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HOME > Yu-Gi-Oh! Deck List > Infernoid, VoidDeck List > Zodiac Syrahukinoid Deck and Deck Instructions

"Zodiac Syrahukinoid" Deck 2016

Infernoid, Void Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Infernoid, Void" / Beatdown
Key Card
Zoodiac Ratpier
Deck commentary

Playing

@10/15 urgent update
In the combo section, I posted a combo that develops from one 《Void Feast》, but as you pointed out in the comment section, the total level was only 8. Also, even though I was aware of this fact a few days ago, I didn't correct it because I was busy. I am very sorry for causing a big misunderstanding to all the readers. In this update, we will mainly remove this erroneous combo, but at the same time, we will post new combos that do not change the fundamentals, so please rest assured (?).
That Grass Looks Greener》・《Void Feast
Contrary to its friendly card name, it has a rather powerful GY Fertilization ability. As soon as I found out about it, I was thinking of using it for Infernoid, and with the new release [RAGING TEMPEST], I ended up buying three singles. Also, Void Spell Trap's new card, Revelry, recruits Infernoid straight from the Deck. In fact, this guy brings an innovative deployment route to Infernoid. Keep it in the corner of your head and take a look.
That's why this time he uses lawnmower and his deck number is 52, which is completely different from the compensatory reasoning gate. Well, this one also has the same gimmick built in, but the axis is mowing the lawn and he is a Void Spell Trap. Unfortunately, the fundamental way of turning is the same as in previous Infernoids, but the number of branching routes has become considerably richer, and it is now possible to take a variety of tactics, unlike the one-choice axis of the reasoning gates so far. As expected, the restrictions on the name reasoning are sober, but I don't have to worry about this because his new GY fertilizer has increased by that amount.
This time, I will mainly introduce a rough outline explanation of the branch route. The outline of Infernoid itself was introduced in the previous work, [Super Special Attack ver.
1 [Basic movement: lawn mowing reasoning gate axis]
First, mowing the lawn, which is one of the themes of this Deck.
With this, the situation is almost the same as the unlimited reasoning gate period. Especially for lawn mowing, assuming that his opponent has 40 cards in his deck, using it in your first hand will definitely give him 10 or more GY manures. Considering the fact that the ratio of normal summons to decks has decreased as the number of decks has increased, it can be said that the quality of reasoning gates has increased in quantity, but it is still uneven, so it is easy to be influenced by luck. Nothing. After that, if you can bring these or 《Left Arm Offering》with 《Card Destruction》, it will be OK. It's basically the same 9 cards as Infernoid in the Performapal period.
2 [Basic movement: Void axis]
The movement itself involving Void Spell Trap in the reasoning gate has been around for a long time, but it was not possible to create a completely independent axis with these. The biggest factor that made it possible after coming here is the appearance of 《Void Feast》, which I briefly touched on at the beginning. In exchange for 1 Void Spell Trap, you can recruit up to 3 Infernoids with a total level of 8 or less from the Deck. As will be touched on in the combo explanation below, the greatest strength of this action is that "you can accumulate his GY while touching the opponent's field".
