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Yu-Gi-Oh! Card Rating List Showing 1 to 15 of 27

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Link Decoder ▶︎ Deck 《Link Decoder》
japan にびぃ
2023/04/30 10:53
Yugioh Icon
Spright, Tearlaments, Beast of the Abyss, Ishizu Gimmick, and other decks have been severely weakened. The person who gave the Since the appearance of this card, the number of Mathmech winning reports has increased considerably, and the circular regulations that were allowed because of Cybers were greatly threatened.
The effect is very simple, "as a link material for his Cyberse Link Monster with ATK 2300 or higher", if sent to GY, it can self-regenerate. Link 1 might seem like a small increase in link value, but this single card shook his current Cybers Decks.
The true value of this card is that it can be used as a material for 《Transcode Talker》, but as already said, Cybers has the best intermediary role called 《Splash Mage》. Convert the level 4 or lower Cybers created by the effect into a Decoder, then use the two of them to create Trance. . It is a condition of madness in the middle.
In the first place, speaking of Cybers, it is very famous that you can get Decode Talker Heatsoul, which is resistant to transcoding, without cutting the summoning right with just one circular, but with the appearance of this card, you can summon with one circular. Although the right is cut off
"《Firewall Dragon Singularity》opponent's field ・ Bounce 1 GY
+
Firewall Dragon》's reciprocal link 1 bounces 1 GY on the field
+
"Mathmech Superfactorial" maximum 3 obstruction + "Mathmech Diameter" effect
It has become possible to build a board with a maximum number of obstructions of 6.
Originally, he was active in the single environment Master Duel with Mathmech for a while, and his paper Mathmech, which has gained further development power and obstruction penetration performance, continues to make rapid progress in the environment. there is However, this is only for Mathmech, and the existence of this card completely changes the contents of the EX of deployable Cyber Decks such as 《Code Talker》, 《@Ignister》, and 《Salamangreat》. And most of all, @Ignister, which I am currently using, is a deck with triple FWD and super factorial or 《Danmari @Ignister》. 《The Arrival Cyberse @Ignister》will never come out.
In general, it is a card that can reach the itch that realizes "just a little more" of Cybers Deck, and it will be a card that will basically be adopted in the future.
…However, I am very happy about the recent trend of strengthening cybers, but I am also a little frightened that the regulation of power cars such as circulars is in danger. We can only hope that 《Purrely》and 《Superheavy Samurai》will be a shield in the next revision.
Splash Mage ▶︎ Deck 《Splash Mage》
japan にびぃ
2023/01/19 12:33
Yugioh Icon
A big sinner in the cyber world.
Cyberse Monster + Cyberse Monster = Link 2 = Link 4 A simple and broken card that makes sense with Transcode Talker. Cyberse It's tied, but it's the strongest level of performance as a card that stretches like an idiot.
If you look at the effect, there is only one, it is very simple to negate the effect of one of his GY Cybers and Special Summon in Defense Position. Since there is no sentence that says "other than Link Monster", it seems to be the strongest at first glance, but since Link Monster does not have the concept of Defense Position, Special Summon is not possible. Also, he negates the effect, so the combination looks pretty bad, but it's not like that at all. Even if you change the effect to negate, this card's only job is to increase the number of links, so as soon as you play it, this card will also become a material. Also, although it says "Negate the effect", there is a rule that cards that become materials become different cards if they leave the field, so you can revive draw sources such as Flame Bufferlo and use them as materials. If you do, you can earn 2 ads. Funny to say the least.
What you'll get out of this card will be a basic transcode or Decode Talker Heatsoul. If it's a transcode, he will lift this card and he will be connected to the landing of ATK 5300 《Accesscode Talker》. It's pretty funny at this point, but it's the latter that's the funniest. With this card as it is and the card that is lifted, it is completely possible to use it as it is, but if you have Cybers that can be self-ssed like "Mathmech Addition" and "Mathmech Subtraction", or if you have surplus summoning rights in the first place, you can transcode and lift the mage and use a suitable Cyber space. Summon one body, Special Summon, and heat soul with two bodies. By doing this, it becomes a heat soul with target resistance + RBI 1000 up, and 《Infinite Impermanence》is no longer scary. Given the small number of cards required, it is easy to see how the Trap-type Accesscode Talker, which is based on this movement, is strange. …By the way, in modern times, this move can be done with a single 《Mathmech Circular》without cutting off the summoning right.
