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Yu-Gi-Oh! Card Rating List Showing 16 to 30 of 34

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Rating Score・ Review
Posting Date
Will of the Salamangreat ▶︎ Deck 《Will of the Salamangreat》
japan Sigu
2018/12/18 5:51
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A powerful permanent card that can revive Salamangreat every turn. The 1st effect is strong enough to revive one card every turn, but the appearance of Bale Links has made it easy to bring in Sanctuary, so the 2nd effect, which requires a reincarnation link, can be easily targeted. I tend to hesitate because I need to send this card to his GY, but since it can be easily salvaged with Falco or Sunlight Wolf, I can actively use it. With the effect of ①, it can be deployed from the hand, so even though it is a resurrection card, it is hard to spoil even if it comes to the first hand, and it has a flawless finish. Considering that he can be used over and over again as an Infernity Gun, I think it's quite a brutal one.
Salamangreat Sunlight Wolf ▶︎ Deck 《Salamangreat Sunlight Wolf》
japan Sigu
2018/12/12 7:46
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With the effect of ①, you can salvage her FIRE monster by summoning to the link destination / Special Summon as a trigger. With FIRE, you can salvage anything, so you can collect that Ash Blossom & Joyous Spring. The collected monsters cannot be placed on the field that turn, but their effects can be activated without any problems, so in that respect they are a perfect match with Urara. Regardless of Urara, when this card is issued, he will almost certainly have her FIRE in GY, so there won't be much trouble collecting targets. There are many self-regenerating monsters in Salamangreat, so there is no shortage of triggers. Also, she can salvage Salamangreat Spell/Trap if she is reincarnated linked by the effect of ②. It's a pretty useful effect that allows you to collect Rage and Roar to prepare for your opponent's turn, or collect Flame Formation and Will to use it as a foothold for further developments. Since it is Link 2, it is also an advantage that it is easy to reincarnate link even if you can not prepare a sanctuary. It is necessary to drop her Spell/Trap on her GY in advance, so I want to set it up properly with burial and gazelle. If you maintain it, you can earn an advantage every turn, but in addition to hitting points on par with low-class monsters, it has no resistance, and it can be said that it is difficult to maintain.
Night Express Knight ▶︎ Deck 《Night Express Knight》
japan Sigu
2018/12/08 3:58
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Since it can be used without release, it is ideal as a rank 10 material. Summoning this card and connecting it to Rank 10 with 《Revolving Switchyard》or the effect of Derrick Lane is the basis of [Train]. Compromise summoning lowers his ATK, but when combined with 《Skill Drain》or 《Forbidden Chalice》, he hits with his original high stats. A must have for your train deck. Perhaps to prevent mass deployment by 《Machine Duplication》, you can't Special Summon from the Deck, so you can't summon it with 《Urgent Schedule》.
The Weather Painter Rainbow ▶︎ Deck 《The Weather Painter Rainbow》
japan Sigu
2018/12/07 5:40
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The Weather Rainbowed Canvas》greatly improved The Weather's deployment power, making it much easier to put out than before. The effect itself is already quite powerful, and the linked him gets an effect reminiscent of his Stardust Dragon Assault Mode on The Weather monster, so combined with the back's permanent card, it's quite a controlling force. However, even though it's easier to use, it's still difficult to call in on the first turn of the second attack, and basically it will serve as a cover to maintain your advantage in the mid-game onwards, so the feeling of use is the same as before. It doesn't change that much. Stopping the summoning of this card will give you a huge disadvantage, and it can turn the situation upside down at once. Note that it is not compatible with Skidre, 《Dimensional Fissure》, etc., which were compatible with conventional meta beat-type constructions centered on lower ranks. That said, I'm glad that it's now possible to play an ace that was "strong if you could, but you couldn't" to some extent.
PSY-Framelord Omega ▶︎ Deck 《PSY-Framelord Omega》
japan Sigu
2018/12/06 4:20
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The effect of ① is to temporarily handicap with free chain. It's strong just by narrowing down the opponent's strategy, but it's important to be able to avoid all removals as long as they have cards in their hand. It can only be used during the main phase, so it's vulnerable during the draw and standby phases, but it's a solid 2800 RBI that allows it to survive. ② is an effect that returns the card in the exclusion zone to his GY. If it is adopted in his deck other than Cyframe, it is mostly for this effect. By excluding it from GY, you can reuse the card that activates the effect and continuously earn an advantage. ③ is an effect that returns one of his GY cards and himself to his Deck. It's useful for blocking the opponent's use of his GY and reusing your own cards, but in reality it's more like insurance if you're eliminated. It doesn't have flashy effects, but all three effects are useful, making it one of the best monsters among level 8 synchros. Another nice point about the new rules is that you can move to the main monster zone by using the first effect.
