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Yu-Gi-Oh! Card Rating List Showing 4,201 to 4,215 of 4,611

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Posting Date
Curse of Fiend ▶︎ Deck 《Curse of Fiend》
japan みめっと
2020/04/29 11:21
Yugioh Icon
A card that left the Seven Wonders of the Normal Spell, which is activated during the Standby Phase, to the OCG. You can't deny the feeling of a card made with a live feeling.
There is no other similar example, and although the "Darkness Approaches" in the reverse Attack Position has been corrected with an errata, this one is still the same.
And the biggest problem is that there is basically nothing to gain from the unusual activation timing.
Gravekeeper's Servant ▶︎ Deck 《Gravekeeper's Servant》
japan みめっと
2020/04/29 11:18
Yugioh Icon
It's going to be a personal story, but the card I used to use a lot.
Instead of comboing with some card, or using it as part of a deck with a concept of winning with death, each attack randomly reduces the opponent's strength, and in some cases, it's a powerful card that can only be put in the deck one at a time. Spell/Trap cards can be buried during the duel without being used, and since it is a Continuous Spell, it will not be used up and cost is not necessary = strong.
It is a very useful card as a teaching material for knowing what a really strong and versatile card is.
Axe of Despair ▶︎ Deck 《Axe of Despair》
japan みめっと
2020/04/29 11:12
Yugioh Icon
Equip Spell that increases her ATK by 1000 for any monster.
It's actually quite a valuable card that doesn't seem to have complete upward compatibility even without the reuse effect.
"United We Stand" is stronger when two or more monsters are lined up, but for Metabi, who can't stably line up two or more monsters without a good meta, this increase cannot be ignored.
In particular, it's not a bad card considering that it's a card to take damage, such as a barrier statue that doesn't give him 2000 ATK even if he's equipped with a sword or wings, and a Pakike that can unilaterally defeat 2000 ATK. .
Final Destiny ▶︎ Deck 《Final Destiny》
japan みめっと
2020/04/29 11:08
Yugioh Icon
It's his Spell card from the infamous 2nd season 1 Magic Ruler, which was full of random adjustments, so the activation condition is to discard 1 or more cards from your hand. .
If you attack second, you will have 6 cards in your hand in one draw of the draw phase, so you will have to discard all cards in your hand.
Conversely, if you have more cards in your hand due to increased G, etc., you don't have to discard all of them, but it's rare that you want to shoot this card in such a situation. .
The effect of nullifying all the cards in the field, including the rear guard, with a single Spell card is of course powerful, but if the activation is negate, the cost is so heavy that it directly leads to defeat, and you should not involve your own cards. It will be tough.
If this is the case, normal recording is acceptable, or is it the last conscience?
When it appeared in GB and GBA game works such as DM4, it was the ultimate reset card that burned out all the cards in each player's hand and field. It was a card that was second to none.
Viper's Rebirth ▶︎ Deck 《Viper's Rebirth》
japan みめっと
2020/04/29 11:01
Yugioh Icon
Due to its activation conditions, it is a downward compatible card of 《Monster Reborn》that is practically exclusive to Reptile.
At that time, there were almost no tuners in Reptile even now, but for some reason they were wary and specially appointed tuners so that they could not be revived.
Although it will self-destruct in the end phase, there are no disadvantages such as negate the effect, cannot attack, cannot be used as a material, and only Reptile can be Special Summon after activation.
After the introduction of Link Summoning, it became possible to use it as a material for Special Summon easily, so if 《Monster Reborn》alone is not enough for releasing or securing materials, it is worth using.
But that's only if Monster Reborn continues to be a restricted card...
Extra Gate ▶︎ Deck 《Extra Gate》
japan みめっと
2020/04/29 10:46
Yugioh Icon
A card that can't deny the feeling of water in hot stones.
Since it's a Quick-Play Spell, against decks that are centered on synchro and use more than half of the extra deck in one turn for a long time, monsters of the level range that would only have one in the extra, such as By breaking through relay points such as tin and goal points such as Kozubure, it is possible to cut off the flow and avoid the strongest board.
Otherwise, if it comes out with Super Fusion, you will declare the level of Starve or Drogon you don't like, but if you use it on your opponent's turn, you may be chained Super Fusion, so be careful.
Gate Guardian ▶︎ Deck 《Gate Guardian》
japan みめっと
2020/04/29 10:42
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As a result of combining monsters of three different races and attributes, a monster with a race and attribute that is not one of them was born.
Counter Gate Guardian of the Moon with Meteor Black Dragon of the Sun!
Both statuses are quite high, over 3000, but they lost the reflection ability they had before combining, and only the summoning conditions are effective. Heck.
Someday, the day will come when it will be remade.
Metalzoa ▶︎ Deck 《Metalzoa》
japan みめっと
2020/04/29 10:37
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A very rare powerful card that can be obtained after spending days in a Duel with the Imperial Guard Priest Soldier Sebequal.
A card that is too difficult to activate using a specific trap card that cannot be searched with a specific superlative monster in an actual duel, and a card that is too difficult for 3000 RBI where the monster that comes out is only effective for summoning conditions.
The cards that come with the game are quite beautiful, but they have glittering frames. Together with the black metal, the cool illustrations make them very popular with collectors.
Meteor Black Dragon ▶︎ Deck 《Meteor Black Dragon》
japan みめっと
2020/04/29 10:33
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A Dragon's effectless Fusion Monster created by fusing Crimson Eyes and a Meteor Dragon, whose ATK surpasses even the Black Archfiends.
