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Yu-Gi-Oh! Card Rating List Showing 3,736 to 3,750 of 5,500

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Rating Score・ Review
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Spiritual Energy Settle Machine ▶︎ Deck 《Spiritual Energy Settle Machine》
japan ねこーら
2021/05/06 22:58
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Comprehensive evaluation: 《Mirror of Yata》, 《Izanagi》・《Konohanasakuya》, and so on.
The hand cost is heavy, and when self-destructing, all spirits are bounced, so it cannot be said that it helps to eliminate the disadvantages compared to other maintenance methods.
Rather, it may be better to use it for the purpose of bouncing spirits that cannot be bounced for some reason.
In addition, since it is not clearly stated which spirit will bounce, if the opponent uses a spirit, it will be activated to self-destruct and bounce.
Drop Off ▶︎ Deck 《Drop Off》
japan ねこーら
2021/05/06 17:20
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Comprehensive evaluation: 《Drastic Drop Off》is fine, but there are some advantages.
It's a card that can definitely steal one card, but Counter Trap's 《Drastic Drop Off》that supports search also exists.
Normal draws always occur, so they won't go bad, but it's more effective to eliminate costly search cards.
Since this is a Normal Trap, it is possible to search with 《Trap Trick》to crush the draw, or chain and use other cards.
Fiend Comedian ▶︎ Deck 《Fiend Comedian》
japan ねこーら
2021/05/06 17:14
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Comprehensive evaluation: It is an advantage whether it hits or misses, but it is difficult to handle because it is not fixed.
Either eliminate all of the opponent's GY, or increase his GY by the number of the opponent's GY, whichever comes out is advantageous.
However, when the GY card is needed, the opponent's girlfriend's GY exclusion comes out, and when I want to restrict the opponent's girlfriend's use of GY, he comes up with GY fertilizer, so it's not stable.
A nokana that can be used when the opponent deploys and sends a card to his GY.
If you chain it to 《Exchange of the Spirit》, you can bring the opponent's deck down to 0 cards, but again, the 1/2 luck factor is very strong here.
Horse of the Floral Knights ▶︎ Deck 《Horse of the Floral Knights》
japan ねこーら
2021/05/04 19:37
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Comprehensive evaluation: A single fusion summoning means that leads to 《Centaur Mina》.
In (1), if he searches for his Noble Knight in LIGHT, he can fusion summon 《Centaur Mina》as it is in (2).
If 《Noble Knight's Spearholder》is selected in the search in (1), it can be revived with 《Centaur Mina》, and a Synchro Summon is also possible.
In addition, it might be a good idea to aim for a fusion summon of 《Invoked Raidjin》.
Noble Knight's Shield-Bearer ▶︎ Deck 《Noble Knight's Shield-Bearer》
japan ねこーら
2021/05/04 19:31
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Comprehensive evaluation: A powerful starting point that can be connected to "Chevalier de Fleur" via "Centaur Mina" from this one card.
Search for and summon Horse of the Floral Knights in (2), search for Noble Knight's Spearholder to fusion summon Centaur Mina, and use Centaur Mina to revive Noble Knight's Spearholder. .
Reviving 《Necro Synchron》leads to 《Baronne de Fleur》.
In addition, is it possible to use it in [Noble Knight] to aim for a draw with (1) or use it as an Xyz material?
It may seem strange that these French knight motifs appear together with the members of King Arthur's Round Table in England, but as the story of the Knights of the Round Table developed as a story, it continued to be influenced by France, especially A character who was strongly influenced by French knights such as Lancelot, and the following is omitted).
Soul Binding Gate ▶︎ Deck 《Soul Binding Gate》
japan ねこーら
2021/05/04 19:11
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Comprehensive evaluation: Is it better to copy with 《Pseudo Space》and reduce the opponent's LP with a loop combo?
Regarding the activation condition, you can bypass it by copying it with 《Pseudo Space》.
Even in that case, GY needs Z-ONE, which is troublesome.
Or rather, there is a case where application conditions are specified in consideration of being copied.
If you copy it, it can only be used during your turn, but if it is destroyed, he can use a card that performs a Special Summon to create a loop combo and continue to damage each other.
However, the difficulty is that Yang Zing cannot be used because there is a process that damages the opponent and misses the timing.
Kozmo Dark Destroyer》《Kozmo Forerunner》《Kozmo Landwalker》《Kozmo Delta Shuttle》Lower Kozmo If you keep destroying and recruiting Kozmo, you will get 4000 damage.
Low-ranked Kozmo's Special Summon effect was chained to destruction to deploy Kozmo Dark Destroyer, and then recruit again.
If his LP decreases, he will stop without being destroyed, so you can attack him directly from there to stop him.
If you really want to do it, after lining up 4 level 3s, it would be better to aim for a mutual Special Summon of 2 《Humhumming the Key Djinn》s.
If you're aiming for regular activation, you can just destroy Z-ONE with Black Rose Dragon along with other cards.
It seems that you can aim to limit the deployment to the opponent, so it's a big target.
It doesn't support back defense, and Special Summons in the Battle Phase, Standby Phase, and End Phase pass through.
Although they are few in number, they have resistance to destruction, and they don't respond to multiple deployments of tokens, so 《Baobaboon》etc. are deployed.
It is possible for you to take advantage of such points to line up monsters, but you tend to be late because you use cards to fulfill the activation conditions.
If you're going to do it later, it's better to play Malefic, destroy it, pay half the LP, and Special Summon "Malefic Truth Dragon".
