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Yu-Gi-Oh! Card Rating List Showing 4,291 to 4,305 of 5,305

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Altitude Knight ▶︎ Deck 《Altitude Knight》
japan アルバ
2016/07/21 6:17
Yugioh Icon
His WIND in the Knights series.
It has a tremendously terrible activation condition, even the sea is deep blue, and it is impossible to activate it on its own.
On top of that, the conditions are also time-consuming, and if it's a kamikaze, he'll be able to recruit decks, so this effect doesn't really pay off.
Furthermore, he did this with WIND and he didn't have a card he wanted to send to GY.
I gave 1 point to Zekkai, but this guy is 0.5 points.
Brushfire Knight ▶︎ Deck 《Brushfire Knight》
japan アルバ
2016/07/21 6:15
Yugioh Icon
GY Fertilizer Knight Series FIRE.
Regardless of the method of destruction, if his FIRE on his own or on an ally is destroyed, he will compost GY.
Among the non-dark knight series that have problems with speed, he can self-destruct or destroy himself, so he can grow his GY relatively quickly.
FIRE has quite a few things that make sense to fertilize, such as monsters for explosions.
Easy to use in the knight series.
Shore Knight ▶︎ Deck 《Shore Knight》
japan アルバ
2016/07/21 6:08
Yugioh Icon
The WATER version of his GY fat knight series.
WATER has many things he wants to drop in his GY, so there is no problem with candidates, but the problem is the trigger.
The condition is to change the battle position, and if you do not give some kind of assistance, you will not be able to activate the effect unless you survive the opponent's turn, so you will die without being able to do anything.
There are moves that recruit from recruiters and moves that can be activated immediately with a battle position change card, but if the former is a battle recruit, Skreech is fine, and the latter is not worth it with this level of effect.
There are many rivals in his GY fertilization of WATER, 《Swap Frog》, 《Skreech》, and Undine.
Each is limited to level 2 or lower, must be destroyed in battle, and must have a Genecon in the Deck, so he has the drawback of putting pressure on the Deck slot, and there is no upward compatibility, but it is terribly time-consuming and has no sense of stability. Much better than this.
Dust Knight ▶︎ Deck 《Dust Knight》
japan アルバ
2016/07/21 6:02
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Even though it was the first to be released, the darkness that should not be loosed the most is loose conditions, and he can fatten GY, but other attributes are not well understood Knight series with many adjustments added.
This guy's GY fertilization conditions are reverse and somewhat lacking in certainty, but he has relatively few habits.
EARTH has some monsters that he wants to drop to GY, so his versatility is slightly higher.
Lightray Madoor ▶︎ Deck 《Lightray Madoor》
japan アルバ
2016/07/20 1:23
Yugioh Icon
I wonder why this guy got a remake...
In addition to his own effects, which are rare in Lightray, he is a monster that can be Special Summoned, but the essential effects are not good.
It is unlikely that you will be in Attack Position with this RBI, and if you are in Defense Position, you will not appreciate the combat destruction resistance with this defensive power.
Special Summon conditions are the same as Sorcerer, but the conditions are strict considering the effect of this card.
It's pretty painful that the race is also covered.
Lightray Grepher ▶︎ Deck 《Lightray Grepher》
japan アルバ
2016/07/20 1:19
Yugioh Icon
So why is it called the Knights of ○○ series, and when the Darkness that shouldn't be loosed the most is loosely released first, and when the other attribute version is released, strange adjustments are made...
It's not that he's a LIGHT version of Dark Grepher, but because his GY sending is banished, the effect of dropping his LIGHT monsters from his hand into his GY is to banish LIGHT monsters from his Deck. It's becoming
If you want to remove LIGHT monsters from your deck, I think you should use chests as well.
However, the fact that he can remove LIGHT monsters from the deck he likes doesn't change, so I can feel the potential depending on the card in the future...
Lightray Sorcerer ▶︎ Deck 《Lightray Sorcerer》
japan アルバ
2016/07/20 1:15
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The same Chaos Sorcerer except for the changed attributes and Special Summon conditions.
Unlike the original, if the conditions are met, it can be played many times at no cost, but the condition is that he must have 3 or more LIGHT monsters removed, so it is heavy.
This point is a deck that can be used as a very neck, but it felt like the accident rate increased greatly, but it became quite easy to use because of the excellent compatibility card Shirayuki came out.
