PlayingThis is my first post. It was a small local tournament, but I was able to win, so I should be able to compete. . .
Tournament record
vs [Cyber Slink] ○○○
vs【Salamangreat】○○
vs [Salamangreat] ○○
vs [Thunder Dragon]○●○
The name of the Deck is [Illusion Orcust], but in reality it is like [Good Stuff Link], and both The Phantom Knights and his Orcust are his decks that are one of the parts that can be deployed and interfered with. (I'm pulling business trip parts from everywhere to prove that).
There are two types of monsters that are the cornerstones of this Deck's development. One is 《Knightmare Mermaid》, and the Deck itself has been tuned up to bring out this monster.
◆ Basic deployment pattern of mermaid
・Special Summon 《Orcust Knightmare》from the Deck with the effect of 《Knightmare Mermaid》.
・Link Summon 《Galatea, the Orcust Automaton》with Mermaid + Ortmare.
・Activate the effect of Ortmere on Galatea. Send 《Orcust Harp Horror》to GY.
・Special Summon 《Orcust Cymbal Skeleton》from the Deck with Divel's effect.
・Return Ortmere, which was banished by Galatea's effect, to the Deck, and set 《Orcust Crescendo》.
・Link summon 《The Phantom Knights of Rusty Bardiche》with Galatea + Skeleton.
・Send The Phantom Knights of Ancient Cloak to GY with Bardiche's effect and set Phantom Knights' Fog Blade.
・Galatea was revived with the effect of Skeleton, and X-summoned with 《Dingirsu, the Orcust of the Evening Star》.
・Use the banished Skeleton as your X material.
・《The Phantom Knights of Silent Boots》Search & Silent Boots Special Summon with Dusty Robe effect.
・Link summon a second Galatea with Dingirs + Silent Boots.
・Search and set the second Phantom Knights' Fog Blade with the effect of Silent Boots.
Finally, Bardiche + Galatea, fog sword x 2, and Climax's interference 3 formation are completed.
This development is also the reason why his deck name is called [Phantom Orcust], and it is the basic move of this deck and the most stable move. For that reason, he has shifted the whole deck to the policy of "How can I build a mermaid while reducing consumption" → "How can I reduce consumption and put out Troymare Link 2"?
Business Trip Part 1: Sky Striker Parts
This is a classic combo that uses 《Sky Striker Mecha - Hornet Drones》and 《Sky Striker Ace - Kagari》to get a quick link 2. Very useful because it does not use summoning rights.
Business trip part 2: Trickstar parts
Taking advantage of Trickstar's high mutual search ability, this is a combo that connects 《Trickstar Light Stage》→《Trickstar Candina》→《Trickstar Corobane》. Unlike the above Sky Striker parts, it requires summoning rights, but it is GOOD in that it can deal with face-down cards with the effect of the light stage.
In addition, although Climax is set here, if the card to be set is Orcustrated Babel, it is also possible to revive Dingirsu with Skeleton during the opponent's turn and activate the effects of Bardiche and Dingirsu. I have. However, it is often said that Dingirsu is excluded from 《Called by the Grave》, and since it was not stable as a hindrance, please remember that it is only one option.
Another development factor that everyone loves and hates is Crystron Halqifibrax. The strength of Hari Fiber deployment is that it can easily lead to 《Borreload Savage Dragon》, which has high control.
◆ Hari fiber deployment pattern
・Special Summon from 《Crystron Halqifibrax》to 《Jet Synchron》.
・Link Summon 《Knightmare Cerberus》with Harifiber + Jetron.
・Use Cerberus to link summon 《Knightmare Mermaid》.
・Special Summon Orcust Knightmare with Mermaid's effect.
・GY's Jetron regenerates itself, and 《Borreload Savage Dragon》S summons with Jetron + Ortmere.
・ Equip Cerberus with the effect of Borrel S and place two Borrel counters on it.
・Send 《Orcust Harp Horror》to his GY targeting his Borrel S with the effect of Ortmare.
・Special Summon 《Orcust Cymbal Skeleton》with the effect of Divel.
・Link Summon 《Galatea, the Orcust Automaton》with Mermaid + Skeleton.
・With Galatea's effect, return Ortmea to his Deck and set 《Orcust Crescendo》.
It requires a hand cost of 2, but you can set up Klimax and his Borrel S, and if you go second, you can stack Dingils on Galatea and aim for a removal.
I apologize for not being able to update at all, even though I said "write". If you have any indication that "I think this is different", please write it in the question form etc.
