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Yu-Gi-Oh! Card Rating List Showing 16 to 30 of 404
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《Dragunity Arma Gram》![]() 2020/08/30 14:34 ![]()
It's not weak, but it's a card that looks a little unsatisfactory because it has a series of crazy signboard monsters. However, it is surprisingly convenient to use.
The first effect is a self Special Summon like Dragon Ruler. Since you can Special Summon from your hand/GY, it is very good as a hand cost such as 《Dragon Ravine》. The Special Summon cost will naturally accrue in the course of Dragunity's deployment, and if Tempest is used as a cost, he can lead to further Dragunity successors. The second effect is to reduce the RBI by the number of equipment cards and negate the effect. If this is a free chain, it is a regrettable effect. It's fairly strong, though. The third effect is to equip an opponent's monster that was destroyed in battle. It has the advantage that you don't have to fight yourself, but honestly, it's an effect that makes it difficult to use. You can use Glow to effectively destroy your opponent's powerful monsters. Rather than an ace monster, it is a piece that is quite easy to use when used as a connection for development. There are plenty of search methods and his GY drop methods, so it seems that he will do a good job if he puts in a pin. |
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《Chaos Summoning Beast》![]() 2020/07/26 8:18 ![]()
One of the powerful support cards given to the Sacred Beasts. To put it bluntly, there is no gap.
The effect is to release yourself and make the Sacred Beasts her Special Summon from your hand, and remove yourself from GY to search for lost paradise. Unlike 《Dark Summoning Beast》, it can only be deployed from the hand, but its strength is that there are no restrictions afterward. Blessed with status, it is also a strength that it is very easy to deploy. After deploying it, he can use the GY effect to search for Paradise Lost to obtain resistances and adverts, so his strength is that there is no waste at all. It can be said that it is a card that packs the elements necessary for the Sacred Beasts on a different vector from the synchronous the Sacred Beasts strong support 《Dark Beckoning Beast》. |
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《Meklord Astro Dragon Triskelion》![]() 2020/06/08 23:47 ![]()
that? Meklord A god, but normally strong.
The first effect is to check the opponent's EX Deck and equip the card of your choice when declaring an attack. Although it's a little late when an attack is declared, it's a rather nasty effect to extract necessary parts from the opponent's EX Deck. The second effect is that ATK rises by the RBI of the monster equipped with its own effect. Equipping a stronger monster will make it stronger, but since it has 3000 points, it may be better to equip it with priority on interference. The third effect is to attack monsters 3 times when equipped with a Synchro Monster. Although it depends on the opponent, it is a simple and strong effect that you can attack continuously while increasing the RBI. You don't need to equip it with your own effect, so if you equip it with Arms Aid etc., the murderous intent will increase further. The Special Summon conditions are also quite loose, excluding his GY's three Meklords, and it's so easy to use that you'll wonder what his Meklord gods were up until now. It doesn't have any resistance or interference effects, so it's a card that can be used as a final finisher, but considering his previous Meklords, it has more than enough performance, and it's a good card to respect the original Meklord, who was a synchro meta. I think. |
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《Meklord Assembly》![]() 2020/06/08 23:37 ![]()
His Meklord's star of hope in despair.
The first effect is searching for Meklord monsters. If you go through the core, it will become a practically all-purpose search, and even if it is not, he can bring the necessary parts for Meklord, so it is a must-have card. The second effect is to use your hand cost to destroy your own monsters. It's just a disadvantage on its own, so you'll need to destroy the core or combine it with his destruction-triggered Meklord, such as Wisel ∞. A third effect is to destroy her Spell Trap face-up on the field when her Meklord monster is destroyed. You can use it in conjunction with the second effect, or chain it to Obbrigade, but it's not expected to perform well as a back removal. Is the combo with the Meklord castle the easiest to use? It has excellent compatibility with the core, and it is quite a performance to be able to summon his Meklord Monarch with this one. However, I can't say that I'm blessed with search destinations yet, so I expect to strengthen in the future. |
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《Meklord Nucleus Infinity Core》![]() 2020/06/08 23:29 ![]()
A core piece of Meklord.
The first effect is his Meklord Spell Trap search on a successful summon/Special Summon. The first search target is 《Meklord Assembly》, which means that you can search virtually any Meklord card from this card. The second effect is a one-time battle destruction resistance. It's a bonus effect, and it's actually a dangerous effect that can become a punching bag if you use Normal Summon, so it's safer to actively destroy it quickly. The third effect is that he puts out a Meklord Monarch from his hand/deck if it is destroyed by an effect. Probably, the head of the list will be Weizel, which has a high control force. Rather, his other Meklord Monarch is too subtle, so it's almost a Weizel choice. As a category support, it is a first-class product without complaint, and its status is also blessed, so it is easy to use. However, the drawback is that the theme of Meklord is not yet in sync with each other. Even so, 3 copies are definitely essential for building a Meklord, and it is a card that has the potential to become a big deal depending on the new additions in the future. |
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《Dogmatika Fleurdelis, the Knighted》![]() 2020/04/21 6:20 ![]()
I can't tell from her appearance, but she's a female knight.
