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Yu-Gi-Oh! Card Rating List Showing 1,906 to 1,920 of 10,769
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▶︎ Deck | 《Shining Draw》
とき
2018/12/23 22:47
Create a new future, Shining Draw!
A Normal Spell with the same activation conditions as the Sword of the Seven Emperors. During the draw phase, you can reveal from your hand when you draw normally, and you can choose to activate the effect of equipping Utopia with as many ZWs as possible or stacking a different Utopia on top of it. Unlike the Sword of the Seven Emperors, it requires even more conditions, but its effect is strong. Regarding ZW, there is a fatal problem that his ATK does not rise, but the resistance of Fujin Raijin and the whole attack of Ashura sub-arm are attractive. Lio Arms from the EX Deck isn't bad either. The effect of putting a Utopia X monster on top makes this card feel like being treated as a RUM. He doesn't choose to build a deck rather than adding ZW, but RUM has many cards that are easier to handle, so I'm not sure if I need to go out of my way to play with this card. It's a trump card for ZW-based decks, but it relies on uncertain draws. Since it doesn't work well with 《Xyz Change Tactics》, is it really just a deck that ZW is attached to Susumu Hope? ? |
▶︎ Deck | 《Utopic Onomatopoeia》
とき
2018/12/23 22:34
little hope. Or SD Hope.
It has the effect of including itself in the Onomato 4 category, and the effect of Special Summoning Onomato monsters other than this card from your hand one category at a time. If you're lucky, you can deploy a large amount of cards from your hand, but in order to show the true value of this card, you have to prepare his deck, which has conquered four onomato categories, and it's said to be a pretty dark pot. I can't help it. Also, since he doesn't have a level 4 Zubaba, he has the worst compatibility with this card's X summoning restriction. On the other hand, if you are satisfied with just one card, you can use something like 《Goblindbergh》. In reality, it's just a matter of getting 2 cards with 《Onomatopaira》and assisting 3 Xyz including this card. This card itself can also be searched with 《Onomatopaira》. If it's a single Special Summon, there are countless other candidates, so it's a worthless card unless it's deployed in large numbers, but there are too many hurdles to overcome to do so. As a card for the Yuma Deck, two materials for Hope are enough... |
▶︎ Deck | 《Number 39: Utopia Double》
とき
2018/12/23 22:25
Hope's happy friends have a new friend.
While searching for Double or Nothing! by removing one X material, she overlaps her Utopia X monsters other than Hope Double, and has a triggered immediate effect that doubles ATK. 《Double or Nothing!》is necessary, but the materials are quite loosely tied, and the operation like Hope's Ptolemaios comes to mind. His Utopia X monsters, which until now required RUM etc., can be easily accessed via this card, and while they cannot attack directly, they have the bonus of doubling his ATK. From now on, if you carelessly set a low ATK against the Hope Deck opponent, Hope's double slash of the Hope sword, which activates 《Double or Nothing!》, will hit you directly and kill you instantly. Not only that, it makes it easier to operate Beyond with a Hope Deck, and the number of 《Xyz Change Tactics》draws increases. An excellent novelty like the Crystal of Murderous Intent. The meaning of solidifying with hope was born. |
▶︎ Deck | 《Stardust Wish》
とき
2018/12/23 22:04
A trap card that immediately retrieves Stardust S monsters released by the effect.
It has the effect of reviving the Stardust S monster released by its own effect without allowing a chain, and the effect of giving battle destruction resistance to his Stardust monster in the revived Attack Position. The main focus of the effect is to allow Stardust's effect to be used again and not to leave the field, but it is a fairly limited card with only two cards, Stardust and "Stardust Warrior". . Also, although it sounds good, it's just a resurrection card with limited timing, so you'll be waiting for a trap that you can do the same thing even if it's only once. There is also an effect to add combat resistance to Attack Position, but it cannot be granted unless revived by this effect, so it is meaningless if it is broken through in battle first. It might be strong once it's decided, but it's an effect that's too niche to use and can't be replaced with a general-purpose card. |
▶︎ Deck | 《Junk Speeder》
とき
2018/12/23 21:54
A new Junk S monster entered from overseas.
Synchron tuners are plentiful and generally good, so synchros shouldn't be a problem. I'm grateful for the level 5 that is easy to get out of Junk Synchron. The effect is to summon his Synchron tuners with different levels from the Deck as much as possible when S summoning is successful, and to double the ATK during battle only for the turn when S summoning. The first effect that enables mass deployment of his threatening Synchron tuner is conspicuous, but the fact that only S summons can be called from EX and only tuners are called are quite contradictory. Cards used as S materials need to be Special Summoned by some means other than this card itself. It might be a good idea to summon 1 or 2 bodies as a stepping stone to prepare for the next Synchro, without worrying about mass deployment. His other ATK double effect is also simple but powerful. After attacking with this card, is it possible to synchronize with Main 2? Is it more realistic to keep him with one or two bodies rather than flamboyantly deploying? |
▶︎ Deck | 《Signal Warrior》
とき
2018/12/23 21:41
Speed World 2 built-in Synchro Monster.
