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Yu-Gi-Oh! Card Rating List Showing 2,701 to 2,715 of 10,769

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Mythical Beast Jackal ▶︎ Deck 《Mythical Beast Jackal》
japan とき
2017/10/15 9:04
Yugioh Icon
Jackals are 5 times stronger than Scissors, and even Scissors are unstoppable!
A P theme that has no intention of P summoning, Mythical Beast.
It has a P effect that puts a magic counter on itself by self-destructing, an effect that puts a magic counter on itself, and an effect that recruits his Mythical Beast from the deck by releasing it using three magic counters.
The P effect is an effect that puts a straightforward magic counter on it, and when it is placed in the P zone, it can inject a magic counter into the field. On the other hand, the Recruit effect itself is weak, so it would be ideal to use it when it can be used. Of course, the target is King Jackal and Master Cerberus.
World Legacy's Secret ▶︎ Deck 《World Legacy's Secret》
japan とき
2017/10/14 21:28
Yugioh Icon
Will the story progress in a darker and darker direction?
A monster-effect version of Mekk-Knight's boasted tandem negate card. But with this card, the attached effect is more important.
The accompanying effect is the resurrection of cards of level 5 or higher. For general use, Livide and Back to the Front would be fine, but since all Mekk-Knights are level 5 or above, this card can be used to revive them.
What this means is that when this card is activated, he can negate the effect of the monster in front of him by reviving Mekk-Knight. Even after that, you can keep the effect of the monsters that stay in the field as a check, but if you want to make full use of it, you also want the azure movement effect.
His powerful Continuous Trap card that can be said to be Mekk-Knight's strength.
World Legacy Whispers ▶︎ Deck 《World Legacy Whispers》
japan とき
2017/10/14 21:10
Yugioh Icon
Maybe Reese is an evil creature on par with a certain incubator...
His Spell edition of Mekk-Knight's proud tandem negate series.
Combined with Azure's movement effect, being able to run across his spells in all directions would be pretty annoying. On the other hand, without Konpeki, his spell cards are easy to adjust and difficult to negate. It's probably only useful for Precast Continuous Spells and Set Quick-Play Spells.
It also has the effect of strengthening 1 level 6 or higher monster until the end phase. It's a pity that Mekk-Knight can't strengthen the Azure.
World Legacy Key ▶︎ Deck 《World Legacy Key》
japan とき
2017/10/14 20:59
Yugioh Icon
What's going on with the suspicious armored trio surrounding the girl?
He is in charge of traps for Mekk-Knight's proud 3 types of cascade seals. This is his Continuous Spell, so you need to go first. You can play Mekk-Knight later, so let's play this card first against Pitfall and Torrent Funeral. is... yeah.
As for the effect of recovering the banished Mekk-Knight/World Legacy, it would be nice to be able to secure his banished Mekk-Knight with Huang Hua/Guren's effect.
World Legacy Scars ▶︎ Deck 《World Legacy Scars》
japan とき
2017/10/14 20:46
Yugioh Icon
This is the house where that woman was kidnapped...
It has the effect of strengthening the Mekk-Knight, the effect of exchanging the hand, and the effect of sending all the opponent's hand and EX Deck to his GY by excluding 8 types of his Mekk-Knight.
Mekk-Knight is a pretty tough deck if you can't draw Blue Sky or Purple Blue, so I'll let her speed up her deck as a card exchange until you get them into your hand. For his Mekk-Knight, whose abilities are mainly advanced and superlative, even 300 changes the line of destruction quite a bit.
The final effect is the ultimate romantic cannon that annihilates all EX, but it requires all Mekk-Knights, including Link's star marks, and even with this card's hand exchange and Soukyuu/Shikon's search, it's still quite difficult. .
Mekk-Knight Spectrum Supreme ▶︎ Deck 《Mekk-Knight Spectrum Supreme》
japan とき
2017/10/14 20:30
Yugioh Icon
Rainbow Mekk-Knight. Rainbow motif, 2 or more theme cards Link 3, huh, such a card somewhere recently...
