap is a condition, Special Summon is easy if you have 《Solemn Warning》.
You can gain an advantage by destroying your opponent while stopping their movement.
There is no release specified other than his DARK, and you can use it to self-regenerate 《Darkest Diabolos, Lord of the Lair》, or release an opponent's monster with 《Lair of Darkness》to further expand the damage.
It is also possible to protect 《Lair of Darkness》with Counter Trap.
Is it difficult to feel that the number of counter traps adopted is likely to increase and the possibility of accidents will increase?
Totem Dragon ▶︎ Deck 《Totem Dragon》
japan ねこーら
2023/04/09 9:39
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Comprehensive evaluation: Differentiation is difficult unless double cost is used.
As for the ability to self-regenerate, 《Supreme King Dragon Darkwurm》can be used during the main phase, and over there you can search.
If you use this, you can take advantage of the fact that it will be the release of Dragon's highest class monster.
Light and Darkness Dragon》and 《Yamata Dragon》can't be Special Summon, so if you want to aim for that Tribute Summon.
Last Counter ▶︎ Deck 《Last Counter》
japan ねこーら
2023/04/08 18:24
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Comprehensive evaluation: Since the demerit is heavy, it is better to use other cards.
To put it simply, Battlin' Boxer-exclusive 《Honest》costs 1 Battlin' Boxer monster.
However, for some reason, it also comes with an extra bonus that takes damage equal to her ATK from the opponent's monster.
If you don't put it in a situation where you don't receive effect damage, it will self-destruct first.
And if you want to go that far, it might be better to simply try to weaken the opponent's monsters with 《Shrink》or something like that.
Intercept Wave ▶︎ Deck 《Intercept Wave》
japan ねこーら
2023/04/08 18:09
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Comprehensive evaluation: Synchro summoning Deck is also not very strong.
Even if you put a Synchro Monster in Defense Position, if he uses his Synchro Monster as material to create another Synchro Monster, he will not be in Defense Position and will be attacked.
It's fine if you use it in the Battle Phase, but there is a possibility that your opponent will remove it in the main.
End phase bounce is effective, but still slow.
Dawn of the Herald ▶︎ Deck 《Dawn of the Herald》
japan ねこーら
2023/04/08 14:26
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Comprehensive evaluation: Useful in that one of the releases can be recovered and used as a negate cost.
With 《Diviner of the Herald》, you can reach Level 6 while searching for this card or 《Herald of Perfection》, and you can collect it after releasing the Ritual Summon with this card.
In addition to being used for the hand cost of the Ritual Summon destination, it can be used in a variety of ways, such as summoning and using effects.
There are monsters like Impcantation at level 6 that lead to ritual summons, so the fact that he's exactly level 6 isn't something to worry about.
ZERO-MAX ▶︎ Deck 《ZERO-MAX》
japan ねこーら
2023/04/08 13:25
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Overall evaluation: The effect itself is strong, but it is difficult to adopt in [Infernity].
The only way to add cards to your hand is to draw or collect from his GY, and it is easier to use Infernity Archfiend repeatedly to build a suppressive formation.
Infernity Launcher ▶︎ Deck 《Infernity Launcher》
japan ねこーら
2023/04/08 13:22
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Comprehensive evaluation: 《Infernity Archfiend》You can revive two bodies and earn a ridiculous advantage.
If you revive 《Infernity Archfiend》and 《Infernity Necromancer》, you can earn 1 to 4 cards, and you can search for this card after the 2nd one, so the total advantage is ridiculously nil.
It also has the effect of discarding cards from your hand, so even if you have a rotten superlative monster, you can throw it away and become handless.
The most important card in Infernity, long restricted and finally semi-restricted, with even more advantages to gain.
Corridor of Agony ▶︎ Deck 《Corridor of Agony》
japan ねこーら
2023/04/08 13:02
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Overall Rating: Limited meta scope, such as Lonefire Blossom and his Gladiator Beast.
It is limited to recruited monsters, and in most cases, it is used as a material, so there is often no point in disabling its effect.
There are some powerful meta targets, such as the monsters that came out with 《Double Evolution Pill》, but if you use them just for that purpose, you should use around 《Fiendish Chain》.
Leeching the Light ▶︎ Deck 《Leeching the Light》
japan ねこーら
2023/04/08 12:58
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Comprehensive evaluation: It is good to send Kaiju etc. and use it together with effect damage and double attack to increase firepower.
The aim is to use it after sending his high ATK LIGHT to greatly strengthen your army.
Since the monsters sent are as they are, Dana should be able to attack more than once with strengthened monsters, or send out multiple monsters and be able to attack repeatedly with her own army.
After deploying level 2 or lower tokens, you can also consider the method of playing "Junk Warrior" to collect his ATK and attack Kaiju.
Power Frame ▶︎ Deck 《Power Frame》
japan ねこーら
2023/04/06 23:13
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Comprehensive evaluation: Should I use a card strengthened by some kind of effect on my turn?
If you use it normally, it will only give you the same ATK as your opponent's monster, so it doesn't make much sense.
However, if he removes the opponent's monster on the next turn, he can keep his ATK.
Or if it is a monster that weakens only when attacked, it will add the ATK of the opponent's monster to itself, which is a big power-up.
The only thing I can think of is "Jester Lord", which eliminates the opponent's monster and nullifies the direct attack of the opponent's monster's ATK + number of Spell/Trap cards x 1000.
After that, you can use a card that chains to this card and raises his ATK greatly, doubling the ATK difference.
Since it only says "ATK difference", you can strengthen it even when you surpass it.

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