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Yu-Gi-Oh! Card Rating List Showing 3,511 to 3,525 of 4,611
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
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Review Posting Date |
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▶︎ Deck | 《Jelly Cannon》
みめっと
2021/01/18 19:36
For the time being, this is also a kind of splendid general-purpose removal trap, so please evaluate it.
A card with properties like an eclectic combination of escape and imprisonment that allows you to bounce one monster into your deck when you and your opponent declare an attack. It is a well-known fact that Deck Bounce is the best removal that is effective for both main and extra, but since it is an attack reaction and an effect that targets, the resistance penetration is low, but handling is subtle. Even if it can be used when attacking from, the result will not change much when dealing with the main characters with imprisonment, and if you want to exterminate the extra characters, it is easy to escape without changing the result with Friche. Personally, I think it's stronger in most situations than Imprisonment, which can be used actively and isn't hindered by impregnable walls, but after all, this is a 10th term card. Judging from the illustration, a Continuous Trap with turn 1 would have been a little better, but since it can only deal with one body, it can't be turned over after all, and it's vulnerable to face-down removal. I feel like I can't leave the area. |
▶︎ Deck | 《One or Eight》
みめっと
2021/01/18 19:23
In other words, "One or Eight" means 1 or 1/2.
In other words, it doesn't mean that you will win if the number 8, which is the larger number, comes out. The effect is "One or Eight", which means that it's okay if it's one or eight, otherwise there's a pretty terrible penalty. It's a card with a strong peculiarity like no rare, but since it can be activated after manipulating the top of the Deck, it can be combined with other effects & it's OK if the LP is even slightly lower than the opponent's, and it can also be activated at 8000 vs 7900, so this kind of card It is an impression that it is not so difficult to activate itself. |
▶︎ Deck | 《Banquet of Millions》
みめっと
2021/01/18 19:14
This card is most commonly used as a one-shot technique on the first turn of the opponent's second attack, where it completely devours your own extras and completely blocks the development from the opponent's extras for one turn.
If activated from an extra full tank, it surpasses even Strong Greed as the number of cards removed from a single card, and Daiza's ATK becomes 6000 at once. However, there are surprisingly many more useful cards such as Murakumo, Gratton, Gokin, Kinken, Punish, and Yabuhebi that can effectively use Extras in Decks that don't use Extras much. If you create extras on the premise that you can remove all cards with this card in a deck that uses support or Anchamoufrite, you run the risk of ruining those cards if you can't draw this card. Even as an extra meta, the chances of it being able to fulfill its role when the opponent takes the first attack are greatly reduced, so it is quite difficult to use this card as the main card, as it can only be used effectively for a very limited amount of time during a duel. I think that's what it means. |
▶︎ Deck | 《Birth of the Prominence Flame》
みめっと
2021/01/18 19:01
By causing a small explosion with GY, this card allows you to put a flame synchro on the field without deploying it to the field.
Compared to Explosion, you can create extra monsters without deploying materials to the field, but you can only use Flame Synchro, Special Summons are not treated as S summons, and the selected monsters are guaranteed to be banished. . Flame Synchro isn't as rare as you might think, but as others have already pointed out, there are surprisingly many monsters that trigger S summons or require being S summoned as a condition to trigger their effects. , It feels quite painful that those monsters are hard to choose. Since it only targets the tuner and the non-tuner, there are many situations where it is necessary to target a medium to high level synchro that has been used once in order to perform a high level flame synchro. Since it banishes two monsters, it is also a drawback that it is easily disturbed by the opponent's GY meta-type effects. The fact that there is no special card to pull this card out of his Deck is the same as Explosion, so is there any reason to use this card other than G risk reduction or Nibiru care? It can't be helped that it's going to be a story. |
▶︎ Deck | 《Ruddy Rose Dragon》
みめっと
2021/01/17 10:22
Neither Slavus nor his Majestic form appeared in Buraro, and it was a signer dragon that was treated as Stada & Lemon and others, but this time, an evolved form of Buraro will finally appear.
The level is 3, and the ability value is strengthened by 600, and the effect is to remove all GY cards when Synchro Summoning, destroy all cards in the field other than yourself under certain conditions, and almost the same as Stada. The activation conditions capture the destructive effect and reborn as Buraro. In the Yu-Gi-Oh OCG, there is only one monster that has spread the word Buppa. A protective effect has been added. It can't negate and destroy it like Starda, and the Buraro that comes out doesn't have effects that can be used during the opponent's turn like Starda, so it's difficult to continue to pressure it, but this one can also capture destruction outside of the field, GY. Not only can it come out of extras, but it has the advantage of being revived immediately. The GY removal effect, which instantly dries up the GY ad, is very effective against effective opponents, but it is also not compatible with Rose dragons, and the only thing they can catch is destruction, so the RBI is over 3000. However, there are some subtleties to call it the absolute ace of the theme. On the other hand, monsters other than material-free and tuners can be started from 1 body, and the Buraro itself is a highly versatile 7 synchro, so I think it's a passing performance for a general 10 synchro that becomes a GY & destruction meta. |
▶︎ Deck | 《Sales Pitch》
みめっと
2021/01/16 21:05
A dream-like trap card that can be activated in response to the opponent's search, and its effect allows you to search for any card that is difficult to search by normal methods.