In the Master Duel, the damage caused by @Ignister was too big, and he was targeted for destruction by Destiny HERO - Destroyer Phoenix Enforcer. Also, in Cyberse Link Monster, it is a card that buys ridiculously big hate along with transcoding. It's the end of the world because this is a rare character.
Firewall Dragon ▶︎ Deck 《Firewall Dragon》
japan にびぃ
2023/01/17 22:13
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that card,
A hotbed of various loop combos... ex-banned cards... experienced errata.
But now... a "valuable countermeasure" and ace monster in @Ignister!
Needless to say, the main character of Yu-Gi-Oh VRAINS, Yusaku Fujiki, also known as Playmaker's 《Decode Talker》, is an ace monster. Its overly strong effect before errata became the core of various loop combos, and it was a sinful card that banned various cards. In the end, it was banned even though the anime was still airing, and the card would never appear in the Yu-Gi-Oh anime, where dueling is basically based on OCG regulation.
Let's put black history aside for now and look at the effect. ① is an effect that targets cards on the field and GY of your opponent, up to the number of monsters that are linked to you, and returns them to the owner's hand only once as long as they exist on the field. Before the errata, it was "up to the number of monsters linked to this card", so the conditions are a little stricter. This effect not only destroys the opponent's field, but it can also be returned even if it is a card from your own field GY, so immediately after using 《Effect Veiler》, which is a trigger without turn 1 + 《Called by the Grave》care, precedence On the first turn, it can do more than it looks, such as recovering 《Ash Blossom & Joyous Spring》counter shot against 《Maxx "C"》shot by the opponent. It's a deep effect because of the concept of "hand trigger".
② is an effect that allows his Cyberse to be his Special Summon from his hand regardless of level if a monster from his link is destroyed by battle or sent to his GY for some reason. Of course, even if it's a link material, he's treated as being sent to GY, so before the errata, he didn't specify Cybers and even didn't turn 1. Now it's an excellent effect that can only be used in the Cyber Deck, and especially with @Ignister, it's one of the few ways to deal with Danmari @Ignister in your hand, so it's insanely useful.
There are few vestiges of his heyday, but he is still active in the shadows as an idol in the cyber world. Before the errata, it was 200 million points, and now it's easily 10 points.
The Arrival Cyberse @Ignister ▶︎ Deck 《The Arrival Cyberse @Ignister》
japan にびぃ
2022/12/31 23:09
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In 2022, the last card review of the year is up to you.
It goes without saying that he is the strongest player in the 《@Ignister》category, Link Monster. If you can get it out, it's almost game-end level performance, and until " Firewall Dragon Singularity " recorded in the new regular pack "CYBERSTORM ACCESS" released in January, it reigns at the top of Link as the only Link 6 monster. rice field. It also appeared in the final episode of Yu-Gi-Oh VRAINS, and there are probably many people who have left an impression on it.
The summoning conditions are ``at least 3 monsters with different attributes'', which seems to be looser than in the anime, and is from 2 or more to 3 or more. This is probably because the effect of "Transcode Talker" can be used to fish out a Link 3 monster, but to be honest, even if this guy with 2000 RBI is standing still, he's not very strong. With different attributes, 3 or more monsters, and 6 links, it seems like a simple but rather difficult condition, so it's difficult to put it out in a deck other than @Ignister. Speaking of themes other than @Ignister that can bring out this card, 《Solfachord》is probably the most famous one. .
There are four effects, so let me skip the ones that don't need to be explained.
② has the effect of increasing the number of materials used x 1000, and the raw RBI is increased, and this card, which uses 6 monsters as material, has an ATK of 6000, and can be used with 《Accesscode Talker》and 《Mekk-Knight Crusadia Avramax》using Link 4 as a material. It is difficult to break through unless it is used as a material for Battle Destruction 《Underworld Goddess of the Closed World》, and in many cases, an ordinary Deck will be clogged just by putting this card up. Of course it's weak against Kaiju... but it's still a super important effect that makes his deck @Ignister exist. If this was an effect close to anime, it would have been a simple break.
③ is a complete resistance effect that is not affected by other card effects. It's an effect that doesn't accept all effects, but when Master Duel was released, it was common for opponents to spit out interference in front of this card...Is that proof that Yu-Gi-Oh has become known to the world? However, even though it is perfect resistance, overconfidence is prohibited, and if you negate the Special Summon with 《Solemn Judgment》etc., it will be destroyed sadly. Even if the card is Link Summoned, the effect of Skidre is applied before Special Summon succeeds, so ATK becomes 0. I'm sad.