Well, it's a trap, so it's slow, and compared to the reasoning gate, the amount of fertilizer is completely different. Above all, it is very painful that it is not directly fed to GY. looks like However, even compared to Void Launch of the same Void Trap, there is one more Infernoid that can be pulled out of the Deck considering the combination, and since it goes through the field, you can use the unique removal effect of a lower Infernoid. Moreover, the GY exclusion effect can be activated even during the opponent's turn, so if you hit the opponent's turn with a face-down madness, depending on the category, it will significantly hinder the opponent's movement. In other words, you don't have as many slots for general-purpose cards that interfere with your opponent's turn, such as 《Twin Twisters》. Also, since you can incorporate Decatron without difficulty, you can usually derive Synchro Monster if it remains on the return turn.
I put too much energy into the explanation of the feast, but the other is the existing card "Void Imagination".
This card has the effect of removing Infernoid's level limit, but the deck fusion is even more powerful than that. If there are no extra monsters in the opponent's field, he can't fuse from the deck, but he can interfere with the opponent's field and have 1 kill power, so this is also an important key part.
3 [One kill route]
This is his Infernoid, and basically I post what I often use. There are many combos that can only be used in the old construction in the renovation to the Zodiac type, and they are added (old) next to the combo count. These are contents for those who are purely concerned with Void Infernoid rather than the Zoodiac axis.
combo 1
GY: Adramelech, two Vaels
① Deploy 2 Vaels and Xyz Summon Absolute Dragon.
② Special Summon Adramelech and attack first.
3. When Absolute attacks, activates Adramelech's unique effect and releases Absolute.
④ Deploy Meteor Burst with the effect of Absolute.
⑤ Adramelek's second attack & Meteor Burst attack.
⑥Total 2800×2+2500=8100
Combo 2 (Old)
Board: 《Void Feast》, Void Spell Trap (Void Spell Trap can be in your hand)
GY: Adramelech, Vael
① At the Feast, he gathers the materials of Scrap Death Archfiend and Synchro Summons.
② Special Summon Vael and Absolute with 2 bodies.
③ Take out Adramelech and go for combo 1 one kill.
The most basic and easiest route.
Combo 1 has existed since the beginning, and Combo 2 is a new route involving new ones. Total damage of 8100 is difficult to achieve unless you open up the field with the following Tiera, but if there is a monster that came out of the extra on the opponent's field, it can be done with a high probability. Here is the method
combo 3
Board: 《Void Imagination
(1) 1 kill combo part + Nehemos Lilith + α from the deck to GY.
(2) He sent 3 Nutos from the Extra Deck to GY with Tiera.
(3) Destroy 2 of your opponent's board and your own Tiera with the effect of Nutos.
④ To one kill combo of combo 1.
This will dramatically increase your chances of success.
Tiera is destroyed because his Infernoid's level limit prevents further development. Also, 《Void Imagination》can be collected in advance by extinguishing. By the way, this 1 kill. After Tiera is not limited to Combo 1, several other patterns are also possible as shown below (all patterns are assumed to be after Tiera appears).
Combo 4 (Branch route from old & ⑤)
① Play Decatron, Lucifugus, and Astaroth at the Feast.
2) Drop Beelzebub to level 3 with Decatron's effect.
③ Deploy Gaianite with the former two bodies.
④ Expand either Adramelech or Vael.
⑤Drop Lucifugus at the stage of ② and raise Decatron to level 4.
⑥ Lucifugus and Scrap Death Archfiend.
⑦Same as ④.
Combo 5 (Old & GY without any)
(1) Deploy Decatron x2 and Belphegor at the Feast.
②Drop Ashmedai with the first Decatron to reach level 6.
③Beatrice with the first decatron and Belphegor.
④Drop Shaitarn with the second Decatron to level 2.
⑤ Self-regenerate Belphegor of GY and frame load.
Combo 6 (Old)
① Decatron & Vael at the feast.
② Deploy Adramelech and attack all-out.
③ Frame load with Decatron & Vael.
③Titanic Galaxy or Fergrant with 2 bodies.
Combo 7 (replenishment of old & one kill parts)
(1) Deploy Decatron, Belphegor, and Shaitan at the Feast.
② He is a Scrap Death Archfiend with the former two bodies.
③ Self-regenerate Vael and Absolute with two bodies.
④ Deploy Adramelech for a one-kill combo.
There are four basic patterns.
