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Yu-Gi-Oh! Card Rating List Showing 301 to 315 of 325

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Yoko, the Graceful Mayakashi ▶︎ Deck 《Yoko, the Graceful Mayakashi》
japan プラント・プラン
2018/10/07 10:45
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This card is the ultra rare frame of "Mayakashi". The next card after this is the super rare Fatal Skull.
If you put it out on the field normally, it will be treated as vanilla, so you need to use not only the effect of the hungry skull but also the resurrection card.
When revived, the effect is to destroy the opponent's monster. In other words, it would be better to think that the resurrection card will add a monster destruction effect.
Thanks to the above effect, the situation changes depending on whether GY has this card or not, so if you use Mayakashi, it will be the first card you need.
Tengu, the Winged Mayakashi ▶︎ Deck 《Tengu, the Winged Mayakashi》
japan プラント・プラン
2018/10/07 10:38
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"Mayakashi" Synchro Monster level 7 is a famous tengu.
It's vanilla when you put it out normally, so it's necessary to revive well while mastering not only the effect of the demon fox but also the resurrection card.
Unique effect is his Spell/Trap removal. However, do you care about the existence of Lightning Master who has the same level 7 Synchro Monster as this effect?
As an aside, since he is the only "Mayakashi" Synchro Monster WIND, he can be Synchro Summoned after using the effect of Ice Bell... after all, Winter Bell and him have priority over Clear Wing.
Tsuchigumo, the Poisonous Mayakashi ▶︎ Deck 《Tsuchigumo, the Poisonous Mayakashi》
japan プラント・プラン
2018/10/07 10:32
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Start here if you have revived Dakhime with the shafu's effect.
However, the effect when revived will help the opponent's GY fertilizer, so like Oboroguruma, it will either be used as an exclusion cost or treated as a stepping stone for Synchro Summoning.
Oboro-Guruma, the Wheeled Mayakashi ▶︎ Deck 《Oboro-Guruma, the Wheeled Mayakashi》
japan プラント・プラン
2018/10/07 10:28
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If you use Hajun's effect to Special Summon Dakhime, you'll probably be Synchro Summoning from this card. However, its ATK is quite low, and its battle destruction resistance is limited to the turn it is revived, so it can only be used for the next Synchro Summon of Tsuchigumo, or as an exclusion cost for activating the effect of "Mayakashi" Synchro Monster. right.
Yasha, the Skeletal Mayakashi ▶︎ Deck 《Yasha, the Skeletal Mayakashi》
japan プラント・プラン
2018/10/07 10:25
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Degraded Tricky. It has the advantage of being able to search with 《Mayakashi Return》, but it is very difficult to handle due to the disadvantage of (2). Even if you use Mayakashi, there is also the existence of Hajun and others, so it will not be given priority. A completely disappointing card.
Shafu, the Wheeled Mayakashi ▶︎ Deck 《Shafu, the Wheeled Mayakashi》
japan プラント・プラン
2018/10/07 10:20
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Compared to Hajun, preparation is required, but this is also excellent. You can revive the "Mayakashi" Synchro Monster, but the effect will be negated, so reviving Daihime from her GY will play a big role.
Hajun, the Winged Mayakashi ▶︎ Deck 《Hajun, the Winged Mayakashi》
japan プラント・プラン
2018/10/07 10:17
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I'm a little worried about the Mayakashi binding of (2), but the effect of (1) is very strong, and it is possible to recruit Dahime from the Deck. 《One for One》is also supported. If it weren't for the effect of (2), the effect of (2) would be unavoidable because it would have played an active role as a practically broken card. It is the first card to be searched with 《Mayakashi Return》.
Tsukahagi, the Poisonous Mayakashi ▶︎ Deck 《Tsukahagi, the Poisonous Mayakashi》
japan プラント・プラン
2018/10/07 10:13
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In the middle of Mayakashi's Synchro Summoning, if the opponent is interrupted by a Trap card or the like, this card is used as a substitute for Dahime... but it also has a relationship that must be destroyed, so it has the drawback of being weak against bounces and banishment. . In the first place, it may be a card that is necessary to fill the void of Dakihime, but considering that, it is easy to worry about the number of cards to use.
Dakki, the Graceful Mayakashi ▶︎ Deck 《Dakki, the Graceful Mayakashi》
japan プラント・プラン
2018/10/07 10:07
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Mayakashi's key card.
Synchro Summoning "Mayakashi" Synchro Monster can revive him from GY. Moreover, the effect does not have a turn 1 limit, so it can be revived many times. However, on the turn he activates, only Mayakashi can special summon her, and if there is a "Mayakashi" Synchro Monster on the field, it will be treated as vanilla.
With Hajun's effect, he can Synchro Summon the "Mayakashi" Synchro Monster with a Special Summon. Being able to land on her GY with 《Foolish Burial》or 《Mayakashi Return》will also be a big advantage.
Prank-Kids Weather Washer ▶︎ Deck 《Prank-Kids Weather Washer》
japan プラント・プラン
2018/10/07 10:00
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WATER's "Prank-Kids" Fusion Monster.
(1) blocks the effects of your opponent's cards when attacking. A big advantage is that you can fight stably by using it together with the House Battler.