④ is an effect that creates a token after destroying 1 monster on the field. To be honest, it's a disappointing effect for the second half of the 10th term, but I can't complain because it's a reproduction of the anime. Aside from destroying the target, this token generation is surprisingly painful in modern Yu-Gi-Oh. …But even with that in mind, it’s the strongest.
Overall, it's the strongest card in the end, and @Ignister's stability has improved considerably with the introduction of new cards, so it can be said that the evaluation has increased considerably since its introduction. This card alone has high specs in the first place.
I will continue to take care of you seriously. We hope to see you next year.
And happy new year to those who read this review. But it might be too late, so happy new year.
A.I.dle Reborn ▶︎ Deck 《A.I.dle Reborn》
japan にびぃ
2022/12/21 11:14
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A quick-play spell resurrection card that belongs to the "Ai" category. It can be differentiated from 《FA.I.ghting Spirit》in terms of Normal Spell and Quick-Play Spell. However, to be honest, this card is much more convenient and has a very small turn. This time, I will explain the convenience of this card and how much it differs from the key -Ai-.
The effect is simple, the ① effect is a simple category-limited resurrection effect. Since it is a Quick-Play Spell, it can be activated during the opponent's turn, which is a big mistake. @Ignister has 《Danmari @Ignister》as its only powerful interfering method, but this card's job is to be in GY. Therefore, it is very weak against 《Called by the Grave》. It is this card that lifts it up, and in addition to being able to avoid the grave, the effect of Danmari can be activated on the field, so it is quite a challenge. In addition, I focused on putting out The Arrival Cyberse @Ignister, which has a high RBI, on the first turn, and if I couldn't drop Danmari with Bururu @Ignister, I would open this card on the opponent's turn, and I could revive Bururu and connect it to Danmari GY. In this case, the range of release will increase, such as being eaten by 《Lava Golem》, but it can be said that it is a practical combo.
(2) tends to be seen as plain, but it is actually quite a powerful effect. @Ignister is attractive because it has a solid resource in the return turn, but there are cases where Meguri - Ai - cannot be recovered and the turn is returned in the development with as many stars as there are. This card is a recovery for that, and even though it cuts your hand, it's an @Ignister that can bring you a one-kill on the first move, so it's a very effective effect. I honestly think it's too underrated.
@Ignister, if you narrow it down to monsters in the initial category, it will be "Achichi @Ignister" and "Pikari @Ignister", but in the case of Picari, it basically searches for "A.I. Meet You". However, if it comes to your hand, you will search for other cards, and I think this card will be the first to be searched at that time. At that time, 《Doyon @Ignister》increases the range of recovery, and it is a type of card that can reach itchy places such as Sacrifice Escape with Normal Spell Key - Ai - first. It's becoming
It's an accident factor, but I feel that it's an indispensable card for @Ignister that resists the environment (actually, there are builds that only use this card without using the key -Ai-)
Danmari @Ignister ▶︎ Deck 《Danmari @Ignister》
japan にびぃ
2022/12/19 10:33
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@Ignister from DARK. At the same time, it's the "best blocker" in @Ignister. There are 4 EARTH @Ignisters, but maybe because Ai is her DARK, there are 6 DARK @Ignisters in main and EX without Linguriboh, and 7 including Linguriboh. do. A lot.
Seriously, this card is the strongest jamming card in @Ignister, and the biggest accident factor. I think everyone who has used @Ignister, especially in Master Duel, has experienced this card being pinpointed... Honestly, I think I'm at the level of three stacks. can be subtracted by please stop.
Looking at the effect, ① is the effect of negate the attack that @Ignister uses Special Summon from her hand when she fights. Although it tends to be hidden in ②, this effect is actually quite strong. It simply prevents 《The Arrival Cyberse @Ignister》from being destroyed by 《Accesscode Talker》or 《Mekk-Knight Crusadia Avramax》. In particular, if the access code can be prevented from being destroyed in battle, it will lead to a large return. In addition, since you can declare an attack yourself, you can also use this card as a special, main 2, pretending to be a suicide attack. If you have 2 Cybers, you can connect to the infamous 《Splash Mage》, so you can do whatever you want. If you use a link material, you'll be ready for the 2nd effect. This effect is the only recovery and salvation when you have drawn this card.