Unlike his other Mekk-Knights, it has a direct attack effect that requires that there are no other cards in the column, a God-binding resistance that requires that there is no card in the link destination, and sends his own card in the same column to GY. Has the effect of Special Summoning Mekk-Knights.
The three effects are solitary botches that don't like crowding, and the nature of Mekk-Knight makes it difficult to support with other cards. God binding resistance is quite strong, but if you use it, you will only be able to use two main monster zones, and you will not be able to use the effect of negate World Legacy, which is Mekk-Knight's selling point, satisfactorily. 3000 RBI god binding resistance is obediently strong, but...
As for link summoning, if you can't use Mekk-Knight's Special Summon effect well, is it difficult to align 3 Mekk-Knights? In general, it's a trump card that seems to reverse the direction of Deck, so I feel that it's not very easy to use, but...
World Legacy - ▶︎ Deck 《World Legacy - "World Shield"》
japan とき
2017/10/14 20:22
Yugioh Icon
World Legacy, probably owned by Mekk-Knight.
It has high defensive power, resistance to monsters that came out of the EX Deck, resistance to God-binding against World Legacy cards on the column including itself, self-regeneration by paying 1000 LP and giving the right to his Special Summon to the opponent. .
Due to the above characteristics, it is sturdy and rarely leaves the field. It boasts amazing sturdiness, but unlike other World Legacy, there is no special summoning support, so it is a normal high-class monster.
Cards related to Mekk-Knight, which may be World Legacy cards you want to protect, cannot activate their effects unless Mekk-Knight is in the same column. There's no question about its sturdiness, but just being sturdily...
Mekk-Knight Purple Nightfall ▶︎ Deck 《Mekk-Knight Purple Nightfall》
japan とき
2017/10/14 20:15
Yugioh Icon
Purple Mekk-Knight. You can freely move the gap... This is different.
In addition to his Special Summon common to Mekk-Knight, he has the effect of banishing one of his Mekk-Knights up to his next standby, and at the same time searching his Deck for his Mekk-Knight.
It's a pretty tough card because it can be used as a 2,500 RBI card that you can simply avoid excluding yourself at any time. Moreover, since you can search each time, the advantage will also expand. In addition to being able to search for each other with Soukyuu, you can also search for Konpeki, who is also level 8, and aim for Xyz.
Since it can be moved to another place when it returns, it can also be used as a card for moving places, although it is not as dexterous as Konpeki. It's a card that plays a key role in Mekk-Knight.
Mekk-Knight Indigo Eclipse ▶︎ Deck 《Mekk-Knight Indigo Eclipse》
japan とき
2017/10/14 20:08
Yugioh Icon
Dark blue Mekk-Knight. For some reason, Mekk-Knight gathers excellent cards in the blue series.
In addition to the Special Summon effect common to Mekk-Knight, it has the effect of moving his Mekk-Knight on the field to other main monster zones.
If you want to improve the usability of Huang Hua and Guren, which are unsatisfactory when used normally, you can use this card to move them to where you want to remove them one by one. If the opponent already has a Mekk-Knight and lined up 2 or more cards, it is possible to move his Mekk-Knight to move his new Mekk-Knight.
As a triggered instant effect, he is also essential for making full use of the negate cards that support Mekk-Knight. It's a Mekk-Knight that doesn't produce ads on its own, but shines in combination with other cards.
Mekk-Knight Red Moon ▶︎ Deck 《Mekk-Knight Red Moon》
japan とき
2017/10/14 20:02
Yugioh Icon
A red Mekk-Knight with an ax that stands out more.
In addition to his Special Summon effect common to Mekk-Knight, it has an effect that can be said to be a monster version of Huang Hua.
Therefore, the challenges are almost the same as Huang Hua, and it can be mentioned that it is easy to drop out because it can only remove the opponent in front.