Shirayuki is the effect's cost to return to his deck, and by removing the cards he wants to return to his deck, it is possible to simulate his deck salvage.
Lightray Gearfried ▶︎ Deck 《Lightray Gearfried》
japan アルバ
2016/07/20 1:12
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Rylo is the only Deck that seems to meet the same requirements as Diabolos.
Is it possible to go to Terranite if I do my best?
Unlike Diabolos, you can only Special Summon from your hand, but the effect is as powerful as Cien itself.
However, the condition that only Warriors are on the field is a bit painful.
Although there are many Warriors in Rylo, there are also many other races, so the impression is that it is inferior to Diabolos in terms of usability.
Lightray Diabolos ▶︎ Deck 《Lightray Diabolos》
japan アルバ
2016/07/20 1:08
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That worthless demon lord has returned, throwing away his name as a demon lord.
Since 5 types of LIGHT and his Special Summon condition are heavy, the main place of activity will be Lilo.
The effect is a set card that bounces on his Deck (it can also be brought into Deck Lockdown), which is a little out of place for a large size, but even though the effect requires a cost, he can use Special Summon at no cost and any number of times. So he is also excellent as a trap stomp.
Dragon is level 8 so you can share Judgment with Train and Eclipse.
Lightray Daedalus ▶︎ Deck 《Lightray Daedalus》
japan アルバ
2016/07/20 1:03
Yugioh Icon
Unlike Lightray, which refers to other GYs, the number of sheets is specified instead of the type, and if the category is 4 sheets and GY fertilizer is fast, the conditions can be met relatively easily.
As long as the conditions are met, you can get as many of them out of your hand without any cost, so it's suitable for Rush and various summoning methods.
The effect is also strong, and he can aim for a maximum of 0: 3 exchanges with opponents who use Field Spell, but it can be used as a high RBI level 7 that is easy to Special Summon and can be seen as a bonus.
Effect Veiler ▶︎ Deck 《Effect Veiler》
japan アルバ
2016/07/18 1:04
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One of the synonymous existence of hand triggers.
When it first came out, it didn't get as much attention as it does now, but due to changes in the rules of monster effects due to priority and an increase in the number of effective cards, it decided to establish its current position.
It's just a negate, so it doesn't give you any advantage, and since it's only in the opponent's main phase, it has a lot of holes, but I'm very grateful that it stops the fatal effect from a surprise attack.
The LIGHT level 1 tuner is also a plus point.
Beckoning Light ▶︎ Deck 《Beckoning Light》
japan アルバ
2016/07/18 0:48
Yugioh Icon
A card in Lightsworn that transforms your hand into a mass of lethal weapons.
Judgment, Honest, Luminous, Wehler, Usagi, Kaigen and whatever you choose.
Another advantage is that you can discard the cards you want in his GY rather than his hand.
Is it a weak point that it is a little slow and throws away everything, so it is a little difficult to turn around?
Changing Destiny ▶︎ Deck 《Changing Destiny》
japan アルバ
2016/07/18 0:43
Yugioh Icon
A card that lets the opponent choose an effect is the law of being weak.
I generally take burn damage.
Let's use cards that stop other attacks obediently.
Appointer of the Red Lotus ▶︎ Deck 《Appointer of the Red Lotus》
japan アルバ
2016/07/18 0:40
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Adjusted after adding Dust Shoot and Seizure and dividing by 2.
Paying 2000 LP The only thing you can do is Peeping Hands for a limited time, despite the fact that you have to reveal all your cards in your hand.
Depending on the timing, it is possible to interfere, but it hurts to lose the advantage in all directions.
…But due to the speeding up due to the change of the times, it was established how to use it to finish the first attack and pull out the dangerous card with a pinpoint for the follow-up attack.
Although it has the disadvantage of showing a hand trigger, it can also be an end card because you can draw one card and decide what to hit with the interference.
Still, it is necessary to be careful that it is only an additional factor, but it has become a card whose evaluation has risen with the change of the times.
Roar of the Earthbound Immortal ▶︎ Deck 《Roar of the Earthbound Immortal》
japan アルバ
2016/07/18 0:36
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It's permanent, but I don't think it's likely that you'll get caught in a visible trap, so it's practically used up.
It doesn't quite mesh with Earthbound Immortal's shared effect, but it can be used to protect neighboring monsters.
The assumed situation is too peaky, and it will only increase the accident rate, so it's better to put in a barrier than adopt it.

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