Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck List > KozmoDeck List > Kozmo that kills life Deck and Deck Instructions

"Kozmo that kills life" Deck 2016

Kozmo Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Kozmo" / Beatdown
Key Card
Kozmo Dark Destroyer
Deck commentary

Playing

I will write an article for a memorandum, a test stand, and a desire to talk.
I don't think it's a sage construction or anything, but if you have any opinions, I'd like to hear them.
First of all, about his deck called Kozmo, in the current environment it is mainly
1. pure type
2. Life-saving type
3. Fire King type
There are three types, and I think that there is a mixture of SR and Artifact as a derivative.
Each has its strengths, 1 and 2 have a sense of stability and longevity, and 3 has explosive power.
However, as you know, in the current environment, the difference in win rate between the front and back is very large. ), and I think there is a question as to whether there is any meaning in constructing a long-term game of continued strength.
The main reason for using Kozmo, which uses life-shavings, is to secure the initial response.
His Deck, Kozmo, has no meaning to have high or low quality and high quality on its own, and must be secured in a set. There are various ways to secure an advanced level from a lower level, but only Ferbran (Tincan, hereinafter referred to as Fel) can create movement from nothing, and whether or not you can use this effect at the beginning will increase the probability of connecting to the upper level. Dramatically increase and greatly influence the decision of victory or defeat.
So it's common to think about increasing the means to access this card, and try to secure it with 《Emergency Teleport》or one for one, but both are limited cards. There are only 5 in total
It's clearly a daunting number.
If you have Life Scrape, you can draw up to 3 cards, which increases the chances of bringing Fel, which helps Kozmo start moving. Also, since the discard effect in the end phase is compulsory and Fel is optional, you can solve the disadvantage of cutting lives first and create a solid “low grade in the field + high grade in your hand” form.
In addition, even if you draw later, Kozmo itself is not his deck to keep a hand, so there are many situations where you can hit hard. When this guy can't hit hard, I want to Special Summon, or I have 3 or more cards in my hand, or I want to deal damage. (Although there are cases where the upper grade is bulky and does not become less than 3 sheets, and is very weak.)
Furthermore, the discard effect of the end phase creates a route of "advanced + resurrection card for GY", and even if Fer doesn't bite, you can call an advanced card. It is also possible to forcibly connect to Fel from here and aim for a kill while interfering for 2 or 3 turns.
He likes decks, so he chose life-saving decks.
The Fire King type has a lower sense of stability than the life shaving type, and once the board is returned, it can hardly return, and it has the disadvantage that it almost loses even if it is hit by G, which is currently growing. It is incomparably strong. It may be attractive to be able to build your favorite Kozmo according to your personality.

