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Yu-Gi-Oh! Card Rating List Showing 316 to 330 of 4,129

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Naturia Ladybug ▶︎ Deck 《Naturia Ladybug》
japan 備長炭18
2020/03/16 23:24
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It's a valuable self-deployment card in Naturia, but the condition is quite high difficulty when his Naturia Synchro Summoning.
Since it's a low level with no turn 1, you can expect a considerable advantage if you prepare for multiple GYs or if you can deploy and use yourself as a synchro material. However, Naturia's low card power is troublesome.
If possible, I wanted it to be a tuner, but now I can think about converting it to a link material while syncing it to the main, and 1000 is a realistic line to aim for strengthening.
After all, the problem is that it is difficult to produce Naturia synchro with Naturia. It's tough if you don't get a rough card like a speeder.
Naturia Cherries ▶︎ Deck 《Naturia Cherries》
japan 備長炭18
2020/03/16 23:23
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Naturia's valuable deployment personnel, even though it's a passive condition by the opponent, you can recruit up to 2 bodies with the same name if you are sent to his GY without exclusion or bounce. However, there are many exclusions and bounces, and the possibility of being shot negate against the recruit effect is also high.
Moreover, since it is basically 3 stacks, it is a little scary to have a hand accident.
It is also a minus that it is deployed in the back defense even though its own status is not flattering. I would like to use this as the cost of Kamiseiju and connect it to development and interference.
In Naturia, even a makeshift defense card is valuable, and it can be appreciated that it is easier to get a return than White Oak, but the power seen by itself is low.
Naturia Vein ▶︎ Deck 《Naturia Vein》
japan 備長炭18
2020/03/16 23:23
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It's a valuable "negate and destroy" card in Naturia, but the activation of his Spell/Trap card and the low-level tuner element are clearly mixed.
Moreover, it is extra conspicuous because it requires his Naturia other than himself in the cost. There is also a difference in release or hand cost, but 《Exterio's Fang》, which can do the same thing with Counter Trap, is also a rival.
I wonder if it shows the lowness of Naturia's exquisite card power in an easy-to-understand manner.
Barkion's Bark ▶︎ Deck 《Barkion's Bark》
japan 備長炭18
2020/03/16 23:22
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Since it is part of Parkion, it has the effect of blocking the activation of Trap, but there is still Red Reboot, which can chain to the opponent's activation and negate it, so Normal Spell has almost no advantage here.
I wonder if there is no choice because the target of the meta is the target.
Unauthorized Reactivation ▶︎ Deck 《Unauthorized Reactivation》
japan 備長炭18
2020/03/16 23:19
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Cards that support Machine Union rather than Machina.
You can equip a union with a Quick-Play Spell, and it's easier to use than Getride or Formation Union as a simple resistance grant. The disadvantage of not being able to use Special Summon is that it only applies when equipped, so it's convenient, especially with ABC, where I want to use this kind of card as much as possible.
I also feel that it is rather blatant that a carrier or a driver appeared almost close to this card.
As for Machina Strak, I'm just going with Peacekeeper for the time being, but with ABC, I can create a control board that adds Infinity to Drabas, so I think it's going to be a card dedicated to that.
Machina Possesstorage ▶︎ Deck 《Machina Possesstorage》
japan 備長炭18
2020/03/16 23:18
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Since it can be used as a material or as a target for air raiders, it can also be used as a removal effect in the latter half, so it is not difficult to use it.
However, Machina doesn't necessarily require that effort, especially since the removal is a bounce, not a destruction, so it doesn't lead to the kernel, and you can't even use it to target yourself.
Machina's support is more racial than attribute-oriented, but it's also annoying that it doesn't apply to the kernel's resurrection conditions.
I'd like to expect this card to be new in the future, but I'm a little worried when I see Metal Crunch.
Begone, Knave! ▶︎ Deck 《Begone, Knave!》
japan 備長炭18
2020/03/16 23:18
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If you do battle damage to each other, it will be bounced, and rather than simply making it a meta to the opponent's rush, the impression you see is mainly in a construction that voluntarily uses summoning triggers and low-status direct attackers.
Since it is a Continuous Trap, it is vulnerable to removal, but I think it is quite interesting as a property.
