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Yu-Gi-Oh! Card Rating List Showing 19,981 to 19,995 of 168,890

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Visas Starfrost ▶︎ Deck 《Visas Starfrost》
japan みめっと
2022/01/24 13:07
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An advanced Light Warrior monster that can destroy monsters on its field other than LIGHT or Warrior by effect and self-SS.
Since the destruction process is performed first, the self-SS effect will not be applied if the target monster leaves the field or gains destruction resistance with the card activated by chaining.
He has a Saidra hit point that is enough to win battles with lower-class monsters, and if he succeeds in destroying a monster in battle, he can absorb half of his ATK or DEF, whichever is higher, into his own ATK, so one body. But if you can beat it, you can expect to power up to about 2800 to 3000.
On the other hand, since it is also a level 6 middle-level tuner, it is highly suitable not only for combat personnel but also for various materials, and can be easily connected to rank 6X and level 10 or higher S, which requires a little effort.
And the true value of this card is that it can destroy monsters on the field while destroying its own SS, and it is easy to search with LP Ovia. Dinosaur, Rokket, which has an effect that triggers destruction on a theme basis, and Unchained are perfect cards for effectively self-destructing monsters in Decks.
These decks are also his deck of the race unity system, so they not only create strong synergies, but are also effective as countermeasures against sensors. also helps.
Of course, even if it's not destroyed, it's still effective and you have the option of converting it into a Link 1 monster on its own. I'm Ali.
Although it's a Scareclaw-related card, I think it's worth using only this card and his LP Obia in a proper Deck due to its high versatility as a material for trigger pulls and Special Summons.
Exosisters Magnifica ▶︎ Deck 《Exosisters Magnifica》
japan プンプン丸
2022/01/24 11:11
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Card specs are not bad.
However, Rank 4 "Exosister" X monster x 2 is still heavy
Unlike Synchro, there are surprisingly few gimmicks that line up multiple Rank 4 Xyz in one turn. "There aren't many cards that support Xyz in the first place." Mostly they try to borrow the power of [Utopia]. [Performage] [Zoodiac] is traumatic, but there are surprisingly few business trip gimmicks that line up level 4. "It's not weak, but if the handling of Rank 4 is improved, I think this card will become easier and stronger."
Gem-Knight Phantom Quartz ▶︎ Deck 《Gem-Knight Phantom Quartz》
japan 超弩級スライム
2022/01/24 11:02
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Gem-Knight Link 2 and Savior
After the chain ban, there was no stable way to secure 《Gem-Knight Fusion》, but just the fact that a monster that can search for it has arrived is strong. Also, if you already have 《Gem-Knight Fusion》, you can search for other cards, which is an advantage that chains didn't have.
The 2nd effect is extremely powerful as it can use the monsters removed by 《Gem-Knight Fusion》as materials to create Fusions with a large number of materials such as 《Gem-Knight Lady Brilliant Diamond》without consuming cards or fields.
With two markers facing his own field, he was also necessary to deploy multiple Fusion Monsters in the 10th term.
The effect is stronger than General-Purpose Link 2, and it is one that greatly strengthens Gem-Knight.
"Gem" monsters do not have expansion effects, and it is a bit of a bottleneck that vanilla support is required to expand.
Exosisters Magnifica ▶︎ Deck 《Exosisters Magnifica》
japan 超弩級スライム
2022/01/24 10:23
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One of "Exosister" rank 4, which is specified as a material of rank 4 monsters instead of level
Unlike his other Exosisters, the removal effect of ② can be used outside of the turn Special Summoned, and it does not target, so it is powerful as a suppression during the opponent's turn.
Also, even after using the 2nd effect, you can re-summon the monster used as a material with the 3rd effect, so you can use the interference effect again.
He can attack twice, but his ATK is 2800, which is not good enough. However, if you strengthen it with Jibrine, it will become 3600, so it can be expected not only to destroy the opponent's monsters in battle, but also as a finisher.
Before 《Exosister Martha》, his Exosister was a difficult monster to bring out in the first turn, but after it appeared, it became much easier.
Exosister Mikailis ▶︎ Deck 《Exosister Mikailis》
japan 超弩級スライム
2022/01/24 10:06
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1 "Exosister" Rank 4
The effect of ① is the removal of the turn it is X-summoned, and it is easy to remove troublesome cards and connect them to attacks. Also, if it can be X summoned during the opponent's turn, it can also be used as a hindrance.
The effect of ② is almost a bonus, but his own ATK is not very high, so it's worth it.