◆vs [Thunder Dragon]
Basically, I think everyone knows, but [Thunder Dragon] makes full use of "effects that are activated by discarding from the hand" and "effects when banished or sent from the field to GY" to seal Thunder Dragon Colossus It is a Deck that pushes the . This super thunder dragon is really powerful, and for some reason it also has destruction resistance in addition to searching only the opponent. It is characterized by powerful moves that are like a role model, "I keep spinning decks with search, but I won't let my opponent do it." And while you may think it's difficult to get it out, it comes with a super-easy summoning condition of "releasing his Thunder monster on the field" on the turn that the Thunder monster's effect is activated from your hand. Of course, normal fusion is also possible.
That's why, the vs. [Thunder Dragon] must start from "not letting go" or "breaking through" such a super thunder dragon. If you can take the first attack, somehow prevent the fusion from landing. In the case of the second attack, it is necessary to break through the super thunder dragon with destruction resistance without searching.
■ As a movement when attacking first
If you can get the first move in the first match and manage to avoid the opponent's hand trigger interference, you should have at least the following lineup.
Final stage: Bardiche + Galatea + Fog Sword x 2 + Climax
By the way, how to use this face down from here, if you roughly raise the starting card of [Thunder Dragon], 《Batteryman Solar》+《Thunder Dragonhawk》《Allure of Darkness》+《Thunder Dragonroar》《Aloof Lupine》, etc. will put a Thunder monster on the field. The theory is to prepare and throw effects that can be activated from your hand, such as 《Thunder Dragon》, 《Thunder Dragonmatrix》and 《Thunder Dragondark》. And then there's the restricted card Gold Sarcophagus.
《Orcust Crescendo》's flaw
Climax comes with "his Orcust link must be on the field" and "named turn 1 restriction", but he negates spells, traps, and monster effects and is a powerful banisher. Since there is only one card, it is necessary to determine the must counter.
・《Allure of Darkness》
For [Thunder Dragon], it is just an ad production machine. Monsters spawn from the Deck with exclusions that should be a disadvantage, or search for any Thunder Dragon card.
・《Gold Sarcophagus》
It is a power card that says, "You can activate the effect of any Thunder Dragon from your Deck." There is a scene where you want to stop just because there is only one.
・《Thunder Dragon Titan》
I personally think it's a must to stop here. The activation trigger of the removal effect is "When the effect of a Thunder monster is activated in your hand", so this card's effect will always be Chain 2. In other words, there is absolutely no way to escape by assembling the chain. In addition, Klimax will negate and "exclude" it, so you can't choose to stay with destruction resistance.
《Phantom Knights' Fog Blade》's spot
Unlike Climax, it has weaknesses such as "can only target monsters in the field", "spell speed 2", and "continuous trap", but it is still powerful in being able to permanently stop monster effects. Even if it's a minimal deployment, you can always have two copies, and it's easy to use the first one.
・《Batteryman Solar》《Aloof Lupine》
These are the only monsters that basically come out using summoning rights. In the case of 《Batteryman Solar》, by combining with Raicho Ryu, you can prepare any Thunder Dragon for him and secure the Super Thunder Dragon. 《Aloof Lupine》is not seen much these days, but it can activate the effect of any Thunder Dragon in the Deck at once. Stopping point number one.
・《Thunder Dragon Titan》
Basically, I tend to hit Raijinryu with Climax, but sometimes with 《Thunder Dragon Fusion》the second creature lands with a pop. When you have a second body, you basically chain and negate when the removal effect is used, but in many cases you can't stop it unless you have two cards.
・《Thunder Dragon Colossus》
It's unlikely that the opponent will end up with only this guy in the second attack, but if this much comes out and it ends, there is an option to stop it. However, if it's your turn, you can remove it with Dingils, so it's a very weak option.
■ As a movement when attacking second
If you go second, you have to do something about your opponent's Super Thunder Dragon and hand triggers.
・Processing 《Thunder Dragon Colossus》
[Orcust] is his Deck that fortunately has the means to deal with Super Thunder Dragon from the main. This is because it is possible to send it directly to GY without destroying it with the effect of 《Dingirsu, the Orcust of the Evening Star》. So I have to put in a lot of effort to put Dingirsu up, but in the process, I have a condition that I don't search. This is troublesome. First of all, the following routes cannot be used.
・《Sky Striker Mobilize - Engage!》Start route
Impossible because it requires a search for 《Sky Striker Mecha - Hornet Drones》. If you're holding the Hornet bit, no problem.
・Trickstar route
Naturally, this route is impossible because it starts with a continuous search of 《Trickstar Light Stage》→《Trickstar Candina》→《Trickstar Light Stage》→《Trickstar Corobane》.
