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Yu-Gi-Oh! Card Rating List Showing 31 to 45 of 140

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Posting Date
Mahjong Munia Maidens ▶︎ Deck 《Mahjong Munia Maidens》
japan にしん
2017/10/14 9:46
Yugioh Icon
Sisters who have the effect of exchanging cards like mahjong. If you Flip Summon as it is, you'll expose her super-low ATK, so you'll basically have to wait until the next turn or rely on your opponent. I want to use it properly with 《Des Lacooda》which has similar performance.
Saryuja Skull Dread ▶︎ Deck 《Saryuja Skull Dread》
japan にしん
2017/10/14 9:43
Yugioh Icon
2 or more and LINK 4 that finally came out. Since "the card name is different", is it a countermeasure against sukego and token display?
Even two bodies, including De Accesscode Talker, strengthen the link destination, and three bodies, the no-cost Special Summon every turn.
The drawback is that it has no resistance to summoning difficulty, and it has one link marker on the opponent's side, so it is easy to be used or removed.
Hey, Trunade! ▶︎ Deck 《Hey, Trunade!》
japan にしん
2017/10/14 9:37
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This is another card that seems to limit or ban his Spell/Trap removal system. Although it is said to be local, it carefully skips all the cards that have been set.
In a deck that makes full use of the face cards, it becomes a slightly degraded version of Harpie that can be stacked three times, and can be safely connected to deployment and attacks. This doesn't correspond to the face side and also returns your own set card, so you want to use 《Heavy Storm Duster》, Tsuitsui, Cyclone, which can be targeted with this, depending on the opponent.
Trading Places ▶︎ Deck 《Trading Places》
japan にしん
2017/10/14 9:33
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Reverse city fall. A card that swaps LP with your opponent when you have more LP. There seems to be no use for now...
There Can Be Only One ▶︎ Deck 《There Can Be Only One》
japan にしん
2017/10/14 9:31
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Exactly different. The same race cannot be lined up, and the field should have variations.
Single-category Decks are made up of monsters of almost the same race, so the impact is huge. By hiding it in your side deck, you can close most of your opponent by drawing it from the second game onwards. The only drawback is that it is easily destroyed because it is a Continuous Trap card.
There are some difficult categories such as Gladiator Beast and Madolche, but basically it works.
Waite...
Contact ▶︎ Deck 《Contact "C"》
japan にしん
2017/10/14 9:26
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It's very scary if you actually come into contact with it (
The effect is to try to contact according to the opponent's summon / Special Summon. It mainly works as a fusion meta and a material designation meta, so depending on the opponent, this one card can hinder the subsequent development.
As a countermeasure, by inserting general-purpose S and Link Monster, you can immediately connect to the general-purpose frame, but since he hinders the main deployment of the deck, it is somewhat useful as a hindrance to hand induction. 1 body.
Only Tribute Summon and release can be done, so G of extra meta.
Parthian Shot ▶︎ Deck 《Parthian Shot》
japan にしん
2017/10/14 9:22
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A card that only prohibits Main Phase 2. ...that's all.
If this was ``it will be the opponent's next turn'', it would have been very effective as it could skip various things, but since it is the end phase, various effects will end and spirits will return to the hand, and various disadvantages cannot be countered. One drawback is that there are extremely few cards that can only be activated in Main 2.
Dai Dance ▶︎ Deck 《Dai Dance》
japan にしん
2017/10/14 9:15
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Support Trap for P Summons, Link Summons, and location-specified monsters that have recently been strengthened by support. It is unusual in that it is a Normal Trap that leaves the effect applied.
This one card can be used to suppress the P summons to only 1 body + 1 EX body, cards that refer to columns, and suppress link destination summons.
The downside is that if normal Summon is done normally, that's it. As much as possible, it seems that the basics will be to activate after the opponent normal summons, L summons, etc., to suppress the follow-up, or to specify the location of the column reference card.
Grappler Angler ▶︎ Deck 《Grappler Angler》
japan にしん
2017/10/14 9:09
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Level 1 tuner. Since it is a Warrior, reinforcements are also supported.
...However, it's a pity that this status and effect are not very well matched. Is it worth adopting if the tuner is a Warrior anyway?
Zombino ▶︎ Deck 《Zombino》
japan にしん
2017/10/14 9:07
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Irresistible, name, official, and if there seems to be a sense of being zombie. For the time being, it looks like it's going to work as a ShubiryokuZero warmer.
I'm going to take a look at the first time, and I'm going to have a good time.
…Actually, this flavor text means that even if you are revived by the effect of Zombina, you won't be able to be with him. It's a relevant card and I wonder what will happen in the future.
Oops! ▶︎ Deck 《Oops!》
japan にしん
2017/10/14 9:03
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An unlikely card that destroys one card on your field. Since it's basically a 2-board disadvantage, you can target cards with Escape or when-destroyed effects, as well as this card itself, but as you know it's pointless.
It is one of the premise of combos such as combos at the time of space-time pengra, but it is also very difficult to handle because it is a trap card, and if it is not done well, all of the players can accidentally explode.
Wattkinetic Puppeteer ▶︎ Deck 《Wattkinetic Puppeteer》
japan にしん
2017/09/30 2:27
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By that name why isn't he Cyberse...
A monster that only changes the position of monsters in the opponent's main monster zone with Friche. Since it will be released by itself, it will be disadvantageous to just use it.
It can be used to adjust his Mekk-Knight summons in the same pack, block the effects of the opponent's link, and block his The Weather monster, etc., but at the moment it is still difficult to use because of its limited use.
And it can also be used as a level 4 Psychic attacker with 0 defense.
Column Switch ▶︎ Deck 《Column Switch》
japan にしん
2017/09/30 2:23
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A meta for cards that refer to "columns", which is common these days. Since it's just the main monster zone, there aren't many ways to use it for now. You can now activate it during your opponent's turn by turning any type of monster face down, but it's a one-time-only 《Castle Link》.
Showdown of the Secret Sense Scroll Techniques ▶︎ Deck 《Showdown of the Secret Sense Scroll Techniques》
japan にしん
2017/09/30 2:18
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I've already seen that trick...
A trap card that sees the effect of a card once seen and destroys it. For the time being, it's useless if it comes in the first hand, and it can't be used against restricted cards because you can't put more than two copies in it.
It has no restrictions and requires 3 stacks, which is common these days. Since it's a Counter Trap, it's exactly "I cut it off" because it doesn't allow frites. However, since it should have passed through at least once, there is no power to hinder the initial deployment.
By the way, basically he can't be seen off against his Pendulum Monsters that aren't sent to GY or his 《Macro Cosmos》, etc.
Due to the ruling, hand triggers and recruiters such as 《Sangan》are effective from the first card, and it is said that it was created with this in mind. I wonder if it means that you can see the hand trigger in an instant, just like you can see the wave 0 fist of the illustration with a fine line.
Cynet Refresh ▶︎ Deck 《Cynet Refresh》
japan にしん
2017/09/30 2:12
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Cyber Smeta and Link Monster back upper. If the opponent is his deck that doesn't use Cyberse, he will completely rot unless he sends it to GY, but after wiping out the main monster zone, he will resurrect all Cyberse Link Monsters with a trap. However, the opponent is almost "using Cyberse = using Link Monster", so depending on the situation, it may be disadvantageous.
In the current environment, I would probably just keep it in the side deck. Or you can send this to GY as a burial and give it effect resistance. .

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