The second effect negates the face-up card effect with the well-known Friche. It can't be used unless Link 6 is on the field, but if @Ignister's template is deployed, he can send this card from Deck to GY in the middle of development, and since it can be directly connected to a high RBI arrival, it's unlikely that it will go bad. …Of course, it has to come to your hand. For those who understand @Ignister well, this card will fall prey to 《Called by the Grave》in the first pick, but if you chain it to 《Maxx "C"》, your opponent will get 《Crossout Designator》, the second one. You'll have no choice but to hit the Graveyard, so if you hit them, hit them with this effect without mercy. Is this a pseudo-sacrifice escape? Also, @Ignister has A.I.dle Reborn, a resurrection card for his Quick-Play Spell, so if you chain to the Grave and Special, this is also a Sacrifice Escape. This effect can be used even if he's not a GY, so it's pretty cool if you can. His defensive power is unsatisfactory, but he has a decent amount of RBI, and in the first place, he can be activated with GY, so even if he is destroyed in battle, there is no need to worry about it. Oh, Tsuyoko's card. Also, " Firewall Dragon Singularity ", which decorates the package of the next regular pack, is also Link 6, so it satisfies the activation conditions of this card. There is no doubt that this is a strong obstructive effect, so is this a possibility of a full-fledged @Ignister business trip to the deployment system Cyber theme? Especially with 《Bururu @Ignister》, which can be confirmed with 《Cyberse Wicckid》, and this card, Synchro can also be considered, and it looks like it's easy to go on a business trip. Dreams are unfolding...
The only thing that flickers is that this card is a high-class monster. 《Ignister A.I.Land》can't be special, so it tends to get in the way. Maybe that's why it has this effect.
Although it is generally very powerful, it is a card that can be said to have both advantages and disadvantages, as it also comes with accidents. But do you want to make sure you pinpoint it, as it will be a valuable tool to sabotage @Ignister?
Hiyari @Ignister ▶︎ Deck 《Hiyari @Ignister》
japan にびぃ
2022/12/13 11:43
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@Ignister for water. It tends to be hidden behind 《Doshin @Ignister》, but it's actually very strong as well. Although it is WATER, the attribute overlaps with "Splash Mage", and "Decode Talker Heatsoul" cannot be Link Summoned. It seems to be quite inferior in terms of versatility, such as remaining in the field, but this guy can use it in its own way with its wide search range.
Looking at the effect, first, ① is the effect that you can ss yourself if @Ignister is in play. Like Doshin, this effect is incredibly convenient, and the more you draw it, the more it will develop, and it's strong enough to search with 《Achichi @Ignister》. Cyberse is just like Mage and like 《Transcode Talker》, but the more links you have, the more it will develop like a chain, so it's a worthwhile card to include in your @Ignister Deck. However, like Doshin, you can't ss without @Ignister. It's better than 《Danmari @Ignister》, but keep in mind that it's a big accident factor in @Ignister.
② has the effect of releasing his Cybers other than himself, searching his Deck for Advanced @Ignister, and raising his own level to 4. If you release Link Monster, you can search for 《A.I.'s Ritual》too... this effect is pretty strong. Although it consumes board advantage, @Ignister of level 5 or higher has Gatchiri @Ignister, which is easy to Special Summon. And there is also a "Sacrifice Escape" combo that makes the most of this effect (I tried to write it in the evaluation, but it was pushed out due to the character limit, so I may post the combo later).
If you release a link as a bonus, there is a Ritual Spell search, but with the increase in Link 1 in the theme, it can be said that this effect has become much easier to use. In fact, the Ritual Spell is strong, and the corresponding Ritual Monster, 《Water Leviathan @Ignister》, has a dynamic and powerful effect. It is also interesting to adopt it for the back attack. Its subtle level-up effect is also excellent, allowing you to Link Summon 《Update Jammer》without 《Pikari @Ignister》. In the first place, it is possible to search firmly with the effect, and it is good to mesh at an abnormal level. Let's all feel good with perfect resistance double attack "Accesscode Talker".
Overall, it's a pretty powerful monster, and can be said to be a good card that supports the development of @Ignister behind the scenes. I love card designs like this that aren't likely to be abused, so this is my personal favorite among @Ignister. Illustrations are also very cute. 10 points from 9 points because it's cute! ! !
