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Yu-Gi-Oh! Card Rating List Showing 2,116 to 2,130 of 10,769

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F.A. Off-Road Grand Prix ▶︎ Deck 《F.A. Off-Road Grand Prix》
japan とき
2018/09/08 12:07
Yugioh Icon
A grand prix that competes on rough roads. A design that has the effect of a circuit competing on paved roads.
During the main phase only, the effect of increasing the level of FA by 2, and when FA is destroyed by battle, the opponent's hand is randomized.
It also has the effect of searching for one F.A. card when it is destroyed by an effect.
Battle and main, battle destruction of the opponent and your own battle, draw and handicap, and a field with the effect of wanting to reverse the circuit.
In addition to being compatible with F.A., which restrains the opponent during the main phase, it also works well against Synchro. For F.A., whose fighting power is rather low, handicap will also be a restraining force. However, since it is a transparent trap, removal may fly.
Again, the neck is that the city is too versatile. Compared to Circuit, it lacks destructive power, and since the main card is to level up, City has a greater presence than Circuit.
F.A. Dawn Dragster ▶︎ Deck 《F.A. Dawn Dragster》
japan とき
2018/09/08 12:05
Yugioh Icon
Formula machine of light. Run through at the speed of light!
It has the effect of negating and destroying the opponent's Spell Trap activation by lowering the common magnification and level up, as well as the penetrating effect and level by two.
If it's an F.A., can I lower the F.A.'s level to level 7 and use the car navigator?
As for the effect, his ATK is subtle, so I can't say anything about it, but I'm grateful for negate of Spell Trap. If you want to make full use of the penetration, you need to raise the level with the FA gimmick.
But more than that, this card is a general-purpose synchro. Despite being level 7 with no material restrictions, it feels pretty powerful to be able to negate his Spell Trap even though it's turn 1. Yamo exerts an unexpected presence as a general-purpose level 7 newcomer.
F.A. Motorhome Transport ▶︎ Deck 《F.A. Motorhome Transport》
japan とき
2018/09/08 12:04
Yugioh Icon
The material is a general-purpose level 9 synchro, but it's almost an F.A.-only monster.
FA In addition to the common multiplier and level up, it has two effects that are activated according to the level up. At level 11, you gain resistance to combat and effect destruction, and at level 13, you can perform your own F.A.-exclusive 《Monster Reborn》.
The effect itself is quite strong. Especially his destruction resistance with ATK 3300 or more is simply violent. It's also delicious to be able to deploy F.A., especially if you line up with restraint effects such as Hang-on Mach and Whip Crosser.
However, it is quite difficult to get a level 9 FA, so you should either use the car navigator for a level 4 FA or use the car navigator effect for a level 9 FA. And even if you put it out, it's just vanilla unless it's level 11 or higher.
In the current environment, we don't have time to wait for this card to grow. Field and downforce support is essential.
F.A. Dark Dragster ▶︎ Deck 《F.A. Dark Dragster》
japan とき
2018/09/08 12:04
Yugioh Icon
Formula machine of darkness. FA has the effect of destroying one card on the field by lowering the level once per turn for common ATK up and level up.
As a condition for the Special Summon, the presence of an FA of level 7 or higher is specified, and although it is a powerful Special Summon that can be put into play from the hand, the conditions tend to be heavy. Instead of forcibly leveling up F.A., it would be a good idea to use the Level 7 Synchro Gimmick and prepare a Lightning Master.
However, if his ATK doesn't go up even if you force it out, his ATK will be 2100, and if you use the destruction effect, his fighting power will be at the level of a lower class. It's a delicate line whether you can get the fighting power to the extent that you make a little effort. Can I use it for Xyz as a level 7 that can be deployed from my hand?
F.A. Auto Navigator ▶︎ Deck 《F.A. Auto Navigator》
japan とき
2018/09/08 12:03
Yugioh Icon
It is a tuner that restores the level of FA monsters whose level has risen to their original level, and can Special Summon from the hand or his GY, and also has the effect of searching the FA field if summoned / Special Summoned successfully. have.
This card is the only tuner among FA's possession of Synchro, so as long as they don't accept business trips, this card will be the only way to get Synchro. If you want to get Lightning Star, lower the level of F.A. who reached level 7
Can be achieved with a Special Summon.
