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Yu-Gi-Oh! Card Rating List Showing 31 to 45 of 461
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《Kashtira Preparations》![]() 2022/07/16 20:51 ![]()
① is his Kashtira's Special Summon.
Since it can be used in each other's turn, if it can be maintained, it is not a dream to develop one after another... but it is severe that the corresponding part is the hand or the exclusion card. With only 3 types of monsters, there are almost no cases where Kashtira gathers in his hand. ② is a brutal effect called face-down removal handicap, but since this card is his Trap and the trigger card is also a Trap, the chance to apply it is quite late. Discard after a certain amount of time is often not very effective, and it wasn't as unreasonable as I thought. In fact, even from a deck building point of view, Trap-triggered discards don't work well together. Opponents with low trap builds will have fewer chances of triggering, and opponents with many traps will have more chances of triggering, but opponents will set their hand on the field, so there is no advantage of handicap. |
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《Kashtira Ogre》![]() 2022/07/16 20:45 ![]()
The third girlfriend, Kashtira, searches for trap cards. At the moment, it is only 《Kashtira Preparations》. Since it's a trap, it doesn't have immediate effect, and the performance itself isn't very high, so the strength of this card itself hasn't grown as a result.
Unique disruptive effect is peeping and destroying the main deck. Getting rid of irreversible cards like restricted cards gives you the best return, but choosing from the top 5 doesn't have that high of a success rate. Also, due to the mechanism that this effect is activated after the opponent's effect processing is completed, it is difficult to activate it after the opponent's search is completed, so-called "too late". Among Kashtira, he has a high ATK and is relatively reliable as a simple hitter. While attacking, check your opponent's top card, and if the first card is dangerous, remove it, and if not, remove the other cards. |
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《Kashtira Unicorn》![]() 2022/07/16 20:37 ![]()
The most important card if you want to build a Kashtira theme.
After all, being able to search for 《Kashtira Birth》, which is the key to maintaining resources, is a big deal, and I want it in my first hand. The obstruction effect of this card is destruction of the EX Deck. If you can eliminate the cards necessary for your opponent's development, you can greatly slow down their movement, giving you an extremely advantageous position. However, now that 《Crystron Halqifibrax》and 《Predaplant Verte Anaconda》are absent, it is difficult to encounter "there is only one card that you want to remove at any cost" except for opponents who do not have enough extra deck slots. headwind. |
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《Kashtira Fenrir》![]() 2022/07/16 20:27 ![]()
It's a high-performance card that can be Special Summoned under relatively light conditions, while also hindering his opponent's Kashtira search and removal. Since it corresponds to the card with the same name, it is possible to go on a business trip with only this card.
Writing from the results, it is strong because it is hard to rot and has a certain level of effect in single battles without sideboards. If it is a match with a side, there is a lack of dexterity, and it is easy to give up the seat to the first specialization / second specialization card. First of all, 《Dinowrestler Pankratops》comes up as a comparison target when attacking second, but that one is better in my personal evaluation. The drawback of this card is that there are few opponents that can be defeated with 2400 status, and since the attack and removal are simultaneous, it is vulnerable to removal before attacking and "destroy by negate the activation of the effect". It is not so if you say that it boasts a return performance that exceeds 《Raigeki》《Lightning Storm》in a limited side frame. Next, when attacking first. Since there is no resistance, I can't get rid of my anxiety that I will be easily caught up in the sweeping removal shot by the opponent's counterattack. Even if you say you can search for the second card, it's too late because the second card's special summon condition is met = your turn comes back with your field wiped out. In that case, it's safer to lay out a trap that has high interference performance even if it doesn't have a search effect (even in the sense that it scatters interference to the front and back). After all, in a match where cards such as "100 points only when attacking first" and "100 points only when attacking second" can be exchanged, there is not much significance in putting this card "80 points for both first and second attacks" on the side. Kana and. So even if you put it in the main from the beginning, 《Proliferating G》, 《Ash Blossom & Joyous Spring》, etc. should be prioritized. It's not that this card is weak, it's that it's difficult (others are too strong) to the extent that it drives the existing strong players out of the list with only around 40 basic cards. However, in the July 2022 environment, the removal of "Do not send to GY" is effective against Tearlaments, so it is adopted as a return rather than a little difficulty. The rarity of face-down removal is undoubtedly a strength, so when it's essential in the meta, it still gets called out. Please read the first half as an evaluation that does not assume a specific meta. |
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《Advanced Crystal Beast Ruby Carbuncle》![]() 2022/06/26 17:54 ![]()
Ruby Carbuncle who made his Special Summon possible on his own.
