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Yu-Gi-Oh! Card Rating List Showing 166 to 180 of 404
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《Steelswarm Origin》![]() 2017/11/28 14:21 ![]()
Steelswarm at the beginning? There is a disturbing face from below...
He has the Steelswarm name, but his effects are mostly Evilswarm. Evilswarm's disgusting lock performance, conditional destruction resistance, and from the destroyed monster's deck, he made Evilswarm a special summon, which is quite high performance. His lock performance is quite dependent on the opponent, and it is weak against his deck, which is the type that dominates with a single extra monster, but it is quite effective against his deck, which is the type that deploys a large number of extras such as Cybers. On the day Opion or Midrash is placed here, there is no doubt that you will want to turn your desk over. The effects of (2) and (3) work well together, and depending on the board, it is possible to earn an unusual advantage if you use a full removal such as a torrent funeral or a black hole while you are resistant to yourself. However, note that the effect of (3) is an effect that misses the timing, which is rare these days. It's pretty powerful when viewed as a single card, but the problem is that his Evilswarm/Steelswarm deployment power is low. By using Castor and Magic Cells, this card can easily be put out, but it has the drawback that it is difficult to connect it to later developments on a deck basis. |
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《Cross-Dimensional Duel》![]() 2017/11/17 6:46 ![]()
I'm with you at that time...
《Interdimensional Matter Transporter》exclusively for Ancient Gear + Ancient Gear support that doubles RBI after returning, can be excluded from GY and can be used as a substitute for Ancient Gear Golem or Pound. Ancient Gear, which originally has a high RBI and has a lot of pierce, can be quite a threat to double RBI, but there are cards that can easily increase RBI, such as 《Limiter Removal》and 《Power Bond》, so if possible, exclude them. Where you want to place value in the direction of The GY effect can only protect his specific Ancient Gear, so it's better to think of it as a bonus. The card's greatest value is its name and illustration. A witty name like "Vice Principal Cronos de Medici", and an overwhelming illustration ad that reminds you of the famous scene that impressed GX. With this alone, 50 points out of 10 is solid. When using this card, don't forget to say "It's the same as that time" when activating it, and "Nanone remember one stupid thing" when used. picture? How to use and the lines are opposite? known tube. |
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《Relinquished Fusion》![]() 2017/11/13 16:19 ![]()
Sacrifice exclusive Fusion Spell.
His Quick-Play Spell, which allows you to select materials from your hand, field, and GY, is a very high-performance fusion spell, but it also has the weakness of excluding materials without question. You can search in the Predaplant business trip set, and from there you can cover things like Return of Leviere. Rather, the main thing is his GY effect. This is also a brutal ability to equip the opponent with the absorption treatment of the Sacrifice system, and if it is Sacrifice or Sausaku, it can absorb a total of 3 Illusionists, demonstrating a crazy removal performance. As for fusion, there are other cards that work well together, such as 《Instant Fusion》, Super Fusion, and Parasite Fusioner, so I think it's possible to use the GY effect as the main card. |
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《Millennium-Eyes Restrict》![]() 2017/11/11 1:54 ![]()
Sausakuri makeup. It's a millennium eye, but you can't look into the other person's heart.
Although it is a Sausakuri makeup, the material specification is much looser than that one, and this one is overwhelmingly superior in terms of ease of putting out. Because of the looseness of the material, it comes with a bonus that super fusion is easy if you put the sacrificing upright. Of course, it also supports 《Instant Fusion》like over there. The main feature of Sacrifice is the absorption effect, which absorbs her Effect Monster in her GY Field when the opponent's monster effect is activated. The conditions are dependent on the other party, but the absorption range is wide at a ridiculous level. In addition, it has the same name as the absorbed monster, and has the same effect as negate. Unlike Sausaku, it has a limited attack limit, so it's pretty easy to handle. Looking at this alone, it feels like a superior species of Sausaku, but it has disadvantages such as not being able to deal with Normal Monsters and not being able to actively absorb them, so it is possible to live separately. Or rather, both can be used for 《Instant Fusion》, so there is plenty of use for both. It is also highly versatile as a check against hand triggers. |
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《Fusion Parasite》![]() 2017/11/10 13:16 ![]()
A miserable but saved child.
