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Yu-Gi-Oh! Card Rating List Showing 4,471 to 4,485 of 7,624

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Rating Score・ Review
Posting Date
Supply Squad ▶︎ Deck 《Supply Squad》
japan シエスタ
2019/06/06 14:49
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A permanence that allows you to supply a draw every time a monster in your army is destroyed.
Since it also supports self-destruction, you can suppress ad consumption just before combo. Duplication is also possible.
However, it doesn't work on its own, and since it's an era with a lot of removal, it's difficult to maintain without any measures. There is a risk of accidents, and one card is solid for better or worse, so even if it is a deck that has a variety of self-destruction, you will need to think carefully about adopting it.
I think Gachiyori is a great card for fans.
Texchanger ▶︎ Deck 《Texchanger》
japan シエスタ
2019/06/06 14:42
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It's been said a lot, but in this era of widespread removal and negate, do you think that such a visible effect will stand up to practical use?
Moreover, even if it can be activated, it is limited to vanilla, right? I can't do it. Too high risk low return.
Even though it's a starter that claims to be for beginners, I want you to think a little more.
Gimmick Puppet Chimera Doll ▶︎ Deck 《Gimmick Puppet Chimera Doll》
japan シエスタ
2019/06/06 14:27
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Machine is specified, but the effect is suitable for Gimme Pape. You can see that it will be easier to cooperate with general purpose.
It doesn't bother me now, but in the 10th season environment, I have two diagonal markers. In addition, it has effects that serve as a starting point for searching, fertilizing her GY, expanding your hand and categories. In particular, Gimme Pape has never had a searcher before, so I'm all the more happy.
However, the bottleneck is that the deployment destination is tied to Machine X. Gimme Pape X is not very reliable, and there is a lack of Machine X that can be said to be strong during the opponent's turn. Azeus can't be handled in advance either.
This card itself isn't bad, but I'd like to see more excellent ace cards.
Psychic Fervor ▶︎ Deck 《Psychic Fervor》
japan シエスタ
2019/06/06 9:29
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A general-purpose enhancement that combines the huge effect with the disadvantages of a power bond.
The versatility regardless of the target is still attractive for the explosive power of doubling enhancement.
Of course, there's no way you'll be able to use it for free, and in addition to being unable to attack directly, unlike Powerbon, you'll receive damage the moment you target it. It can be a dead card in the late game when LP is low.
However, it is unusual for a recent double enhancement, and it is not an "original" enhancement.
It means that it can be stacked further from enlarging and reminiscing.
I think it's one of the irresistible cards for muscle brains and romance.
Call of the Reaper ▶︎ Deck 《Call of the Reaper》
japan シエスタ
2019/06/05 17:40
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It's a resurrection card exclusively for inquisition tuners, but it's a narrow range of conditions, you...
The condition is that it's an Inquiy with a lot of revivals, so even if it's okay to give up 100 steps, there are too many other easy-to-use creatures. Livide, Combo, Limiliva, Back to the Front, Shuffle Reborn, and more...
Well, there are many things that are easier to use. It's a bad way to put it, but out of all the revivals out there, I can only say that I'm a very particular person or a masochist who chooses this one.
Supay, Duskwalker ▶︎ Deck 《Supay, Duskwalker》
japan シエスタ
2019/06/05 17:25
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Couldn't you put this together with Ascatl and separate it into another frame, Earthbound or Inquiy?
A semi-advanced skill that can immediately connect to level 6S summons by discarding cards. Due to the recruitment target relationship, it will be operated by Inqui, which mainly deals with quillers.
It blocks EX developments other than S summons, and it's hard to get involved with Link, but since Link isn't that important of a Deck to begin with, you shouldn't worry too much about it.
Being able to S summon without using the summoning right is a blessing for his new Earthbound Immortal this time, and his Earthbound Immortal with S summoning axis will be a useful existence.
It feels like it's made for people who want to mix earthbound and inquiy, but I don't think there's much of a quiller out there with this kind of deck.
Ascator, Dawnwalker ▶︎ Deck 《Ascator, Dawnwalker》
japan シエスタ
2019/06/05 17:23
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Couldn't you put this together with Super Pie and divide it into another frame, Earthbound or Inquiy?
A semi-advanced who can immediately connect a level 8S summon by discarding his hand. Due to the recruitment target relationship, it will be operated by Inqui, which mainly handles inties.
It blocks EX developments other than S Summons, making it difficult to link with Link, but Inquis isn't a Deck where Link is that important to begin with, so you shouldn't worry too much about it.
Being able to S summon without using the summoning right is a blessing for the new Earthbound Immortal this time, and his Earthbound Immortal with the S summoning axis will be a useful existence.
I think it was made for people who want to combine earth binding and ink, but I don't think I'll be able to use this to make much of an inti.
Predapractice ▶︎ Deck 《Predapractice》
japan シエスタ
2019/06/05 17:09
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It's a search card with a wider range, so it's easier to activate immediately than Ant, but since you have to deploy first, you need to hold his Predaplant in your hand.
Well, if it's mainly Predaplant, you probably won't mind, but if you draw in a situation where you have no cards in your hand at the end of the game, you may be in a pinch. This card itself is also a Predator, so it's a relief that it's easy to bring from Ants.
After activation, it will block development other than fusion. Fortunately, it's not a "turn to activate", so if you pay attention to the situation and playing, you can get involved with Link.
For Predaplant, which was cut short because of the plant link, Search is a great help, and I think it's excellent support because it can be expected to further improve its development capabilities.
Predaplant Heliamphorhynchus ▶︎ Deck 《Predaplant Heliamphorhynchus》
japan シエスタ
2019/06/05 14:31
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A first-class Predaplant that finally appeared after several years, and can be used as a material for greedy. It's just that the feeling is a little strong.