The first effect is that if you have a monster from the EX Deck, you can Special Summon her during your opponent's Main Phase. It's similar to the common effect of lower-level guidance, but this is a free chain, and if Dogmatika is in other places, it negates the opponent's monster's effect as a bonus, so it has an unpleasant effect for a bonus. I'm here. The second effect is to increase her Dogmatika's RBI by 500 when Dogmatika declares an attack. In addition to being an overall buff, it permanently raises it, so if it can be maintained on the field, the RBI will be terrible. Although it is a level 8 superlative monster, it is a very high-performance card with loose Special Summon conditions and a highly surprising effect. Although the RBI is low for the highest grade, it can be treated as a real 3000 or more with the RBI strengthening effect, so it has sufficient performance as an attacker. |
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《Dogmatika Ecclesia, the Virtuous》![]() 2020/04/21 6:12 ![]()
A child who eats a lot of rice. Key card as the leading role of teaching.
The first effect is the Self Special Summon effect that is common to all low-ranking instructors. The monsters that come out of EX can be you or your opponent, so the conditions themselves are pretty light. The second effect is to search for his Dogmatika card during summons and special summons. The first effect allows him to Special Summon, or since he's low class he can be summoned normally, making him the engine of the deck as an all-purpose search within the category. At the cost of that, he won't be able to Special Summon monsters from the EX Deck, but if you deploy the EX monsters in advance, there won't be a problem, and if you do that, it will also lead to a self-Special Summon effect, so the restrictions aren't that severe. The third effect is that it cannot be destroyed in battle with monsters from EX. It's almost a bonus effect, but if you have 《Dogmatika Nation》, you'll have quite annoying resistance and removal effects. Performance, illustrations, and settings are all of a very high standard. The only bottleneck is the restriction after searching, so how to deal with this is the highlight of her deck construction and deck movement skills. |
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《Dark Beckoning Beast》![]() 2020/03/20 22:07 ![]()
Competent support for the Sacred Beasts.
The first effect is to search for the Sacred Beasts or a card with that name when summoned. I think that this is the starting point for most all-purpose searches related to the Sacred Beasts. This card itself can also be searched with 《Opening of the Spirit Gates》, and this card can also search for 《Opening of the Spirit Gates》. The second effect is to increase the summoning power of her Fiend who has 0 attack and defense. The range isn't that wide, but all his Fiends supporting the Sacred Beasts are within range, so it's no problem. If you have the Sacred Beasts in your hand, you can get Chaos Summoning Beast with its 1 effect, and if you don't have it, you can bring in Dark Summoning Beast. A capable support that solves the simple and serious weakness of the Sacred Beasts, which is "difficult to put out", with just one card. I think it will become even stronger depending on the future development of Phantasm. |
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《Dark Summoning Beast》![]() 2020/03/20 21:51 ![]()
A great support card for the Sacred Beasts.
The first effect is to release yourself and recruit the Sacred Beasts from your hand or Deck, ignoring the summoning conditions. For the Sacred Beasts, whose summoning conditions are very heavy, being able to skip all the steps and get it out of your hand or Deck is a very welcome effect. However, the disadvantage of not being able to attack is a heavy restriction at a level that cannot be ignored. The second effect is to exclude yourself from GY and search the Sacred Beasts. Until now, it's main role was to get Raviel in combo with Martyr, but thanks to the new support, the advantage of having the Sacred Beasts in hand has increased, so the role has expanded considerably. It was a card that said, "The effect itself is convenient, but I can't reach the itch." Since there is a restriction that it cannot be attacked, it is necessary to determine when to use the effect, but its performance as a support for the Sacred Beasts is first-class. |
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《Fallen Paradise》![]() 2020/03/20 21:41 ![]()
Phantasm support card.