PSY-Framegear Epsilon ▶︎ Deck 《PSY-Framegear Epsilon》
japan Sigu
2018/12/01 18:17
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With the introduction of PSY Frame Lord Λ, you can now use the effect of PSY Frame Gear even if you have monsters on your field, so it's much easier to use than before. Counter Trap is still useless, but it can also be used for Trap, which plays an important role in the theme if only Λ is standing, Trap Hole for Synchro Monster, and Torrent Funeral. It doesn't go as far as stacking 3, but it's surprisingly useful to put 1 or 2.
Urgent Schedule ▶︎ Deck 《Urgent Schedule》
japan Sigu
2018/11/30 17:40
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At no cost, he can recruit 2 machine monsters from the deck, which is very powerful. They are two bodies with different levels and the effect is negate, but there is no problem as a link material at all, and you can also call a tuner, so there is an option of synchro summoning. After activation, he is blocked from attacking other than machine monsters, but there are no restrictions on subsequent development or activation of monster effects, so it's not a big disadvantage. Since it's a Quick-Play Spell, if you activate it during the opponent's end phase, you can overwhelm its disadvantages. The effect of ② can also be used as a bluff, and it is excellent because it can suppress the loss when end cycled. If you activate the chain to remove the opponent, this effect will disappear, so you need to choose between search or recruit. After the board is solidified, the effect of ① will be rotten, so I want to actively send it to his GY to activate the search effect. The number of cards that can use the set state as a cost is limited, but it is possible to combo with the new Unger Knuckle.
Please note that due to the activation conditions, it cannot be used for the expansion of the first turn or rush when superior. I think it's a good adjustment because if it can be used at any time without any activation conditions, it will be a fairly broken card.
Impcantation Chalislime ▶︎ Deck 《Impcantation Chalislime》
japan Sigu
2018/11/27 1:56
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The effect of 1 is very good. It is very convenient to recruit his Impcantation that matches the situation of the hand. Even if a hand accident like Ritual Spell + Pencil Bell happens, if this card is in your hand, you can summon a Talismandra to search for Ritual Monsters and activate the effect of Pencil Bell. Ritual of throwing in a deck. Since it's level 7, it's compatible with 《Preparation of Rites》, so it's easy to bring it into your hand. It would have been perfect if the preparations had been made along with the celebration, but maybe I was too greedy... If you can't perform a ritual summon due to interference from your opponent, you will lose 2500 LP, so be careful. The effect of ② cannot be said to be worth the cost of a ritual summon. do not have. Therefore, there is basically no need to put this card on the field except for the purpose of aligning the number of heads to shave off LP. Let's leave the battle front to other ace monsters.
Impcantation Inception ▶︎ Deck 《Impcantation Inception》
japan Sigu
2018/11/27 1:31
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A Ritual Spell that can spawn any Ritual Monster, instead of the release being limited to his Impcantation. It's a little inconvenient that you can't release Manju or a card with the same name that has used up its effect, but it's a relief that you don't need to have exactly the same level. The most welcome effect is the late effect, where you can salvage yourself and recruit his Impcantation. Combined with the effect of his Impcantation that you recruited, you can earn an advantage, and depending on your hand, you can perform consecutive rituals. It works well with Kali Slime, and you can discard this card as a hand cost over there and recruit his Impcantation. Preparation of Rites》is completed. Overall, it can be said to be a powerful ritual support. When using this card, Ritual Djinn can't grant resistance or activate Benten's search effect, so it seems to be compatible with Ritual Monsters that have simple and high specs. Nekroz and Chaos max are a good match.
The Weather Cloudy Canvas ▶︎ Deck 《The Weather Cloudy Canvas》
japan Sigu
2018/11/20 3:51
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The Weather pattern is not as important as snow and thunder, but it is unexpectedly important.
