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Kozmotown →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. | |||||
password:67237709 | |||||
Average Rating Score | 10(19) |
- Card Info
- Card Reviews (19 rating scores)
- Decks with Kozmotown (60 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Kozmotown" card reviews and rating scores
10(19) |
|
100% | (19) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
ジュウテツ
2022/01/01 3:41
2022/01/01 3:41
The effects of (1) are all things that "Kozmo" monsters banish in order to activate their effects, so being able to salvage them is excellent.
Since it is necessary to pay LP according to the level, I think that it is ideal to use "Kozmo - Verblanc" which can deploy "Kozmo" monsters with a small level and a wide range.
The effect of (2) is useful for lowering the probability of card mishaps, because the "Kozmo" Deck needs to include high-ranking and high-ranking cards in the main deck.
Even if it is destroyed, the effect of (3) allows you to search for "Kozmo" cards, including cards with the same name.
Since it is necessary to pay LP according to the level, I think that it is ideal to use "Kozmo - Verblanc" which can deploy "Kozmo" monsters with a small level and a wide range.
The effect of (2) is useful for lowering the probability of card mishaps, because the "Kozmo" Deck needs to include high-ranking and high-ranking cards in the main deck.
Even if it is destroyed, the effect of (3) allows you to search for "Kozmo" cards, including cards with the same name.
ファンデッカー
2019/12/20 18:36
2019/12/20 18:36
Since kozmo uses (1) all the time, the product of 3 is certain. (2) is also useful because it can replace rotten kozmo.
Thanks to (3), you can search for the next Emerald Police even if it's destroyed, so it's tenacious. It's also fun to send it to your opponent with a tray and blow it off with a feather broom.
It's packed, but all effects are useful.
Thanks to (3), you can search for the next Emerald Police even if it's destroyed, so it's tenacious. It's also fun to send it to your opponent with a tray and blow it off with a feather broom.
It's packed, but all effects are useful.
シエスタ
2019/06/17 17:55
2019/06/17 17:55
One of the powerful permanent category supports covered by the 9th term field. It's like an easy-to-search Continuous Spell. It's not limited to this.
It can be collected and exchanged every turn, and can be expected to play an active role as a lubricating oil for the deck. Since the recovery target has a variety of tactics to exclude kozmo itself, there are few problems and the cost is too low, so it is easy to recover even at high levels.
Also, if it is removed, it can search for kozmo, and it supports self-destruction. There is no restriction on activating the same name, and even if you leave it or remove it, you can still earn ads, so it is extremely troublesome for your opponent.
However, recently there are plenty of removal methods such as exclusion, so overconfidence is no longer possible. Also, the effect of 2 sounds sober that magic and trap cannot be returned. Depending on the type, kozmo can become his deck centered on magic and traps, and there is also the danger of causing an accident if only this card is bulky in your hand.
Well, the return is greater than the risk, so it's within the range where you can close your eyes, and it's a powerful card that is essential for kozmo.
It can be collected and exchanged every turn, and can be expected to play an active role as a lubricating oil for the deck. Since the recovery target has a variety of tactics to exclude kozmo itself, there are few problems and the cost is too low, so it is easy to recover even at high levels.
Also, if it is removed, it can search for kozmo, and it supports self-destruction. There is no restriction on activating the same name, and even if you leave it or remove it, you can still earn ads, so it is extremely troublesome for your opponent.
However, recently there are plenty of removal methods such as exclusion, so overconfidence is no longer possible. Also, the effect of 2 sounds sober that magic and trap cannot be returned. Depending on the type, kozmo can become his deck centered on magic and traps, and there is also the danger of causing an accident if only this card is bulky in your hand.
Well, the return is greater than the risk, so it's within the range where you can close your eyes, and it's a powerful card that is essential for kozmo.
なす
2018/03/21 13:50
2018/03/21 13:50
A Field Spell exclusive to Kozmo.
Salvage Kozmo when it's out, exchange cards, and search if destroyed.
Salvage Kozmo when it's out, exchange cards, and search if destroyed.