Hornet Bit and 《Armageddon Knight》can be started completely from one card.
The solution to this problem is 《Instant Fusion》, which I tried as the main throw. Super Thunder Dragon doesn't have target resistance, so it can be treated with 《Thousand-Eyes Restrict》. Since the ban on searching is naturally lifted after sucking it up with Sausaku, the above search card can also be used. This is one of its main strengths.
・Prevent hand cards
The triggers that [Thunder Dragon] is currently throwing as the main cast are listed below roughly by the number of cards.
・《Ash Blossom & Joyous Spring》2
・《Maxx "C"》3
・《Effect Veiler》3
・《D.D. Crow》2
Depending on the person, "Ghost Belle & Haunted Mansion" will be entered with a pin here. What I'm trying to say is that the number of triggers is insane. His other decks are loaded with triggers that are out of slot due to slot restrictions, and search seals stop our movement. Against [Thunder Dragon], it is required to deal with Super Thunder Dragon while avoiding these well.
・Main simple answer
Currently, more and more types of [Orcust] are adopting in order to connect to the above-mentioned super thunder dragon processing method. Instead of searching, you drop Divel to his GY and recruit him to connect to Dingils. However, as mentioned above, in the case of [Thunder Dragon] opponents, Veiler, Crow, Urara and the Recycler route have a lot of triggers that often stop, so there were quite a few tough scenes against them. If it's a simple Sausaku, it's only Veiler that hits for the time being, and in addition, it's easy to connect to the route from Hari Fiber, so there is a history of using it as the main one with the extra pressure. Sausaku → Dingirsu and the required number of Wailer can be reduced to 2, so the simple Sausaku worked quite effectively in the finals of this tournament.
However, in the simple case, no matter how hard you try, you can only start with 2 cards, so the rough consumption of your hand is a drawback. Of course, 3 frames are necessary for the simple frame, so there are problems such as the problem of extra deck pressure. I think it depends on the person whether they see it as "high ability to turn back" or not.
■ Way of thinking about side change
The side change will change greatly depending on whether you attack first or second, so I will introduce what I switched in this tournament. By the way, it was the second attack → second attack → first attack.
in
《Artifact Lancea》3
《Shaddoll Dragon》1
《Dinowrestler Pankratops》2
《Shaddoll Fusion》3
《Twin Twisters》2
out
《Fantastical Dragon Phantazmay》3
《Trickstar Candina》1
《Trickstar Corobane》1
《Trickstar Light Stage》3
《Sky Striker Mobilize - Engage!》2
《Reinforcement of the Army》1
In this tournament, I was very lucky that I was able to win the first match from the start of the match. If you succeed in turning over from the second attack, there are big advantages such as "you can see what the opponent's deck is" and "you can drop the next one".
Cards inserted for side change and reasons
・《Artifact Lancea》
Against [Thunder Dragon], it is a card that can be inserted without question. This card is very sticky before you make a big use of exclusion.
・《Dinowrestler Pankratops》
One that can come out strongly when attacking second. If you draw the first hand, there is a high chance that he will be able to special summon, and you can eliminate a single target by shooting yourself with a high RBI. Very useful as a link material/back destruction card.
・《Shaddoll Fusion》+《Shaddoll Dragon》
It is a starting card and back destruction card in place of the Engage Trickstar route. Against [Thunder Dragon], there is a high probability that the Fusion Monster's super thunder dragon is standing, so the possibility of deck fusion is high. I think most of the materials dropped together were 《World Legacy - "World Wand"》.
・《Twin Twisters》
In addition to bringing in 《Super Polymerization》as a side change, you can also destroy cards such as 《Called by the Grave》that you don't want to use in return. Being able to cut your hand is also an advantage of this deck, but in the case of Grave, you can chain and remove the cut card as a hand cost, so you need to be careful when choosing the cost.
The card that was pulled out on the contrary and the reason
・《Fantastical Dragon Phantazmay》
It's strong against his deck, which is mainly linked summoning, but against [Thunder Dragon], he can't Special Summon and often rots in his hand.
・《Sky Striker Mobilize - Engage!》
In a situation where you can't search with Chou Thunder Dragon, even if you have this much, it's just a dead card. Same reason for Trickstar parts and reinforcements.
I hope to post about his other decks later, so please wait a moment. . .
StrengthIn addition to the basic moves above, here are some useful moves to keep in mind.
①. 《Orcust Harp Horror》+《Instant Fusion》+2 hand cost
・《Orcust Harp Horror》for Normal Summon, 《Instant Fusion》for 《Sea Monster of Theseus》for Special Summon.