The effect was considerably deleted from the anime version, and after being weakened, the parasite theme became hopeless, and it was oppressed like a card of some god. However, the effect itself is not bad, and it is safe as a substitute for fusion. It's also nice to have a built-in fusion effect. However, the fusion effect is limited on the field and requires a Special Summon, so it is a little heavy. In fact, when I tried using it, the consumption didn't change from normal fusion. Until now, I didn't even pay attention to it because of its weight, but since it's level 1, it can handle Kinka Neko, and since it can become Millennium Eyes Sacrifice, it can be said that the significance of its existence has finally come out. |
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《Ascending Soul》![]() 2017/10/29 1:29 ![]()
Considering the illustrations like 《Pre-Preparation of Rites》...
It's a support card for rituals that consume a lot of money in your hand. First of all, decks that go well with each other are [Machine Angel], [Holy Chronicle Gishki] and [Herald]. There are ways to use it, such as using the time effect continuously, and securing the hand cost of [Herald]. However, with other ritual decks, there are reasons such as ``I want to fertilize his GY at the same time as performing the ritual'', ``It is difficult to perform the ritual continuously in the first place'', and ``There is an ad recovery method without using this card''. are unlikely to be recruited from It's also a headwind that all of Ritual Support's Ritual Djinn can be used as material for his GY removal. Even though there are plenty of search methods, it's still a deck that is prone to accidents, so it's better to increase the stability by inserting a hand exchange instead of including this card. Nonetheless, it can be used in a usable deck, and it may be worth throwing it in for everyone's sacrifice. |
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《Pre-Preparation of Rites》![]() 2017/10/29 1:19 ![]()
The offering became delicious after this.
Although it is conditional, it is quite a power card that can align Ritual Spell and Ritual Monster at no cost. Although it doesn't support "Themed Ritual Cards" such as Gishki and Nekroz, it's performance is such that there's no reason not to use it in the Ritual Decks that do, unless there's a good reason. In extreme cases, it can be said that one of the evaluation criteria for ritual cards is whether or not they correspond to this card. The advantages and disadvantages are clearly separated from the similar card Pre-Preparation of Rites, and since it's a mutual compatibility relationship, I would choose Deck, but it's quite possible to use both. Or rather, the sense of stability when both are put in is bad. |
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《Altergeist Manifestation》![]() 2017/10/16 12:25 ![]()
A strong card because it is treated as an equipment card.
The effect is like his Trap version early burying for Altergeist. It can be treated like a living dead, but unlike over there, it is not a Continuous Trap, but a Normal Trap at the time of activation, so it has the characteristic of being revived even if it is destroyed by a chain cycle. Furthermore, if you destroy it with a chain cycle at the time of activation, the revived monster will be fully revived. Strong ruling due to being treated as an equipment card. If you use this, you can create a situation where you can bounce the opponent + completely revive Altergeist + prepare a revival card for the next turn by chaining Silkitas to the materia and returning the materia at a cost. The truth is that GY collection people do not want to use them if possible because they can be reused in Silkitas. Well, if you have one, you can revive every turn in combination with Silkitas, so I think you can remove at least one. The effect itself is convenient. |
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《Tindangle Protector》![]() 2017/10/16 10:32 ![]()
It doesn't work by itself, but it has the potential to earn a huge amount of ads.
When reversed, up to 3 cards can be reversed, and if all are Tindangles, it will search for that number of Tindangle cards, and depending on the situation, it will perform a crazy performance of category search x 3. Of course, if you want to use it fully, you need to set 3 Tindangle monsters, but if you use Delaunay, you can easily set 3 monsters, and since the original ability is Category Search, you can only use 1 other Tindangle monster. But it does a good job. Of course, his reversed Tintangle also works, so it's not a dream to earn more ads. When Hound, Angel, and this card are set together, the battle phase ends no matter which one your opponent hits. |
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《Tindangle Intruder》![]() 2017/10/16 9:59 ![]()
When reversed, he searches for a Tindangle card, when summoned successfully, he drops his GY from the Tindangle card, and when a monster is Special Summoned in the backside Defense Position, he revives himself.
