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Yu-Gi-Oh! Card Rating List Showing 196 to 210 of 4,129

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Ambush Fangs ▶︎ Deck 《Ambush Fangs》
japan 備長炭18
2020/04/08 23:57
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At present, the attack reaction system itself is not only category-specific, but also general-purpose, and it's almost the same as Negate Attack, but with only one counter, it's tough.
Venom Burn ▶︎ Deck 《Venom Burn》
japan 備長炭18
2020/04/08 23:56
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Although it only refers to one monster, Burn with a multiplier of 700 is reasonably high.
However, the method of accumulating Venom counters requires relying on cards that cannot do anything other than place counters on them, so a certain amount of lock is required, and if you use Swamp, you can accumulate enough to not remove it, but if it is used as a link material, it will be 1. There is also a strong headwind from the surrounding environment, such as re-accumulating.
Even if you want to store it in your own monster, the current situation is that there is only a swamp, so a considerable delay is required, and the fact that you can't use it with the Magic Bell Cave, which is likely to be a candidate, is a plain worry.
There are times when you want to aim for a one-shot due to the high magnification, but I would like to think of it as a lead firepower when you weigh it against Swamp's 500 down, or when you are stuck with resistance.
Rise of the Snake Deity ▶︎ Deck 《Rise of the Snake Deity》
japan 備長炭18
2020/04/08 23:55
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It is a necessary card for the advent of Venominaga, and it is said that it is one of the few times when Kaiju is not loaded. I missed the timing, but I can use my own power to destroy Venominon, so I can target with Dire Wolf, and since I can search with 《Trap Trick》, it is also a tailwind that I have a 6-card system.
It's a card that's only possible because of Venominaga, but if you take into consideration the power of that card, I think it will naturally become more important.
Attack Pheromones ▶︎ Deck 《Attack Pheromones》
japan 備長炭18
2020/04/08 23:54
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It's a common sight to see a strong defense in front of Venominaga, and countermeasures against it make sense.
The problem is that it would be better to use a general-purpose battle position change or a removal card as it is rather than using this. Thanks to Link, he's been less likely to watch his defense, and considering Naga's traits, he can work with Itaqua, or at worst, with his defense sealed.
Vennominon the King of Poisonous Snakes ▶︎ Deck 《Vennominon the King of Poisonous Snakes》
japan 備長炭18
2020/04/08 23:54
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A card that serves as a tribute to Venominaga's advent.
He can't Special Summon with monster effects other than himself, but Trap/Spell is possible, and what about offense and defense? Recruitment and revival are easy thanks to the lack of notation.
Also, unlike Venominaga, there is no resistance, but the brain muscle effect is still alive, and depending on the situation, you can attack side by side after Naga descends.
I can't deny that it's because of Naga, but I think it has enough power as a single unit.
Night Papilloperative ▶︎ Deck 《Night Papilloperative》
japan 備長炭18
2020/04/08 21:59
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3200 on its own due to permanent RBI enhancement, and further enhancement can be expected with other Xyz, but there are many unfavorable points.
First of all, in the battlefield rank 4, there are Lightning and Dabellion, who are extremely strong against high RBI monsters.
Compared to Gagagigo, which is often compared, it is difficult to hit the skidre-type meta because the enhancement depends on the effect.
Even in Star Seraph and Terranite, where the 3-material Xyz is a tactic, people with removal are used, so honestly there is no frame.
Although the rules have been restored and it has become easier to take advantage of the effects, there is a strong impression that inflation has left it behind.
Beautunaful Princess ▶︎ Deck 《Beautunaful Princess》
japan 備長炭18
2020/04/08 19:25
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Fish's recruiter supports summons and Special Summons, so you can connect them even if you hold them directly in your hand or put them out one by one.
There are many themes that can be used, such as his Gishki with Abyss, Shark and White, etc.
It is one of the few drawbacks that it is difficult to reuse because it excludes itself, but it is still really easy to use as a lubricant, so if there is a frame, I would like to use it.
Samurai Sword Baron ▶︎ Deck 《Samurai Sword Baron》
japan 備長炭18
2020/04/08 19:15
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It's a living defense seal, and since it's a low class Warrior, it has a lot of support.
However, the concept of wall monsters is on the verge of becoming obsolete, and in the current situation where Link is commonly seen, there isn't much need for it. Since the target is limited to the opponent's monsters, it's a problem if you accidentally step on the reverse, and I feel that it's faster to remove it honestly than to do something small.
It doesn't matter, but I feel that it's difficult to make a one-chan with a rush drop because of ATK.
Backfire ▶︎ Deck 《Backfire》
japan 備長炭18
2020/04/08 19:00
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I haven't seen it much recently, but his early FIRE had a lot of burn support, and this is one of them.