Just like the original, you can bring out your friends and aim for mass deployment, but be aware that if Advanced Dark does not exist, you will be sent to GY immediately, and all your friends will be wiped out. In the end, it can be said that it still requires one auxiliary card, just like the original. Weirdly enough, even his original Crystal Beast Deck, which doesn't use Advanced Dark, has its uses. With his Crystal Beast Deck, which has many effects of placing Crystal Beasts directly in the Spell & Trap Zone, it's not uncommon for him to meet his Special Summon requirement of 《Rainbow Dragon》including his Spell & Trap Zone. However, when he Special Summons 《Ultimate Crystal Rainbow Dragon Overdrive》, he cannot exclude his Crystal Beast in the Spell & Trap zone, and of course it does not count towards the ATK 7000 increase. If the 7th type of card that can be brought is a card that is "placed in the Spell & Trap Zone", you can solve it by placing this card and daring to Special Summon it and make it self-destruct. |
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《Geri the Runick Fangs》![]() 2022/03/20 2:42 ![]()
A monster that collects her Runicks from GY, except for Quick-Play Spells. Unlike his other Runick Fusion Monsters, it doesn't require a hand cost, so it's economical, and this card is essential for reusing 《Runick Allure》, which is basically one copy. Of course Runick Fountain is also an important card, and being able to secure it without hand cost is better than his other Runick monsters. (However, his other Runick monsters have the strength of being able to deter removal while searching, so it's important to use them properly.)
(2) is simply destruction resistance. Since the status is low, it doesn't last long, but the advantage is that it is easy to force (3) due to this resistance. Since it can't be destroyed by your own cards, it's also a feat of free-chaining 《Torrential Tribute》. (3) removes 1 card when destroyed in battle. Since it activates during the Damage Step, it can bypass obstacles to some extent, and it doesn't matter what type of card it destroys, so it's an effect that's fairly easy to use. Combining the three effects makes it easy to earn an advantage, and although the opportunity to play an active role will be after the middle stage, it is an excellent card. |
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《Hugin the Runick Wings》![]() 2022/03/20 2:28 ![]()
A monster that can search for the core 《Runick Fountain》.
The consistency of turning all Runick Quick-Play Spells into Runick Fountain via this card is very powerful. The hand cost is necessary, but since the card to be searched is Runick Fountain, if you collect the cost and convert it to a draw, the disadvantage will be canceled. Of course, it's easy to concentrate interference on this card, so it's important to bargain with your opponent. For the time being, let's do a Special Summon before the main phase to avoid just Effect Veiler. The substitution effect of (2) is also reliable. Since this effect is applied at the timing when the opponent's removal is processed, you can also make a surprise defense by chaining this card to the removal. (3) leads to saving the extra frame by collecting it yourself. Not only can you save money, but since there is no restriction of once per turn, you can also use it to keep creating wall monsters as many as the number of Runick Quick-Play Spells you have at hand. |
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《Munin the Runick Wings》![]() 2022/03/20 2:19 ![]()
A Fusion Monster that can search for Runick Continuous Spells.
At the moment, the only search destination is 《Runick Allure》. If he can activate it, he will be able to destroy the deck, but it's not a card that you can't win without it, so it's hard to say whether you'll pay the cost to aim for it. (2) is a way to counter removal against your own cards. However, there is no way to do a removal that does not target, and DEF remains uneasy. Since Hugin the Runick Wings doesn't have the ability to counter bounces and removals, you can use this if your opponent's deck tends to do that. The LP recovery of (3) is a small value compared to the current duel speed, and it is almost a bonus because it is difficult to maintain this card, which has no resistance. |
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《Runick Dispelling》![]() 2022/03/20 2:12 ![]()
His Runick to handicap against his opponent's searches and draws.
Decks that don't search or draw are rare in Yu-Gi-Oh these days. prize. The discard itself is random, but deck construction is basically done so that any card in your hand can function, and I think it makes sense to cut one of them (GY only available cards are I can't help it). However, most searches and draws are done on the player's own turn. This card often doesn't meet the activation conditions on your turn, which leads to the weakness that it's difficult to increase the turnover rate with 《Runick Fountain》. It's a pity that only one card is excluded. Luckily, it has a second effect, so if you want to increase the turnover rate on your turn, I think it's a good strategy to use this card for his Runick monster's Special Summon. |
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《Runick Destruction》![]() 2022/03/20 1:55 ![]()
A Runick that removes Spells and Traps.