Cyber Summon Blaster ▶︎ Deck 《Cyber Summon Blaster》
japan 備長炭18
2020/03/16 23:18
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Machine's Special Summon is so loose that you can burn without turn 1, but since it does 300 damage, you want to use it near a loop combo. However, since it's a Continuous Trap, it can't be one-killed first, and if it's a Cyber that can search for this card, it's a bit of a disadvantage if you don't have to burn it.
One kill, which was once popular on ABC, used not only canosol but also mega instead of this one, and I think the drawback of Trap will resonate more than you can imagine.
Machina Overdrive ▶︎ Deck 《Machina Overdrive》
japan 備長炭18
2020/03/16 23:17
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A card that can be said to be his Trap version of Air Raider as it is said.
This can be deployed without being bound by the level of the recruit destination, and it can also be seen that the cost required for air raiders is not required because of the trap. The reorganization makes it easier to search over there, but I want to take advantage of the part where I can play his favorite Machina regardless of the situation.
His recovery effect has a wide range of GY and exclusion zones, and if you adopt his GY like a nominee, his meta and Machine that activates by excluding himself, I think it will be a candidate for adoption.
You can only activate one of them per turn, so be careful.
Machina Defense Perimeter ▶︎ Deck 《Machina Defense Perimeter》
japan 備長炭18
2020/03/16 23:17
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As the name suggests, when there is a superlative machine, he can protect his machine of level 6 or less from attacks and targets, and if anything, it seems that he is conscious of Fortress. However, I don't want to be overconfident because there are many effect removals that don't target.
As for the other collection effect, in his Machina, there are more cards that you want to revive than add to your hand, and I feel like he recommends collecting Fortress as well.
The impression is that demand is higher for general-purpose products like the former front line rather than sticking to strange things.
Machina Redeployment ▶︎ Deck 《Machina Redeployment》
japan 備長炭18
2020/03/16 23:17
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Even though it's a 2-card search, it seems heavy at first glance, but Strak R has resurrection like Kernel, and if you're only looking for monsters, you can use any card in your hand. It is also good to lead to the preparation of a radiator that is somewhat inconvenient to use alone.
Because of this ease of use, he can contribute to the stability of Machina, and I think it's okay to stack 3 bases.
Torque Tune Gear ▶︎ Deck 《Torque Tune Gear》
japan 備長炭18
2020/03/16 23:17
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At level 1, he is a Union of Machine/LIGHT and a tuner, a card whose status is superior to the effect itself.
However, at present, Union, or more precisely, ABC, uses Jetron, which can be self-revived in order to make it firmer, and it can be said that it is bound by the policy that Union's unique self-deployment effect cannot be easily added.
The effect itself is general-purpose, and it supports support such as Hangar, but considering ABC's major mixed construction, I don't think it will be called very often.
In that sense, it's a little unfortunate.
Genex Ally Birdman ▶︎ Deck 《Genex Ally Birdman》
japan 備長炭18
2020/03/16 23:16
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A doubtful card that will probably be forgotten with restrictions along with kamikaze.
As a cost to deploy itself, it bounces monsters on the field, and due to its unique deployment method and lack of turn 1, it has contributed to one-kills such as Divine Wind of Mist Valley and Gallis the Star Beast.
In the history of Yu-Gi-Oh, self-bounce has always been a bad thing, and this card is a part of it, so it may take a long time to relax, but if I say that, it may come back to me. .
Now, with 《Crossout Designator》, you can negate even without Koa'ki Meiru Devil and it's slightly strengthened.
Machina Cannon ▶︎ Deck 《Machina Cannon》
japan 備長炭18
2020/03/16 23:16
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As long as Fortress exists, I want to aim for a higher RBI than over there, but in order to do that, I need to discard 4 cards, so it's out of the question to use it for RBI purposes. It used to be a cost candidate for Fortress, but the new Strak R has a tough role.
The advantage of this card is that it's a level 8 machine that can be easily put out. Since you can develop yourself while sending an appropriate card to his GY, it also leads to differentiation from Gearspring Spirit, which requires GY preparation.
In any case, he doesn't have a seat at Machina, so I want him to do his best elsewhere.
Machina Megaform ▶︎ Deck 《Machina Megaform》
japan 備長炭18
2020/03/16 23:16
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In the past, it didn't have a deployment effect on itself, and Machina needed only two cards, so it wasn't adopted. easier to access.
The other revive effect requires Fortress to be the cost, and since you can only use one of these during the turn, you want to use it when you have some margin.
It's a shame that the deformed legs are only involved in the 100 offense and defense change, but I think the operational value and effort have improved from the past.

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