(2) is limited to the opponent's turn, but it prevents the Special Summoned "Prank-Kids" monster from being destroyed in battle because it gains battle destruction resistance.
Basically, Rocket seems to be superior, but this one is also strong against counterattacks and close-ups, so this one can't be underestimated either.
Prank-Kids Plan ▶︎ Deck 《Prank-Kids Plan》
japan プラント・プラン
2018/10/07 9:53
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Returning a large number of "Prank-Kids" cards from GY to his deck (2) is a big favorite. The activation timing is very slow, but I'm happy to be able to return Plank. It might be better to use the ATK down effect as a bonus.
On the other hand, (1) is often dedicated to Roagon and Bow Wow, but the former has quite strict link summoning conditions and effects, and the latter is also a little difficult to handle because its role is only salvage and his ATK up. For this reason, it is recommended to leave it in his GY for (2).
Prank-Kids Pranks ▶︎ Deck 《Prank-Kids Pranks》
japan プラント・プラン
2018/10/07 9:44
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His Continuous Spell Card in "Prank-Kids".
The effect of (1) is a token generation effect. It requires a hand cost, but you can think of it as a way to connect with the effect of (2). Since it is a "Prank-Kids Token", it can be used as a fusion material for "Prank-Kids" monsters excluding House Battlers, or as a link material for "Prank-Kids" Link Monsters.
And (2) is important. Effect to collect "Prank-Kids" cards excluding this card. Although it's limited to the End Phase, it's also a great advantage to be able to return Great Rampage to his Deck. There is also the advantage of being able to return the House Battler and Roagon to the Extra Deck at will. The bonus one-card draw is also excellent.
From the above, it can be said that it is an excellent card for the "Prank-Kids" deck as his deck recovery card. It is one that will be treated as a practically essential card.
Prank-Kids Rip-Roarin-Roaster ▶︎ Deck 《Prank-Kids Rip-Roarin-Roaster》
japan プラント・プラン
2018/10/07 9:33
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WATER's "Prank-Kids" Link Monster.
Unlike House Battler, the highlight of this one is the effect of (1), which allows you to use the free chain version of Feather Broom just by releasing it. The problem is that it doesn't have much of an impact.
(2) is a salvage effect, but if you use it, you can't use the effect of (1), and even if you use this alone, it may not make sense in the first place.
In addition to this, the link summoning conditions are very strict. This is also one of the reasons why the evaluation is divided, if you do not use Doodle and Bow Wow, you will need 4 "Prank-Kids" monsters. In the first place, Doodle is often released for its salvage effect, and since it has a turn 1 limit, in effect it has to be via Bow Wow, and there are 3 of them including Bow Wow, so it's still tough. There is also a relationship that you have to activate a large-scale operation that has a very beneficial effect if you are in GY, so it is completely difficult to handle.
Therefore, it can be said that among the "Prank-Kids" monsters, where there are so many excellent cards, it is the card with the most divided evaluations.
Prank-Kids Bow-Wow-Bark ▶︎ Deck 《Prank-Kids Bow-Wow-Bark》
japan プラント・プラン
2018/10/07 9:11
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FIRE's "Prank-Kids" Link Monster.
(1) raises his ATK. Because it is limited to the linked monster, and because the link marker is facing right and downward, only one monster can be affected. However, ATK 1000 up is very powerful. Roagon and House Battler are the only "Prank-Kids" monsters with high ATK, and the other "Prank-Kids" monsters with 2000 or less ATK alone would be very powerful.
(2) has the same effect as Doodle except that it is limited to the opponent's turn instead of adding effect destruction resistance. However, it is powerless against other effects such as bounce. Therefore, is it painful that the role is much more limited than Doodle, which can be activated on your turn? Since it can be activated during the opponent's turn, it might work well with the Great Rampage, which is often activated during the opponent's turn.
His ATK up in (1) may be useful as a battle support, but the effect of (2) has to be on the opponent's turn, so compared to Doodle, the role is limited.
Prank-Kids Rocksies ▶︎ Deck 《Prank-Kids Rocksies》
japan プラント・プラン
2018/10/07 8:54
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No way new Prank-Kids. With this, his Prank-Kids in the main deck increased to 12 cards of 4 types. First of all, this alone would be a big hit. His status is EARTH Level 4, so you can use it together with Valve to Synchro Summon Natubi... although it doesn't work well with Prank-Kids Pandemonium (if Natubi goes out first, you can't activate Great Rampage, and , you cannot Synchro Summon Natubi).
However, the recruiting effect that Prank-Kids has in common has a slightly quirky activation condition. Since you have to cost 1 card from your hand (and you have to banish it), it's a pain that you need a hand. Luckily, he was able to draw a card from the deck afterwards.
Also, due to the fact that it appeared later, it can't be used as a fusion material for the House Battler, which is the trump card. However, it may be better to think that there is a possibility of a new "Prank-Kids" fusion or Link Monster using this card as a material in the future.
His ATK and DEF are unintentionally high (as expected, his ATK is Ramp, and his DEF is lower than Pulse, but unlike those two types, he has 1500 ATK and DEF), and he's a big runaway opponent. It may also be used as a wall when activated on the turn.

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