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Yu-Gi-Oh! Card Rating List Showing 2,041 to 2,055 of 4,611
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Review Posting Date |
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▶︎ Deck | 《Qardan the Clear-Sighted》
みめっと
2022/05/19 20:30
It is a monster that is not a remake of anything newly created in conjunction with the Ishizu frame of EARTH DP, but its effect is linked to "Gravekeeper's Trap", and his deck centered on "Exchange of the Spirit" is a monster. An earth angel monster that doesn't even have good compatibility.
With the effect of NS triggering, you can set one Continuous Trap from your hand or GY, and it will be activated from the turn it is set. It is a valuable tool to use, and even considering the advantage side, I still want to aim for a set from GY. However, due to the fact that the set card can be activated from the same turn, it is great that you can activate nihatsu samorimi macro impregnable walls without being hit from above with Tsuitsui or Kozusai, especially with 《Anti-Spell Fragrance》. Furthermore, if you send yourself to GY in some way, those Trap cards will not be destroyed by other effects on the opponent's return turn, so depending on the activated permanent meta Trap, you can stop the opponent's movement as if it were a turn skip. will be able to However, the question remains as to whether he will be able to overwhelm the opponent with his deck that uses this card, even if he passes the opponent's turn for one turn. I can't quite go. The effect also uses summon power, and you need an effective pair, so even if the pair is successful, which permanent meta trap will be effective depends on the opponent's deck, so using it consistently and strongly is a good idea. I think it would be very difficult. Still, I think it's a definite strong point to have a Continuous Trap that allows you to open a set Trap card on the turn you set it, and also includes used ones. Unfortunately, 《Vanity's Emptiness》became a banned card due to the subsequent limit regulation, but on the other hand, there are new continuous traps such as 《✪ The Price Of Flesh And Blood》that go well with this card, so there are many things to consider. I feel the possibility. |
▶︎ Deck | 《Kelbek the Ancient Vanguard》
みめっと
2022/05/19 19:38
It was the last monster to be released as the Ishizu frame of EARTH DP, and with this, all the monsters used by Ishizu in the original work have been successfully remade.
And before she knew it, she said that EARTH's fairies exceeded the total number of her DARK fairies to which the Darklords belonged... The effect is that if a card from the opponent's hand or deck is sent to him by GY, Special Summon himself from the hand to the SS monster on the opponent's field, and then make the target monster his own before remake. It can be said that it is a general-purpose hand trigger that bounces like an effect. Immediately after the opponent's hand / Deck card is sent to GY, the effect is triggered at the timing when the quick effect can be activated. It is strong, and it reacts to hand triggers such as Urara that the opponent used against this G during deployment, counter effects that require a hand cost, and EX monsters that try to send monsters from the Deck to GY. Since it can be done, there are of course decks that are not effective, but this can be expected to prevent the opponent's maximum expansion, and the removal method is a bounce that is close to harmless against EX monsters, so its versatility is high. The second half of the effect has two activation conditions in common with Remake Agido, but this one has a unique effect when Exchange of the Spirit exists in his GY, which can be used to activate one Trap card in his GY regardless of its type. It is reusable. It's a monster that I want you to use as a first-half effect that can be used even on the opponent's first turn, so if you use it as a general-purpose hand trigger, it's almost a bonus effect. Although it is uncertain in the sense that it may give the opponent an advantage, you can send a large amount of cards in your Deck to GY, and if you have a dedicated Deck with Exchange of the Spirit, you can also Counter Trap. Since it can be reused, considering the high quality of the first half of the effect, it can be said that it is more than enough as an additional alpha. |
▶︎ Deck | 《Morphtronic Telefon》
みめっと
2022/05/19 19:17
As with Mobahon, an indeterminate Special Summon using dice effects is performed from Deck, and this is a new low-level Morphtronic from his GY.
Since the monsters that can be revived depend on the result of the dice, it would normally be an unstable effect, but monsters with the same name can also be revived, there is no name turn 1, and monsters that can be revived are those with a level lower than the result of the dice roll and themselves. Level 1, and of course, when you roll the dice, you will always get a number of 1 or more, so by preparing Telephone A on the field and Telephone B on GY, if you do not interfere, you can easily create an infinite loop even if you link summons. It has been talked about as a problem card that can start the If you add Telephone C, you can even see the first turn kill, so it feels like one of Harilladon is one step closer to the death penalty. Since it's a Machine, it works best with Cyber Summon Blaster, which directly leads to victory with infinite Special Summon due to the burn effect without turn 1. I understand the intention to want people to use the effects of Level 1 Mobaphone comfortably over and over again, but I didn't expect to see a perpetual motion machine that is virtually unadjusted like this in 2022. |
▶︎ Deck | 《Caius the Shadow Monarch》
みめっと
2022/05/16 20:05
One of the Monarch monsters whose monster effect is triggered by Tribute Summon, and the signboard of the 5th Strak, who is in charge of DARK.