じゃんけんタウロス
2016/09/23 9:31
2016/09/23 9:31
U.A. Stadium-kun is also a deep blue, too powerful Field Spell
Give me the mallet effect of Uchide!
Due to the third effect, you will inevitably have to load Cosmic Cyclone.
Give me the mallet effect of Uchide!
Due to the third effect, you will inevitably have to load Cosmic Cyclone.
アルバ
2016/09/16 3:03
2016/09/16 3:03
I think Kozmo is an interesting category, but this card is a hyper-broken card that cannot be defended at all.
1 effect recovers the banished Kozmo monsters.
It's easy to make a target because Kozmo's strategy will automatically exclude it.
After recovery, there is a demerit that makes you want to say that you are licking the strength of the effect of losing the level of the recovered monster x 100 points LP.
The second effect is 《Magical Mallet》for Kozmo monsters.
He can avoid Kozmo Deck accidents that can happen due to the nature of the deck, so he won't spoil even when the deck doesn't turn and the 1 effect can't be used.
So far, it's not unforgivable, but if 3 is destroyed, the effect of searching Kozmo cards can have the same name, and the effects of 1 and 2 can be activated at no cost, so go destroy it with Cyclone or Ghost Ogre & Snow Rabbit. that makes no sense at all.
You can also go to destroy yourself and collect 1 kill parts.
Honestly, I don't think it was necessary considering the strength of the effects of 1 and 2.
It's pretty close to being a card with no weaknesses, and I don't know what will happen with the next regulation, but it's too much for a card that can be searched with terafo.
1 effect recovers the banished Kozmo monsters.
It's easy to make a target because Kozmo's strategy will automatically exclude it.
After recovery, there is a demerit that makes you want to say that you are licking the strength of the effect of losing the level of the recovered monster x 100 points LP.
The second effect is 《Magical Mallet》for Kozmo monsters.
He can avoid Kozmo Deck accidents that can happen due to the nature of the deck, so he won't spoil even when the deck doesn't turn and the 1 effect can't be used.
So far, it's not unforgivable, but if 3 is destroyed, the effect of searching Kozmo cards can have the same name, and the effects of 1 and 2 can be activated at no cost, so go destroy it with Cyclone or Ghost Ogre & Snow Rabbit. that makes no sense at all.
You can also go to destroy yourself and collect 1 kill parts.
Honestly, I don't think it was necessary considering the strength of the effects of 1 and 2.
It's pretty close to being a card with no weaknesses, and I don't know what will happen with the next regulation, but it's too much for a card that can be searched with terafo.
さささ
2016/09/15 15:43
2016/09/15 15:43
Hangars, Magnet Fields, Waterfront, and recent Field Spell specs are pretty impressive. It's also pretty strong.
All three effects are useful, and it's a super performance that can't be said to be able to search for the same name when it's destroyed.
All three effects are useful, and it's a super performance that can't be said to be able to search for the same name when it's destroyed.
さきりゅー
2016/09/15 12:06
2016/09/15 12:06
It's been over 10 years since Yu-Gi-Oh restarted, and it's been a little over 3 months, so it's no longer a newcomer, but you can clearly see that it's strong. With this one card, you can salvage from removal, exchange cards, and even search. I think it's no exaggeration to say that it's an essential card for using kozmo.
It's a bit disappointing that it can't be applied if the method of being destroyed is just one word "exclude", but since it's a "case", it's still strong because it doesn't miss timing other than that.
I often think that people who go out of their way to give low ratings to high rated cards are idiots.
It's a bit disappointing that it can't be applied if the method of being destroyed is just one word "exclude", but since it's a "case", it's still strong because it doesn't miss timing other than that.
I often think that people who go out of their way to give low ratings to high rated cards are idiots.
悩めるお花屋さん
2016/09/14 23:01
2016/09/14 23:01
From banishment to salvage, hand swapping, search when destroyed, all of them fit too well with the characteristics of the category and can't be faulted.
Well, Airp and Fandeckus probably don't know how strong they are.