You can't use the effect of a card with the same name on the turn you searched for, so even if you search for a hand trigger monster, you can't use its effect, but since it's a Trap card, if you can activate it on your opponent's turn, you can use its effect on the return turn. . Since it is slow-acting and depends on the opponent, there are many opportunities to activate it because the trigger is search, and compared to 《Left Arm Offering》, the risk of return is much smaller. I think it's worth a try because it can also be used to pick up the back peeling cards that are only used in the deck and deck. |
▶︎ Deck | 《Ruddy Rose Witch》
みめっと
2021/01/16 18:52
I was born as a "level 4 tuner who could see my feet with all my strength", which was common at the time, because I couldn't special summon, the conditions for activating the draw effect were quite strict, and if I lost the bet, I would be forced to throw away the card I drew and it would self-destruct. A Plant tuner created to save the lost 《Witch of the Black Rose》.
By leaving himself, he satisfies the activation conditions for that, and while searching for that, he places a Monster that should be drawn by that effect on the top of his Deck, and furthermore, he can NS as it is, so it's okay to put this card out as an NS. With perfect nursing power, 《Witch of the Black Rose》can be a definite first move on the first turn. If the Plant placed at the top of the Deck is a Rose Fairy, the drawn Fairy will be able to self-SS and connect to Level 7 Synchro, but let's leave it at this point to see if that's a strong move. The GY effect reloads 2 types of Braro into the Extra, which is basically an effect close to a bonus, but with this effect, there is no need to pile up Black & Blood in the Extra for mischief, and even if it is excluded, it can be returned. I don't think it's a bad effect. |
▶︎ Deck | 《Mysterion the Dragon Crown》
みめっと
2021/01/16 18:33
Synchro, Xyz, Link, and this time's example frame appeared from his Fusion Monster.
From the combination of major races that you can gather materials with just your own Deck, Spell user + Dragon, it will also be a new option for super fusion. The effect targets a monster that has a self-SS effect that creates a chain block or a monster that appears due to a monster effect that SSs the same type, and it is a pressure system that excludes all monsters in the field and monsters of the same type as that monster. It belongs to It does not work on monsters with target resistance, but if you can activate the effect against monsters without target resistance, you can also involve monsters of the same type with target resistance. It's a very effective effect against the theme of unifying races, and if it's a self-SS that creates a chain block, it can be captured from a single SS, and the effect can be used without problems in chain 2 and later SSs, but your own monsters will also get caught up in the exclusion. Therefore, if the target monster is a spell user, this card itself will also fall. It also has the effect of weakening the number of cards that have been banished. It will go down to RBI. He doesn't have any particular resistances, so it might be just right to put him in as a mere super-fusion agent without having too much expectations for his effects. |
▶︎ Deck | 《World Soul - Carbon》
みめっと
2021/01/16 18:14
An earth-born carbon god who stood up to respond to the overwhelming shortage of Earth Angels demanded by 《Zolga the Prophet》.
Even if it's a low class monster, if he looks like this, he'll probably have an ATK of around 1800, but that's actually not the case. Either the effect of releasing yourself and searching for earth angels only when it is NS, or the effect of returning from his GY to the top of his Deck when the angel in his field is sent to his GY. Can be used on Turn 1. When I checked the current search destination card, it was limited to when the search effect NS itself, and it released itself, so even if I searched it, I ended up consuming the summoning right. There are many situations where you can't do anything that turn, and if you use this effect, you can't use the GY effect for the rest of the turn, so even if you combo with other effects, it's quite annoying that it's too late. Since this card will disappear from the field, it's a pity that it can't be used alone with 《Zolga the Prophet》or Calragula's effect, which has a self-SS effect. If you bring a bear that can draw Toy Vendor with Fluffal, or if you draw with Sarone with Madolche, you can use this effect to NS the Angely you searched for, and you can make the first move. Debate whether it's worth it. I think it has a certain strength as a search tag that can be used repeatedly, so I gave it this score with expectations for the future. |
▶︎ Deck | 《Fukubiki》
みめっと
2021/01/16 18:03
The one in the pack that is usually distributed at the end of the year jump festival has been recorded as a Norare Trap that will serve as the back of the regular pack this time.
The effect is that after shuffling the deck, the cards on the top of his deck are compared against each other, and the winner is put in his hand, the loser is sent to his GY, and if it is a tie, he returns to the bottom of the deck. is. If you just want to definitely increase your hand, it's better to use "Jar of Greed", even if it's a draw or not. To be honest, I think you should use it. It's a lottery, so you can't cheat because you turn the deck around and turn it over. Even though it's rare, it's a bit too useless and I don't think it's a very interesting effect for that reason. |
▶︎ Deck | 《Hidden Springs of the Far East》
みめっと
2021/01/16 17:54
Field Spell, which makes the development of the main 2 smooth in various ways, New Year's gifts, hot springs, and lotteries.