・ Link Summon 《Crystron Halqifibrax》with Theseus + Divel.
・Special Summon 《Jet Synchron》with the effect of Harifiber.
・Link Summon 《Knightmare Cerberus》with Harifiber + Jetron.
・Use Cerberus to link summon 《Knightmare Mermaid》and use 《Orcust Knightmare》Special Summon.
・Self-regenerate Jetron, and 《Borreload Savage Dragon》S summon with Jetron + Ortmare.
・Equip his GY Cerberus with the effect of Borrel S and place 2 Borrel counters.
・ Exclude GY's Divel and make Orcust Cymbal Skeleton Special Summon.
・Link Summon 《Galatea, the Orcust Automaton》with Mermaid + Skeleton.
・Send 《World Legacy - "World Wand"》to his GY with the effect of GY's Altmare.
・Special Summon Divel that was removed by the effect of Star Staff.
- Galatea + Divell Link Summon The Phantom Knights of Rusty Bardiche.
・ Galatea is revived by the effect of GY's skelton.
・Use Galatea's effect to return Skeleton to the Deck, and set 《Orcust Crescendo》.
・Drop The Phantom Knights of Ancient Cloak with Bardiche's effect to set Phantom Knights' Fog Blade.
・Search for 《The Phantom Knights of Silent Boots》with the effect of Dusty Robe and Special Summon.
・"Longirsu, the Orcust Orchestrator" link summoned with Galatea + Silent Boots.
・Search and set the second Kiriken with the effect of Silent Boots.
Final stage: Bardiche + Borrel S (counter 2) + Longirus
Klimax lying down, fog sword x 2
It's an enhanced version of the Hari Fiber deployment route, and it's a formation where Nithan, who has two fog swords in Klimax and is resistant to destruction, stays. If you can make it this far, you'll usually win, so it's a good idea to aim when you can.
②. 《Sky Striker Mobilize - Engage!》《Sky Striker Mecha - Hornet Drones》《Trickstar Light Stage》《Trickstar Candina》+ 《Instant Fusion》+ 1 card cost
・Using the parts for basic deployment, the flow is the same up to the link summon.
・Special Summon Orcust Knightmare with Mermaid's effect.
・"Galatea, the Orcust Automaton" Link Summon with Mermaid + Ortmare.
・Send 《Orcust Harp Horror》to his GY with Ortmare's effect.
・Special Summon 《Orcust Cymbal Skeleton》with the effect of Divel.
・"The Phantom Knights of Rusty Bardiche" link summoned with Galatea + Scherzon.
・Use the Bardiche effect to send The Phantom Knights of Ancient Cloak to GY and set Phantom Knights' Fog Blade.
・Galatea is revived by the effect of Skeleton. search with Dusty Robe.
・With Galatea's effect, return Ortmea to his deck and set 《Orcustrated Babel》.
・Activate Babel and use Silent Boots as Special Summon.
・"Longirsu, the Orcust Orchestrator" link summoned with Galatea + Silent Boots.
・X summon by stacking 《Dingirsu, the Orcust of the Evening Star》on top of Longilus.
・Use the Scherzon that was banished by Dingirsu's effect as an X material.
- Activate Bardiche's effect at the same time as Dingirsu's effect. Target a card in your field.
・Dingirsu's effect removes the material skelson and negates the destruction.
・Search and set the second Kiriken with the effect of Silent Boots.
・《Instant Fusion》activates. 《El Shaddoll Winda》as Special Summon.
・Transition to the end phase, midrash is destroyed with a simple demerit, but Dingirsu negates the destruction.
Final stage: Bardiche + Dingirs + Midrash
Fog sword x 2 in prone, Babel in the field
GY with Longilus, Scherzon, and Galatea
Midrash is a suppressive formation that locks his Special Summon count in the opponent's turn. In this case, I can't use Climax, so I'm going to set up the free chain removal of Babel + Scherzon + Longilus and seal it off with the same Fog Sword x2.
The advantage of this combo is that the self-destruction disadvantage due to the simple is a so-called "restriction effect", so even if you endure the destruction of your turn, Midrash will self-destruct during the end phase of your opponent's turn, and his Special Summon restriction on your turn will be lifted. There is a point. The required hand is also a card for basic development + Instant Fusion, which is surprisingly easy and GOOD. Also, in the above operation method, I explained that the Grave is scary with Babel Deployment, but in this case, Midrash's Lock and the Mist Sword are enough to suppress it, so there is an advantage that even if you get hit by the Grave, it doesn't hurt that much.