Linguriboh ▶︎ Deck 《Linguriboh》
japan にびぃ
2022/12/07 14:44
Yugioh Icon
@Ignister A generic Cyberse link-1 monster with no name. If I were to give an example that is often used by people other than @Ignister, perhaps 《Evil☆Twin》would be representative. With the appearance of 《Dark Infant @Ignister》, it seems that Reiatsu has completely disappeared, but in Master Duel, you can check the opponent's trigger by chain confirmation, so mainly 《Ash Blossom & Joyous Spring》cares. , and it's an indispensable card for "Sacrifice Escape", which takes care of triggers that take targets such as 《Infinite Impermanence》.
The summoning conditions are very wide with 1 of his Cyberse monsters of level 4 or lower. However, since it is "Level 4 or lower", please note that it cannot be Link Summoned with high-level Cyberse monsters such as Gatchiri @Ignister that are easy to Special Summon. At this point, it's good enough for general use, but as others have already said, there are 《Link Disciple》and 《Salamangreat Balelynx》that have the same summoning conditions as opponents that can get some kind of ad. It tends to be... maybe that's why this card is not well known. In Master Duel, I've seen many times duelists who don't read the effect waste their interference in the face of this card's existence.
① is to release himself when the opponent activates his trap and "negate the effect and exclude it". Since "effect activation" is not negate, even if multiple trap cards with a turn 1 limit are face down, they will not be shot again. This is really great. In addition, excluding him is also a no-brainer, and these days he can be effective by excluding him from GY, and there are so many trap cards that reset and call subsequent ones, so you can prevent its use. It's not just a simple Trap negate, but it would be great to be able to eliminate the bonus effects that tend to be found on Trap cards within the category. However, as expected, it does not react to Counter Trap, so be careful. This card alone does not mean that the Trap Beat face-to-face is perfect.
The effect of ② is the effect of releasing @Ignister from the EX Deck and making himself a Special Summon from his GY. About 60% of the adoption of this card in the @Ignister Deck is for this effect. Of course, ① is also strong. Again, the eye-opening point is that it is a free chain, which means that a sacrifice escape is possible. With the advent of 《Dark Infant @Ignister》, this effect has become dramatically easier to use, and it is possible to simply take care of bubble shadows against infants. This alone is strong, but @Ignister's upside is the route of Urara + Infinite Impermanence care against Infants when the first move is 2, which is quite shrewd. Since @Ignister, which comes out of ex, has been a performance that I want to maintain in high link or basic field, this card would have been considerably more successful than before (although it played a role as a relay until Infants came, 《Fire Phoenix @Ignister》has the impression that it suddenly disappeared).
In the past, it was a card that didn't stand out much, but with the new version, it works very well with @Ignister. Thus, 《Linguriboh》became an active card that shines now. In the current @Ignister, 《Link Spider》is a card that competes for one slot, but the value of including this card has probably increased recently.
10 points because I feel it's too underrated.
Gatchiri @Ignister ▶︎ Deck 《Gatchiri @Ignister》
japan にびぃ
2022/11/24 16:31
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EARTH's superlative@Ignister. This card is unusual among @Ignister as a general-purpose card for Cyberse in general, and is mainly used in Accesscode Talker and the like. By the way, there are 4 @Ignisters from EARTH if EX is included, which is a lot.
The effect of ① targets his Cybers on his field, negates the effect, and then makes himself his Special Summon. It's a self-ss method that seems a little peculiar, but Cyberse has many cards that extend the development with effects once per turn, such as 《Splash Mage》and 《Transcode Talker》, and after using the effect, target that card with this card. If you use Special Summon, you won't really care about the negate effect unless you have an RBI increase like transcoding and a permanent effect.
As I said when evaluating 《Mathmech Addition》before, as a ruling of “target and special summon”, this card targets 1 monster from the hand → negates the target effect and special summon. Therefore, if the target does not exist when the effect is processed, it will not fire. Also, what I often see in Master Duel is that it targets 《The Arrival Cyberse @Ignister》. Arrival is not affected by other card effects, so of course the effect does not negate. For this reason, the effect of Gachiri will not be triggered... Also note that even if the target is on the field, the effect will not be resolved unless the effect is negate.
The effect of ② is an effect that gives Cyberse resistance to effect destruction only once per turn, but the effect of ③ is so strong that he is rarely on the field, so it is rarely used. If it's a board that can be quieted by one shot of a whole removal card such as Thunderbolt, it might be a good idea to add it. However, if you don't negate the effect of Cybers on the field, you can't use it after all, so you need to carefully consider the order in which you play this card.
