Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck List > PSY-FrameDeck List > [PSY Frame 2017 (with commentary)] Deck and Deck Instructions

"[PSY Frame 2017 (with commentary)]" Deck 2017

PSY-Frame Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"PSY-Frame" / Meta-Control
Key Card
PSY-Frame Overload
Deck commentary

Playing

[Reason for adoption]
[PSY card]
α: Core of Deck. It's a card that can access all PSY other than yourself, so it's three stacks. Be careful as you rarely miss the timing.
β: Answer to the opponent who pushes under one-kill prevention / increased G. Opponents that do not subdue or oppress loosely (Fluffal, Noid, Blue-Eyed, etc.) have the role of both buying time for one turn and removing monsters.
γ and δ: Three stacks each as gears that do not rot.
Drivers: The backbone of Deck. Although it is a dead card in the early stages, after the middle stage when the accelerators are aligned on the board, it is not as bad as it is said to be because it can handle both board development and firepower. Three stacks.
Multithreader: PSY's idle frame (?) It's useful when you want to pass the circuit's effect. It's not a development type centered on 《Telekinetic Power Well》, so it's a pin stab.
Ζ: PSY's ace number one. Now that Ω is dead, I need to use this skill well regardless of whether I like it or not.
Ω: PSY's Ace Part 2. Needless to say, the handicap effect is powerful, but it shows its true value for the first time when Obaro is falling on GY. return it
Circuit: Expansion card #1. Substantially 8 sheets including burial and α. If you wear it, you can't use it more than the double of the driver, so you can stack two.
Overlord: PSY The undisputed strongest card. It goes without saying that it can convert any gear into a removal bullet, and the search for GY effects is extremely excellent, as it matches with PSY's nature of moving during the opponent's turn. No matter what, you should squeeze out a frame and put it in full.
Accelerator: A card that reveals its strength when used. A single card that fulfills the four roles of increasing firepower, strengthening deployment, avoiding removal, and maintaining the driver's board. It uses a pin, but depending on the situation, it's not bad to put in two. The employee who came up with this is amazing.
【support】
Psycho Feel Zone: The second expansion card after Circuit. There are many cases where it turns into a dead card, but if you don't have it, you can get stuck when the opponent is delayed endlessly, so it's a necessary evil.
Psychic Path》: A card that aims to earn ammunition for Obaro, collect drivers, and even reuse gears. There are many things that go bad, but even if you subtract those, it's a power card that simply transforms one into two, so it's doubled.
Strong Ken Carr D: Droso. This leads to improved stability. Especially the latter contributes to ad acquisition, which PSY is not good at. Note that the gear cannot be used during the turn it is used.
Foolish Burial Goods》: By dropping Obaro, it turns into a pseudo-search card. Being able to easily form an Ω+GY Obaro lineup is also a great advantage. Three stacks.
Other cards are free frames. In this build, it is an answer to PSY's tactics, which is hard to rot, increased G, the board can be swept away, and the field can be kept empty. Force is employed.
Even if you don't have any extras other than PSY, you don't have to have all of them. In this build, we've adopted Buraro, who can remove all enemies during the opponent's turn, Sensta, which can protect Obaro, Geyser and Skudra, which can self-destruct, crystals that can be used with Z and Lv.1 gear, and his Scrap Archfiend as a one-kill agent. there is Is it best to fill the remaining slots with Sakura personnel or links? return Ω