WeaknessThe weak points of general-purpose meta cards are as follows.
◆《Ash Blossom & Joyous Spring》
Needless to say, it is a general-purpose hand trigger. Recruit/GY The presence of this card is significant as the development starts from the manure. If you get hit against Mermaid's effect, it often completely stalls the development. 《Called by the Grave》, etc. is a card that you definitely want to deal with.
◆《Called by the Grave》
It is a card that plays a major role as a meta card for trigger cards, but in the case of his Deck, it will remove his Orcust monsters that fell into GY, so you need to be vigilant on that side as well. Together with the above Urara, it is not an exaggeration to say that the adoption rate is 100%, so it is always necessary to be vigilant. For the time being, if you put a babel on it, he can check the activation of Orcust monsters, but overconfidence is prohibited.
◆《Maxx "C"》
Mr. Masu G, who is familiar every time, the true threat of this card is that if you pass it, the chances of the second trigger skipping are very high. His Deck simply uses Special Summon a lot, so you can either give your opponent an add in the draw or stop developing. You need to consult with your current hand and determine how many cards you can draw.
◆《Artifact Longinus》
It's a Deck that relies heavily on GY, and it's a Deck that's also stuck in exclusion seals, so if you pass it, it's definitely a card that will interrupt the development at that point. However, there are almost no decks for him to use as the main deck, and it will be a card to watch out for after the second game.
◆《D.D. Crow》
If most of the Orcust monsters are not placed in her GY, the effect is almost meaningless, so this card that can aim at the moment it falls into GY is also something to be wary of. However, the deck that uses this card from the main deck is about [Thunder Dragon], so the encounter rate increases from the second game onwards.
◆ 《Super Polymerization》
This card is also a card that is likely to be introduced from the side. Bardiche is dark, and Orcust is dark, so if you let your guard down, his Link Monster will be absorbed and 《Starving Venom Fusion Dragon》will fly. After the second match, there are many cases where the Climax deployment is broken by this card as a result of brain death. In order to impose an ad loss on the opponent as much as possible, I also tried to destroy Dingirsu with Bardiche after transitioning to Babel deployment.
CustomizeCards I'm wondering if I should use in the main deck frame are:
《Orcust Brass Bombard》
The only Orcust monster not featured in this Deck. As for the effect, his Orcust is a Special Summon from his hand, which is a little vague, but the important points are that he "has the name of Orcust" and "is a level 1 tuner". You can get to Galatea from Halifaya without going through Troymare.
《Scrap Recycler》
It is the first move card that can move from GY manure without searching. You can connect Divel → Ortmare → Galatea → Star Staff. It shines when a search cannot be performed, such as against [Thunder Dragon].
《Crusadia Arboria》
Recently, I feel that the use of pins is increasing. If the mermaid is veiled, the deployment will completely stop, and the mermaid with ATK 0 will stand still, so it is excellent to take care of that and bring it into the Hari fiber deployment. This time, it is not adopted because it is a simple main. Ali if you want to remove it easily.
《The Phantom Knights' Rank-Up-Magic Launch》&《TRUE Emperor V.F.D.》
It is a card that shines when Babel is deployed. I'm thinking about adding this card if I'm aiming to seal off Midrash in Combo 2, as it will make it even more of a lock, but I'm putting it on hold for now because the Extra Deck space is tight anyway.
《Shooting Riser Dragon》
I think that the true strength of this card is when it is thrown against Harifiber. If you have a riser, you can create a wall while setting up a strategy for the next turn, such as Divel, by putting it out of the halifiber on the opponent's turn, and if you're lucky, he can connect to Borrel S. Basically, there aren't many situations where monsters remain when you build a halifiber. . .
As for the side frames:
《Mind Control》
The opponent's suppressed monsters aren't scary if they fall asleep. It is a card that can be used very strongly when attacking second because it can be easily processed as a link material after robbing it. I think it's stronger than 《Super Polymerization》because it doesn't require a hand cost and doesn't depend on the state of the field.
《Imperial Order》
It is a card that you want to put in after the second game after losing the first game. From the second game onwards, cards such as 《Twin Twisters》, 《Harpie's Feather Duster》and 《Super Polymerization》will increase, so this card is extremely useful because you can negate spells together. If it becomes a hindrance for us, there is no problem if you destroy it with Bardiche.
《Solemn Judgment》
This is also a card you want to use as a counter to your opponent's actions. Even troublesome monsters with suppression effects aren't scary if you stop summoning them. I think that it is very useful that it can be applied in various situations because it can also react to background removal. |