Since the LP is halved, the 《Malefic Truth Dragon》with ATK 5000 will remain undestroyed, but the LP will decrease, so the binding power will decrease.
By the way, even if it is activated, destruction will not occur until Z-ONE is placed in GY, so is there a way to deploy monsters before placing Z-ONE in his GY?
If you put out 《Prime Material Dragon》, you will heal each other every time a monster comes out.
With 《Performapal Pendulum Sorcerer》, he can destroy 《Z-ONE》and other monsters while accumulating Performapal monsters, making it easier to fulfill the activation conditions and avoiding the effects with Pendulum Summon, but whether it will be practical is unknown.
Synchro Transcend ▶︎ Deck 《Synchro Transcend》
japan ねこーら
2021/05/01 22:58
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Comprehensive evaluation: You can use it by sending 《Accel Synchron》or 《Denglong, First of the Yang Zing》whose level is changed by 《Geonator Transverser》.
It's not a synchronized environment, and it can't be used properly, so it's a premise to send it.
Synchro summon "Denglong, First of the Yang Zing" with "Junk Synchron" and "Doppelwarrior", and link summon "Geonator Transverser" via "Linkuriboh" from the Doppel Token to complete preparations.
After Botenko adjusts his level, he steals the opponent's monster, chooses Botenko, and uses this card.
Then attack through.
While stealing the opponent's monster, he can target Botenkou with 0 ATK and even Synchro Monster.
In addition, it is possible to recruit with the effect of Botenkou, so you can move around a lot.
However, if you don't have any monsters you really want to steal, I think it's better to just fight with Junk Doppel.
Gravekeeper's Vassal ▶︎ Deck 《Gravekeeper's Vassal》
japan ねこーら
2021/05/01 22:33
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Comprehensive evaluation: 《Fire Phoenix @Ignister》is good.
It looks like you can find value in a combo with 《Union Attack》, but it's better to get out 《Fire Phoenix @Ignister》via a random Cyberse Link Monster.
Over there, when calculating the damage to attack, it deals damage equal to his own ATK, so the expected value of damage is higher than here.
Gravekeeper's Cannonholder ▶︎ Deck 《Gravekeeper's Cannonholder》
japan ねこーら
2021/05/01 22:29
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Comprehensive evaluation: 《Shadowpriestess of Ohm》is generally good.
Gravekeeper is mostly DARK, so I want to use the one with better damage efficiency.
This one can use Gravekeeper's support and win in points, but it's just that it can be revived and released with 《Gravekeeper's Headman》.
Super Roboyarou ▶︎ Deck 《Super Roboyarou》
japan ねこーら
2021/05/01 22:19
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Comprehensive evaluation: There is only ATK substance 2200, and it is hard to be useful.
To the extent that it can slip through Messenger of Peace and attack a monster is nil.
It's compatible with 《Fusion Weapon》, but it's still better to use 《Pair Cycroid》to attack directly.
Super Robolady ▶︎ Deck 《Super Robolady》
japan ねこーら
2021/05/01 22:15
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Comprehensive evaluation: It is not very useful because there is only a direct attack and limited timing.
I would like to prioritize 《Super Roboyarou》, but if I want to attack directly, why not replace it?
Smoke Grenade of the Thief ▶︎ Deck 《Smoke Grenade of the Thief》
japan ねこーら
2021/05/01 22:02
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Comprehensive evaluation: 《Confiscation》revived with the appearance of Homura Noble Knight.
Equip it with 《Infernoble Knight Emperor Charles》→Destroy it as it is to check the opponent's hand and destroy it.
It's troublesome if you get shot first, and it's troublesome if you get shot after the field is suppressed in the second attack.
Other than that, the combo with 《Gearfried the Iron Knight》was famous, but with Homura Noble Knight, since it is possible to search indirectly during deployment, the stability is much higher.
Yata-Garasu ▶︎ Deck 《Yata-Garasu》
japan ねこーら
2021/05/01 21:52
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Comprehensive evaluation: If the opponent's development is obstructed, the rest can be attacked directly with this card, and it is dangerous because it sticks until the time runs out.
Because of WIND, 《Wynn the Wind Channeler》is effective in searching, and you can stop the opponent's development with interference cards like Meta Beat.
You might think that it would be quicker to suppress and attack all at once, but the troublesome thing is that you can buy time by continuing to attack with only this card.
It's impossible to lift the ban on the point that you can win by running out of time.
Fiber Jar ▶︎ Deck 《Fiber Jar》
japan ねこーら
2021/05/01 21:42
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Overall Rating: A card with a horrible reset effect.
The only things that don't interfere are LP, exclusion, face-up cards in the extra deck, and the turn progress, and everything else returns to the start of the duel.
No matter how much advantage you gain, it will be reset, so the balance is nothing.
Last Turn ▶︎ Deck 《Last Turn》
japan ねこーら
2021/05/01 21:07
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Comprehensive evaluation: An unreasonable card in which the rules for winning and losing are rewritten without permission.
It can only be used when you are in a pinch, but you can easily create that pinch, and if one of your monsters seals his Special Summon, you can win unconditionally.
However, if you think about it carefully, it seems that the battle is impossible when the opponent cannot perform his Special Summon, and the special victory after that will not be applied.
It doesn't seem like it used to be.
However, even if it's a ruling that you can't special win if you can't Special Summon, you'll still be able to remove cards that include your opponent's hand, so you can't help but have an overwhelming advantage.

(250/367 pages) 3,736 - 3,750

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