The effect of ③ is excellent that you can search for Arment and Badis and connect it to the opponent's turn.
ATK is 2500 and ace RBI, which was the highest value in "Exosister" until Magnifica appeared.
Update Jammer ▶︎ Deck 《Update Jammer》
japan タマーキン(封印)
2022/01/24 8:56
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A nasty guy who boosts the Cyberse Deck's murderous intent
The first effect is worth having, but it's hard to say that it's only a benefit because Cyberse does a lot of offensive and defensive changes.
you won't use it much
The second effect, this is the main
A monster that uses itself as a link material, especially if you give out an access code, one kill will come closer at once
As for the ease of arranging materials, if he is Cyberse, tokens are fine on the field, so if you can get three monsters of level 2 or higher, you can easily get them out.
Example of deployment from the initial move of two Cyberse monsters that can be Special Summoned from the Cyber Gadget and hand
Cybers Gadget Normal Summon
Cyberse Special Summon from hand
Link Summon 《Linguriboh》with Cybers Gadget
Refine Level 2 Cyberse Gadget Tokens with Cyberse Gadget's GY effect
Link Summon a Link Disciple with one Cyberse that Special Summoned from your hand.
Link Summon Splash Mage with Linguriboh and Link Disciple.
Revive Cyber Gadget with Splash Mage
Link Summon 《Update Jammer》with Gadget and Gadget Token
Link Summon Accesscode Talker with Splash Mage and Update Jammer
Activate 《Update Jammer》effect in chain 1, activate Accesscode Talker effect in chain 2 targeting either GY's link 2, opponent cannot chain effects, access Accesscode Talker's ATK increases by 2000 to 4300, and 《Update Jammer》Access with effect Accesscode Talker attacks twice
There are four types of Link Monsters in GY: Wind, Water, Darkness, Light and Flame.
Link 2's habit is that his ATK is 2000, so although it's rare, he can also use himself as an attacker.
Very good as an unsung hero behind Cyberse's ace attacker
Primitive Planet Reichphobia ▶︎ Deck 《Primitive Planet Reichphobia》
japan プンプン丸
2022/01/24 8:51
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It's a card that can be used as two sources of advantage, "search when activated" and "card destruction", so it's natural that it's strong if you use it with the excellent Scareclaw, but you can also search for 《Visas Starfrost》, so you can use it as a set. For example, [Dinosaur], there is a monster called "Ultimate Conductor Tyranno" that can turn all of the opponent's monsters into face-down defense. Also, "Visas Starfrost" can be Special Summoned by destroying monsters, so it can actively destroy dinosaurs "Babycerasaurus" and "Petiteranodon" whose effects activate when destroyed. In this way, not only [Scareclaw] but also business trip performance is normal, so I think it's an excellent card.
I'm making a deck for this theme, and I think the effect is interesting, but I don't like the illustration, so I'll give it 8 points.
Salamangreat Violet Chimera ▶︎ Deck 《Salamangreat Violet Chimera》
japan えくしーど
2022/01/24 8:27
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Brain muscle of brain muscle.
One-punch the opponent with terrifying firepower.
It is not only romantic but also practical. I love cards like this.
Salamangreat Sunlight Wolf ▶︎ Deck 《Salamangreat Sunlight Wolf》
japan えくしーど
2022/01/24 8:24
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Two salvage is strong. Thanks to Bale Links, reincarnation link became easier. Salamangreat, let's get this out if we're in trouble.
Salamangreat Heatleo ▶︎ Deck 《Salamangreat Heatleo》
japan えくしーど
2022/01/24 8:22
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Ace card of Salamangreat.
As a link 3, I feel a little unsatisfactory, but I feel that it is an effect that reaches the itchy place. If you take advantage of the rotation power of Salamangreat, you will definitely be active.
Uni-Zombie ▶︎ Deck 《Uni-Zombie》
japan みめっと
2022/01/24 7:49
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It was a monster that came out to the world with a light heart as a remake monster of "Three-Legged Zombies", but before you know it, most of him is the strongest first move of the Zombie Deck, and he has become a destined monster entrusted with everything to start the deck rotation. Zombie tuner.
Since it is almost always put into play using the summoning right, it is difficult to recover when it is disturbed, and it is also fate to be targeted by Urara and Awakage.
If I had been able to do a good job of sharing roles with Goto Oni, I would not have been able to carry a burden on this monster alone, but unfortunately, both of them have activation effects that require summoning rights, so there are almost all cards that I am not good at, such as removing Friche. The same is coming.
