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Yu-Gi-Oh! Card Rating List Showing 3,916 to 3,930 of 4,611
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Extinction on Schedule》
みめっと
2020/10/26 22:01
A card that entrusts the wish of destruction to the future.
Since it refers to the number of battle phases that are optional for the player to enter or not, whether or not the future of doom is coming is a trade-off for each other. Due to its nature, I would like the opponent to go to the third battle phase, but it is premised on surviving the battle phase first before it goes well like a stone-taking game, and 2000 LPs are required to activate. Since it has already been paid, it may be killed before the effect is applied. While it is difficult to use it for beatdown systems, the battle phase can be done without using monsters, and the removal effect penetrates complete resistance, so his deck that protects is this "Super $" as insurance. 8445” or something like that? It doesn't quite hit the spot. |
▶︎ Deck | 《Ultimate Providence》
みめっと
2020/10/26 21:51
From the illustration, it is a little different in purpose from the Counter Trap group called God Trap, but Counter Trap has a performance that can be counted as one of the God Traps.
You can't counter it unless you discard the same type of card as the activated card, and it's not easy to use, especially traps, which tend to be used less often, but you can counter all types of cards that create chain blocks. Declarations and notifications are also tasks that cannot be done alone. However, please note that you cannot counter the "effect activation" of Spell Trap. |
▶︎ Deck | 《Summon Gate》
みめっと
2020/10/26 21:42
A disappointing meta trap that was too loose and completely unrestrictive if you expanded the gate a little more than "Summon Limit".
In the case of Pendulum, the EX monster's material is pulled out from the extra, so it may have been somewhat effective against Pendulum before the rule change, but prepare an EX monster that can remove this card by the third body. It shouldn't be difficult, and most of the time it's just a figurine that can't be tied to anything. No matter how much I want to move, no one will ride under these conditions and I won't get anything. |
▶︎ Deck | 《Dimensional Barrier》
みめっと
2020/10/26 21:34
A Normal Trap with high versatility that can prevent his Special Summon of the specified type of monster and negate its effect even if it has already appeared.
It is a general-purpose trap that can be used to hinder deployment and turn around to erase resistance, and it can be activated at no cost and there is no such thing as a flitch. It's a card created in an environment before the appearance of Link Monster, so it's a flaw that it can't declare Link Monster, in other words, it can't bind Link Monster at all. It is a feeling that the performance to the extent that it becomes is expected. |
▶︎ Deck | 《Master Gig》
みめっと
2020/10/25 22:43
First-born Main Deck Superlative Psychic.
As a superlative, it's a little lacking, but it has a decent RBI, and the LP is not stupid, but it can be activated every turn, and it has a solid monster removal effect that increases the number of removals if you have friends. You have to destroy the same number of times, so it's not flexible, but I think it's good that there are no restrictions that are common with this kind of card, such as you can't remove monsters from the back side or you can only use cards with ATK lower than your own. . Aside from the effect, it's one of my personal favorites because it's designed to look like a super annoying small fish enemy that appears in Rasdan, which seems to have about 32,768 HP. |
▶︎ Deck | 《Lair Wire》
みめっと
2020/10/25 22:25
I don't think it's so weak that it's out of the question, but I feel like I should show Godova Viper first as a racial reference system removal.
I think it's better than 《Judgment of Thunder》, but if you can't make use of removing Insect, there are plenty of traps that are better for general purpose removal. |
▶︎ Deck | 《Nature's Reflection》
みめっと
2020/10/25 22:20
A card that came to mind in a chain when I saw 《Energy-Absorbing Monolith》.
The effect is also hard to use without leaking, so Continuous Trap was not good, was it? If Burn Deck is used, it will almost certainly lose... |
▶︎ Deck | 《Energy-Absorbing Monolith》
みめっと
2020/10/25 22:11
I personally think that most off-theme cards with effect damage triggers have a reputation for being completely uninspiring to read the text.
If it comes from the opponent, there is nothing more to say, it is basically impossible to activate. Illustrations that depict monoliths or bacula-like things are very simple, but somehow I like them. |
▶︎ Deck | 《Blindly Loyal Goblin》
みめっと
2020/10/25 21:53
The safest monster for a low-level Goblin with 18 RBIs.
It can also prevent effects that can't change control from being turned into equipment cards or X materials, but situations where this effect is useful are rare. There are many mysteries as to why it was designed to look like this. |
▶︎ Deck | 《Mirage Knight》
みめっと
2020/10/25 21:48
A powerful monster that appears in DM8 just by throwing away Black Flare Knight.