The effect that it exerts is an all-purpose single-target removal against cards in the field that conditionally cause effect damage. Existence. Rather than naming the card straight "Yami Monarch," which would appear later, it's also cool that they twisted it a bit and called it "Evil Monarch." There is also a mischievous side where you can banish yourself with effect damage and try to finish off the opponent, but you will fall into the abyss and it will be a big backfire and a big villain. Currently, I feel that the card power is a bit lacking, but personally, "There was an atmosphere that it was likely to be regulated, but in the end it has never been regulated to this day." It is a memorable monster that comes to mind. At that time, just putting this monster in a Gudsta Deck with 《Treeborn Frog》or Dandy without thinking about anything in particular was already strong. |
▶︎ Deck | 《Ookazi》
みめっと
2022/05/16 13:59
A Normal Spell that deals 1/10th of the initial LP effect damage to opponents that appeared in Season 1, and has no activation conditions or other detrimental effects. It becomes a card.
Nourishment that heals the opponent is not enough, so how many points would be added if it had 1 draw? In true DM, it's not realistic to obtain a password, and due to the small number of duelists who drop it, the drop probability is low, and it's difficult to get a soft evaluation, it's a card that is surprisingly difficult to obtain. |
▶︎ Deck | 《Raimei》
みめっと
2022/05/16 13:48
A card that appeared in Season 1, it stands out among Burn Spells, which were all related to fire and flames at the time.
Unlike other fire-based burn spells, this is an OCG original card that has not appeared in the game, but its effect is more than sparks and less than fireballs. It is a card whose existence is unclear. It is also surprising that such a card has been reprinted several times since the second season. |
▶︎ Deck | 《Cloudian Squall》
みめっと
2022/05/16 13:29
A fog counter breeding device that was designed based on reflections on Alien's A cell breeding device, and was what a breeding device should be.
It can place one counter on each monster in each player's field at once, and because of its nature, it does not target, so its performance far surpasses that of breeding devices. However, the timing of placing the counter is exactly the same as the breeding device, and it is no different from the breeding device in that it does nothing immediately after activation, so it is extremely difficult to rely on this card in the current duel. It would be tough if there were no cards in the opponent's hand/deck that would put this card face-up with a specified name. And the sad part about him is that, given the importance of fog counters in Cloudian, he can't say that he won't use such a card just because of its severity. |
▶︎ Deck | 《Gladiator Beast Hoplomus》
みめっと
2022/05/16 11:17
One of the low-class Gladiator Beast monsters that many people have seen in Yu-Gi-Oh Online before Synchro Summoning was introduced.
In the Yu-Gi-Oh Online specifications back then, I liked the spooky SE that felt like an evil monster appeared when the monster was being special summoned by her, such as the production when the monster was sacrificed. With its high defensive power, it can easily be used to recruit Gladiator Beasts while withstanding the opponent's attacks, but unless you're outnumbered, setting a monster with the Gladiator Beast Deck and handing over your opponent's turn can be a bit overwhelming. Even from the opponent's point of view, passing the turn with a monster in Defense Position against the Gladiator Beast Deck is a bad move that gives this low ATK monster and Murmillo a chance to prepare an attack target and use the Recruit effect. Since it is an extremely extreme action, I have the impression that it was not easy for this monster to use the Recruit effect as a result. At that time, it was one of the low-level Gladiator Beasts that was useful as a monster to recruit from Geysereth along with Raquel because it could withstand attacks from Sidera with its natural defense and Equite and tanks had not yet appeared. It's worth nothing more than being a must for recruiting Tix, and since that Spartix isn't used at all, it feels like this monster's rating is going down. Conversely, if you use Sparticus, it's a monster you need, so it's worth giving this level of score. |
▶︎ Deck | 《No Entry!!》
みめっと
2022/05/16 11:04
A trap card that changes the entire battle position of each other in one way from Attack Position to Defense Position.
Along with 《Labyrinth of Nightmare》and 《Zero Gravity》, this card was once selected as one of the means to effectively change the battle position of Morphtronic, and it can be said that it is the most useful card among them. It is strong against target resistance and is ideal as a support for cards that require the presence of Defense Position monsters on the opponent's field, but since it has no other effects, it is undeniable that it is basically an add-loss card for combos. |
▶︎ Deck | 《Light-Imprisoning Mirror》
みめっと
2022/05/16 10:18
His LIGHT version of the magic mirror that sucks in the darkness, and its properties are the same as over there, just with different meta-attributes.
Not only does he become a permanent meta for the effect that activates in the field of LIGHT monsters and GY, but he also has a permanent effect that only demerits the effect that activates, so he can use LIGHT monsters with virtually no demerit. It doesn't negate effects that activate in the hand, so be aware that it doesn't respond to many general-purpose hand trigger monsters such as Veiler, Usagi, Longi, and Nibiru, as well as his Eldlich's hand effect that removes this card. |
▶︎ Deck | 《Shadow-Imprisoning Mirror》
みめっと
2022/05/16 10:14
《Skill Drain》that specializes in DARK monsters.