Even without it, the effect of being able to search the FA field just by calling it is excellent. Even without Synchro, it can be used as a factor to link to Shining Star while searching the field.
F.A. Turbo Charger ▶︎ Deck 《F.A. Turbo Charger》
japan とき
2018/09/08 12:02
Yugioh Icon
One goal is to reach the top of speed!
A high-level F.A. monster. In addition to the familiar multiplier and level-up effect, the effect that a card with a low level / rank can only target this card for attacks and effects, and if it is level 7 or higher, the activation of the opponent's monster effect during the battle of FA monsters. It has a sealing effect.
The effect of limiting the attack and effect targets of low-level opponents to this card has almost no binding force because this card itself has poor ATK and no resistance and can slip through his Link Monsters. Also, the effect of level 7 or higher is easy to activate, but this card's attack performance is average and its resistance is uneasy, so it can't be used for long.
It's easy to get to level 7, so it might be perfect for Lightning Master's S material, but...
F.A. Whip Crosser ▶︎ Deck 《F.A. Whip Crosser》
japan とき
2018/09/08 12:02
Yugioh Icon
Run through, ride this speed!
F.A. His familiar ATK multiplier and level up, the effect of not using the effect unless a card with a level rank lower than this card's level pays LP, and the hand cost is required when level 7 or higher It has the effect of sealing the effect of
At first glance, the effect lock is powerful, but the LP cost to pay is too low at 300, so it can't play a role in checking or burning. It is also difficult not to support level 4 at initial speed. The effect at level 7 or higher is good enough to stop Urara, but anything other than discarding cards can be blocked by the Dark Row effect, Hang On Mach.
Is it a card that is generally difficult to use in lower F.A.
F.A. Shining Star GT ▶︎ Deck 《F.A. Shining Star GT》
japan とき
2018/09/08 11:59
Yugioh Icon
Run through at blazing speed!
Effect to gain his ATK according to the level of the linked F.A. monster, effect to reduce battles damage to 0, effect to place an athlete counter by activating FA Spell Trap and remove it and the opponent's monster effect has the effect of destroying the negate.
It can be linked with two Machines, but since all effects are related to F.A., it is difficult to use other than that. As for the effect, the effect of reducing battles damage to 0 and the sum of ATK are not synergistic enough, and no matter how much he raises ATK, it does not lead to damage. Conversely, even if his ATK is low, he can still hedge against risk.
Favorite is an effect related to Athlete Counter, but F.A. Spell Trap is required. Since it's a Link Monster, it's a pity that F.A. Quick-Play Spell, which involves level and battle position, can't be used alone. As a result, you end up wanting the help of other cards.
In general, a card that cannot complete its effect by itself and asks for the help of other cards. F.A. is too peculiar to answer that question...
Vendread Daybreak ▶︎ Deck 《Vendread Daybreak》
japan とき
2018/09/08 11:58
Yugioh Icon
And the revenge will end...
When the opponent's field is larger than your field, it has a dynamic effect that designates his Vendread that has been ritually summoned on your field and blows away everything else, and a delicate effect that prevents the designated card from attacking directly.
Since it is a free chain, it looks like an excellent mass destruction at first glance, but there is a trap. The fact that there are many opponents in the field, which is the activation condition, and the existence of his Vendread, which was ritually summoned, are contradictory. Since this card itself also has a number, this card cannot be activated unless there are 3 or more cards on the opponent's field.
It requires his Vendread to be Ritual Summoned in the first place, and has the non-negligible disadvantage of blocking its direct attacks. Although there is a feeling that it is difficult to evaluate because it is too exciting.
Vendread Revolution ▶︎ Deck 《Vendread Revolution》
japan とき
2018/09/08 11:57
Yugioh Icon
A Normal Trap card that has the effect of discarding 1 card from your hand, reviving GY's Vendread and adding Ritual Spell to your hand, and removing 5 undead from GY and returning them to his Deck to draw 1.
His revived Vendread should be used as Ritual Spell material for Rituals. He's a good way to deploy Vendread on the field, but Vendread and Ritual Spell can't even be activated unless he's in GY, and it can't be used immediately because it's a trap.
The effect of collecting excluded monsters is quite ecological, and in the case of this card, the normal effect is also excellent, so even if the exclusion is not enough, it can be used. However, since Reunion and Source will eat each other, will only one of them be recruited?