In the original, if the Sacred Beasts were present, it would draw 2, but in the OCG version, it's a power card that has 2 draws and even resistance to god binding. The first effect is the Sacred Beasts + Majespecter resistance that grants Armitile. It's quite convenient to give resistance to Phantasms who didn't have resistance despite the difficulty of getting it out. In particular, Armitile also has combat destruction resistance, so it will be a pretty strong wall if you put it side by side with Paradise Lost. The second effect is the effect of drawing 2 at no cost if any of the Sacred Beasts armitiles are present. As expected, I got turn 1, but I'm happy to be able to draw 2 without any cost or disadvantage. If you can maintain it, you can draw 2 every turn, so you want to protect it as much as possible. 《Mound of the Bound Creator》is a rival horse, but this one has a lot of support instead of his Phantasm limitation. With the new Strak, the number of search methods has increased, and Phantasm has become easier to use, so usability has improved considerably. |
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《Machina Citadel》![]() 2020/03/08 11:08 ![]()
A very powerful new ace, just like the recent Strak R signs.
The first effect is to target his machine, destroy opponent monsters with lower ATK, and destroy the target machine monster. This card alone can wipe out monsters with 3000 or less, and it doesn't say "his original ATK", so if you raise his ATK with 《Limiter Removal》, you can eliminate a wider range of monsters. With the new Strak, Machina has more ways to revive, so destroying his own Machine is a minor downside. The second effect is the effect of reviving himself when his EARTH Machine is destroyed. The range of EARTH Machine is very wide, and it supports both destruction, effects, and battles, and you can actively destroy your own monsters with the new Air Raider and Radiator, so it is very easy to meet the conditions. There are restrictions that normal summon can't do, but since it's the highest grade, he doesn't need to normal summon in the first place, and there are plenty of special summon methods, so it's a restriction that doesn't bother me. It has excellent control power and ease of play, and is a very good card that works well with Fortress. |
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《Machina Megaform》![]() 2020/03/08 10:56 ![]()
One piece that was saved by Machina Strak R.
The effect is to recruit Machina from his deck on self release, and if Machina Fortress is sent to her GY, the effect of self-revive that fortress at the cost. Both effects are quite useful, and since I am level 8, both effects and Fortress are the best. However, it was an unfavorable card because it was difficult to recruit, and because it was the highest grade, it was easy to rot on its own. However, with the new Strak R, there are more ways to search, recruit, and revive, and a kernel with powerful sweeping removal has been added to the recruit target, so the previous difficulty of use has become an easy-to-use card. rice field. |
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《Naelshaddoll Ariel》![]() 2019/12/09 15:08 ![]()
Water Shaddoll.
The first effect is to Special Summon his Shaddoll, which is excluded when reversed, in front or back defense. Currently, the Shaddoll and exclusion gimmicks don't mesh that well, and if I were to use it, would the main use be to bring back his Shaddoll that was excluded by something like Kagemitsu Crusader? The second effect is that when sent to GY, each player banishes up to 3 cards in his GY. Although it is an effect that can be connected to the first effect, it is excellent in that it can reduce the opponent's GY resource. If you send it to GY with a Quick-Play Spell such as El Shaddoll Fusion, it will show moderate interference performance. At present, it is one that is difficult to evaluate. His Fire and Earth Shaddoll has yet to come out, so I wonder if there will be an effect that works well with him, or a special fusion card that will fuse with exclusion. Depending on that, I think it's a card whose evaluation will change again. |
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《Qadshaddoll Keios》![]() 2019/12/09 15:02 ![]()
Shaddoll he of the light.
The first effect is that when reversed, he Special Summons his Shaddoll from his hand in front or back defense. The second effect, when sent to GY, discards his Shaddoll from his hand and strengthens the monsters on the field by that level. It sounds good to say that you can deal with Shaddoll monsters that have rotted in your hand, but for Shaddoll, which is a fusion theme, there are plenty of ways to cut Shaddolls in your hand, and the only effect when sent to GY is monsters. If it also supports Spell Trap instead, the evaluation may have changed again. It is also a headwind that his powerful Shaddoll called Wendy has been recorded in the same Strak. Light has the advantage of being a Shaddoll, but LIGHT is LIGHT and powerful, and he has a lot of cards that go well with Shaddoll... |
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《Reeshaddoll Wendi》![]() 2019/12/09 14:54 ![]()
His Shaddoll in the wind.
The first effect is that when reversed he will Special Summon his Shaddoll from the Deck in either the Front Defense Position or the Back Defense Position. His reverse and timing are a little slow, but he's still very powerful as he can deploy his Shaddoll from the deck. The second effect is that if sent to GY, he will special summon his Shaddoll from the deck behind his back. This is limited to back defense, but if you use it as a fusion material, you don't have to worry about it so much, and if you have a way to reverse it, you can use the immediate reverse effect to earn an ad. Both effects are very powerful, and this card itself is also a level 3 Psychic of his, so it's very easy to use as it's tele-ready. If there are any drawbacks, it would be that he receives slightly less support than his other Shaddolls due to elemental compatibility issues, and WIND's Shaddoll fusion performance is iffy. Even with that in mind, it's still a very capable piece. |
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