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Yu-Gi-Oh! Card Rating List Showing 3,241 to 3,255 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Slip Summon》
シエスタ
2019/11/11 9:47
If you use it together with a summon trigger effect, you can aim for interesting moves, but there is also something like The Revenge of the Normal, which is highly dependent on combos, has even looser conditions, and can aim for mass deployment.
I want to take advantage of the self-bounce, but since it can easily be twisted as it is, I want to use a defensive card as well. However, the degree of combo dependence will increase further, and the consumption will increase. I don't think it's practical. |
▶︎ Deck | 《Miracle Locus》
シエスタ
2019/11/11 9:40
After being highly strengthened, it can attack monsters continuously and has high stamina.
but reduces the battles damage to 0. This can be compensated for to some extent by targeting cards that cause Burn when destroyed by battle. On top of letting the opponent draw more than that, Trap is fatal even though it is a card used for offense. It's highly comboable, but I think its practicality is pretty tough. |
▶︎ Deck | 《Descending Lost Star》 |
▶︎ Deck | 《Spirit Force》 |
▶︎ Deck | 《Release Restraint Wave》
シエスタ
2019/11/11 9:22
As for the cost, it's easy to procure his particular deck, so it's not that much of a problem, but it hurts that you can only destroy sets.
Permanent spells with high impact are also increasing, and it is said that set cards are decreasing due to the effect of speeding up, and Normal Spell removal is slow. Even an easy-to-use Deck would be difficult to prioritize. |
▶︎ Deck | 《Zero Gardna》
シエスタ
2019/11/11 9:19
A monster with built-in harmony. The advantage is that it is a warrior with abundant support that is easy to search and collect instead of having to put it on the field.
Weaknesses are also different, so if you adopt it along with reconciliation or intimidation, you will have some resistance to the meta. It doesn't see the light of day much, but I think it's a good card. |
▶︎ Deck | 《Crossrose Dragon》
シエスタ
2019/11/08 17:01
The material binding itself is loose, but the effect requires plants.
A dragon like a rose dragon won't be that much of a problem in the future, but if it's a plant, I'd like to prepare a versatile monster as the main or EX. Even if it is not centered on plants, it can be used if it is easy to use Velte or 《Reprodocus》. There are few expansion points for the left and bottom markers, but they are also facing each other and are not bad for usability. As mentioned above, plants are required in the field, so it can be said that it is actually a link 3. The consumption is heavy, but you can use that rose dragon with loose timing, and you can aim to interfere with the deployment during the opponent's turn. Plant S can also be summoned, but they all have strong habits, and considering the effect of 2, the Black Rose Dragon is still the top candidate. You can also trigger the effect of 2, and the effect of the black rose can fill the trigger as it is, so you can aim for a direct attack and the field will not be empty. Synchronization with good compatibility has also appeared, but it will take time, but if it is the aforementioned Velte, it will be possible to display a high restraint power by arranging Super Magical Dragon Knight. Consumption is rough, but I think it has a corresponding effect. |
▶︎ Deck | 《Elemental HERO Liquid Soldier》
シエスタ
2019/11/08 16:04
Is liquid the next solid? It seems that this will also appear in Solidus later. Also in our own story.
It has a lower HERO fishing effect, and it is easy to connect to various things from the blessed elements of HEROs. It's a pity that it can't be activated from Alive Solid because it only supports summoning, but I want to make up for that with a rich search. It also has a hand exchange effect, and the wide range of triggers that can be activated even if it is excluded is also a point. However, there is a frustrating point that only one of them can be activated during one turn. Is it a reasonable adjustment? I think it will be a highly versatile card in HERO. |
▶︎ Deck | 《Elemental HERO Neos Alius》
シエスタ
2019/11/08 15:51
As a low-level attacker, a card packed with favorable elements such as vanillaization with HERO, Warrior, Light, and Dual in average RBI.
Making full use of various supports, he was mainly active as the central attacker of Hikari Dual. As for the most important effect, although Neos supports have appeared one after another recently, many of them target the inside of the deck, so it is not worth activating much. There are so many fusions that can be used as materials just by having the name of HERO. However, due to repeated inflation, low-level beats, which often emphasize one card ad, have been left behind in the times, and many excellent new beats have appeared even in the original HERO. This card is almost vanilla on its own, so I get the impression that the opportunity to play an active role has decreased significantly. Well, as mentioned above, it is full of blessed elements, so I wonder if there is still a future. |
▶︎ Deck | 《Gemini Lancer》
シエスタ
2019/11/08 15:33
The only thing I can do with the trouble of summoning again is piercing 1800 RBI w.
Water has a good card like 《Eisbahn》, and although it is an advantage to be blessed with a support, it is a tough existence because its base performance is insufficient and the value of piercing has decreased due to the inflationary environment. I think. |
▶︎ Deck | 《Dark Crusader》
シエスタ
2019/11/08 15:24
Since there is no turn limit, it is easy to adjust GY, and it is permanently strengthened, but the effect itself is not suitable for 1 hand.
With just one enhancement, he's still not in the lower class, so even though he's trying to fertilize GY, it's out of the question to use more than two cards in his hand for enhancement. If he uses his hand to feed GY, there is a daguerreo as it is often said. That one is semi-restricted at the moment, but there are plenty of other cards out there that can be used for similar purposes and do a better job. Among such many existences, it is difficult to give priority to this guy. |
▶︎ Deck | 《Cyber Ouroboros》
シエスタ
2019/11/08 9:41
It's a low-level darkness/machine that's blessed with support, and it can be activated by excluding it from anywhere without turn restrictions.
In fact, due to the optional effect of "time", the decks that are compatible with it are quite limited. It's Cyber, but it's darkness, so it's hard to share support with Sidera. It's a weak card on its own, and I feel like it's a very difficult card to handle. |
▶︎ Deck | 《Cyber Valley》
シエスタ
2019/11/08 9:34
Cyber with 3 effects related to exclusion.
The first effect is that in this era where removal and negate are rampant, the risk is higher, so it will be rarely used. The second is a hand exchange that cuts the board ad. As already mentioned, this will be the main focus. It can also be a combo with cards that are activated by processing or excluding cards that have taken control until the end. The third is an all-purpose collection, but the bottleneck is that once it returns to the top of the deck, it consumes a lot of money. Since this card only has effects related to banishing itself, the fact that it refers to GY is also inconsistent. Since it's level 1 and optical/mechanical, I'm very blessed with support. It supports duplication techniques and rampage summoning, and neither effect has a turn limit. I have the impression that it is a card suitable for combos, but I also feel that it is a card with high potential. |
▶︎ Deck | 《Regenerating Rose》 |
▶︎ Deck | 《Chain Material》
シエスタ
2019/11/07 17:34
A card that allows you to generate fusion materials from anywhere. The combo with the Fusion Gate is famous, and if you use it together, you can fuse as much as you can with materials.
However, Trap is slow, and this card only supports it, and since it cannot function by itself, it is highly dependent on combos and highly prone to accidents. Also, due to the rule change, it is now difficult to mass deploy without links like before, so it will take more time to operate. The fusion that you use with this card also self-destructs at the end, and you can't attack, so choose a card that works well. For the time being, I would like to call in a card that can earn damage with burn, etc., or a card with resistance to destruction and self-regeneration. The habit is strong, and I think it will be active only in the dedicated Deck. I think it has a lot of potential and romance. |
Update Information - NEW -
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