If FIRE is destroyed, it burns 500, and since there is no turn 1, if you can attack Rikuru, you can deal relatively good damage, and if you have a second copy, it will be even stronger.
However, since it's from the field, you can't use the system that destroys it from your hand these days, and the basic combo system is desirable, but it's difficult to do it.
Even with 《Nefarious Archfiend Eater of Nefariousness》and Manticore's loop, Continuous Trap is a hindrance, and in the worst case, there is a high possibility that it will be removed.
Fire's burn also has pyrotechnics, and if it's a single-shot firepower, that's more powerful, so our position is a bit tough.
Superancient Deepsea King Coelacanth ▶︎ Deck 《Superancient Deepsea King Coelacanth》
japan 備長炭18
2020/04/04 0:15
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A card that is even said to be the reason why Fish can't get out of the Not Good Miner.
Even though there is a hand cost, you can recruit up to 4 bodies, and since it is not named Turn 1, it is a nice specification that can be used again if you revive it while using it as a link material. Perhaps because of its crude ad-earning ability, it was once incorporated into the former Soya.
Until now, there were surprisingly few ways to access it, and the summoning itself was a bottleneck when it came to the highest level, but now there are easy places such as using Skaldet to drop cards from your hand, using the new Deadleaf, and reviving with Dugales. Improved usability. Deadleaf is especially good with his GY effect as he can reload the recruit target.
I don't know if it's because Fish's GY effect isn't that wide yet, but at least now that the lower Fish's enhancement is directly connected to us, I think it's easier to receive benefits.
Note that the negate effect is easy to forget sometimes.
Runaway Karakuri ▶︎ Deck 《Runaway Karakuri》
japan 備長炭18
2020/04/03 23:58
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It's like a Holy Grail exclusive to Karakuri, but his main Karakuri has a lot of low stats, and I'd rather use it as a Synchro Material than battle it.
However, his Karakuri Synchro, which is suitable for combat, can be strengthened to a maximum of 4000, but the effect negates.
It's a waste to use the merchant's search, so it's appropriate to use it when you draw it, but if you want to strengthen it, it's faster to decide the game with the machine privilege limit.
It has a high enhancement value, but it's a bit disappointing that it can't be applied to opponent's monsters like the Holy Grail.
Karakuri Anatomy ▶︎ Deck 《Karakuri Anatomy》
japan 備長炭18
2020/04/03 23:58
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Using Karakuri's battle position change, you can draw a maximum of 2 draws, and since there is no turn 1, the return when playing multiple cards at the same time is tremendous. For that reason, one of my goals in Karakuri was how quickly I could accumulate these counters, and the new Toad and Hoshi were easy to use, and I was able to change the battle position, making it easier to stack them.
It's a time-consuming Droso, so it's not a card to search for from merchants, but it's also a card you want to use multiple times and enjoy the explosive power of his Karakuri.
Karakuri Cash Cache ▶︎ Deck 《Karakuri Cash Cache》
japan 備長炭18
2020/04/03 23:57
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A card that I want to say out loud like Funiculi Funicula.
Searches for a lower class Karakuri and changes his Karakuri's battle position, thus requiring her Karakuri to be in play.
Changing the battle position isn't bad because it sets the stage for things like Kaitai Shinsho, but after all, in Karakuri, which tends to use summoning rights on the first move, it's a great shame to not be able to use search cards when you want to start as a merchant or a small town.
There is no loss in finding Normal Spell for any theme, but Karakuri's card pool is easy to use, but it's a shame.
Karakuri Steel Shogun mdl 00X ▶︎ Deck 《Karakuri Steel Shogun mdl 00X "Bureido"》
japan 備長炭18
2020/04/03 23:56
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His former Karakuri ace, in addition to recruiting common effects, his job was to recover consumption from draws due to his Karakuri's battle position change and push through with high RBI.
Currently, it has a strong role as a relay thanks to the higher RBI and control power, and the toad that connects to it from himself, but since it is a level range that is easier to use due to the new level, the purpose is different, but the importance remains the same.
Karakuri Shogun mdl 00 ▶︎ Deck 《Karakuri Shogun mdl 00 "Burei"》
japan 備長炭18
2020/04/03 23:56
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It's the lowest level in the Karakuri Synchro, and in the old days, I was able to get Komachi + level 4 and I was able to appreciate it. The battle position change of the unique effect can be used on the opponent to strengthen the battle side, or it can be used on your own army to connect to draws, etc. It is also flexible.
However, thanks to the new version, it's easier to start from zero rage, and with the appearance of Toad, which can do the same thing on the opponent's turn, I feel that the shadow has faded.
Thanks to the common effect, it has the advantage of taking care of Synchro's consumption, so it's not weak at all, but if you ask me if I want to aim more aggressively than before, it's a bit subtle.

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