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Yu-Gi-Oh! Card Rating List Showing 31 to 45 of 404
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《Abominable Unchained Soul》![]() 2019/10/12 14:44 ![]()
Liberation of the sealed magician?
A new trump card for the Unchained Deck, and a relatively general-purpose card. The first effect is his Special Summon from your hand when a card on your field is destroyed. The activation conditions are quite loose, and if your card is destroyed for the time being, 3000 RBI will come out. The second effect is destruction that pays the hand cost and does not target when Special Summon succeeds. In addition to linking with the first effect, if it is an unchained deck, there is a high possibility that it will also fly from the deck, so anyway, the destructive effect will fly at any time, which is a pretty amazing effect. The third effect is self-resurrection during the destroyed end phase. Since there is a Special Summon bound once per turn, if it is destroyed in the turn Special Summoned, it will end in failure, but the no-cost self-revive is still powerful. It also leads to the second effect. Easy to put out, hit points, all the effects are one high level. The effect itself has nothing to do with his Unchained, so it's highly versatile, but if you use it in an Unchained Deck, it adds a surprise attack, making it a card to watch out for. |
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《Evocator Eveque》![]() 2019/09/30 21:34 ![]()
The effect is GY's FIRE, Warrior, or Dual resurrection when summoning / Special Summon is successful.
It has a similar effect to Wilps, but the timing is limited and the revived target does not enter the Dual state, but the resurrected range is slightly wider at no cost. As well as Dual resurrection, FIRE and Warrior have a relatively wide range, so if you have a dedicated Deck, you will not have any trouble finding a resurrection target. There are no particular specifications, disadvantages, or restrictions, so the effect itself is very easy to use. The problem is the timing of the effect activation. It's "when summoning / Special Summon is successful", but since this card is a Dual, you need to pay attention to the timing of Special Summon, regardless of when summoning. There are cards that deal with Special Summons, such as Raptenos, Wirps, and Ablation, but it's a pain that Dual's trump card, Supervise, doesn't deal with effects. If you want to revive Dual, Wilps is easier and more powerful. Since it is a successful summon/Special Summon, it can be used during the opponent's turn as long as the conditions are met. |
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《Immortal Phoenix Gearfried》![]() 2019/09/28 19:26 ![]()
A remake card of Phoenix Gearfried. Although it is no longer Dual, it has performance suitable for the billboard.
The first effect is the Special Summon effect of earthquakes. Although it is a level 9 super-sized monster, it can be easily revealed by removing one Equip Card from Field GY. The second effect is to equip a monster on the field at the start of the damage step. It is a removal method called "equipment" that is very difficult to prevent, and it comes with a bonus that does not target. Note that since it is the beginning of the damage step, rewinding does not occur when the target monster is equipped. The third effect is to use the front equipment card as a cost to counter monster effects. Since the monster effect can be sealed under very loose conditions, the control power is also high. An ace monster with high levels of ease of use, effects, and status. It is high performance enough to consider adopting about 1 to 2 cards for Warrior Decks that use equipment cards. |
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《Dragonic Diagram》![]() 2019/09/17 18:55 ![]()
A card that can be said to be synonymous with hand destruction.
The first effect is an increase in offense and defense. Although the increase is low, his TRUE, which has a higher RBI, is rather appreciated. The second effect is his TRUE one-time combat destruction resistance with Tribute Summon. This makes his TRUE on the Advanced Axis more durable. And the main third effect. Destroy the cards in your hand and field and search for his TRUE card. The TRUE card search is also strong, but the main gimmick is "destruction". It is a very convenient effect that allows you to actively send cards that you want to send from your hand to his GY, as well as cards that activate when destroyed, as well as TRUE Emperor. Depending on the cards you destroy, you can earn a huge amount of ads, and the range of combos you can do with this is wide. During its heyday, its gimmicks and ability to acquire ads went wild, and it was banned for a period of time, but it seems that only one has finally returned. |
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《Nurse Dragonmaid》![]() 2019/08/06 0:22 ![]()
pink maid.
She is a level 2 maid, and her unique effect is to catch maids of level 4 or lower. It is necessary to prepare her Dragonmaid of level 4 or lower in GY, but since it is a complete resurrection that does not negate the effect, it is normally strong. Search in Tiruru, or feed her GY in Parla or Radley. As a deployment card, it has considerable performance. Corresponding maids are Elde and Furusu. If possible, I'd like to revive Elde, who has a deployment effect, from her GY at the start of the battle phase, collect her hand, and connect it to the deployment effect again. |
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《Generaider Boss Quest》![]() 2019/08/06 0:12 ![]()
Generaider's search method. Recently trendy (?) 2-picture search.