Strength

[What is a PSY frame? ]
Almost all the monsters in the theme are hand triggers, and Jund, which can't develop almost anything unless the opponent moves, is also a surprising synchro theme. In a sense, it can be said that it is the ultimate antithesis of today's preemptive conquest environment, as it is designed as a synchronized theme and does not do solitaire at all and only concentrates on interfering with the opponent.
As a result of Ω-kun working too hard at his dispatch destination, he was hit with collateral regulations, but the multi-threader, accelerator, and burial that appeared instead have dramatically improved stability. In addition to its high removal power and parm performance, it has a clear response to the opponent's advance deployment, and furthermore, the PSY frame, which is almost immune to the harmful effects of link summoning, has the potential to compete well against environmental opponents, even if it is not a permanent victory. I'm here.
As for its strengths and weaknesses, it is advantageous against opponents who have easy-to-understand masking, opponents who are slow to deploy, opponents who don't take a lot of ads, and opponents with low firepower. . It's just my experience, but if you look at the environment in the last two years, 30% to EM, 40% to Monarch, 20% to Malebranche of the Burning Abyss, 20% to Blue-Eyed, with no meta or a small amount of precedence + this meta. 70%, Darklord 70%, ABC 40%, Frog 50%, Mochi Hero 50%, Noid 4-5%, Twelve 30%. The second attack is about a 10% win rate from here. Against non-environmental opponents, Ritual/Fusion/P/Pre-9th period opponents can usually get an advantage, and most of the 9th period themes can be brought in at least 50%. However, as a matter of compatibility, only Maje is impossible no matter how hard he struggles. Give up when you hit it.
Also, it works well with the recently introduced Link Summon. In addition to not being affected by the rule change at all, Zeta can now reliably pass effects to Link opponents, and it is now possible to process interference from monsters, which it was not good at before, as Link materials.
[How to fight]
It is basic to determine the mast counter and drive the gear in the right place to crush the opponent's attack. In the early stages, gears, overloads, and various traps use hand triggers to slow down the game. In the middle stage, various synchros are deployed from the circuit and feel zone to solidify the board surface, and in the final stage, the main flow of the game is to aim for an early conclusion with further developments from the accelerator while aiming to overwhelm with the ad difference. Since there are almost no specific deployment routes and you need to be familiar with the nature of his opponent's deck, it can be said that his deck is difficult to handle rather than difficult to spin. Considering factors such as driver resource management and bluffing, there is no doubt that this is a Yu-Gi-Oh theme for advanced players.
[Small tricks collection]
1) Ω+GY Obaro→Gear search every turn
2) Gear + Accelerator → Driver remains on board
3) Gear x 2 + Accelerator → Driver + Gear remaining on the board (Lv.7 or 8 Synchro on the next turn)
4) Ω + Gear + Accelerator + GY Multi Threader → Lv7 or Lv8 Synchro deployment at Ω handicap or when Accelerator is activated
5) Ω + Circuit + Accelerator + Gear in hand + GY Multithreader → Every turn (opponent's turn also possible) Lv7 or Lv8 Synchro expansion when Ω is handicapped or when Accelerator is activated (weakened by Ω limit)
6) Ζ+Accelerator+Driver or Multithreader in hand+LV.2 gear→Ω+PSY card salvage
7) α + Circuit → Lv.7 Synchro deployment while giving destruction resistance to the circuit (multi-threader search), bralo deployment while protecting the PSY card by application
8) α + circuit + accelerator → Ω or crystal + GY Ζ (α or β salvage on next turn)
9) α + Circuit + Accelerator + GY Multi Threader → Lv.7 Synchro + Ω
10) Circuit + Accelerator + Lv2 Gear + Gear + GY Multi Threader → Lv.7 or 8 Synchro + Ω
11) Ω + Accelerator + Driver in hand → 5300 damage
12) Ω + Accelerator + Driver + Gear in hand → 5300 useless (if it's lvl 1 gear, he will add Archfiend exactly 8000)
Necessary parts are gathered by the method of 1). I will add it when I remember. In actual combat, I rarely use anything other than the basics 1), 2), 3), 7), and 11).

Weakness

The weak points of the theme as a whole are as described above. Although it sticks in most metas, it's relatively easy to deal with due to the abundance of Obaro and Droso Trap. It is the Special Summon meta that can be lethal.
The only weakness of this build is that it is vulnerable to the exclusion meta (《Imperial Iron Wall》) because exclusion is the main strategy. It seems that it is possible to pull out Obaro burial at Saichen.