It would be safer to think about how to make ends meet on the premise that this effect will not pass to some extent, so it is a big iron plate.
Link into the VRAINS! ▶︎ Deck 《Link into the VRAINS!》
japan みめっと
2022/01/24 6:59
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An expansion Normal Spell that converts monsters in your hand (real world) into the field (virtual world) and at the same time transforms them into Link Monsters (avatars).
Special Summoned monsters will negate their effects, but there are no restrictions on the level or stats of monsters that can be Special Summoned. Since it has an effect, like access, the trigger effect of the Link Monster when the link summon is successful, the trigger effect of the monster sent to GY as a link material, and other quick effects are all chained to the opponent. You can pass safely without
By intentionally not activating any effects at this timing, it is possible to prevent the opponent from using the quick effect until you move even after the link summon is successful.
That's why it's possible to avoid the GY effect of the monster used as a material and the effect of a successful link summon, and it's also strong against graves and bubble shadows that have become difficult to prevent due to the restriction on annihilation, but this It is not possible to prevent G from activating the card, and as an initial move to penetrate the hand trigger, the monster to be used as a link material is a lower class monster and you don't care about the summoning right, or even if you don't use the summoning right in the first place. If you can put it on the field, you can say that you should just put in a graveyard normally.
On the other hand, if you think about restructuring when you are interrupted, you want to deploy while leaving the summoning right, and if there is a lot of significance in being able to Special Summon monsters of higher rank or higher, it is useful as a deployment card from the first move, and Linking monsters that have been Special Summoned alone is useful. If you want to convert it into a Link 1 monster that can be summoned, you don't need to take the risk of being unable to Link Summon due to the number of monsters on the field being reduced by the cards chained to this card's activation.
When the timing of the successful link summoning is over, the Chain Link Rose will expire, and after that you will be able to eat the opponent's Friche effect etc. normally, but your Link Monster that you put out with the effect that was activated in that way will be Even if you log out, you can salvage monsters of the same type as the monster destroyed by this card GY effect, so you don't have to chase the removed disadvantage.
It's a backward-looking activation condition that is limited to being destroyed, and it's almost a bonus effect, but it can be said that it's a good recovery effect that the expansion card has incidentally.
When the day comes when Alter will be supplied with Link 1 monsters, I'd like to think of it as a card that allows you to summon additional Marionettes while safely passing Melyusheek's GY effect.
Endless Engine Argyro System ▶︎ Deck 《Endless Engine Argyro System》
japan ジュウテツ
2022/01/24 6:49
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I think the effect of (1), sending his favorite "Therion" card to GY, is excellent.
Even after being sent to GY, you can salvage whoever you like with this card and the "Therion" card with the effect of (2), so I think it's good not to waste anything.
It should be noted that (1) and (2) can only use one of the two effects in the same turn.
Primitive Planet Reichphobia ▶︎ Deck 《Primitive Planet Reichphobia》
japan みめっと
2022/01/24 6:15
Yugioh Icon
His Field Spell on his Scareclaw with a search effect when activated.
If you search for Reichheart and put him in play, he will also have access to the Scareclaw Spell Trap, so 10 is fine at this point.
The rest of the effects are plain and low power, but they are solid, and I think it's a shame that you can use the universal single-target removal effect that can be used continuously with the theme's essential Field Spell.
It's a permanent meta countermeasure even if you don't have a wallet from the main, and I have the impression that it usually has a good effect for his Field Spell, which has a search when activated.
The condition for using the single target removal effect, ``3 or more Defense Position monsters on the field'', matches the characteristics of the Scareclaw Deck because the monsters on the opponent's field are also included in the count. It goes well with cards that put the whole in Defense Position, such as, and permanent effects such as stumbling.
He doesn't have a Scareclaw name on this card, and the only thing I'm worried about is that he can't do mutual searches with Reichheart.
Well, if you think about it that way, I think it's strange to have a light stage card that has everything.
Enervating Mist ▶︎ Deck 《Enervating Mist》
japan みめっと
2022/01/24 6:00
Yugioh Icon
A card that says that in exchange for reducing the opponent's hand limit from 6 to 5 during the end phase, you also have to duel with 1 less hand.
Moreover, if it's destroyed, that's the end of it, and I don't want to have to fulfill the conditions for activating and applying cards that require that there be no cards on the field by destroying this, so it probably isn't worth destroying.
If you're not good at it, even "Lord of the Heavenly Prison" can become a self-handicap card that your opponent will be happy with, just by looking at it, and the uncertainties will be reduced by one.

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