The effect of ③ is an effect that if you leave the field, you will target 1 monster on your field and give it complete resistance until the end of the next turn. The reason why this card is adopted is this effect and ① easy self ss. As Cyberse's famous one-kill combo, I think there's a jammer access that hits twice with "Accesscode Talker" using "Update Jammer" as a material, but it's certainly the strongest combo at the level of running over the opponent, but in modern Yu-Gi-Oh. In addition to removing the opponent's monsters if they leave the field, the access code is supposed to be paper resistant, so it can easily become just a standing 2300 monster with negate cards such as 《Infinite Impermanence》. This card is for those who are anxious. By using this card as a material for the access code, if you get the basics of "perfect resistance double attack access" by involving this card in the jammer, you can put out the strongest monster at the end of the game, and in short, your opponent will die. Even if he doesn't get Lethal, his perfect resistance lasts until the end of the next turn. If he uses other jammers as materials, he's guaranteed to have ATK 4300 or more, so he's pretty good. The opponent dies on the return turn because there are few things that can be returned basically.
Also, this effect is not limited to his Cyberse, and since it can be any face-up monster, it has the potential to be put in various decks as a general purpose if Cyberse is used. In the future, if his Cyberse expansion monster that doesn't bind Cyberse comes out, it may suddenly attract attention as a monster that easily grants complete resistance.
10 points with no complaints, considering future potential and current activity! As a cyber user myself, I will continue to be indebted to him.
Doshin @Ignister ▶︎ Deck 《Doshin @Ignister》
japan にびぃ
2022/11/17 12:54
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Self-ssable EARTH @Ignister . A card with a similar effect is 《Hiyari @Ignister》. First of all, this card is the ultimate upswing card that is almost mandatory in the current @Ignister Deck. Why?
First of all, its attributes as an excellent point. In @Ignister's template construction, there are only 《Transcode Talker》and 《Gatchiri @Ignister》attribute cover, and neither of them is used as material for putting out 《The Arrival Cyberse @Ignister》at the end of the expansion. For that reason, this card is mostly used as a material for Arrivals, but in Master Duel, it has become possible to say recently that with the inclusion of 《Decode Talker Heatsoul》, rather than making Arrivals with high RBIs stand still, it is possible to lower the RBIs to attract triggers. Playing to go became important. It is this Doshin that plays an active role at this time.
Everyone knows that Cyberse has the infamous 《Splash Mage》, but the mage's attribute is his WATER. If you are a good guesser, you may have noticed, but in a near miss, the attributes will overlap with the mage. Of course, the reason why I have to wear attributes is because of Heat Soul's summoning conditions. "He has two or more Cyberse monsters with different attributes", so he can't use Heat Soul. Even if you pull it upside down, if the attribute is overwhelmed, it will be overwhelmed, and it will be insanely important because it will even affect the development in the first place.
However, no matter how much self-ssing is possible, the only condition is that it can be done if @Ignister is present on the field. sea ​​bream.
The effect of ② is an effect that is rarely used in @Ignister, which can fight in the environment, but it is surprisingly strong when taken as a simple resource recovery method. In particular, cards that you don't want to put more than 2 cards in, such as transcoding, can be put back and reused, so it seems to be often indebted when building a fan deck. Since it is not an effect when Special Summon succeeds, he can use it every turn as long as he has 《A.I. Love Fusion》in his deck thanks to @Ignister's abundance of resurrection cards. If Yu-Gi-Oh had the concept of "empty effect", this effect would be insanely strong, but that's not possible.
In conclusion, it's a pretty strong card, and if you use fusion properly, you can reduce your hand consumption to 0, so I feel that it's a card that greatly expands the range of @Ignister builds. In fact, the dedicated fusion spell is very strong. Still, it is the fate of conditional Special Summon monsters that the accident element cannot be wiped out.
Wind Pegasus @Ignister ▶︎ Deck 《Wind Pegasus @Ignister》
japan にびぃ
2022/11/16 14:11
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@Ignister from WIND who enters ex. Ignister's extras and rituals seem to have a lot of fictitious creature motifs. All of them have good designs and illustrations, but I feel that the color of this card matches the Synchro card frame very well. It doesn't stand out in the ex @Ignister, but as a general-purpose sync, it's one of @Ignister's valuable interference choices.
First of all, the level is 7 and it is very excellent. As other people have said, it's a card that can be used as one of the relay options for Synchro, and the effect of ① is based on that. Being able to break a single bag while deploying is a pretty rare effect these days, and with @Ignister Deck you can aim for mass destruction. It is very useful because it leads to a certain return when the opponent is forced to use the interference that they are thinking about hitting. With Ignister, it is possible to make full use of the effect of ②, which will be described later, so it can be said that it is almost guaranteed to be adopted with 《Bururu @Ignister》search with 《A.I. Meet You》(although it is not often done).
