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Yu-Gi-Oh! Card Rating List Showing 4,246 to 4,260 of 4,611

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Core Blaster ▶︎ Deck 《Core Blaster》
japan みめっと
2020/04/22 20:43
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It's a card that bothers me that neither Vajra Core nor Supplier can be searched.
However, unlike his Spell Trap related to Koa'ki Meiru, it doesn't rely on a steel core and doesn't require a hand, so you can easily equip it.
His Koa'ki Meiru, which is conditional but has a high consumption rate, has a nice recycling effect, and although the opponent is limited, the effect of defeating monsters regardless of status is not bad.
Urgent Synthesis ▶︎ Deck 《Urgent Synthesis》
japan みめっと
2020/04/22 20:35
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If you're going to include a Transfer Unit, it's a good card to have at least one.
It's a card that can't be free from accidents, but I don't think it's weak.
Koa'ki Meiru War Arms ▶︎ Deck 《Koa'ki Meiru War Arms》
japan みめっと
2020/04/22 20:32
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Koa'ki Meiru, who will not be headquartered alongside Gravi Rose.
Koa'ki Meiru was the first to specify a specific race for an effect outside of its public cost.
In order to make use of that power, it is necessary to build a Warrior Deck and a dedicated construction, but it seems that it is not suitable for a low-class monster with a slightly high RBI that can be completed in such a place.
Koa'ki Meiru Gravirose ▶︎ Deck 《Koa'ki Meiru Gravirose》
japan みめっと
2020/04/22 20:27
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One of the few FIRE Koa'ki Meiru.
The effect is not intended for use with his Koa'ki Meiru Deck at all.
If it is level 3 or less, it is a very rare monster called an attacker who can send GY from his deck without restrictions, and it has good compatibility with his own race, Plant.
However, due to the strange delay in activation timing, it is difficult to use outside of Plant, and this slowness tends to be avoided so much that the advantage of having the same race is blurred even in his Plant Deck.
It's also a pain that Dandy and Valve have become banned cards.
Koa'ki Meiru Valafar ▶︎ Deck 《Koa'ki Meiru Valafar》
japan みめっと
2020/04/22 20:10
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Superlative Koa'ki Meiru with only one way to keep.
His Koa'ki Meiru consists of 4 attributes, but FIRE actually has only 2 bodies including this card.
It is possible to reduce the release and the RBI is high, but it is sad that the effect is only penetration.
It is also resistant to destruction by traps, and can receive torrents and abysses, but traps have many non-destruction such as escape, dino, air foes, and large captures, so the resistance is better than nothing.
The RBI is slightly inferior to this one, but Rook Lord, which has the same release reduction and removal effect, will be preferred.
Koa'ki Meiru Rooklord ▶︎ Deck 《Koa'ki Meiru Rooklord》
japan みめっと
2020/04/22 19:59
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With the same conditions, he is slightly inferior to Valafar in terms of hitting points, but this is a summoning trigger, and he is the top-class Koa'ki Meiru that can be removed, including valuable rear guards in Koa'ki Meiru.
Koa'ki Meiru doesn't Special Summon monsters from GY very often, so it's safe to banish the monsters released for this card.
Since the work is finished as soon as it is put out, it is inferior to them in that respect, but the work that they do in the field is not a big deal, so that is within the margin of error.
That's why even if you keep it on the field, it won't be more than an attacker, but you can still maintain it with the public maintenance cost, and since you have a partner in the lower class Koa'ki Meiru, Bergzak, it's the least quirky among the highest class Koa'ki Meiru. It can be said that it is an easy-to-handle monster.
Koa'ki Meiru Tornado ▶︎ Deck 《Koa'ki Meiru Tornado》
japan みめっと
2020/04/22 19:49
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Koa'ki Meiru's only Winged Beast monster was a wind god who was nothing like a bird.
Its performance is a card that can be said to have advantages and disadvantages compared to ice.
No maintenance cost, it doesn't automatically target SS monsters because it completely removes them, and its removal performance is high.
However, although the hit point is not low, it is somewhat inferior to ice, and the conditions for activating the removal effect are drawlocks, which is quite strict. It has to be said that it is considerably inferior in terms of versatility.
However, it's also true that Urnite is quite strong at removing all Surprise Attacks from Recruit.
Core Transport Unit ▶︎ Deck 《Core Transport Unit》
japan みめっと
2020/04/22 19:44
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I'm worried about the hand cost, but it has the effect of providing a stable supply of steel cores, so it's a very good card for Urnite, who has a particularly strong effect of revealing the steel shell.