The difference from Skidre is that effects activated by GY are also negate, effects in the field that do not activate such as permanent effects are not negate, and effects activated in the field must be face-up on the field when the effect is processed. is also negate. Among the DARK monsters, he has many monsters with his GY effect that are troublesome for each deck, and it is a permanent meta with many opponents to choose from. Activation is completely free at no cost, and it is also effective to activate a chain when the opponent activates its effect, so it can be said that the quality as a permanent meta is very high. |
▶︎ Deck | 《Royal Straight Slasher》
みめっと
2022/05/16 6:03
Appeared in the KC Grand Prix edition of Yu-Gi-Oh DM, and actually existed before Night Joker in Yu-Gi-Oh R, and is one of the monsters gathered by the Three Musketeers on the face cards.
It looks good and has a subtle status of ATK 2400, and to be honest, I don't really feel the feeling of gathering three bodies or the feeling of a trump card, but in order to reflect all the numbers from 1 to 5 in my status, I went out of my way to defend. The power is 1350, which is fine. It is a Special Summon monster that is Special Summoned only by the effect of Royal Straight, and by sending the three musketeers of the face card to GY, the conditions for activating its own activation effect are satisfied, and level 1 from your hand / Deck. By sending 5 monsters to GY to make a straight, which is one of the poker hands, you can clear the opponent's field. It is a super powerful effect that removes all while fertilizing GY flashily, but when this monster is played, one of each of the three musketeers on the face card already exists in GY & the three musketeers on the face card There are no level 1 to 3 monsters in the related cards, and if you forcefully insert a monster with an effect that can make use of this GY send, the construction will be disturbed, so this is not the deliciousness to send to GY, but make up for it with a general-purpose hand trigger monster. Is it safe to say that Sending GY is not a cost, so it's a shame that it's caught by the back, and if you do so, it negates him until the entire removal. The second half of the effect can also revive multiple monsters, including not only the Three Musketeers on the face cards, but also Triumph Joker and Light Warrior X monsters, but the activation condition is not so good because it triggers battle destruction. I'm here. If you ask me if it's worth putting at least one each of this monster, which can easily cause accidents, a Royal Straight, and a level 1 to 3 monster in a conventional face card deck, I'm not very reluctant. hey. |
▶︎ Deck | 《Royal Straight》
みめっと
2022/05/16 5:51
Quick-Play Spell required to Special Summon Royal Straight Thrasher.
Monsters to send to GY can be selected from your hand, and since it is a Quick-Play Spell, you can activate it during the Sacrifice Escape or Battle Phase and use it for pursuit, etc. Special Summon, which consumes 4 cards, is still quite heavy. The search and recruit system is perfect, and he has a lot of work to do even after he's sent to GY. becomes impossible. There are other monsters that can be Special Summoned, such as Triumph Joker and Night Joker in the EX Deck. cards, so depending on the situation, it may be a good idea to prioritize these monsters. |
▶︎ Deck | 《Mystik Wok》
みめっと
2022/05/15 19:58
It is the ultimate altruistic act of having the player who is the controller eat him/herself.
His spell card that allows him to recover his LP by choosing the more delicious attack or defense of the monsters on his field that he sacrificed, and because it is a Quick-Play Spell, it is more effective on each other's turn. It is attractive that it is easy to select a scene and activate it. It can also be used as a means of dealing with monsters that are already self-destructing or monsters that are temporarily controlled by the opponent, but with the introduction of Link Summoning, most monsters can be used as materials for some kind of Special Summon. Therefore, if those monsters are not bound by Special Summon, using this card for the purpose of disposing of monsters is a bit tricky. There are surprisingly few Quick-Play Spells that allow you to sacrifice escape against any monster, and in that sense it is a valuable existence, but it is also true that it is not a card that touches the opponent's board or gains a numerical advantage. So, if you use this card, you should also introduce a card that can take advantage of the fact that you can get a large LP advantage at once. |
▶︎ Deck | 《Curse Reflection Doll》
みめっと
2022/05/14 19:14
A Quick-Play Spell that causes the opponent to take effect damage from effects that inflict effect damage on you regardless of whether you or your opponent has activated it.
Its main role is to force the effect damage that activates when Crystal Skull comes into play onto your opponent, and to use the effect of Crystal Skull during the end phase of that turn, but in any case, G I want to use it in combination with cards that give more effect damage than I use, such as Kozaky. Note that the damage from Spell Trap's effect cannot be forced, and since it is a card that needs to be chained directly to an effect that deals damage, it can easily be blocked by an opponent's Friche effect. There are related cards such as "Spell of Pain" and "Barrel Behind the Door", but apart from the fact that the type of effect damage that can be dealt with is limited, this card is like taking the best of those two. But I feel that this reusable card is the best in terms of handling. |
Update Information - NEW -
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