Compared to monsters, spells and traps are mostly cards that don't have resistance, and they are easy enough to use even for targeted destruction. Because it is a Quick-Play Spell, it is possible to play it to make the opponent's field / permanent effect processing misfire, and overall it is an easy-to-handle Runick. Although it is a 1:1 exchange for a single unit, having the Runick name itself is a strength. Combined with 《Runick Fountain》, it is amazing that you can shoot general-purpose removal without losing advantage. The number of exclusions is also large at 4. Even if your opponent is prone or has no Spells/Traps remaining face-up, it is important to play by chaining to his one-time-use Spells/Traps, targeting them, and only destroying the Deck. |
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《Runick Freezing Curses》![]() 2022/03/20 1:50 ![]()
His Runick negates monster effects.
It can be targeted regardless of the type of monster, and its strength is that there are no restrictions on the activation timing. It plays an active role as a countermeasure against the interference of monsters that are the initial move and the destruction of the field by trump cards. You can negate the destruction resistance to support 《Runick Flashing Fire》. On the other hand, the monster itself remains, so there is a chance that it can be used as a material or he can try to destroy the Runick monster in battle. His Runick doesn't exist to remove Normal Summoned monsters, so I'd like to deal with it with a generic card. The number of exclusions is also 3, which is a lot in Runick. Even in situations where it makes no sense to negate the effect, it is sometimes important to prioritize deck destruction. |
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《Runick Flashing Fire》![]() 2022/03/20 1:41 ![]()
A Runick that destroys Special Summoned monsters.
Since encounters with Special Summoned monsters are unavoidable except for some of his decks, the effect of destroying them and delaying attacks has a straightforward strength. On its own, it's only a 1:1 exchange and a little destruction of his deck, but having Runick's name is an advantage in itself. It would be amazing to think that in combination with 《Runick Fountain》, you can shoot removal without losing advantage. Note that there are many monsters with resistance because it is targeted destruction. If you wait until the trump card comes out, it may be too late. The courage to remove at the point of material is also important. However, there are many cases where he is normal summoned as a material monster, and sometimes it bothers me that I can't aim for that. |
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《Runick Slumber》![]() 2022/03/20 1:32 ![]()
It is a card that grants resistance and attack inability to monsters.
Its strength is that it can be used on both your own and your opponent's monsters, and unlike 《Runick Flashing Fire》, 《Runick Destruction》and 《Runick Freezing Curses》, which tend to lose their targets in situations where you are superior, you can use them to your own monsters. It is possible to continue destroying his Deck by using it. It's also nice that he has more decks destroyed than Runick. With 《Runick Fountain》, he doesn't lose his advantage, so even in situations where you don't need to grant resistance or attack suppression, you can actively activate him for the purpose of destroying decks. |
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《Runick Golden Droplet》![]() 2022/03/20 1:21 ![]()
A card that requires player skill to give the opponent 1 draw in exchange for his 4 runick top removals.
If activated, the opponent's deck will be reduced by 5, so the path to victory will be much shorter, but the 1 draw given to the opponent is high risk. As you can see from the popularity of the pot series, which allows you to increase your hand by one card even if it means sacrificing your main deck or extra deck, one card in your hand is very important in this game. 《Ash Blossom & Joyous Spring》and 《Ghost Ogre & Snow Rabbit》, which can be said to be the weak points of 《Runick Fountain》, are the top cards you don’t want to draw. Combining "Runick Dispelling" will immediately reduce your opponent's hand, but you won't get an advantage compared to using "Runick Dispelling" against your opponent's own move. Rather than using this card in large numbers and actively activating it, I think it would be better to use it to search for a match at the timing to settle the game, and bring it to the end of the game with an exceptional 5-card cut. For that use, he only needs one copy in his deck. |
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《Runick Smiting Storm》![]() 2022/03/20 1:07 ![]()
It's a unique card in Runick, where the top effect is pure removal. It has the effect of excluding his Deck up to the number of cards on the opponent's field.
At first glance, it looks like he can do a lot of exclusions, but as he endures the opponent's onslaught and scrapes his deck from beginning to end, allowing a large amount of deployments is very dangerous for Runick. It's safe to say that the more effective this card is, the closer you are to losing. For moves that fill the field with cards that the opponent doesn't intend, such as Ojama Trio, combos with this card are a prerequisite, and if you have that slot, it's more stable to stack up his other Runick cards and general-purpose interference. It is better not to think about it. The strength of this card is that it can facilitate the rotation of 《Runick Fountain》(+《Runick Allure》) due to the leniency of having at least one card on the opponent's field, and you can choose the number of cards to remove. I have. The Runick card has an unfortunate ruling that if the opponent's deck number is less than the number listed on his Runick card, the upper effect cannot be activated, but this card, which allows you to choose the number of exclusions, is caught in that constraint. there is not. It means that you can use it to finish when the opponent's deck is slightly left. |
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