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Yu-Gi-Oh! Card Rating List Showing 436 to 450 of 10,769

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Virtual World Shell - Jaja ▶︎ Deck 《Virtual World Shell - Jaja》
japan とき
2020/08/14 15:39
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By removing one X material, you can give one of your monsters battle destruction resistance until the end of the opponent's turn, and if there are two or more monsters with different original race attributes in GY, the opponent's monster that battled will be calculated as damage. A Rank 3 Xyz that has the effect of later banishing.
The grant of battle destruction resistance and the effect of excluding the opponent who fought are linked, and by giving yourself battle destruction resistance, you can eliminate the opponent's monster by attacking yourself. However, his GY, which is by no means easy, is attached, and his ATK is also low, so you need to be prepared for a reasonable amount of damage. It would not be a praised operation.
However, other operations are to the extent that other cards can be protected from battle. Dragons also exist in Rank 3 of Virtual World, so I don't really feel the need to use this card.
Arc Rebellion Xyz Dragon ▶︎ Deck 《Arc Rebellion Xyz Dragon》
japan とき
2020/08/14 15:38
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Package monster this time.
When X summoned, it is not destroyed by effects, and in exchange for not being able to attack with other cards, it gains the original ATK of all other cards with an explosive effect, and if a DARK X monster is used as an X material, the effects of other face-up monsters It has the effect of negate.
It has excellent compatibility with Raiders Knight, and you can make full use of all effects just by stacking them roughly. The more his field is gathered, the more overwhelming his ATK can be obtained, and by activating the effect negate, the effect that interferes with the battle can be neutralized and the damage can be easily passed. Total ATK doesn't change much, so I want to use it in situations where I want to risk my life on one shots.
Compared to Requiem, which is a similar entity, it is easier to use and has more control power, but it requires Dark Rebellion and is a card for RUM, so it does not overlap with this card, which is centered on Raiders Knight. too many. Although it is a premise of Raiders Knight, this performance is amazing at Rank 4, which is practically limited to darkness.
Raider's Knight ▶︎ Deck 《Raider's Knight》
japan とき
2020/08/14 15:37
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He breaks the concept of rank up! !
It is also treated as The Phantom Knights and RR, and has the effect of removing 1 X material and increasing or decreasing the rank to either The Phantom Knights, RR, or Xyz Dragon.
It does have ATK, but its only effect is to stack Xyz monsters, so you'll likely use it immediately. Arc Rebellion is the most powerful card that can be played. Destruction at the end of the next opponent's turn, which is a disadvantage, can be ignored due to the destruction resistance on the Ark Rebellion side. Other than that, Break Sword and Blaze Falcon, which have destructive effects, will also be strong candidates.
A powerful X-monster that could shake the existing meaning of RUM. Destruction disadvantages can be easily ignored with resistance and RUM, so it feels like overkill...
Penguin Brave ▶︎ Deck 《Penguin Brave》
japan とき
2020/08/14 15:36
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It says, using Olga's girlfriend's Penguin.
It has the effect of setting Penguin from his deck when S summoning is successful, the effect of protecting the face-down Defense Position monster from the target of the effect, and the effect of making one of her face-down defense WATER monsters face-up defense when the opponent's effect is activated. .
The three effects are linked, and the first effect sets Penguin, which has many cards that activate reverse effects, the second effect protects Penguin from effects, and the third effect allows you to interfere by suddenly activating it. . In particular, Penguin Soldier has good compatibility, and you can use the two bounces of the deadly to interfere.
It feels a little less flexible that the 3rd effect can only be activated by triggering the opponent's effect activation,
There is no doubt that it is a card that greatly strengthens Penguin Reverse. Since there are few types of Penguin and it is a set, it may not be exploited as a deployment aid.
Infernoble Knight Captain Oliver ▶︎ Deck 《Infernoble Knight Captain Oliver》
japan とき
2020/08/14 15:35
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Olivier turned into an S monster.
Equipped with an equipment card and attacking, it has the effect of destroying one face-up card on the field, and the effect of equipping the Warrior on the field with his Equip Spell that increases his ATK by 500 and self-regenerating and becoming a tuner.
In particular, a self-regenerating synchro tuner that doesn't carry any disadvantages such as banishment, a card that would say something quite scary a long time ago. I need my own monster to be an equipment card, but it's hard to be able to self-regenerate his ATK 2500 all the time. Moreover, it has a bonus that it can be removed when an attack is declared.
Compared to the same level 5 synchro Roland, it is a tuner from the beginning, so you can aim for Charles immediately, and it has self-regeneration as an equipment card that goes well with Charles. Will it make a difference depending on how important Charles is?
Infernity Doom Archfiend ▶︎ Deck 《Infernity Doom Archfiend》
japan とき
2020/08/14 15:34
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A Void Demon from Zero.
The effect of one card on the field is negate, and if it is handless, it will further destroy the effect, if it is handless, it will double the battles damage given in battle with monsters, and if it becomes the S material of a DARK S monster, that monster will deal damage to the monster. It has the effect of attacking twice.