The effect is to show the Generaider monster at a cost, search for 2 Generaider Spell Trap, and then send his Generaider monster's deck bottom to her at the cost. The 2-card search is simply strong, and some people may think, "Is it just Spell Trap?" Or rather, Deck bottom feeding is only a merit. The effect itself is powerful, but the problem is the search destination. It's nice to have access to the Generaider's strongest card, Generaider Boss Stage, and the Generaider gimmick, Generaider Boss Fight, which completes the Generaider gimmick with one card, but the other Generaider Spell Trap can't be said to be a flattering performance, and it's a "back option". The current situation is that there are too few search destinations. If you just search for 《Generaider Boss Fight》, you won’t have to search for 《Generaider Boss Stage》, so it’s a sad situation where you can’t even ask what to do with another card…. If a powerful Generaider Spell Trap is added, I think the evaluation will change again. |
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《Jormungandr, Generaider Boss of Eternity》![]() 2019/08/06 0:03 ![]()
Generaider's (probably) trump card.
The first effect is the restriction that only one Ormungand can exist. To be honest, it's almost impossible to put out another body after putting out this one, so it's a constraint that you can ignore. The second effect is that offense and defense increase by the number of X materials. The increase value is very high at 1000 per piece, and if you make full use of support etc., you can achieve over 10000 hit points. The third effect is to draw each other with Friche and use the cards in your hand and field as Xyz materials. It's linked to the second effect, so it's an effect that's in sync... but the opponent can choose which card to use as a material, and it's even forced to draw, so honestly the risk is bigger than the current situation. The materials and effects are general-purpose, and it would be nice if it became a new possibility as a rank 9 RBI personnel, but it has the strongest rank 9 VFD, mass destruction earth shaker, and powerful removal effect. The recent Rank 9, such as Enterplaznil, is a fiercely contested area, so there is almost no place to stay. I regret that I could have differentiated myself if I had at least resistance. |
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《Generaider Boss Fight》![]() 2019/08/05 22:16 ![]()
A support card for the Generaider, a card that completes the basic gimmick of the Generaider.
The effect is to activate his Generaider Field Spell from Deck/GY and let the opponent draw. Currently, the Generaider Field Spell is only for 《Generaider Boss Stage》, so it's actually only for 《Generaider Boss Stage》. Generaider relies heavily on 《Generaider Boss Stage》, and being able to activate it directly like 《Metaverse》is very helpful. The draw effect would normally be a disadvantage, but 《Generaider Boss Stage》reacts to the opponent's draw, so it's actually an advantage. In other words, this one card is actually a recruitment card for Generaider monsters. GY's Field Spell can also be activated, so it is very hard to spoil, and it is desirable to use multiple copies. |
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《Unchained Abomination》![]() 2019/07/20 8:15 ![]()
One piece that feels the will of iron to destroy even by stubbornness.
The first effect is a destruction effect that reacts when a card is destroyed by an effect other than Raigo. Not only the destructive effect of Unchained, but also the destructive effect of the opponent is annoying. The second effect is a destructive effect that reacts when something other than yourself is destroyed in battle. Since Raigo himself has 3000 points, most monsters can be destroyed by battle, and in case of emergency, you can use it to make your own monsters react by self-destructing. The third effect is to destroy cards on the field during your/your opponent's End Phase. The timing is slow, but you can use the destruction effect at no cost, and if it's the opponent's turn, you can use it like an end cycle. Destruction destruction card anyway. The effect itself and materials have nothing to do with his Unchained, so it's a fairly versatile card. If it is a deck that can be put out, it seems to be active if you insert about one card. |
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《Evil Eye Confrontation》![]() 2019/07/20 3:27 ![]()
the Evil Eye Cyclone.
Its effect is a Cyclone that can be used when the Evil Eye is present, and can be removed like a Cosmic Cyclone when 《Evil Eye of Selene》is present. To be honest, I feel that Cyclone and Cosmic Cyclone are fine, and while it can be differentiated from Cosmic Cyclone in terms of LP cost, I honestly don't think it's a big advantage. Since it belongs to the Evil Eye, it's easy to search and salvage, but the Evil Eye card's search and salvage is very competitive, so you don't have much time to collect this card. |
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《Gorgon, Empress of the Evil Eyed》![]() 2019/07/20 3:14 ![]()
Link 2 the Evil Eye that the Evil Eye has been waiting for.