It's easier to use Vajra Core to search for cards other than Steel Shell, and he's an ice open maintenance card, so he's good in that he can easily be included in the deck even with Continuous Spell.
Speaking of greed, it would have been even better if I could not only search but also salvage.
Reckoned Power ▶︎ Deck 《Reckoned Power》
japan みめっと
2020/04/22 19:39
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A card that uses the effect of the Trap card to blow off the set removal of the rear guard with Friche.
You need to reveal Steel Core, but you can activate it from this single face-down card, so it's difficult to read its existence, and if you hit the end phase against your metabi opponent, you're close to winning.
However, if you use it that way, you also have Heavy Storm Duster that can destroy his face-up Spell Trap, so if you can't destroy 3 or more, you can't say you've taken advantage of that strength.
Iron Core of Koa'ki Meiru ▶︎ Deck 《Iron Core of Koa'ki Meiru》
japan みめっと
2020/04/22 19:33
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No matter how you use this card, it doesn't add anything to it, so even at the time of the 6th season, it was rated poorly.
With the appearance of Urnite, this card changed from his Koa'ki Meiru Monster Heart to his Deck Heart, so I gave it this score.
Koa'ki Meiru Ice ▶︎ Deck 《Koa'ki Meiru Ice》
japan みめっと
2020/04/22 19:25
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His Koa'ki Meiru, who has a bit of a quirk that requires a Continuous Spell as a reveal cost.
Koa'ki Meiru has his relatively good Continuous Spell called Overcore Limit, so it's easy to use that for the reveal cost.
The advantage of being Aqua is small, except that it's hard to step on the sensor when using it with his Koa'ki Meiru, a main force of rocks and beast warriors.
The effect is SS monster crush, and low-level Koa'ki Meiru with active removal is actually quite valuable.
Since it requires a hand, it consumes a lot of money, but in pure Koa'ki Meiru, I think it's a monster that can be prioritized.
Koa'ki Meiru Boulder ▶︎ Deck 《Koa'ki Meiru Boulder》
japan みめっと
2020/04/22 19:16
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Rock Koa'ki Meiru, the first born type that doesn't require maintenance cost.
At that time, there was a time when I was on a business trip to Rock Deck together because I could cooperate with Guardian and Sandman because I was able to do the minimum battle and became a public cost.
Currently, it's weak even if it's just a search for a battle destruction trigger, but I have to say that the search destination is too slow as expected.
Iron Core Luster ▶︎ Deck 《Iron Core Luster》
japan みめっと
2020/04/22 19:12
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With the appearance of suppliers, it becomes a "interference card that can be searched during deployment", increasing its usefulness.
Moreover, it has a Counter Trap that is not chained to monster effects.
Although it is open to the public, it requires a steel core, so it is not suitable for business trips, but it seems to be an option for pure Koa'ki Meiru with a metabi axis.
Koa'ki Meiru Maximus ▶︎ Deck 《Koa'ki Meiru Maximus》
japan みめっと
2020/04/22 19:07
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There is no reveal cost, and you have to constantly consume your hand from the summoning conditions to the maintenance of each turn, so it is a monster that feels heavy in the long run.
Because of that, the hit point is high, and it has a universal single-target removal effect that can be shot at no cost, so its decisiveness is high.
I think it can be said that it has the specs worthy of being adopted as the ultimate weapon for pure Koa'ki Meiru.
Koa'ki Meiru Powerhand ▶︎ Deck 《Koa'ki Meiru Powerhand》
japan みめっと
2020/04/22 19:00
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Machine's Koa'ki Meiru, but the public cost is Normal Trap instead of Machine.
It's not a heavy cost, but I can't deny that Trap cards that can't be used immediately, and the behavior of revealing a strong Trap card because you don't know what's hidden is honestly a little lame.
However, if you develop a psychological warfare using this and the result is that the opponent moves according to your expectations, it will immediately become a stylish card.
In addition, due to the reasonable opening cost of Normal Trap, it is easy to incorporate it into the deck regardless of the other Koa'ki Meiru that is adopted with the Trap Biaxial, and since most of the 1st Army Koa'ki Meiru belong to EARTH, it is a lower Koa'ki Meiru. Then I'll become stronger.
The performance of the main body is at a high level of 21 RBIs in the lower class, and the meta to Hikari DARK is his negate of the monster effect when fighting.
It chooses the opponent, but it negates with a permanent effect, so it is effective against unexpected strong enemies.

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