Since the effect is negate and then destroyed, it is powerful to be able to slip through the destruction resistance and destroy it. The ability of this card itself isn't that great, but since it's a level 6S card that's easy to put out and doesn't have to be tied down, it's kind of scary to see it pass through removal as a relay point.
Handless has the effect of doubling the battle damage, but since this card's own ability is not high as it is only used when fighting opponent's monsters, it is doubtful whether it will pass.
By using it as material for One Hundred Eye, you can use this card's 2nd and 3rd effects together. Although it is limited to monsters, two consecutive attacks with double damage are powerful. I feel like he could have done something similar with Mathmech.
Virtual World Kyubi - Shenshen ▶︎ Deck 《Virtual World Kyubi - Shenshen》
japan とき
2020/08/14 15:33
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An S monster with a rarity like the trump card of the Virtual World.
It has the effect of excluding cards sent to his GY from the field, the effect of returning monsters that have been removed when declaring an attack to his GY, and the effect of self-regenerating by excluding two monsters with different race attributes. .
How to put out in the virtual world would be to put out 3 level 3 bodies including tuners, or level 6 + 3. The effect of excluding all cards sent to GY from the field is quite powerful, especially from the field he strongly negates cards that activate effects by being sent to GY. Virtual World itself has a lot of her GY use and her GY fertilization, but since he has many effects that drop directly from the deck, it is hard to be affected by this card. Also, since the card that was excluded by the second effect can be collected, you can reuse the card you want to use in GY or the self-excluded card that was once excluded from GY. Self-regeneration is also quite strong, but since her GY is hard to accumulate due to her own effect, he wants to adjust his GY with the effect of Virtual World.
All effects make him versatile beyond the Virtual World, and he also has the aspect of a general-purpose Level 9 Synchro with excellent self-regeneration. It is a good trump card not to stay in the theme.
Armityle the Chaos Phantasm - Phantom of Fury ▶︎ Deck 《Armityle the Chaos Phantasm - Phantom of Fury》
japan とき
2020/08/14 15:32
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Phantasm fans will be happy to see it.
A Fusion Monster that fuses by normal means in the Sacred Beasts. It has the effect of giving the name of the Armitile, the effect of transferring control to the opponent, and the effect of excluding all the current owner's fields at the end of the turn when the control was transferred, and you can Special Summon the original Armitile.
It doesn't deal 10000 points of damage, but instead has the effect of wiping out the opponent's field in a roundabout way. Since the control is transferred to the opponent once, even cards with resistance that are not affected by the opponent's effects can be removed by breaking through the resistance.
Of course, since it's Armitile, you'll have to use all of the Sacred Beasts to fuse. Even with 《Dimension Fusion Destruction》, it would not be an easy story. That said, do you have what it takes to be the new removal element and deadly blow of the Sacred Beasts Deck?
Dual Avatar - Empowered Kon-Gyo ▶︎ Deck 《Dual Avatar - Empowered Kon-Gyo》
japan とき
2020/08/14 15:31
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Two of us are one! 1 person but 2 people! existence? Although it is a three-body fusion.
You can fuse 2 Dual Avatar monsters to 《Dual Avatar Fists - Yuhi》, seal the lightning effect during battle, bounce the opponent's monsters after attacking, and if you have 2 or more Fusion Monsters on your field, target this opponent's card. It has an effect that can negate the effect of
Dual Avatar Fists - Yuhi》is required for fusion. Perhaps Kumaguri was equipped with armor and armor? Of course, you don't need to do such a heavy fusion, basically you can have 2 Dual Avatar soul tokens on your bear bear.
It has an activation prohibition effect similar to Lightning, and can bounce the opponent's monster after attacking. I'm also happy that it's easy to bounce through because it blocks the effect activation. However, the effect of the three-body fusion and the trump card of the 11th term theme feel unsatisfactory after the battle. The activation of Spell Trap is also too limited as it only targets himself due to the weight of his other Fusion Monsters.
A little tough performance as a theme trump card. I feel like I'm at a level where I can finally fight with armor side by side.
Dual Avatar Feet - Armored Un-Gyo ▶︎ Deck 《Dual Avatar Feet - Armored Un-Gyo》
japan とき
2020/08/14 15:30
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Gaia is probably one in two.
You can fuse two Dual Avatar monsters, and when the Dual Avatar Fusion Monster is destroyed by effect, you can destroy your own Dual Avatar monster instead. It has a triggered instant effect that negates the effects of monsters called from the Deck.
It is a blocking card for Dual Avatar, and its main effect allows it to remain in play for a certain amount of time. If you use his low-class Dual Avatar monster and 《Dual Avatar Invitation》, you can follow a lot of tokens and use his Effect Monster to fuse, so it will be a solid stance. In order to use the obstruction effect, it is necessary to use the Effect Monster as a fusion material, so please note that the effect cannot be used with 《Dual Avatar Invitation》alone.