If there is a counter, it can be deployed, but Hydra and Banksia can be played while removing, especially the latter is a tuner and has a wide range of options as a material, and it feels inferior due to the subtleties of greedy.
If destroyed, you can revive dragons and plant fusions, but it is limited to destroying your opponent, so it is difficult to use unless you self-destruct. Also, Starv and Trife can't fully demonstrate their effects unless they're fusion summoned, so select a few that have good compatibility. Although it is possible to move from self-destruction to an attacker.
In the first place, revival is in time with re-fusion and grafting.
To be honest, I wanted one more. If you really want to use greedy in Predaplant, I think you should adopt it.
Predaplant Triphyoverutum ▶︎ Deck 《Predaplant Triphyoverutum》
japan シエスタ
2019/06/05 14:14
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It's made heavier by specifying materials similar to Starve, but it's possible to use tokens, so it has a wider range of development.
Also, thanks to this number, there is also the romance of super fusion and 3 body absorption.
In addition to high offense and defense, it is equipped with RBI enhancement, and depending on the situation, it can demonstrate explosive power on par with the anime Starve.
However, unlike Starve, it constantly fluctuates, so it doesn't work well with removal, and is unstable. Also, since this card itself cannot generate predation counters, it is essential to combo with counter generation.
The effect of 2 needs to be fusion summoned, but in this era where we often rely on EX, we can expect moderate control power.
If you have a counter, you can self-regenerate, and since it is both defensive and regenerating, the effects of 1 and 2 cannot be used, but it is easy to handle as a resource. Since it is level 8 or higher and fusion, there are plenty of options such as Greedy and Stapelia.
Counters are essential for full demonstration, and although it is heavy, it is a monster that has suitable performance. Its loose binding and 2 effects alone are versatile, so you can think of super fusion personnel and business trips in the dark world.
Predaplanning ▶︎ Deck 《Predaplanning》
japan シエスタ
2019/06/05 10:03
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For Predaplant, Trap doesn't have a quick attack, which is a bit painful, but you can fertilize his GY while countering all your opponents. In addition to being particularly compatible with Hydra, it can also be used to interfere with the summoning method, where levels such as X and S are important because it is a Furice.
If you summon Dark Fusion, you can do a universal removal with GY exclusion. However, since he's a Predaplant that deals with this card, removing a card with a counter on it makes it difficult to connect to a combo, so he chooses a situation that doesn't mesh well. I want to do it before summoning even if I remove it face down.
Since you can also target your own army, you can do a self-destruct combo.
A technical card for combos.
Supreme King's Castle ▶︎ Deck 《Supreme King's Castle》
japan シエスタ
2019/06/05 9:24
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A field that enables fusion summoning outside of Dark Fusion. It will be said that you want to reproduce (super fusion) animation using this.
I don't think it's a good idea to go out of your way to use this in conjunction with Super Fusion, but I'm happy that you honestly responded to the fans' feelings.
Also, Vion, a useful HERO support, has a fusion search, so it will be easier for this to coexist with E-fusion.
If you fight, you can send E- from his deck to GY while strengthening, and it will be the foundation for his GY fusion by deploying Sinister and calling.
It's a pity that it doesn't activate unless it's a battle between monsters, and it's slow and somewhat dependent on the opponent's situation.
It's not a card that can be used as an ad immediately, and it has a weak compatibility with Bane, which is likely to become a mainstay in the future.
Puppet Parade ▶︎ Deck 《Puppet Parade》
japan シエスタ
2019/06/05 9:14
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A card that produces a large ad with one card is attractive to Gimme Pape.
But this category does not allow me to treat it so easily.
Since it's a trap, it's slow as an expansion card, and it's even dependent on the opponent.
Gimme Pape in the main deck is weak, so even if it can be deployed, it is easily destroyed in battle or dealt with in main 2.
It is certain that it will be activated at the end, but it is easy to need a means to overcome the opponent's attack, and it is doubtful that the opponent will deploy it in the first place and we will be able to deploy it. I would like him to prepare a teller baby for GY.
Although it can produce explosive ads, it is a piece with a strong habit of being asked for various things.
Perform Puppet ▶︎ Deck 《Perform Puppet》
japan シエスタ
2019/06/05 9:03
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Gimme Pape has levels 1, 4, and 8, so you can use these ranks properly. Although it is plain, the level change is not limited to Gimme Pape, so it will be easier to cooperate with other categories.
However, it's a little bit of a level manipulation because he was asked for a GY ad.
The GY cost can be connected to another return and can maintain the battle line, but it depends on the opponent and does not react except for destruction, and there is a high possibility that this card itself will be targeted, so it is not very reliable.
Even if you rely on this card, you can use it properly at Rank 4, and since Ranks 1 and 4 are not high priority in the first place, I don't think you can afford to use this card, which is often requested.
Why doesn't Gimme Pape even make it easier to use level controls?
Ultimate Earthbound Immortal ▶︎ Deck 《Ultimate Earthbound Immortal》
japan シエスタ
2019/06/05 8:56
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It's plain what you're doing for a big name. Killing monsters every turn isn't bad at all.
He's already in a bad spot, but it's Earthbound Immortal, and it's a bit of a hassle to remove a single target if it's not Normal Summoned.
Earthbound Immortal itself doesn't appreciate the removal that can be maintained because it relies on direct attacks with high hitting points. You can target yourself and the field, so you can pull the trigger of Asura Pisk and Lizard.
The fact that you can bring it with a geoglyph is also a selling point, but it can not be said that it is an easy-to-use card.
To be honest, even if it's a one-time use, I think it's easier to use other general-purpose removals, such as strong removal.

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