Well, Airp and Fandeckus probably don't know how strong they are.
アルティメット
2016/09/14 22:36
2016/09/14 22:36
Collect banished Cozmo with LP cost once per turn, and change the hand. If it is destroyed further, Cosmo Search There's no way such a strong Field Spell is weak. Does the person below play Yu-Gi-Oh?
アストラル
2016/09/14 22:12
2016/09/14 22:12
This came out two packs in a row and I couldn't help but scream
ラーメン
2016/09/13 22:24
2016/09/13 22:24
Recently trendy, his own exploding ad, a searchable Continuous Spell called Field Spell, all three effects are perfect.
The effect of 1 can recover Cosmo from exclusion, this effect is the main and you can continue to supply Cosmo to your hand, there is an LP cost of apologetic, but it is too cheap for the return of the effect, so it should be in the final stage of the duel. completely negligible level.
With the effect of 2, it is possible to exchange cards only for Cozmo, and it gives you a chance to redeem even in the event of an accident, such as a high-level card.
And even if it is destroyed by the effect of 3, it can be used for all-purpose search.
Field spells these days are really crazy...
The effect of 1 can recover Cosmo from exclusion, this effect is the main and you can continue to supply Cosmo to your hand, there is an LP cost of apologetic, but it is too cheap for the return of the effect, so it should be in the final stage of the duel. completely negligible level.
With the effect of 2, it is possible to exchange cards only for Cozmo, and it gives you a chance to redeem even in the event of an accident, such as a high-level card.
And even if it is destroyed by the effect of 3, it can be used for all-purpose search.
Field spells these days are really crazy...
oooos
2016/09/13 14:43
2016/09/13 14:43
strong, strong, strong
Field Spell series that can search but does not weigh itself down
Replenishes your hand every turn, prevents hand accidents, and earns ads even if it is broken. Just a bunch of ads
Field Spell series that can search but does not weigh itself down
Replenishes your hand every turn, prevents hand accidents, and earns ads even if it is broken. Just a bunch of ads
Hso
2016/09/12 16:12
2016/09/12 16:12
(1) LP costs are virtually non-existent
Aside from whether it's out or not, you can easily get it back with a Forerunner
UA's Flagship-kun is sharp
For this reason, even if one or two are removed, there is no umami.
(2) Although it is limited, you can replace unnecessary cards in your hand
I can't move because I'm full of seniors! The situation can be resolved smoothly
why did you put it on
(3) Search anything with kozmo
Destruction in the field is the trigger, so it is vulnerable to exclusion and negate, but it has perfect resistance to everything else.
Even if you leave it ✕ even if you destroy it ✕
No Cosmic? cry
The effect will be activated even if you voluntarily destroy it like a natural right
Aside from whether it's out or not, you can easily get it back with a Forerunner
UA's Flagship-kun is sharp
For this reason, even if one or two are removed, there is no umami.
(2) Although it is limited, you can replace unnecessary cards in your hand
I can't move because I'm full of seniors! The situation can be resolved smoothly
why did you put it on
(3) Search anything with kozmo
Destruction in the field is the trigger, so it is vulnerable to exclusion and negate, but it has perfect resistance to everything else.
Even if you leave it ✕ even if you destroy it ✕
No Cosmic? cry
The effect will be activated even if you voluntarily destroy it like a natural right
とんでんへい
2016/09/11 2:15
2016/09/11 2:15
It seems that only strong things are written on this one card, such as reusing excluded cards, mitigating hand accidents, and searching.
とき
2016/09/10 17:54
2016/09/10 17:54
A versatile Field Spell that combines salvage, hand exchange, and search.
The basis is the salvage of the removed cards. Mainly recovering psychics such as Drossel that has been transferred, and recovering space dust and disappeared Machines so that they can be ridden again. It can be said to add +1 every turn, and the LP cost is weak. A card that takes care of Kozmo's rotation together with the hand exchange. Hand exchange is also a great help in adjusting that in Kozmo, where the balance between high and low is important.