In the second period, it was distributed to the general public in the form of being included in the PP, but originally it was a card that was distributed only to the runner-up of the tournament final in the first period, and the 1st version was sold before the amount. First of all, it is a level that requires confirmation of whereabouts, and it is basically impossible to obtain.
It is also included in the Bandai version as a rare card, and it is also very famous as a card entrusted to the grassland priest soldier to save the world with this card in true DM.
If you've ever played the game, you'll definitely understand that feeling of joy when you get this monster and a giant transformation in the first game of Seth's third match.
Originally, his ATK was high, but he had no effects, and both of his materials had no effects, so his stats weren't good enough. Loneliness remains.
Call of the Haunted ▶︎ Deck 《Call of the Haunted》
japan みめっと
2020/04/29 10:14
Yugioh Icon
A type of general-purpose resurrection card, it is characterized by the fact that if the revived monster disappears without destroying it, it will remain on the field without self-destruction, and speaking of self-bouncing resurrection cards, this is his Continuous Trap card.
Quick-Play Spell is not limited to this card, but you can use it to activate a chain when your opponent targets your GY card, such as 《Monster Reborn》or Grave, to prevent interference or interference. It's probably the biggest benefit of resurrection cards in and Trap.
However, due to its nature, it is often activated during the opponent's turn, so if you use it first, it is easy to use Grave from above.
Infinity Dark ▶︎ Deck 《Infinity Dark》
japan みめっと
2020/04/28 8:55
Yugioh Icon
You can use it as a source of damage against monsters in Defense Position with low ATK, but when you get hit, it's a low-grade monster with a free recruiter status.
Basically, it's a one-shot trick, but it's really lonely to request a summon again.
Safe Zone ▶︎ Deck 《Safe Zone》
japan みめっと
2020/04/28 1:51
Yugioh Icon
A fairly amazing Continuous Trap that grants battle/effect destruction resistance and target resistance to one monster with one card.
Instead, it also has a weakness that if this card is destroyed, it will be destroyed along with it.
When it first appeared, there was no example of a card that gave this kind of resistance all at once, and since it can also target opponent's monsters, it can be used to give weak points, and it can be used to remove opponent's monsters in conjunction with the opponent's face-down removal. was high.
The self-destruction effect will not work if the target monster is originally resistant to effect destruction, and you can use it more effectively if you target your own monsters that are mutually endowed with destruction resistance to this card.
As is the case with cards of this type, be aware that target resistance is meaningless even if you activate this card in a chain after being targeted by an effect.
Beyond self-destruction, this is arguably the most difficult card to play.
By the way, if you target an opponent's monster, the attack limit disadvantage will not work on that opponent's monster, and you can attack directly here normally, so be careful.
Orcust Crescendo ▶︎ Deck 《Orcust Crescendo》
japan みめっと
2020/04/27 21:14
Yugioh Icon
Actually, it's a card that "negates and banishes", which is still rare, but it's naturally strong because it can be done with a perfect counter with a theme name.
There are more and more cases where monsters remain due to destruction resistance even if the effect can be negate by notification, such as dragoon. If there is a way to bring it inside...
Will there ever be a "negate and banish" card for general-purpose Counter Trap like God Trap?
Witch's Strike ▶︎ Deck 《Witch's Strike》
japan みめっと
2020/04/24 22:19
Yugioh Icon
A dynamic Normal Trap that is triggered by the opponent's negate effect, including the God Trap depicted in the illustration, and destroys the opponent's cards completely.
Its effect is to blow up not only the cards on the field, but also all cards in your hand, so if you go through a metabi opponent who often piles up declarations and notices, it's a win-win level effect, and instead of forming a chain directly, the activation timing is immediately after the effect processing. It is characterized by being able to respond to Counter Trap because it visits.
However, it's normal for this type of card to not be drawn or activated when you need it, and to be duplicated when you don't need it.
It's very close to the type of card that can be put in in a relative duel when you get angry with his deck for a certain reason, but it's not very impressive because it's slow and you can't do much work with it.
Also, the effect is flashy, but it's a normal normal trap without the chain rose effect, so this also doesn't work against opponents who are prepared to negate, and it doesn't work against monsters with resistance to destruction or his spell trap.
In addition, the lack of cards that are effective triggers for hand triggers, which can not be triggered by Urara or Bubble Shadow that negates only effects, is also a factor in lowering the evaluation.
However, there is no doubt about the wide range of defense and the size of the return that can be triggered by his negate of summoning and any activation, and if there is something that is popular in the environment, it will definitely exist if a card is set on the opponent's field. It will be a card that can not be ignored with flickering.
Evenly Matched ▶︎ Deck 《Evenly Matched》
japan みめっと
2020/04/24 22:11
Yugioh Icon
A tremendous card that melts the opponent's advantage and resources in an instant when attacking second.
The ultimate flip card that can be used from your hand if you have 0 cards on your field, as it can penetrate face-down removal and even complete resistance.
Due to its special activation timing, it is difficult to adopt and use without letting go, but due to its effectiveness in both deployment decks and gun down decks, it is often used as a side deck for low-to-medium speed decks that are also used by strong kicks.
Even if he has a complete spell defense system with Sato, Imperial Command, and Fragrance, if the opponent uses this in the second attack, the Trap Deck will be completely useless.
Personally, I think it's really god that this card and the reboot can be seen at the same time.
However, since it doesn't have the name "Turn 1" when it's activated, it's really scary that even if you were able to pass one card, there's the possibility that it'll be fired twice or three times in a row.

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