There are more versatile removals, so unless you want to standardize on Mekk-Knight or use the scar effect, it won't be very worth using.
Mekk-Knight Yellow Star ▶︎ Deck 《Mekk-Knight Yellow Star》
japan とき
2017/10/14 19:58
Yugioh Icon
A yellow Mekk-Knight.
In addition to the Special Summon effect common to Mekk-Knight, it has the effect of destroying the column Spell Trap.
Combined with key or whisper negate, it can be disguised as a destruction effect that cannot be chained.
In Mekk-Knight, it's a valuable card destroyer, but due to the nature of Mekk-Knight, you can't help but try to remove it with monsters.
Since you can only destroy the cards in a vertical row, it is also a bottleneck that you tend to fall out without the help of Azure.
Mekk-Knight Orange Sunset ▶︎ Deck 《Mekk-Knight Orange Sunset》
japan とき
2017/10/14 19:49
Yugioh Icon
Orange... it's a proof of loyalty.
In addition to the Mekk-Knight common effect, he has the effect of Special Summoning Mekk-Knight from his hand when the opponent's cards in the column disappear.
It's a valuable way to call his Mekk-Knight from your hand other than the Mekk-Knight common effect, but for that you need removal or battle destruction, and it's a bit slow.
Also, this card has a low ATK of 800, and it's pretty tough that you can't aim to destroy your previous opponent's battle. You'll have no choice but to have another card deal with it. On the other hand, Mekk-Knight, which has a high defensive power and is meaningful to keep on the field from the presence of permanent support, can be evaluated for that part.
Mekk-Knight Green Horizon ▶︎ Deck 《Mekk-Knight Green Horizon》
japan とき
2017/10/14 19:43
Yugioh Icon
Green Mekk-Knight. Mekk-Knight seems to have a rainbow motif.
In addition to the Mekk-Knight common effect, he has the effect of salvaging his Mekk-Knight in GY when fighting opponents in the same column.
Search in the Azure is a CIP, but for some reason this salvage goes through battle, and since it's also limited to the same column, it's a pretty strict specification that you can only use it once. Besides, ATK isn't something to be proud of either.
I don't think Mekk-Knight needs his GY fertilization or his GY recovery, so it would be better to repeat the search with Soukyuu and Shisui.
Mekk-Knight Blue Sky ▶︎ Deck 《Mekk-Knight Blue Sky》
japan とき
2017/10/14 19:37
Yugioh Icon
Mekk-Knight, a new theme that would be great if you could use column references to exert powerful domination. In fact, its existence was implied in the text of "Crowned by the World Chalice".
As a common effect, if you have two cards in a column, you can Special Summon. Since all Mekk-Knights are advanced level or above, there is a high need to use this effect. However, if his Deck is revealed, the chance of the opponent placing his Spell Trap behind the monster is greatly reduced, so you will need to make up for it with your own Spell Trap.
Soukyu's unique effect is CIP search. It can be said that it is a strong effect without complaint, and it is also a relationship that allows mutual search with Shiyo. Depending on your opponent's position, you can search up to 3 cards, but as expected, you can only aim once before his Mekk-Knight is revealed.
Altergeist Manifestation ▶︎ Deck 《Altergeist Manifestation》
japan とき
2017/10/14 19:23
Yugioh Icon
The long-awaited (although it's only one pack) deployment personnel that can be searched with a marionette. It has the effect of reviving GY's Altergeist and becoming an equipment card, and the effect of excluding this card of GY and collecting his GY's Altergeist Trap.
Unlike Livide, he has a very big Altergeist name, and in addition to being able to search with Marionette to accelerate his deployment power, he can also create a bounce perpetual motion machine by paying the bounce cost of Silkitas. In the Altergeist, you'll be the first to revive trap.
The effect of GY can also recover not bad face with camouflage and protocol. If you have 2 or more in GY, you can pick up another materialization.
Overall, one of the more powerful Trap cards in Altergeist. It can be said that it is a highly valuable piece to search for in Marionette.

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