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Yu-Gi-Oh! Card Rating List Showing 1,906 to 1,920 of 5,305

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Silent Wobby ▶︎ Deck 《Silent Wobby》
japan アルバ
2019/03/20 7:01
Yugioh Icon
2000 recovery is a high number, but the price is not worth the cost of sending material monsters & 1 draw.
It also has the effect of reducing the hand limit to 3 cards, but it's easy to adjust because it's sent to your main phase. It's a story, so it's almost no effect.
It may be a relatively easy class to use for cards whose activation trigger is the opponent's draw, such as piggybacking.
The best use is probably for extra turns.
Dark World Grimoire ▶︎ Deck 《Dark World Grimoire》
japan アルバ
2019/03/19 23:08
Yugioh Icon
In Yu-Gi-Oh, where the hand consumption is rough, the hand adjustment in the end phase can only occur with a very violent draw deck or a mud fight in which both players cannot get out of the hand, so it is unrealistic to aim for it.
If you have 7 or more, you should be able to do something before the hand adjustment.
The timing of Special Summon is also in the end phase, and there is also the problem that he is not very strong even if he decides to Special Summon.
Zone Eater ▶︎ Deck 《Zone Eater》
japan アルバ
2019/03/19 0:49
Yugioh Icon
It's too long because it's the current Yu-Gi-Oh that you don't know if the monster will be there after 5 turns, or if the game will continue after 5 turns.
If there are 5 turns, some kind of processing can be done normally.
Formation Union ▶︎ Deck 《Formation Union》
japan アルバ
2019/03/19 0:38
Yugioh Icon
It's still subtle, but if it's permanent, it might still be good.
There are cards that are weaker than consuming one card and are upwardly compatible with each effect.
Metalsilver Armor ▶︎ Deck 《Metalsilver Armor》
japan アルバ
2019/03/19 0:37
Yugioh Icon
The target resistance addition is good, but it was a difficult point that I could not attach it to myself.
However, now that monsters with destruction and target resistance are commonplace, it is easy to deploy in large numbers, and if you attach them to it, you may be able to create a fairly solid lineup.
Raregold Armor ▶︎ Deck 《Raregold Armor》
japan アルバ
2019/03/19 0:33
Yugioh Icon
If you attach it to a monster with a large resistance, it may be effective as it is, but it is subtle as he uses one Equip Spell.
If you want to check the attack, you should use a trap card.
Demotion ▶︎ Deck 《Demotion》
japan アルバ
2019/03/19 0:31
Yugioh Icon
One piece is not worth it just for level adjustment.
In the middle of the deployment, he searches for Equip Spells, so if he adjusts his level and connects to the next Synchro Xyz Deck, it may be evaluated.
Deepsea Warrior ▶︎ Deck 《Deepsea Warrior》
japan アルバ
2019/03/16 13:03
Yugioh Icon
In terms of OCG, it's about a monster that doesn't really know if there is synergy with Atlantis.
When she appeared as the temporary figure of BIG1 in Noa's edition, she was certified as a strong duel because she played so terribly plain and steady that you wouldn't expect it to be an anime that gains an advantage with the effects of low-status low-level monsters.
Drill Bug ▶︎ Deck 《Drill Bug》
japan アルバ
2019/03/16 12:52
Yugioh Icon
Although it is a support card for Paracide, the battles damage trigger is quite severe with this status, so this card itself needs to be supported.
It's useless to say that Paracide is in the category of trash cards on top of just putting it on his deck instead of searching for the effect that you use so much.
Shadow of Eyes ▶︎ Deck 《Shadow of Eyes》
japan アルバ
2019/03/16 12:48
Yugioh Icon
Considering what you want to do on top of using it up, it seems that you can make it in time for annihilation or Ceasefire.
It is also a minus that it can only be activated at the moment it is set.
Infinite Dismissal ▶︎ Deck 《Infinite Dismissal》
japan アルバ
2019/03/16 12:46
Yugioh Icon
The target is a pinpoint meta card that is limited to level 3, but it is even narrower because it does not correspond to Special Summon.
Moreover, the destruction is easy to avoid even in the end phase and the opponent who narrowed down to the aperture late.
What should I do?
Attack and Receive ▶︎ Deck 《Attack and Receive》
japan アルバ
2019/03/16 12:43
Yugioh Icon
Since it goes up from 700→1000→1300 each time it is activated, the average damage dealt is 1000.
If you think about 1000 per card, it's reasonable, but considering that this unusable card takes 3 deck slots for him, it's better to put in a card that does 1000 damage from the beginning.
If you do a combo with Emergency Food, you can hit 4800 damage with 3 copies, but after arranging 4 copies, you have to pull the trigger with effect damage due to the timing when Emergency Food can be activated, so it is a joke.
Michizure ▶︎ Deck 《Michizure》
japan アルバ
2019/03/16 12:31
Yugioh Icon
I miss the timing, but it doesn't matter how you send it to GY, you can send it yourself, so it's not a problem if you just activate it.
It's a 2:1 exchange, but since it destroys a single unit, it does the job without any problems.
Now that there are more and more combos that destroy cards without missing the timing, it's pretty easy to use, but it's a 2:1 exchange of Trap after all, so it's not worth the trouble to use it.
Limiter Removal ▶︎ Deck 《Limiter Removal》
japan アルバ
2019/03/16 12:24
Yugioh Icon
A card with a venerable one-kill power.
With no activation conditions and no cost, he's a Quick-Play Spell that doubles his ATK.
Monsters affected by the end phase will self-destruct, but if you use it, it's usually closed, and even if you use it to knock down your opponent on the spot, you can deceive it by connecting it to an extra like Link.
It's certainly powerful, but now it's a card that tends to overkill because it kills even if you don't use it, and it wasn't often used.
Similar to 《Ceasefire》, it was said that it simply forgot its existence, but it was finally relaxed after many years.
Rogue of Endymion ▶︎ Deck 《Rogue of Endymion》
japan アルバ
2019/03/14 23:12
Yugioh Icon
Since the most recent Strak had a spell counter boost and his Spellcaster-based Witchcrafter, it seems to be a card that pushes them, but it seems unlikely that it will be used for either.
You can set any Continuous Spell you like, but you can't use the effect of the same name that turn.
No matter how you use it, it will cause a lag, and if you leave it in the field, it will be almost completely removed.
Even though it's such a difficult effect to use, it requires a specified hand cost, so it's pretty tough performance.
Until a while ago, the impression that the effect of pulling out from the deck was too loose or quite strict.

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