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"Gatchiri @Ignister" Rating Score by にびぃ
▶︎ Deck |
《Gatchiri @Ignister》
にびぃ
2022/11/24 16:31
EARTH's superlative@Ignister. This card is unusual among @Ignister as a general-purpose card for Cyberse in general, and is mainly used in Accesscode Talker and the like. By the way, there are 4 @Ignisters from EARTH if EX is included, which is a lot.
The effect of ① targets his Cybers on his field, negates the effect, and then makes himself his Special Summon. It's a self-ss method that seems a little peculiar, but Cyberse has many cards that extend the development with effects once per turn, such as 《Splash Mage》and 《Transcode Talker》, and after using the effect, target that card with this card. If you use Special Summon, you won't really care about the negate effect unless you have an RBI increase like transcoding and a permanent effect. As I said when evaluating 《Mathmech Addition》before, as a ruling of “target and special summon”, this card targets 1 monster from the hand → negates the target effect and special summon. Therefore, if the target does not exist when the effect is processed, it will not fire. Also, what I often see in Master Duel is that it targets 《The Arrival Cyberse @Ignister》. Arrival is not affected by other card effects, so of course the effect does not negate. For this reason, the effect of Gachiri will not be triggered... Also note that even if the target is on the field, the effect will not be resolved unless the effect is negate. The effect of ② is an effect that gives Cyberse resistance to effect destruction only once per turn, but the effect of ③ is so strong that he is rarely on the field, so it is rarely used. If it's a board that can be quieted by one shot of a whole removal card such as Thunderbolt, it might be a good idea to add it. However, if you don't negate the effect of Cybers on the field, you can't use it after all, so you need to carefully consider the order in which you play this card. The effect of ③ is an effect that if you leave the field, you will target 1 monster on your field and give it complete resistance until the end of the next turn. The reason why this card is adopted is this effect and ① easy self ss. As Cyberse's famous one-kill combo, I think there's a jammer access that hits twice with "Accesscode Talker" using "Update Jammer" as a material, but it's certainly the strongest combo at the level of running over the opponent, but in modern Yu-Gi-Oh. In addition to removing the opponent's monsters if they leave the field, the access code is supposed to be paper resistant, so it can easily become just a standing 2300 monster with negate cards such as 《Infinite Impermanence》. This card is for those who are anxious. By using this card as a material for the access code, if you get the basics of "perfect resistance double attack access" by involving this card in the jammer, you can put out the strongest monster at the end of the game, and in short, your opponent will die. Even if he doesn't get Lethal, his perfect resistance lasts until the end of the next turn. If he uses other jammers as materials, he's guaranteed to have ATK 4300 or more, so he's pretty good. The opponent dies on the return turn because there are few things that can be returned basically. Also, this effect is not limited to his Cyberse, and since it can be any face-up monster, it has the potential to be put in various decks as a general purpose if Cyberse is used. In the future, if his Cyberse expansion monster that doesn't bind Cyberse comes out, it may suddenly attract attention as a monster that easily grants complete resistance. 10 points with no complaints, considering future potential and current activity! As a cyber user myself, I will continue to be indebted to him. |
URL | https://en.yugioh-list.com/reviews/view/166992 |
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