Customize

Please play with the extras as appropriate. If it is a building unit, it is also possible to shift to a type that can be mass-developed by adding a lot of accelerators, multithreaders, and 《Telekinetic Power Well》.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ギルレイン ( Total 12 decks )
Posted date : 2017/03/23 18:03
Main Deck (18 Types・43)
monster (8 Types・21)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardPSY-Frame Driver LIGHT 6 Psychic 2500 / 0000 ¥28
1 List of decks using this cardPSY-Frame Multi-Threader LIGHT 6 Psychic 0000 / 2500 ¥10
3 List of decks using this cardCardcar D EARTH 2 Machine 0800 / 0400 ¥20
3 List of decks using this cardPSY-Framegear Gamma LIGHT 2 Psychic 1000 / 0000 ¥100
3 List of decks using this cardPSY-Framegear Delta LIGHT 2 Psychic 1200 / 0000 ¥100
3 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥100
3 List of decks using this cardPSY-Framegear Alpha LIGHT 1 Psychic 0500 / 0000 ¥20
2 List of decks using this cardPSY-Framegear Beta LIGHT 1 Psychic 0700 / 0000 ¥10
spell (6 Types・14)
2 List of decks using this cardPsychic Feel Zone - - - - ¥10
2 List of decks using this cardPsychic Path - - - - ¥20
3 List of decks using this cardPot of Duality - - - - ¥110
3 List of decks using this cardFoolish Burial Goods - - - - ¥40
2 List of decks using this cardTwin Twisters - - - - ¥50
2 List of decks using this cardPSY-Frame Circuit - - - - ¥10
trap (4 Types・8)
2 List of decks using this cardTorrential Tribute - - - - ¥5
2 List of decks using this cardDrowning Mirror Force - - - - ¥25
3 List of decks using this cardPSY-Frame Overload - - - - ¥20
1 List of decks using this cardPSY-Frame Accelerator - - - - ¥20
Extra Deck (8 Types・10)
1 List of decks using this cardCrystal Wing Synchro Dragon WIND 8 Dragon 3000 / 2500 ¥180
1 List of decks using this cardStardust Spark Dragon LIGHT 8 Dragon 2500 / 2000 ¥650
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥30
1 List of decks using this cardPSY-Framelord Omega LIGHT 8 Psychic 2800 / 2200 ¥98
3 List of decks using this cardPSY-Framelord Zeta LIGHT 7 Psychic 2500 / 1800 ¥30
1 List of decks using this cardScrap Archfiend EARTH 7 Fiend 2700 / 1800 ¥30
1 List of decks using this cardBlack Rose Dragon FIRE 7 Dragon 2400 / 1800 ¥38
1 List of decks using this cardYazi, Evil of the Yang Zing DARK 7 Wyrm 2600 / 2100 ¥30
Main deck minimum construction amount ¥3050


Related deck

"PSY-Frame" Other Deck List
2023-01-16 【The Bystial PSY Frame
2022-12-28 【PSY frame power game
2022-07-31 【(for MD) PSY frame
2021-02-22 【PSY Verse/Buster
2020-12-29 【PSY Assault Mode
2020-06-03 【Miracle PSY Kick
2020-04-01 【A cheap, strong, super fun PSY frame
2019-06-11 【PSY frame 1 axis type
2019-05-23 【PSY Quiet Life
2019-05-22 【Suitable PSY
2019-04-25 【Yosen PSY Frame (Seeking Advice
2019-03-16 【tournament psy frame
2019-01-16 【Good compatibility? PSY/Buster Deck
2019-01-04 【Λ axis pure PSY frame
2018-12-21 【Possessed Awakening Use
See all Deck Lists for "PSY-Frame" ▼

view num 4261 Score num 5 Score 46

Update Information - NEW -