The other ability that can only negate the effect of the extra opponent is low, so the neck is weak to be hit from above with his ATK after being deployed. Destruction negate is also an effect only, so it is useless against bounces and eliminations. There are quite a lot of holes, so I want to give it to the trump card without being overconfident, but...
Dual Avatar Fists - Armored Ah-Gyo ▶︎ Deck 《Dual Avatar Fists - Armored Ah-Gyo》
japan とき
2020/08/14 15:29
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Nothing to do with Gaia.
It can fuse two Dual Avatar monsters, and it has the effect of destroying the monster in the Attack Position when the Special Summon is successful, and the effect of strengthening the attack and defense of the Dual Avatar Fusion Monster as long as there is a Dual Avatar Fusion Monster made from an Effect Monster. there is
It has a destructive effect that triggers summoning, so it does its job just by using it. However, it can be said that it is an effect of the level equivalent to the level because it is a destruction that targets. Also, although it looks like an attacker, even if the second effect is activated, 2400 RBI is not enough.
In Dual Avatar, it's a card that you'll want to play aggressively and use removal spells around, but I can't deny that it's too weak against opponents who can't decide to destroy it. I guess it's Kongo's turn against such an opponent...
Brigrand the Glory Dragon ▶︎ Deck 《Brigrand the Glory Dragon》
japan とき
2020/08/14 15:28
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In order to protect the girl, the boy becomes a dragon once more.
By fusing "Fallen of Albaz" and monsters of level 8 or higher as materials, it has battle destruction resistance and effect target resistance to other monsters, and has the effect of being able to search or recruit Tri-Brigade or "Fallen of Albaz" when sent to GY. there is
A monster like Bastard's cousin who can search and recruit fusion materials, subtle effects, categories or Albus. No, they're probably relatives.
Since the level is specified, Albus can absorb monsters whose abilities are low for their level unlike Bastard. It's powerless against Xyz and Link, but let's look forward to the appearance of Albus Ryuu in the future. When it comes into play, the battle destruction resistance is rather troublesome, but since it is powerless against effects, it can be said that it has accomplished its job when it steals the opponent's card with Albus' effect.
The effect of searching for Tri-Brigade is a very powerful effect inherited from Bastard. Maybe if you mix Dogmatika and Tri-Brigade, but the compatibility between the two is subtle...
Conductor of Nephthys ▶︎ Deck 《Conductor of Nephthys》
japan とき
2020/08/14 15:26
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Following the Fool, another genealogy of the Yakeso Ritual.
When the Ritual Summon is successful, a Nephthys Ritual with a name other than the same name will be Special Summoned from your hand or Deck as a Ritual Summon. It has the effect of destroying Nephthys other than
A Ritual Monster's no-cost Special Summon, a stupid card that does an extremely good job here. What was the ritual? Depending on the situation, you can choose between Ao-o-shin with 3000 ATK and whether he's a worshiper who can summon Nephthys.
Although it is necessary to perform a ritual on this card itself, it is a card that fundamentally changes his deck's rotation and deployment power with a blow-off effect that breaks the common sense of rituals. The second effect also destroys his Nephthys here and there, causing a catastrophe, but the conditions are a little heavy and the timing is slow, which is not a problem.
Hinezumi Hanabi ▶︎ Deck 《Hinezumi Hanabi》
japan とき
2020/08/14 15:25
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Mushroom Man #2》of Reiwa.
Constraints that cannot be used for various materials, effect of placing 6 counters when summoning / Special Summon succeeds, effect of passing control to the opponent during the end phase, roll the dice when control passes and remove counters by the number of rolls, 2000 when there are no counters It has the effect of self-destructing with damage.
As an attacker, it flies to the opponent every turn and self-destructs. Therefore, the main focus will be on using the effect, but in order for the opponent to self-destruct in one turn, it is necessary to have the opponent put out a 6, and if you get less than that, the next time you will self-destruct yourself. A pinch will come. At this time, I feel that the possibility of self-destruction is quite high, so it is a gamble that is easy to harm myself.
Since it's about 2000 damage when gambling is gone, I can't help but feel a little delicate. Interesting card, but practical...
Cupid Fore ▶︎ Deck 《Cupid Fore》
japan とき
2020/08/14 15:23
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The sports cupid series that is becoming familiar to Nora.
If the monster on the field only has 600 DEF, it has the effect of special summoning him from the hand, and the triggered immediate effect of discarding 1 card from the hand to match the level of his LIGHT Fairy and the other monster on the field.
A semi-advanced monster that requires a monster with 600 DEF. The Cupid series, which often appears on cards, is standardized at 600 DEF, but the card power is questionable, so I would like to prepare a general-purpose 600 DEF. 《Sangan》and Death Guide go well together, both have 600 DEF, and surprisingly Nibiru has 600 DEF.
Another effect is level matching. Racial attribute binding can target itself, so you can think of it as a rank 6 or another rank card. However, it is quite heavy to require a hand cost. It can be used during the opponent's turn to interfere with Synchro and Xyz, but I'm still worried about the heavy cost.
If it weren't for the hand cost, I think it would be a pretty interesting card...

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