Infernoid, which is combined with Decatron, can also show off a variety of deployment movements by combining each level. Why did you make such a roundabout explanation? Because it can copy the unique effect of Infernoid dropped by Decatron. It's easy to overlook, but the unique effects of low-level Infernoids are all excellent pinpoint removal effects, and although the content is different, the excellent removal effect is basically 2 or 3 shots (4 shots in some cases. I will introduce it later) You can hit it. Moreover, the combination of effects used can be adjusted properly, and above all, it makes it easier to accumulate the subsequent Infernoid in his GY at once. In other words, it is a substitute that can be used at any time, even if it is not a 1 kill. Other
Combo 8 (Old & GY-based opponent's turn)
① Expand Astaroth, Beelzebub, Shaitan.
(2) Intervene with his GY exclusion effect at key points in the opponent's movements.
This is how he turns a trap into a good jamming card.
Also, if Void's nothingness can't be activated even during this turn, by putting Decatron in between or deploying a high level Infernoid in advance and deploying with a time lag, you can deploy while touching the opponent's field with a unique removal effect, You can reproduce the movement just like Inzektor, such as skillfully bringing it to one kill. Here it is.
combo 9
① Expand Vael & Adramelech in advance.
(2) Decatron, Lucifugus x2 at the feast (other than this is OK).
③Drop Belphegor with Decatron to level 7.
④ Absolute with Decatron & Vael.
⑤ To one kill combo.
Combo 10 (old & if there is an Attack Position monster on the opponent's board)
(1) Deploy his Infernoid, which is a combination of Astaroth, Decathlon, and Level 3, in a feast.
②Drop Lucifugus with the effect of Decatron to level 4.
③Dark Rebellion with Decatron and Astaroth, absorbing his ATK from the opponent's monster.
④ Deploy Adramelech and attack twice first.
⑤ Finish with Dark Rebellion.
As far as Shyturn is concerned, the effect is limited to cards that have been set, so if you don't go through Swords of Concealing Light, the scene is limited, but even so, it doesn't matter what kind of card it is, and since he's a deck bounce, it's easy to decide. Powerful. Shaitan and other high-level Infernoids, which were controversial in the compensatory reasoning gate axis, are also good at convenience here. It's a difference between heaven and earth with or without a feast. that? Lawn mowing...
4 [Basic movement: Zodiac axis]
I introduced it once before, but I deleted it because I was not enthusiastic about it. I didn't feel like posting a new construction again this time, so I posted it in the form of an update. It's actually his Infernoid resumption after 2 and a half months. I can't introduce combos yet, but I hope to be able to post Bujin Zoodiac combos soon.
one thing to do first
combo 11
Hand: Mormorat or Association
① Summon Mormorat A. Derived from Wild Bow.
② Derived from Wild Bow to Bullhorn.
③ Recruit guinea pig B with the effect of bullhorn (guinea pig A).
④ Search for Hiruko with the effect of Bullhorn.
⑤ Overlap Tigris on Bullhorn and replace Bullhorn and Mormorat A with Tigris effect.
⑥ Recruit Mormorat C with the effect of Tigris (Mormorat A).
⑦ Derived Tigris to Drancia. Kagutsuchi at Mormorat B&C.
(8) Hiruko's P-effect causes Kagutsuchi to be derived into other Bujin Xyz.
This is a common Bujin Zoodiac combo.
Compared to the time when Drancia + other Zoodiac Xyz was the norm, he has gained versatility such as being able to get more adverts with Bujin. When it comes to his Bujin Xyz derived at this point, it's usually Amaterasu, even considering the number of cards in his hand. However, on subsequent turns, by playing Tsukuyomi, you can use the very useful effect of sending Infernoid and Shirayuki from his hand to his GY and drawing two cards. Also, since Amaterasu can recover the level 4 that has been removed during the opponent's turn, if you do well, you can use the recovered Hiruko in the next turn to create Tsukuyomi.