Vendread Reunion ▶︎ Deck 《Vendread Reunion》
japan とき
2018/09/08 11:57
Yugioh Icon
A trap card that performs a pseudo-ritual from the unprecedented Exclusion Zone.
Show his Vendread Ritual in your hand to your opponent, deploy her removed Vendread to match the total level, and then perform a Ritual Summon using the deployed card as material.
Low-level Vendread, which should be used as a material, is likely to be removed due to its own effects and bone cost, so the cost should be covered from the middle stage onwards. In addition, in order to deploy his Vendread once on the field, the explosive power that grants a large amount of his Vendread effects to Ritual Monsters is also high enough.
The neck is a trap, so it can't be activated immediately. It's hard to use in the early game when you don't have a lot of removal. It's a big card, but it's a romantic card.
Vendread Nightmare ▶︎ Deck 《Vendread Nightmare》
japan とき
2018/09/08 11:55
Yugioh Icon
His Continuous Spell of Vendread.
It has the effect of increasing the level of 1 monster by releasing any of his Vendreads in his hand or field, and the effect of increasing his ATK by 1000 when a Vendread Ritual Monster is destroyed by battle.
It may be a design that raises the level of monsters by release and moves the ritual to the advantage, but the efficiency of leveling up is too bad. Since both Bone and Verse are Ritual Spells with a wide range, it would be better to look for separate releases of the nature of Vendread. The card released for this card can be the material.
His favorite is his ATK up effect. Ritual Monsters that use Releasers and Revenants as materials can activate their effects, which would be brutal. However, since this card and Ritual Monster need opponents who can be destroyed by battle, it's a bit of a heavy card.
Revendread Evolution ▶︎ Deck 《Revendread Evolution》
japan とき
2018/09/08 11:55
Yugioh Icon
Revenge fiend, reborn. A Vendread Ritual that can also procure Ritual Materials from the Deck.
So that the level is the same as the field, if there is only one card, he will use his Vendread on the Deck as material to perform the Vendread Ritual from his hand or his GY. have a destructive effect.
Since you can use one monster from the Deck as material, you can gain a lot of levels by using Ritual Vendread as material. If you want to use low-level Vendreads such as Stryges and Cores as materials, this is a powerful option.
However, as a Ritual Spell, even though it is too good, there are many parts that are inferior to Bone. In particular, it is severe that the level must be exactly the same and that the Ritual Monster that was issued will be destroyed in the next turn. It also does not support preparation.
If GY has his Vendread Ritual that satisfies the resurrection limit, it's worth noting that you can easily Ritual Summon a card with the same name as material.
Vendread Charge ▶︎ Deck 《Vendread Charge》
japan とき
2018/09/08 11:53
Yugioh Icon
A quick-play spell that recruits his Vendread from the Deck by sending undead in hand or in play to his GY.
Vendread will work as an excellent recruiting card because there are many cards that don't hurt the hand cost too much.
Since Vendread cannot apply effects to Ritual Monsters unless it is released from the field, it should be a deployment method along with self-regeneration. In particular, it will be a great help to deploy Revenant, which has the most excellent effect but cannot spontaneously regenerate.
Even so, it's a 2:1 exchange, so I don't want to be poor.
Vendread Nights ▶︎ Deck 《Vendread Nights》
japan とき
2018/09/08 11:52
Yugioh Icon
Field Spell for Vendread.
It has the effect of discarding the hand and searching for his Vendread monster, and when Vendread destroys the opponent by battle, excluding his GY's girlfriend Vendread has the effect of making a continuous attack on the monster.
Even though you need a hand, you can't say that the cards that can be searched every turn are weak. Using self-regenerating minor Vendreads as a cost also works well for hand cost. It's a pity that you can only search for monsters...
Another effect is a continuous attack. It has excellent compatibility with Striges, and you can generate the cost of this card by exchanging cards with Striges, so that you can continuously use the effects that Striges grants with this card's consecutive attacks. However, basically I don't want to reduce his GY source for things like Bone, so I'll have to be careful when activating it outside of this combo.
However, monster search alone is a pretty powerful field. Of course, it's not permanent, but it's a field, which is nice in terms of search.

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