In addition to weakening the opponent's monsters and shaving them off with a direct attack, it can also be regarded as a card that can evacuate The Weather monsters to the exclusion zone under the loose condition of "there is a face-up monster on the field." Rain requires her spells and traps on the opponent's field, lightning requires battle, and Aurora's search triggers are a bit tougher. Combined with 《The Weather Snowy Canvas》, which also has looser conditions, its ability to evade the removal of The Weather monsters will be greatly improved, so it is a card that you definitely want to place near the center.
In addition, by making the opponent's monsters attack directly, you can activate Wave Force even when there are monsters on your field. It's a card that works well with The Weather Deck, which is easy to open up the field, so if you use it together, you might throw your opponent's calculations out of whack.
Quintet Magician ▶︎ Deck 《Quintet Magician》
japan Sigu
2018/05/15 6:54
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A monster that can be said to be a spell-use version of FGD. It's hit point is a little lower than that one, but it has removal ability and some effect resistance, so its overall performance is probably higher.
It's expensive to prepare materials only with hand and field, so basically I want to use his GY fusion with 《Magicalized Fusion》. Shaddoll, WW, and other Spellcaster-centric Decks should not be that difficult if the Deck rotates well.
It's interesting that it's resistant to hard-to-avoid removals like Kaiju and superfusion, although it has many holes in its effect resistance. If you reinforce it with an eagle booster, it will become strong, invincible, and the strongest. Even though it has limited resistance, even if you can't finish it off, it's hard to be removed on the return turn, which is attractive enough as a finisher. Definitely a trump card for the Spellcaster Deck.
The Agent of Creation - Venus ▶︎ Deck 《The Agent of Creation - Venus》
japan Sigu
2018/04/20 18:51
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A card whose evaluation has risen again with the implementation of Link Summoning.
Since the material specification for Link Summoning is so loose that it can be said that all monsters can be used as materials, this card, which can deploy a large number of monsters with only LP cost, is very compatible with Link Summoning. This card can connect to Link 4, and if you use Skaldet, which has excellent effects and markers, he can simultaneously compress the deck, exchange cards, and assist deployment. If you are a link summoner, you may consider hiring a business trip. At the same time, I feel like the tailwind is blowing because the restriction on the greedy pot that I want to throw in has been lifted.
Cyber Angel Vrash ▶︎ Deck 《Cyber Angel Vrash》
japan Sigu
2018/04/18 21:21
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A mechanical angel's trump card with explosive power that Dakini does not have. His Deck does not produce any monsters from his EX Deck, so the ① effect is easy to make use of. Since it is 1000 burns per unit and can attack twice, it is a one-kill line from destroying two. Including Idaten's RBI increase, it becomes a one-kill line from destroying one body, and the one-kill performance is quite high. Even if one kill fails, the effect of ② can control the field to some extent, but overconfidence is prohibited as it does not support exclusion or bounce. If you want to control the field with the effect of ②, you should give it resistance with the ritual Djinn. However, if you go that far, Perdek has higher control power, so it will probably be operated as a one-kill personnel with destruction resistance.
Cyber Angel Idaten ▶︎ Deck 《Cyber Angel Idaten》
japan Sigu
2018/04/18 20:12
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(1) is a Ritual Spell search or salvage, (2) has a high RBI effect when released, and has high performance as a connection to the next ritual. It will be used as a link to Saphira and Padek of the same level, and Dakini and Vishnu of the same machine angel.
Cyber Angel Dakini ▶︎ Deck 《Cyber Angel Dakini》
japan Sigu
2018/04/18 20:00
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The removal effect of ① is not guaranteed because it is chosen by the opponent, but it is very powerful because it can be removed regardless of resistance.
② gives a penetrating effect. Although Vishnu and Nasateiya appeared, it was appreciated by machine angels who tended to be devoted to combat, and they did not allow time-buying walls with resistance to combat destruction. It also meshes well with Idaten's status increase effect.
The salvage effect of ③ is late as it is the end phase, but it is very excellent as it can be expected to play an active role in the preparation for the next ritual and the cost of Perdek, which is compatible with the Machine Angel.
Every effect is excellent and it is truly an ace of machine angels, but it is a pity that it has no effect resistance. On the battle side, Idaten and Honest are fine, but when it comes to removing effects, her GY effect of Machine Angel Ritual is not enough, so you can either line up with Perdek or Christia, or use Ritual Djinn to add resistance to the field. where you want to sit. I would like to say 9.8 points, but it is 10 points because it is incremented by 1.

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