In the OCG, he has an ATK of 2200 and can only be used when the Fusion Monster Black Flare Knight is destroyed in battle. It feels like it's just a mekkemon, but because it's an illusion or something, it disappears without a trace after finishing a task. I feel that the older the card, the more extreme the adjustment. |
▶︎ Deck | 《Skill Drain》
みめっと
2020/10/25 21:27
The permanent meta in Yu-Gi-Oh OCG has long been said to be SS Bind, GY Bind, and Monster Effect Bind. I think it's safe to say Deck.
Among them, there are many cards that metabolize monster effects, but I think that this card is almost equal to this card when it comes to sealing permanent monster effects. Destruction & double-sided resistance of the target and meta-type permanent effects can be erased in an instant. This means that only the effects of monsters that exist face-up will be negate. Not only effects that activate in the hand or GY, and monster effects that activate after release, but also effects that chain to the activation and turn the monster face down or return it to the hand, even if it was activated on the field. Even if there is, most of the monster's activation effects and trigger effects will be effective. If you make good use of this property, you can easily incorporate even a Deck that uses a lot of monster effects, and yet you can drive your opponent's Deck to a dysfunctional level. It's a very restrictive Continuous Trap. You can use this card in a deck that relies on monster effects to remove back effects, such as not including a useless Spell Trap on the first turn that only removes Spell Trap. Just getting hit by it can be a dead end, so I feel that it's difficult to pull out Nagisa from the side as well. |
▶︎ Deck | 《Mind Haxorz》
みめっと
2020/10/25 19:20
When this card first came out, it was amazing to be able to see all of the opponent's non-public information by just paying 500 LP and not being misfired by Psych or the like! ? so I thought.
You can see not only your hand but also the cards in play, so it's nice to have a job against his deck, which is a gun-down deck that doesn't use triggers much. However, in reality, it can only be used effectively for a very short period of time during the duel, and until then you have to draw this card or draw it with a toratri to activate it, but even if you draw it first, it basically won't move. can't be used, and if you go second, depending on the deck, the opponent has already finished moving, so there's really nothing to beat? face the problem. At least if it was a Quick-Play Spell, it would have been a lot different in usability. It's true that if you know what your opponent is doing, it will definitely be a great help and reference for your next play, but unfortunately this card doesn't have the power to solve what you can already see... I guess I just said that you can't move forward even if you fear the darkness, but I personally don't dislike it. |
▶︎ Deck | 《Imperial Iron Wall》
みめっと
2020/10/25 19:03
A Continuous Trap that prevents cards from being removed no matter what means taken by each other.
It is a card characterized by properties that combine a permanent meta trap and a meta avoidance card. Whether it's an effect, a cost, or whether you make a chain block or not, no matter what you do, it won't let you remove cards. Especially if you exclude it with a cost, you can't even activate it because you can't pay the cost. In addition, Spell Trap, which is effective by removing it from his GY, has increased considerably since the beginning of this card's appearance, and it is effective against them, so its usefulness is high because there are no activation conditions or maintenance costs. rising. There are many cards that are designed on the premise that they will not be used as a resource by being banished after use. , can also be used in combos with those cards. It's deadly effective in effective decks, but it was a card that was hesitant to adopt from the main due to its too limited effective range, but in the environment in the second half of 2020, even if you look only at general-purpose cards, Grave, Obliterate, Kozusai, Macro, etc. Since it can be used as a counter card against , the adoption of both the main and side prospered. |
▶︎ Deck | 《Unending Nightmare》
みめっと
2020/10/24 16:25
His continuous trap is a nightmare that can keep breaking spell traps with this card as long as there is no turn 1 and LP continues.
Skidre, imperial decree, nihility, and clash sensor are all resolved with this one card. With Pendulum, Continuous Spell, Field Spell, and Continuous Trap as the main axis, his deck will quickly become dysfunctional just by activating this card. Since it is a removal by trap, it is strong against imperial orders and scents, and if it is a trap type deck that uses a lot of permanent meta traps, what should I do with this card as the main card unless I destroy it with a chain sandstorm or negate the activation itself with a sentence? There are many cases where it disappears. However, if he doesn't use such a card, he'll be a dead card against a deck, and it's true that his deck isn't small, so it's more likely a sideboard card. |
▶︎ Deck | 《Triangle Ecstasy Spark》
みめっと
2020/10/24 16:10
A card that turns the three sisters into slightly stronger psycho-shockers for the turn.
As a special move card, it is a card that is quite old. The low specs of the three sisters themselves are no longer unavoidable, but the impression is that they are too solid or too plain as a return that managed to succeed with a sandwich of labor and accidents. I can't touch the board at all, it feels like a romantic card without romance, and it lacks interest, and I don't think the illustrations match at all, so I'm sorry, but I give it 1 point. |
Update Information - NEW -
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