Both the reverse effect and the effect when summoned are very useful for Tindangle, but there are some drawbacks as a high-level monster. I think it's safe to think of the effect when summoning is successful and aim for the reverse effect by taking advantage of the looseness of self-revive. Tindangle is easy to use his GY fattening gimmick, so even though it's advanced, it doesn't feel that hard to use. |
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《Euler's Circuit》![]() 2017/10/16 9:47 ![]()
A field-like Field Spell that I haven't seen in a long time.
If you line up 3 Tindangles, the opponent can't attack, and during your Standby Phase, you can pass your Tindangle to your opponent. It can not be said that it is easy to use even for flattery. The effect of stopping battle can be similar to Nagel's Protection with looser conditions, and if the effect of transferring control is done normally, it will only be an add loss. For the time being, there is also a way to use a combination of Cerberus and Nagel to send his Tindangle with 0 RBIs and make one shot. However, since it has the same effect as Nagel's Protection, it has the effect of searching itself, so it's not a performance that can never be used, such as deck compression, his GY drop from his Tintangle in his hand, and deck fertilization gimmicks that won't spoil easily. . |
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《Tindangle Acute Cerberus》![]() 2017/10/15 11:02 ![]()
Link Monster for Tindangle.
The conditions are a little heavy, but it can be treated as 3000 RBI, and if he has Tindangle at the link destination, he can reach a maximum of 4500 RBI, which is a super brain muscle. Token generation is a bonus, but it's convenient when you can't decide the game. Since it's Link 3, it looks heavy at first glance, but with Delaunay, a powerful support card, it's very easy to get him out if you stick to GY. It doesn't have resistance, but if it's a super-brain trump card, I think this level of performance is just right. For the time being, the exhilaration feeling when deciding one shot in combination with Nagel is amazing. |
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《Tindangle Delaunay》![]() 2017/10/14 21:58 ![]()
A card with insane performance.
(1) is an effect of a bonus level. Although it is possible to put out a moderately heavy Link Monster called Link 3 without using materials, it is a little strict that it depends on the other party. The condition of having 3 types of Tindangle monsters for GY isn't that heavy if you specialize in his GY fertilizer. The main effect is (2). The condition is that he has no monsters in the EX zone, but with that loose condition, he can deploy 3 Tindangle monsters at once. It becomes his Special Summon in the back defense, so it can't be used as a material for a Link Summon immediately, but if you use it during your opponent's turn, there's no problem. In particular, when you play Hound, Angel, or Apostle in your opponent's Battle Phase, unless you block Reverse with Lightning, you will end up in a situation where the Battle Phase will end no matter how hard you try. Of course, if you can use it during your opponent's turn and survive, you can also perform a Link Summon on your next turn... Huh? This guy is fine with just the GY effect, right? |
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《Magical Musketeer Kidbrave》![]() 2017/10/12 0:12 ![]()
One of the engines of Magical Musket. He probably dies from overwork more than Kaspar.
It has a hand exchange effect that discards Magical Musket and draws 2. It's simple, yet very easy to use, and you can earn visible ads. 《Upstart Goblin》draws 3 cards under the condition of 1 hand cost + 1000 LP recovery for the opponent, so you can see how crazy it is. His Magical Musket card can be recovered with Doctor or revived with Calamity, making it a monster that plays an active role from the beginning to the end. Due to his low defensive power, you need to be careful when reviving him with Calamity or recruiting him with Star, but his RBI is 1600, which is a passing score, so that's the only point to be careful about. |
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《Magical Musketeer Calamity》![]() 2017/10/12 0:06 ![]()
The main heroine of Magical Musket.
Magical Musket A monster resurrection card that plays an active role in the middle of the Magical Musket Deck. It can revive a Magical Musket that has been devoured by a removal effect, or it can revive a Magical Musket monster used to pay for Kid's cost. increase. Defense Position Since it's a resurrection, it can't be used for follow-up attacks, but being able to revive under loose conditions is very welcome, and can be used for Xyz and Link afterward. Since there is no level limit, Zamiel can also be revived. If there's a downside, it's that GY Manure isn't very good at Magical Musket and can rot early on. |
Update Information - NEW -
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