The effect of placing a signal counter on this card and Field Spell every standby phase, the effect of gaining destruction resistance when a signal counter is placed, and the effect of activating burn, draw, and destroy effects by removing signal counters from the field. have. It's a card that reproduces Speed World 2 and has a lot of fan elements, but as expected, there are too many counters required to activate the effect. For S monsters that utilize Field Spells, Fairy Dragon Ancient can handle the same effect more lightly. However, if this card itself has a signal counter, it will have excellent destruction resistance, so there is room to ignore the speed world effect and use it as a general-purpose level 7 card that has destruction resistance. However, since the destruction resistance starts from the opponent's turn, it is vulnerable to summoning triggers and free chains, so you can't rely on it completely... |
▶︎ Deck | 《Double Hero Attack》
とき
2018/12/23 16:20
A combination of contact and regular fusion.
A Quick-Play Spell that can be activated when a Neos-based Fusion Monster is in play, and has the effect of reviving the Fusion Hero. Fusion HERO can hardly be revived due to its binding, so this card will be a valuable and valuable resurrection card. Moreover, if the conditions are met, there is no cost and he can be revived with a Quick-Play Spell, so the performance seems to be quite good. However, it is still the cost that is the culprit, and it is difficult to activate unless the Neos axis and regular fusion are mixed well. Fortunately, Neos is used as a material, and the material is loose, and there is Brave Neos that can search for this card, so if you want to use this card, you should consider it. However, the weight of having to fuse HERO revived as another neck and HERO made of Neos material twice is also painful. Coming this far, honestly, I can't help but feel like it's the hammer of a demon god. |
▶︎ Deck | 《Elemental HERO Grandmerge》
とき
2018/12/23 16:11
A hodgepodge HERO like a vanilla E HERO chimera.
It has the effect of gaining his ATK according to the total level of the fusion, and the effect of special summoning the E HERO fusion by ignoring the summoning conditions by releasing himself when the opponent's monster is destroyed in battle. The multiplier for the first effect isn't very high, and 2400 is the limit when using low-grade E-HERO. However, if he uses Neos, he can aim for numbers over 3000 RBIs, so he may be a good match for Neos, contrary to the illustration. For the next effect, I want to get a high ATK here. If you have enough ATK for the second effect, you can aim to activate it. However, since Special Summoned cards cannot attack cards of a lower level than themselves, it is not recommended to call Brain Muscle Cards. Do you want to summon dominating cards or removal spells? Chaos, which has the effect of being treated as an E-HERO and has high suppression power, would be good. |
▶︎ Deck | 《Elemental HERO Nebula Neos》
とき
2018/12/23 15:58
A new contact fusion from overseas!
The materials, Grandmall and Black Panther, are two of the most shining N characters, so they are easy to use. The effect is to draw only the number of cards in the opponent's field when you Special Summon from the EX Deck, negate the effect of one card in the field, and the effect of excluding all the cards in the field when returning, which is unique to contact. It has explosive resilience to draw cards, but it's not always possible to use this card when the opponent has too many cards. Realistically, you should be able to draw 2 or 3 cards, but even so, it's an exceptional reward for a Special Summon. Furthermore, the effect has been negated, and this has also succeeded in gaining breakthrough power. It may be good to remember that it is also possible to play by negate its own effect and make it stay. Back side exclusion is done when returning. Of course, since it doesn't target anything, it has extremely high removal performance. If the first effect draws a large amount of cards, the power of this effect jumps up. It is possible to aim for a one-shot reversal from 《Miracle Contact》, and it is a fairly powerful contact fusion. Is it true that the performance that stands out among the triple contacts is the trend of the times? |
▶︎ Deck | 《Draw of Fate》
とき
2018/12/23 15:39
A piece that reproduces Destiny Draw to the extent that it does not lose its balance.
When his LP is low and his opponent has the highest ATK, he selects 3 different cards from his deck, shuffles them, places them on top of his deck, and has the effect of drawing 1 card. So to speak, the effect of selecting 3 cards from the Deck and drawing 1 card at random. Therefore, a high draw power is required to grab the desired card. If he wants to make the most of the effect, he wants to draw the two remaining cards on the top of the deck, but the restriction that the effect of the card can only be used once is strict, and it tends to be a fixed draw. Whether or not you can get the card you want depends on luck, and the activation conditions are strict, so the possibility of corruption cannot be denied. High-risk, high-return. |
▶︎ Deck | 《Dark Cavalry》
とき
2018/12/23 15:28
Next to the dragon is the height of warrior aptitude of bramage big brother who straddles the horse.
