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Yu-Gi-Oh! Card Rating List Showing 241 to 255 of 404
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Rating Score・
Review Posting Date |
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《Zoodiac Barrage》![]() 2016/11/24 23:05 ![]()
10 points without complaint if you look only at performance. The biggest factor in Zodiac's rampage.
There are almost no activation conditions or costs. You can split the card by yourself. It's a card that makes you want to tell Injection Machines and Alive to kneel on the ground, even if there are monsters on the field. Because of Continuous Spell, there is a danger of being chained by Cyclone, etc., but the conditions are the same for all his Continuous Spells, so it's no consolation. Furthermore, due to the characteristics of Zoodiac, even one copy can give you a huge advantage, so you can make up for the disadvantage with just one copy. If it hadn't been Recruit but Resuscitation and Saatchi, I wouldn't have been able to say this. Still strong enough though. |
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《Block Golem》![]() 2016/11/19 22:04 ![]()
The conditions themselves are severe, but the effect itself is powerful.
In his own release, he revived two Rocks of level 4 or less from GY, an effect that makes you think, "Why doesn't Rock have a tuner?" Still, if you line up two 3's, he can play Gorgonic Guardian, and you can also line up Rock Koaki or Fossil Dyna to tie up your opponent. In particular, Rock Koaki works on the opponent's turn, so the restriction of not being able to activate effects during the resurrection turn isn't that bad. However, the condition of the resurrection effect is "only EARTH in GY", and if you go to GY, you can use highly versatile hand triggers such as Veiler and Usagi, general-purpose Xyz such as Daribbe, Lightning, and Castel, and even Gorgonic Guardian, which is Rock's trump card. It hinders the resurrection effect of the golem. Well, Guardian can be flown with Pulse or Gaia Plate, but it's true that the range of deck construction will be narrowed. |
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《Doki Doki》![]() 2016/10/30 7:47 ![]()
At first I thought, "Hmm," but when I actually used it, my evaluation completely changed. After all, you won't know until you actually use it.
The effect of recruiting Rocks of the same level by using Rocks in your hand as a cost is simple and powerful. If you discard 《Sentry Soldier of Stone》, you can get Rank 3 Xyz as it is. If you throw away level 4, you can put out an arbitrary rock Koa'ki Meiru, and if you have enough GY, you can put out a block golem and deploy it. As long as the level matches, there is no level limit, so you can use large monsters such as Gaia Plate. It's a pity that it's level 2, but Rock has a type that specializes in rank 3, and with such a deck it's difficult to find block golems, but if you have 《Doki Doki》, it's 3+3+ Since you can search exactly with 2, it is easy to use as a level adjustment. It's weak stats make it almost disposable, but if you can protect it with 《Block Dragon》or 《Catapult Zone》, it will undoubtedly wreak havoc. |
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《Ancient Gear Howitzer》![]() 2016/10/09 4:41 ![]()
Legacy of Roger. I didn't expect to get such a terrible card even though I ran for a joke.
It has perfect resistance + 1000 burns every turn + ignoring summoning conditions when destroyed by battle and recruiting, it has the most annoying performance from the opponent. Her stats are poor for her level, and she doesn't receive the benefits of Limika, so she can't expect much in combat, but her low stats make it easy to use her Recruit effect. The looseness of the fusion material is also a tailwind, and his Ancient Gear, which is a fusion axis, feels like "I can just put this up for now." There is no special summon limit, so you can use it as many times as you like once you have regular summons. It's a very high-performance card, and although it won't be a trump card, it seems to be one that will support Ancient Gear in the future. But don't worry about Kaiju! |
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《Chaos Ancient Gear Giant》![]() 2016/10/08 17:49 ![]()
A new decisive weapon of academia.
The effect is truly romantic. It has a 4500 RBI defense-penetrating all-out attack, complete resistance to Spell Trap, and a mass of murderous intent that even blocks monster effects during the Battle Phase. Due to its own immunity, it is no longer an enemy under Skidre. Valer? Dunno. I haven't written anything weak, but the problem is the material. It boasts a tremendous weight of Ancient Gear × 4, and if you put it out normally, you will lose an ad. However, Hound has almost cleared it, so it is a card that can maintain its practicality even if it is not the main axis. The way to deal with this card is to "do not line up monsters". |
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《Ancient Gear Fortress》![]() 2016/10/03 3:51 ![]()
As the name suggests, it functions as a fortress that guards the ancient machines.
The first effect is to give time-limited resistance to ancient mechanical monsters. It's pretty big that you don't have to worry about versatile cards such as Kyousuke, Abyss, Torrent Funeral, and Book of the Moon with many heavyweight ancient machines. The second is to prevent a chain against the activation of the ancient machine card's effect. Wyverns etc. are not so important as the first effect gives them immunity, but Spell Trap has the great advantage of being able to block out things like Shinxuan Police. It is also great that monsters with universal counters are no longer scary. The third is that when destroyed, an ancient machine pops out of your hand/GY. This is a little annoying, and I want to remove it immediately because it grants resistance, but if I remove it, there is a possibility that a large ancient mechanical monster will fly at me. Of course, you can destroy it yourself, so you can use it to break it with a cyclone, break it with the effect of Reactor, and use it for a follow-up attack. |
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《Ancient Gear Catapult》![]() 2016/10/03 3:37 ![]()
The main weapon of the ancient machine. His ancient gear in the new era will change the tactics greatly depending on whether or not he has this one.