The search effect can of course be used as a restraint, but it is also possible to actively prepare by breaking it with a slip rider or land walker. Of course it's a good deal that it's delicious even if the opponent destroys it.
This is the best card to lubricate his Deck, which boasts considerable power even with monsters alone. Of course, since it's a field, you can also benefit from Terrafo's search.
The basis is the salvage of the removed cards. Mainly recovering psychics such as Drossel that has been transferred, and recovering space dust and disappeared Machines so that they can be ridden again. It can be said to add +1 every turn, and the LP cost is weak. A card that takes care of Kozmo's rotation together with the hand exchange. Hand exchange is also a great help in adjusting that in Kozmo, where the balance between high and low is important.
The search effect can of course be used as a restraint, but it is also possible to actively prepare by breaking it with a slip rider or land walker. Of course it's a good deal that it's delicious even if the opponent destroys it.
This is the best card to lubricate his Deck, which boasts considerable power even with monsters alone. Of course, since it's a field, you can also benefit from Terrafo's search.
デルタアイズ
2016/09/10 16:32
2016/09/10 16:32
Add the banished kozmo to your hand, show the kozmo, reload any number of kozmo, and destroy it.
EXデッキ焼き
2016/09/10 16:23
2016/09/10 16:23
A card that is the cornerstone of kozmo's strategy. Kozmo, which uses a lot of exclusion gimmicks, has a strong collection effect, and since there are many advanced cards, exchanging cards reduces the accident rate. Furthermore, even if it is destroyed, it can be searched, and it slows down the opponent's removal.
The ultimate Recruit by destroying this card with a Sliprider is a level that prepares for death when facing it.
The ultimate Recruit by destroying this card with a Sliprider is a level that prepares for death when facing it.
メンタル豆腐デーモン
2016/09/10 15:59
2016/09/10 15:59
Clump of Add Field Spell
I only write strong things
(1) is easy to activate with Kozmo, who uses a lot of exclusion, and you can replenish your hand every turn, so if you maintain it, it will become an ad.
The LP cost is also x100, so it doesn't hurt much.
The effect of (2) is 《Magical Mallet》. It's easy to solve even if you get stuck in your hand and get into an accident
(3) Kozmo search when destroyed. Even if you keep it or destroy it, you can earn ads, so it's extremely troublesome for your opponent.
I only write strong things
(1) is easy to activate with Kozmo, who uses a lot of exclusion, and you can replenish your hand every turn, so if you maintain it, it will become an ad.
The LP cost is also x100, so it doesn't hurt much.
The effect of (2) is 《Magical Mallet》. It's easy to solve even if you get stuck in your hand and get into an accident
(3) Kozmo search when destroyed. Even if you keep it or destroy it, you can earn ads, so it's extremely troublesome for your opponent.
Decks with "Kozmotown"
* is adopted as a key card.
● 2017-01-10 kozmo with dark planet
● 2017-04-07 Pure Kozmo
● 2016-10-06 Current Environment Pure KOZMO (updated 12/29)
● 2016-09-11 Pure Kozmo without Ex
● 2016-09-11 Preliminary Kozmo
● 2017-03-04 Metalfoes Kozmo
● 2016-10-02 Kozmo that kills life
● 2019-09-25 Trap axis pure kozmo July 2020 limit★
● 2017-07-21 Yamigedo (Dark Axis Outer Path) kozmo
● 2017-09-30 AF Cozmo
● 2017-11-08 Pure Kozmo
● 2019-04-11 Kozmo - Planet of Souls!
Card Category and Effect Category
Effect:Draw
Effect:add Card from your Deck to your hand
Effect:add Card from your banished Card
Effect:pay LP
Effect:reveal hand cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTRA PACK 2016 | EP16-JP017 | 2016-09-10 | Super |
Ranking and View Num
Rating Score Rank | 1 / 13,210 Cards |
---|---|
View Num | 32,127 |
Card Type "Field Spell" Best Card Ranking | 4th |
Card Type "Spell" Best Card Ranking | 11th |
Others
Japanese card name | Kozmo-エメラルドポリス |
---|
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