Strength

Reason for adoption
Kozmo - Emerald Police
Kozmo - Dark Scimitar
Kozmo-Verblan
… the strongest cards. Well, maybe three.
It's a bit weak when you're on the field, so you want to reduce it for a moment, but it's super strong, so I think 3 is fine.
Card of Demise
Pot of Duality
Upstart Goblin
… draw cards. I have all three.
The above two have common demerits and are easy to use because they mesh well.
There is a possibility that you won't be able to one-kill by playing nouveau riches, but if you have a strong hand that can one-kill, you don't have to play, so I don't think that's a problem.
I'm worried about Allure of Darkness for this slot, and since the cost will be returned later in the field, the final gain is strong, and the cost is advanced Kozmo = accident personnel, so it can be a life saver in a desperate situation. I think, but I'm not good at choosing the activation timing, so I don't use it. Maybe that will change.
Kozmo - Dark Eclipsar
Kozmo-Forerunner
… Kozmo at its finest. 1 both.
I use it because I can select these guys + Dark Scimitar with the effect of Fel and call high hit points that can't be targeted. Dark Eclipser has the power to drive a certain ancient creature deck to extinction again, and the effect itself is good because it is easy to use with Palkion, but the 1000 recovery Forerunner is a bit of an effect, so it may be dropped. If you are new and level 7 or higher, you will be 500% out.
Kozmo-Landwalker
Kozmo-Dark El Fiber
…advanced Kozmo. 1 both.
L-Fiber is advanced, but since the follow-up card comes out of your hand, its usability is different from others.
Due to the presence of Fel, it would be better to have many types of Kozmo, and among them, the two are particularly strong.
Isn't there a deck that can't contain even one of these? I think it can be said that it is a mandatory frame.
Kozmo - Sliprider
… Back Destruction Man. Only this guy has two cards in the advanced class.
The effect is usually strong, and in Kozmo, it appears during the opponent's turn, so it will definitely break the opponent's back. RBI also exceeds 《Toadally Awesome》and is a passing score.
Kozmo's basic tactic is to destroy the field with this and the Dark Scimitar.
Kozmo-Drossel
… If you give battles damage, you will disappear and chase after searching.
It's an effect reminiscent of Gradial Something, but there's a huge difference in the LP you reap.
On top of that, he only has 1500 ATK, so fighting monsters is almost impossible. If Fel is the card for spinning his deck, this is the card that wins after spinning. I was debating whether to choose 1 or 2, but I wanted 5 copies for low grades, so I decided to use 2 copies, considering the time when I was forced to move due to the loss of the add. I might make one Dark Rose.
Even if there are two copies, the advanced replacement effect has a turn 1 limit, so
Drossel → L Fiber → Scimitar, you can't destroy yourself with the Scimitar effect and Drossel → Scimitar = 1500 x 2 + 2200 + 3000 = 8200, so please be careful.
one for one
Emergency Teleport
… a tag to access Fel.
Emergency Teleport》is unquestionably a strong card, but one for one doesn’t work well with 《Pot of Duality》and Life Scrape, so I was a little worried, but both of these will greatly contribute to mitigating accidents, so I ended up withdrawing. If there is, there are many cases where you can or can do some movement, and on the contrary, when you can't draw a fell, you can't do anything, so I thought that return > risk and adopted it.
It's good that it doesn't go to waste because it's often used to cut advanced cards, but it also leads to resurrection cards.
Harpie Feather Broom
…Recently, 《Twin Twisters》looks better.
The reason for this is that Kozmo, Paleozoic, Hero, etc. have increased in decks that hold two or more cards in the back, and I feel that it is difficult to secure a card that can be cut simply with a cost. It's because
To be honest, Kozmo is not a deck that is good at earning adverts, and if you don't have a resurrection card, you can cut it as a hand cost.
Black Hole
…One of Kozmo's weaknesses is that he is weak on the move.
The winning pattern is to play Fell first and block the opponent's movement with advanced, so if you create a board that can't do that, all the monsters will become piles of paper and you will lose, so countermeasures is.
I like Black Hole, but I think Total Eclipse is also good because it can be used as a first move to help block and ignore destruction resistance.
Vanity's Emptiness
…If you put it out after making a board, you win. Even if you don't make it, it's often a 1:1 exchange and it's like a pseudo-turn skip.
It doesn't go well with Kozmo, but I think the card power more than makes up for it, so I put it in.
Kozmo - Energy Arts
…There are usually more than one. I'm in the one piece group.
In order to hit this and not lose an add, it is necessary to set up an advanced level, but when the advanced level stands up, it has an advantage as it is. Even if you use it for nothing, there's no point in having two.
However, the area that can be touched by this card is very wide, and there are many games that can only be returned to the board with this card, and by turning it face down, there are many games where the advantage is won. I think it is strong at all.
Call of the Haunted
Yang Zing's Illusion Spring
… a resurrection card. 5 sheets in total.
You can pull off the movement of calling a senior and taking an ad while interfering with it without a junior. Even if you remove it with Fel or drop it with Life Scrape, you can revive anything, so it's easier to use than it looks.
It's a technique in detail, but I think that the opponent will probably bring in a system down after changing sides. At that time, if you chain and hit Gensen, the advanced will change from the machine to his Wyrm, so you can avoid it. Therefore, I think that it is better not to pull out easily because the priority of Gensen after the side change will increase.
Solemn Strike
Solemn Warning
...I put it in at 2:1.
Notifications help solve the problem of being weak on the draw, and the simple card power is also considerable, so it almost never goes bad.
The target of the God system is slightly different, and there are parts that can only be done with warnings, so I replaced one. But I think honest notification is stronger, so if you can afford it, 3:0 or 3:1 would be fine.
I almost never use extras. I only remember using Volcasaurus once.
If you're going to put Ghost Reaper & Winter Cherries in your sideboard, it's a good idea to build extras for it.
The side is omitted because it depends on the environment.