Bramaghi and Warrior can be loosely bound, and Timaeus can also be used, so fusion is not a problem. It has the effect of negate the effect that is strengthened by the sum of his spell cards on the field and GY, the penetration effect, and the effect that takes the target by discarding one card. Compared to the spell dragons and dragoons that Timaeus can produce, his strength is that his ATK is high with the 1st effect, and he has a certain amount of control power with the 3rd effect. On the other hand, does it become a weakness that the recovery when destroyed does not work because there is no name of bramage or there is no resurrection effect when destroyed? Amulet Dragon is also quite confident in hitting points, but this card has the potential to surpass it. If it's easy to organize your hand, I think it's a card that can aim for the top among fusion bramages. |
▶︎ Deck | 《Magician of Chaos》
とき
2018/12/23 15:15
His magician of chaos, which can be said to be a Brahmaji specification of "Chaos Form".
The effect of becoming a black magician with the field and his GY, the effect of destroying one card on the field against the activation of Spell Trap, and the effect of destroying a chaos ritual body other than yourself from the hand when it is ritually summoned and destroyed. Has the effect of summoning. It is a card that makes full use of the substitute effect of excluding Brahmaji, which has had little value until now with 《Chaos Form》, and a card that opens up new possibilities as a Ritual Axis Brahmaji. ATK is one more step, but the destruction effect is quite easy to satisfy the trigger, and it is good to add removal to his own Spell Trap, and it is finished to check the activation of his Spell Trap of the opponent. In particular, it has an unparalleled compatibility because it immediately smashes the opponent's permanent card. Bramaghi's name is obtained on the field and in GY, so it is possible to revive him over and over again by using 《Eternal Soul》. His Special Summon effect at the end cannot use cards with the same name, and if you mix Blue-Eyed Chaos, it will be a pretty dark pot for his deck, so you can only expect Black Chaos MAX. |
▶︎ Deck | 《Bye Bye Damage》
とき
2018/12/22 15:55
A trap card with a dynamic effect that cuts meat and cuts bones.
When a monster is attacked, it has the effect of reflecting double the battles damage received by giving the monster resistance to battle destruction. Due to its limited trigger when declaring an attack on a monster, its effect is powerful, and it kills two birds with one stone: protecting the monster and counterattacking the opponent. However, since the damage to this side passes through as it is, the flaw is that it cannot be used to avoid the danger of defeat. It works well with Link Monsters with low ATK, and avoids being stuck in Attack Position. It might be interesting to use his Deck, which specializes in attack reactions that burn to death with Double Burn, rather than using it differently from 《Magic Cylinder》, which has similar properties. It's useless against direct attacks, and since it's a reaction to attacks, it's vulnerable to removal. |
▶︎ Deck | 《Graveyard of Wandering Souls》
とき
2018/12/22 15:48
A Continuous Trap that has the effect of summoning a fireball token in response to the battle destruction of your own monsters or the sending of her GY by the opponent's monsters in your hand or field while this card has already been activated.
The first effect has no turn limit, so you can always create a token after a monster. It is also possible to create a large number of tokens through a series of special attacks by Recruiters, and use them to perform Link Summons. The second effect responds to your opponent's handicap and removal. Even if a large number of tokens are destroyed, it can be revived as a token at once, but since it is a forced effect, it is possible that only one body will be revived after the appropriate removal is struck first. Both effects are traps that are visible to the opponent, and it's tough not to be able to use them immediately on your turn as the grief of Continuous Trap. Especially when using it for a suicide attack, you have to wait one turn even though you want to use it immediately. |
▶︎ Deck | 《Enma's Judgment》
とき
2018/12/22 15:39
The one who will judge is my Enma-sama.
When the opponent Special Summons him, he has the effect of destroying that monster, and after that, by removing 5 undead from his GY, he has the effect of Special Summoning the highest undead. First of all, it's an effect that reacts to Special Summon, but it's certainly no risk and he doesn't specify anything other than Special Summon, but compared to monsters like Naraku and Warning, it's a little weaker. Maybe that's his Special Summon effect in the second half. His Special Summon effect makes his GY cost ridiculously heavy, and there are things that are unacceptable to undead whose main strategy is resurrection. Even among the cards that can be played, there are only cards with highlights other than Doha Surah. The cost is too heavy to expect as a deployment support, and it is a little passive. Rival is too strong as a removal card. I see the misfortune that I can't seem to get a good standing position from those aspects. |
Update Information - NEW -
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