The effect of ② is that if a card other than this card on the field is destroyed by battle or effect, this card on the field or his GY is banished, and 1 card on the opponent's field is targeted for his deck bounce. Honestly, 80% of the time this card is used is for this purpose, in fact @Ignister is. This effect is so powerful that it targets but doesn't destroy, doesn't bounce, doesn't limit itself to monsters, and he can return to the deck. If you feel like it, you can return Skidre. With an ATK of 4000, he was pulled out by an access code, but he bounced on Deck. It doesn't matter if it's jammed. It's simply worth having it in, and since he's on the same level as Cyberse Synchro Monster and 《Cyberse Quantum Dragon》, any Cyberse Deck that can also synchronize will work well.
In addition, this 2nd effect can satisfy the activation conditions just by being in GY, and if the monster that is destroyed is a monster, he is not limited to Cyberse, so ex like Dogmatika can be easily transferred to his GY. If you put in a theme card that can be dropped, it's usually a card that can hold more than one. The activation of the effect itself is slow, so if you look only at this performance, it may be inferior to other cards... However, ex where this guy is lined up next to Nutos and Lord Ω is quite interesting.
Even if you consider versatility, strength in Ignister, and slow activation, I think it's definitely worth 9 points. It is normally strong.
Light Dragon @Ignister ▶︎ Deck 《Light Dragon @Ignister》
japan にびぃ
2022/11/07 15:54
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You're strong, but why did you become a signboard?
@Ignister of LIGHT entering EX. He is the only one in Ignister, Xyz Monster, and because he serves as a signboard, he has a lot of effects.
① is monster destruction that doesn't target the number of @Ignisters on your field, including yourself. Leave the removal of Spell Trap to Wind Pegasus @Ignister.
The 2nd effect itself is rarely used, but it can be used without cutting materials, so you can revive this card from the battle destruction effect of 《Dark Templar @Ignister》, attack with this card, and connect it to GY's large link... Well, I rarely see this kind of movement in @Ignister who keeps fighting in the environment.
The effect of ③ is quite excellent without turn 1. Since it is not specified as a Cyber ​​S, I feel that as a general-purpose rank 4, this is added and the passing point of one destruction resistance per one side destruction is well exceeded.
Personally, I feel that this card is more useful in Master Duel than paper, and he is especially strong because he is a meta against Numeron. Why? That's because you can pull out 《Infinitrack Fortress Megaclops》easily. It's a card that I personally like because it can be used easily with the level adjustment effect of Pikari @Ignister, and it occasionally shows such an activity. In addition to this, it is possible to search via "Meguri -Ai-", but in the first place, it is not used because Pikari searches for Meguri Ai.
In summary, it's a card that you don't have to put in separately, but it's a card that gives you a sense of security when you put it in. But no matter how much I think about it, the reason why this card became a signboard is a mystery. Oh, it's usually strong, so it's 10 points.
Primathmech Alembertian ▶︎ Deck 《Primathmech Alembertian》
japan にびぃ
2022/10/27 11:34
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yeah? You only write strong things, right?
One of the Mathmech Xyz Monsters following "Primathmech Laplacian", which appeared as an appendix in the October 2019 issue of V Jump, a familiar monthly Yu-Gi-Oh! The summoning conditions are 2 or more level 4 monsters and he didn't specify Cyberse, so it's a card with extremely high versatility among all-purpose rank 4 Xyz due to its effect, which will be described later.
The first effect is to remove up to 4 materials from this card when Xyz Summoning is successful, and apply the effect according to the number removed. Looking at it in order
●Mathmech card search with 2 cards. At the time of his appearance, he lacked search means, so for Mathmech, just lining up two level 4 units from EX and doing a category search is a very useful effect. Cybers also has 《Parallel eXceed》, so it can be said that it is an effect that can be used quite stably. In addition to this effect, the effect of ②, which will be described later, also greatly supports his current Mathmech. Now with the existence of 《Mathmech Circular》, I can narrow down the cards I search a little more with this effect.
●Search for Level 4 monsters in the Deck with 3 cards. This is simply powerful, requiring 3 level 4s to line up, but since he has a lot of rank 4 Xyz, it's a pretty useful effect in a deck, and it's great to have direct access to hard-to-find cards.