The first effect is powerful without questions. There is a relatively strict condition that you can't have monsters on your field, but the effect of ignoring the summoning conditions and being able to recruit can't be weak. If you say that you can stand a Chaos Giant that requires 4 materials with only 2 pieces, Gear Town and Catapult, you can understand the high power of the card. Although it is possible to search with Hiryu, it is difficult to use immediately because it is caught in restrictions. If it can be used immediately, Hiryu will become a real recruiter, so I think it's reasonable. The second effect is also subdued but useful. Since there are no particular restrictions, it can be used even if there are monsters on the field. It can be used to destroy Gear Towns and Fortresses, and the tokens that come out of this have the name "Ancient Gear", so they can be used to give the highest level Ancient Gear effects. It's definitely a powerful card, but I think it's a good adjustment card because it's not broken because of the restrictions, but the restrictions aren't unnecessarily slowing it down. |
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《Ancient Gear Hydra》![]() 2016/09/27 13:19 ![]()
At 2700 RBI, grants allies a lightening effect. Looking at this alone, it looks strong, but it is a card that is slightly difficult to use.
If you release Ancient Gear, you can grant Tsuiba effect, if you release Gadget, you can grant all-out attack, and if you release 《Ancient Gear Gadget》, you can grant two effects at once. However, with the same conditions, the thermonuclear dragon will hit 3000 points with a lightning effect, attack twice with piercing, and if you attack, it will have a cyclone effect. In terms of points, the thermonuclear dragon is better. At least if the effect when there is no release is added... However, the effect at the time of Ancient Gear release can break through monsters that cannot be broken through with the RBI of the thermonuclear dragon, so it can be differentiated there. Also, while Thermonuclear Dragon can only grant combat immunity to itself, Synthetic Dragon can also grant combat lightning effects to other of his Ancient Gear. That point is better than the thermonuclear dragon. Is it OK if I put the thermonuclear dragon side by side and remika? Dunno. |
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《Ancient Gear Wyvern》![]() 2016/09/24 12:06 ![]()
Requires 3 Ancient Machine Decks. no doubt.
An excellent card that supports category searches for both summons and Special Summons. Although there are disadvantages such as the same name turn 1 restriction and the inability to set cards after the effect is activated, the Ancient Gear Deck is not so painful. Rather light. RBI is 1700, which is a standard level, and the lightning effect is built-in, so it is quite an excellent attacker. I think it's a good card that's not too strong, but not too weak. |
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《Darklord Morningstar》![]() 2016/08/12 1:56 ![]()
Darklord's trump card.
The first effect is to put out his Darklord from his deck/hand up to the number of his Effect Monsters on the opponent's field. Although it depends on the other party, it is definitely powerful to be able to line up monsters without any disadvantages. A new Darklord may be hit by his Special Summon turn 1 limit, but his existing Darklord will be lined up at once, as his Special Summon count is unlimited. In particular, Zelato can wipe out the opponent's field, so the end of the game is almost decided. The second is that he gains target immunity in the presence of his other Darklords. Although the timing of the first effect and the timing are slightly different, it is not a bad effect. The third is to drop cards from the Deck equal to the number of Darklords he has on the field, and restore his LP equal to the number of Darklord cards. In Darklord, where GY and LP are important, I am very grateful for the effect of earning GY and LP ads at the same time. Since it doesn't say "on his own field", he will have a hard time with GY and LP in a mirror match. It's a heavyweight card, but I think it's a good card with performance that matches its weight. |
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《Darklord Contact》![]() 2016/08/07 16:20 ![]()
Darklord exclusive resurrection card.
Effect is full resurrection of his Darklord. It has the disadvantage of being revived in Defense Position, but even after that it's a pretty good card. It can be searched with banish, it can be reused with the Darklord effect, and if you use it via Spervia, you can secure Lucifer's release personnel, connect it to Xyz, etc. Anyway, you can receive a lot of support even though it is a support card. It's like you don't understand! Note that Spervia misses timing when used with the Darklord effect. |
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《Banishment of the Darklords》![]() 2016/08/07 11:36 ![]()
Darklord version 《Spellbook of Secrets》. Category search at no cost is Akan.
The effect is "Search for 1 Darklord card". Simple is powerful. It takes turn 1, but it can be reused for Darklord common effects, so depending on the situation, it will be possible to search for two or more copies. He's going to be powerful in the future, and if Darklord is added, it's likely that he'll be the first one to be regulated, but it's also one that can read the message, "We won't add any more Darklords." Since it's a "Darklord card", it seems to be included in Shimotchibahn recently. |
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《Darklord Rebellion》![]() 2016/08/07 11:30 ![]()
The strength of simple is the best.
Instead of having only Darklord monsters as the cost, you can now pay the cost from your hand or field. Moreover, the excellence of not taking targets. On top of that, Darklord's common effect allows him to roll from GY. The effect itself is simple, but that makes it a pretty powerful card. |
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《Darklord Nasten》![]() 2016/08/07 11:26 ![]()
Escape from your hand on your own! ?
His Darklord is the only Darklord with a self-Special Summon ability. Although it is difficult to consume a total of 3 cards, if you discard banish etc. together, you can reduce the loss to some extent. First of all, the Darklord himself is a fairly heavy deck, so the Self Special Summon ability is valuable and important. I think it's a card that the number of cards used varies depending on the person, such as "I can use 3 cards because I can special summon him", "I'm afraid of accidents because I'm afraid of accidents." |
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《Darklord Ixchel》![]() 2016/08/07 11:22 ![]()
Darklord exclusive draw card.
Even though it's turn 1, the card that trades in Darklord cards is definitely powerful. Not only monsters, but also Spell Traps can be dropped, so there is a high probability of avoiding card accidents. Darklord Trap is a monster effect and he can apply it from GY, so it's not wasted. As for his stats, he has a high DEF of 2900, so he can be a wall. Harder walls if Spell Trap is down. The effect is powerful, and the illustration ad is perfect, making it a perfect card. |
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