Due to its nature, you can't use the effect even if you activate it on the first turn when you can't do the main phase 2, that's right. If you use the effect, after your LP recovers, you will not be negate the summoning action until the end of the turn, the activation of Special Summon effects will not be negate, and you will not get end cycle or sandstorm. However, there are quite a few holes in it, and there are a lot of unreliable parts, and this card itself has no resistance or chain impossibility, so it seems a little difficult to use widely as a card that can be used as a foothold for turning. is my honest impression. Since it's an effect that can be used by opponents, I'd like to use some kind of effect to get rid of it, such as changing the field once it's completed. |
▶︎ Deck | 《Pharaonic Guardian Sphinx》
みめっと
2021/01/16 16:56
Surprisingly, that guardian Sphinx has been remade and newly released, with a level increase of 3 and an increase of 600 in both offense and defense.
His Flip Summon from Cycle Reverse also has a high resistance penetration effect that bounces all of the opponent's monsters into the hand, but this one is said to be the superlative removal effect of bouncing the whole deck under the same conditions. It is not an exaggeration to say that it exerts an effect. However, the condition of requiring Flip Summon instead of Flip on Level 8 monsters without self-SS effects is not an average difficulty, and since it is a level 8 rock of Petit Boum, Shell Knight and Block Dragon can be drawn into your hand, Mikage. Surprisingly, there are cards that support this card, such as being able to SS from your hand in a set state, but in the end, Flip Summon is essential, and basically it's difficult to have to cross the opponent's turn. By the way. Instead, it has a recovery effect that calls a level 5 rock in a set state when it is defeated by the opponent, and if you try to deal with it by destroying it to prevent the deck bounce, this effect will cause Guardian Sphinx. It is called in the set state, and on the return turn, you can Flip Summon and bounce the entire hand. The next strong candidate for recruiting Guardian Sphinx by this effect will be Labyrinth Wall, and level 5 rocks don't have a lot of good monsters, so basically it's an effect to call Guardian Sphinx. will be |
▶︎ Deck | 《Star Mine》
みめっと
2021/01/16 16:42
His ATK is reasonable as a Level 4 Synchro with no restrictions, but its effect is 100% completely dependent on the opponent.
Its effect damage is quite large at 2000, but it is difficult to gain an advantage in the damage race because it is a wrecking ring specification in which the opponent receives damage after receiving damage. If you don't do well, you will be taken to the end of the game by this effect, so you need to have a plan that incorporates that area. The effect can be activated when it is destroyed directly or when it is destroyed by an induced explosion, but basically it seems better not to expect it to work more than a restraint. If your opponent uses light or torrent, you can use this card in combination with effects that Special Summon by chaining it to them. |
▶︎ Deck | 《Dark Eye Nightmare》
みめっと
2021/01/16 14:47
In addition to the semi-attacker class's 17 RBIs, this is a monster that can continuously improve the quality of its hand by using GY's used Trap cards.
Depending on the number of traps you remove, you can exchange cards with higher quality, but the more cards you remove, the stronger the effect. Can be used properly depending on the Deck of In addition, he can use GY's Trap cards as a substitute for destroying battles, so his normal traps and counter traps, which have no GY effects, are compatible with his meta-beat deck. good. However, it doesn't have the effect of intervening in the rules alone and putting pressure on the opponent, as represented by Insp, Thunder King Rai-Oh, Banish, and Pakike, and GY needs some kind of trap, so it doesn't work alone. In addition, it is honestly quite difficult to allocate summon rights to this card, which is difficult to use even if it is played first, which is good for metabi. It's not a bad effect at all, but if it doesn't have a plus, such as making use of races and attributes, it's likely to be used less often. Also, I don't really understand the reason why it looks like this card name and has this effect. |
▶︎ Deck | 《One-Kuri-Way》
みめっと
2021/01/16 14:14
Mainly, you will either bring back your own Link 1 monsters to the field and connect them to development, or return them to Extras and use them to send the monsters in the field to his GY as link materials for those Link 1 monsters.
You can also revive your opponent's Link 1 to your opponent's field, so depending on the situation, you can prepare targets for attacks and effects on your opponent's field, or make it possible to use effects that require the presence of monsters on your opponent's field. , Conversely, it can also interfere with effects that can only be activated when there are no monsters on the field. Anima and Artemis, which the opponent simply used as a relay point to send the monsters on the field to his GY, will be a good punching bag, so if there is an opening, I want to aim for it. That being said, it's definitely a very limited effect, and it's kind of weird to make it a Link 1 meta, so at least if you don't use Link 1, Almira, or Theme Link 1, you'll be able to get it from the main deck. Hiring will be difficult. |
Update Information - NEW -
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