●Any Spell/Trap search from the Deck with 4 cards. ...?
Not limited to the restricted card 《Monster Reborn》, it is a crazy effect that allows you to access all Spell Traps. 4 bodies is a tough number of materials for his deck, which is a rank 4 main axis, but once it's decided, it's powerful and dynamic. Especially when "Vanity's Emptiness" was alive, "@Ignister" was able to perform the feat of using this card with 4 materials in the midst of its deployment with high development power, searching for nothingness and creating more Zia Rivals. It's a scary story...
The effect of ② is a special effect for his Mathmech, which releases 1 monster on his field including himself, and his Mathmech in his hand / GY is his Special Summon effect. This is really great. Mathmech's ace monster 《Geomathmech Final Sigma》is the end point of the development, and when I play this card, I want to put it in the EX monster zone as much as possible... However, since it is a Cyberse, it is difficult to develop without relying on Link. The best effect that skipped the problem of Mathmech, which was the issue of leaving the EX zone. His Mathmech pulls out 2 materials and searches for it. With these two, you can get Final Sigma, attack twice, and double your ATK! Opponent dies! ! !
Overall, it's a pretty complete card, and it's a great card that contributes a lot to his current Mathmech, and is also useful as a general-purpose rank 4 card. His Mathmech @Ignister that I use also does a decent job. love.
Thank you for everything.
Mathmech Subtraction ▶︎ Deck 《Mathmech Subtraction》
japan にびぃ
2022/10/24 20:59
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One of the lesser Mathmechs paired with Mathmech Addition. In contrast to Addion, who poses like a close Zaku in a certain G*m FPS game, this is also a very cool pose with a moving illustration.
The effect is the same as Addion, targeting a monster on the field and changing the hit point of the target monster while making himself his Special Summon. This has the effect of lowering the RBI by 1000.
Basically, when you use it in the development, it is likely that you will be in the early stages of the game. Since the effect does not depend much on the field, even if it is treated as a simple business trip with the theme of "Mathmech", this one will be the winner in terms of versatility. Like Addion, even if the target disappears from the field, it is possible to make himself a Special Summon, and it is a card that is relatively easy to handle among Cybers business trips, and has an excellent status of Level 4. Even if he's tied to Cybers, he'll be something like Cyberse theme doesn't exist.
Compared to Addion, it doesn't spoil whether you attack first or second, and in the worst case, you have to pump your opponent's monsters. However, both of them are monsters that are easy to deal with and can greatly contribute to the development of his Special Summon, so it can be said that it is a pretty powerful card if you don't have to worry about having multiple copies in your hand. In terms of versatility, I will give it 10 points, one point higher than Addion.
Mathmech Addition ▶︎ Deck 《Mathmech Addition》
japan にびぃ
2022/10/24 15:04
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One of the low-level Mathmechs with a very cool standing figure.
Targets 1 monster on the field and has the effect of increasing itself to his Special Summon and the target monster's RBI by 1000. It's okay to target monsters on the field, but if you can't remove the opponent's monsters, you want to use it on your own monsters if possible.
Like Mathmech Subtraction, which lowers RBI by 1000, it can't attack on the turn it's played, but since it's used as material, you shouldn't worry too much about it. And here, it's a bit of a arbitration issue, but Addion and Subtra are processed in the order of "targeting 1 monster on the field, changing the target's RBI after ssing itself". In this case, what happens if the target monster disappears by chaining some kind of monster removal effect to the effect of Addion and Subtora? In this case, the Special Summon will be performed without any problems, and only the effect of the RBI change will be misfired. 《Gatchiri @Ignister》exists among cards with hand trigger effects similar to Addion and Subtra. This card is processed in the order of ``target one of his Cyberse Effect Monsters on your field, negate the target effect, and then ss yourself''. In this case, if there is no target, the target that negates the effect will misfire and the confidence will not be able to his Special Summon. In general, this card and Subtra are very flexible. It's nostalgic now that in the early days of Master Duel, players who didn't really understand the target's ruling would waste removal interference on this effect.
However, it is difficult for him to go on business trips other than Cyberse because he is bound by Cyberse's specialty. However, since Cybers has many strong themes such as @Ignister and Accesscode Talker that have excellent development power, it would be good to use them to expand the development of those themes. Especially with the appearance of 《Mathmech Circular》, it is quite easy for him to go to Mathmech.
However, you can't even activate the effect if there are no monsters in the first place, so you need to be careful about that.

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