The first effect is to self-enhance only the type of the Evil Eye of GY. The increase value is as low as 100 per type, and the Evil Eye equipment card can raise his ATK as much as you want, so you can think of it as a bonus effect. The second effect is Friche's monster effect negate, which can be used when 《Evil Eye of Selene》is equipped. It's an effect that puts pressure on a different vector than Zerachiel, and it's resistant to Selenium, making it an extremely annoying card for opponents. The third effect is the compensatory effect when using the negate effect. It is necessary to destroy the monster at the link destination, but as with Zarakiel, if you do not place a monster at the link destination, the price is unlimited. Since the marker is also suitable for the opponent, it is also possible to impose the price on the opponent if it goes well. The specs of the main body are also high, but is it the link 2 that leads to Zerachiel? The material is also fairly loose, so Zerachiel is finally able to shine. ……that? It's like they've been hostile to each other. |
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《Evil Eye of Gorgoneio》![]() 2019/07/18 8:04 ![]()
Medoko's the Evil Eye.
The first effect is to treat it as "Evil Eye of Selene" in the Spell Trap zone. The Evil Eye is a theme that really shines with Evil Eye of Selene , so having 6 copies of that key card is simply convenient. The second effect is to strengthen the equipped monster by the difference in LP when your LP is less than your opponent's. In the Evil Eye, which shaves LP, its explosive power increases as the duel progresses. Because of the difference in LP, the enhancement value is not as stable as Evil Eye of Selene, but it has the advantage that it can be enhanced more quickly than Evil Eye of Selene. The third effect is his GY effect of searching for the Evil Eye Spell Trap with the Evil Eye in your hand as a cost. Is Pareidoria the first search destination that can access Sariel? It's necessary to drop it to GY, but it's nice to have more indirect access to Sariel. In the early stages, this search effect is likely to be the main one. Compared to 《Evil Eye of Selene》, its performance as an equipment card is inferior to that which grants strong resistance and has a self-recovery effect, but it has the advantage that it can be used as a support due to her GY effect. Of course, it's not a card that can't coexist, so it's possible to double the Evil Eye. |
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《Flawless Perfection of the Tenyi》![]() 2019/07/16 8:23 ![]()
Despite the Tenyi name, it's a fairly generic Field Spell.
The first effect is to give resistance to monster effects other than Effect Monsters. Not only Tenyi Link Monsters that have no effect, but also Gaianite, Gagagigo, Pearl, etc. can be supported. Of course, it also supports Normal Monsters, so you can protect Bramagi, Blue-Eyed, and Red-Eyed. There is a hole in Spell Trap, but I don't think it's a problem because the theme around here is good at recovery ability. The second effect is to draw 2 if there is an Effect Monster other than an Effect Monster on your field and the opponent uses his Effect Monster as her Special Summon. Not only does it make the opponent hesitate, but it also helps Tenyi, who spends a lot of cards on hand, recovering. The effect itself is passive, but I think there is a lot of value in adopting it because the compensation that can be obtained is large. |
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《Tenyi Spirit - Ashuna》![]() 2019/07/16 3:18 ![]()
A piece that improved Tenyi's stability and ad loss problems.
Although it is the highest grade, it is easy to deploy due to the unique effect of Tenyi Dragon. The main thing is unique effects. Special Summon Tenyi from the deck, and although his Wyrm will be tied up in later developments, it's a very powerful effect even considering that. In particular, we are further improving the synergy with Yang Zing, who has been a good match for Tenyi from the beginning. The first to be summoned is Ardara, a ton demo tuner who can use Ashna. Of course, you can also bring a Tenyi dragon with the effect you want. In the future, he is one that may be rated even higher depending on Wyrm's link type and synchro type. |
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《Tenyi Spirit - Adhara》![]() 2019/07/16 3:08 ![]()
Tenyi Ryu with exceptional performance as a tuner.
He is a tuner with a very easy-to-handle status of Level 1 EARTH, and he is fully capable of self-special summon under loose conditions due to the Tenyi dragon common effect. There are conditions for self-special summon, but there are no restrictions on the subsequent deployment, so you can deploy as you like. Of course, it can also be used as a material for Tenyi Link. Recovering his Wyrm with unique effects excluded. Using the effect to recover his Tenyi Dragon, of course, and using the effect to reuse the banished Riffen, it's a plain but very useful effect. |
Update Information - NEW -
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