Weakness

Anyway, the problem is that it relies on Fer and the ability to turn over on the second hand is low.
Kaiju is the easiest answer to get out of suppression, and it's hard to get in because Kaiju is in tandem with Life.
I honestly don't understand why Kozmo is winning so many prizes. It's like I'm saying that I'm still inexperienced in playing and building, so I'd like to devote myself to it.

Customize

I'm looking for a recommendation for "Trap that can give back." What's wrong?
We are currently in the process of testing dust force, wave force, etc.
In the second half, it's all appropriate, and I've only written about things that most people know, so I don't think there are many helpful parts, but it would be helpful if you could understand.
I'll make corrections when I feel like it.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon Gloove ( Total 1 decks )
Posted date : 2016/10/02 00:51
Main Deck (21 Types・40)
monster (8 Types・15)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardKozmo Dark Eclipser DARK 9 Machine 3000 / 2600 ¥30
3 List of decks using this cardKozmo Dark Destroyer DARK 8 Machine 3000 / 1800 ¥80
1 List of decks using this cardKozmo Forerunner LIGHT 7 Machine 2800 / 1400 ¥10
1 List of decks using this cardKozmo Landwalker DARK 6 Machine 2400 / 1200 ¥10
2 List of decks using this cardKozmoll Dark Lady DARK 5 Psychic 2200 / 1800 ¥30
2 List of decks using this cardKozmo Sliprider LIGHT 5 Machine 2300 / 0800 ¥60
2 List of decks using this cardKozmo Farmgirl LIGHT 3 Psychic 1500 / 1000 ¥70
3 List of decks using this cardKozmo Tincan LIGHT 1 Psychic 0000 / 0000 ¥50
spell (7 Types・15)
3 List of decks using this cardPot of Duality - - - - ¥110
1 List of decks using this cardDark Hole - - - - ¥30
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
3 List of decks using this cardUpstart Goblin - - - - ¥28
3 List of decks using this cardCard of Demise - - - - ¥150
1 List of decks using this cardEmergency Teleport - - - - ¥19
3 List of decks using this cardKozmotown - - - - ¥120
trap (6 Types・10)
1 List of decks using this cardKozmojo - - - - ¥20
3 List of decks using this cardCall of the Haunted - - - - ¥10
2 List of decks using this cardOasis of Dragon Souls - - - - ¥10
1 List of decks using this cardVanity's Emptiness - - - - ¥30
2 List of decks using this cardSolemn Strike - - - - ¥30
1 List of decks using this cardSolemn Warning - - - - ¥40
Main deck minimum construction amount ¥2263


Related deck

"Kozmo" Other Deck List
2021-11-26 【Fire King Kozmo
2021-09-29 【pure kozmo
2021-02-10 【AF/Life Scrape/Kozmo
2020-11-07 【Kozmo machine (advice sought)
2020-08-30 【Pure Kozmo
2020-03-30 【Kozmo
2020-01-29 【Kozmo Deck
2019-09-25 【Trap axis pure kozmo July 2020 limit
2019-04-11 【Kozmo - Planet of Souls!
2019-04-10 【Fire King metal kozmo
2019-03-24 【Fire King metal kozmo?
2019-02-03 【Adulterous Kozmo
2019-01-04 【Dangerous life-saving AFKozmo
2019-01-03 【Kozmo with WW
2018-11-13 【Greedy and Rich AF Kozmo
See all Deck Lists for "Kozmo" ▼

view num 8453 Score num 10 Score 81

Update Information - NEW -