Strength

Do you know how amazing it is when you say it's the strongest in the past?
So far, he has mainly relied on random GY fertilizers such as mystery gates and lawn mowing for Infernoid. Also, when it comes to the reasoning gate, he uses a pretty strong luck element, saying that if a Normal Summon body appears, it's over. His Zoodiac axis is a construction that perfectly overcomes Infernoid's only weakness.

Weakness

side deck
・《Ash Blossom & Joyous Spring》×2
・《Gameciel, the Sea Turtle Kaiju》×2
・《Radian, the Multidimensional Kaiju》×1
・Angry Flame Kaiju Dragon x 1
・《Interrupted Kaiju Slumber》×3
・Cosmic Cyclone x 3
・ Paleozoic Dinomiscus x 3
Focuses on countering Infernoid and Zoodiac. Since this Deck is also a collection of power cards, I saw that other categories can be overwhelmed by pure strength. Still, he is afraid of suppressing monsters, so he packed Kaiju series and built his other decks to some extent to be able to take side countermeasures. In particular, he also used 《Lullaby of Obedience》, which is effective on Zoodiac. In addition, I relied on Longinus to deal with the occasional Cozmo.

Customize

Cards used in the old construction
・ Infernoid Shaitan
・Knight Gaia Knight
・ Scrap Death Archfiend
・Dark Rebellion Xyz Dragon
・Eternal Lady Beatrice
Such
All of them are members who bought the one-kill combo of the old construction at once. If you want a pure Void axis, come on.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 熾天 ( Total 17 decks )
Posted date : 2016/10/08 12:53
Main Deck (26 Types・60)
monster (16 Types・34)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardInfernoid Onuncu FIRE 10 Fiend 3000 / 3000 ¥20
2 List of decks using this cardInfernoid Devyaty FIRE 9 Fiend 2900 / 2900 ¥20
1 List of decks using this cardInfernoid Attondel FIRE 8 Fiend 2800 / 0000 ¥20
3 List of decks using this cardInfernoid Seitsemas FIRE 7 Fiend 2600 / 0000 ¥20
2 List of decks using this cardInfernoid Sjette FIRE 6 Fiend 2400 / 0000 ¥20
3 List of decks using this cardZoodiac Ratpier EARTH 4 Beast-Warrior 0000 / 0000 ¥60
1 List of decks using this cardZoodiac Whiptail EARTH 4 Beast-Warrior 1200 / 0400 ¥20
1 List of decks using this cardZoodiac Thoroughblade EARTH 4 Beast-Warrior 1600 / 0000 ¥180
3 List of decks using this cardFairy Tail - Snow LIGHT 4 Spellcaster 1850 / 1000 ¥30
2 List of decks using this cardInfernoid Patrulea FIRE 4 Fiend 1800 / 0000 ¥20
2 List of decks using this cardInfernoid Harmadik FIRE 3 Fiend 1600 / 0000 ¥20
3 List of decks using this cardGhost Ogre & Snow Rabbit LIGHT 3 Psychic 0000 / 1800 ¥38
2 List of decks using this cardInfernoid Antra FIRE 2 Fiend 0000 / 2000 ¥20
3 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥580
3 List of decks using this cardInfernoid Decatron FIRE 1 Fiend 0500 / 0200 ¥20
1 List of decks using this cardBujin Hiruko LIGHT 4 Beast-Warrior 1000 / 2000 ¥30
spell (8 Types・20)
1 List of decks using this cardHarpie's Feather Duster - - - - ¥50
3 List of decks using this cardPot of Desires - - - - ¥39
3 List of decks using this cardLeft Arm Offering - - - - ¥20
3 List of decks using this cardThat Grass Looks Greener - - - - ¥350
3 List of decks using this cardVoid Imagination - - - - ¥20
3 List of decks using this cardVoid Vanishment - - - - ¥20
3 List of decks using this cardZoodiac Barrage - - - - ¥70
1 List of decks using this cardFire Formation - Tenki - - - - ¥15
trap (2 Types・6)
3 List of decks using this cardDimensional Barrier - - - - ¥25
3 List of decks using this cardVoid Feast - - - - ¥20
Extra Deck (12 Types・15)
2 List of decks using this cardInfernoid Tierra FIRE 11 Fiend 3400 / 3600 ¥20
3 List of decks using this cardElder Entity N'tss LIGHT 4 Fairy 2500 / 1200 ¥80
1 List of decks using this cardPSY-Framelord Omega LIGHT 8 Psychic 2800 / 2200 ¥70
1 List of decks using this cardOdd-Eyes Meteorburst Dragon FIRE 7 Dragon 2500 / 2000 ¥20
1 List of decks using this cardOdd-Eyes Absolute Dragon WATER 7 Dragon 2800 / 2500 ¥20
1 List of decks using this cardZoodiac Boarbow EARTH 4 Beast-Warrior 000? / 000? ¥80
1 List of decks using this cardZoodiac Drident EARTH 4 Beast-Warrior 000? / 000? ¥150
1 List of decks using this cardZoodiac Tigermortar EARTH 4 Beast-Warrior 000? / 000? ¥20
1 List of decks using this cardZoodiac Broadbull EARTH 4 Beast-Warrior 000? / 000? ¥70
1 List of decks using this cardBujinki Amaterasu LIGHT 4 Beast-Warrior 2600 / 2500 ¥30
1 List of decks using this cardBujintei Tsukuyomi LIGHT 4 Beast-Warrior 1800 / 2300 ¥60
1 List of decks using this cardBujintei Kagutsuchi LIGHT 4 Beast-Warrior 2500 / 2000 ¥528
Main deck minimum construction amount ¥5819


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2021-03-05 【Infernoid Zodiac
2021-02-24 【Zodiac noid
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2020-09-05 【lawn mower noid
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