Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck List > Infernoid, VoidDeck List > Infernoid (summary) with postscript Deck and Deck Instructions

"Infernoid (summary) with postscript" Deck 2016

Infernoid, Void Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Infernoid, Void" / Beatdown
Key Card
Odd-Eyes Absolute Dragon
Deck commentary

Playing

It's finally time to revise the restrictions, but I'll write about [Infernoid] that I've been using so far this term.
That being said, I only used it until the beginning of February, at a time when he had little awareness of Infernoid, and it was rare for Nutos to be involved in the development of entertainment.
In other words, it is difficult to say that they are well versed in recent events.
However, depending on the revision of the restrictions, it's a deck that can be used in the next season, so in that sense, I think it's worth keeping it together.
If I wrote it in detail, it would be so fucking long, so it's okay to skip the parts you know.
As a Deck, you can fertilize GY with name reasoning and 《Monster Gate》, and use that resource to shave LP or cover with the highest grade, or add extra Deck with 《Void Imagination》to meta (Deck Fusion) to the monster played. is the core of the movement, and with the introduction of 《Left Arm Offering》, which can search for the core spell, I think the power of the deck has increased.
The important thing about Infernoid is that basically Infernoid alone can't do one kill.
In order to deal more than 8000 damage in a single Battle Phase, you have to use cards other than Infernoid (《Void Imagination》, Odd-Eyes Absolute, Scrap Death Archfiend, etc.) or let Adramelech's consecutive attacks pass.
This is because one of the conditions for Infernoid's Special Summon is that the sum of the level and rank of the Effect Monsters on your field must be 8 or less to Special Summon.
The confusing thing is that this refers to the situation before it was released.
In other words, if you have a level 8 monster, you can add another Infernoid monster.
It doesn't matter if the sum of your level and rank is 9 or higher after you put it out.
However, you can do more than 8000 damage with the following methods.
・Apply the permanent effect of 《Void Imagination》, line up Infernoids, and cancel the dream.
・ One kill pattern using Odd-Eyes absolute
・ Use monsters other than Effect Monsters such as Scrap Death Archfiend and Gaia Knight
"Void Imagination" has a permanent effect that changes the original level of Infernoids on your field from 2 or higher to 1. This makes it possible to simultaneously support Nehemos and Lilith, which was originally impossible. However, since the battles damage is halved, it is subtle as it is, and it is necessary to cancel the dream.
In addition to simply dividing it with a cyclone, the method to cancel the dream is to divide it with Astaroth, or activate the fusion effect of the dream (the dream is sent to her GY at a cost), negate this with Nehemos There is a way to
Odd-Eyes Absolute is a Rank 7 Xyz, and you may not know its purpose at first glance, but Absolute + Adramelech has 8100 patterns and is essential. I think most of Infernoid's one-kills follow this pattern.
Absolute Attack (2800) Adramelech Attack (2800) During the Battle Phase, release Absolute with Adramelech effect, Special Summon Odd-Eyes Meteor Burst from Extra by Absolute's (2) effect and attack (2500)
The cards you need are 2 Vaels, 1 Adramelech, and 6 of these Special Summon costs (Any level 7 is fine for Vael). The only other thing is that you can't release with Adramelech unless your opponent's girlfriend's GY has some kind of card. With this method, even if you hit both 《Ghost Ogre & Snow Rabbit》and Effect Veiler cards, it will pass through all of them.
There is one more pattern of Absolute + Adramelech.
Absolute attack (2800) Adramelek attack with absolute (1) effect, further chain and release absolute with Adramelek, GY's absolute when (1) effect resolves, Meteor Burst Special Summon with (2) effect after processing and attack ( 2500), attack with a reanimated absolute (2800)
The total damage amount is 8100, which is the same as the previous pattern, and there are backfires such as " Ghost Ogre & Snow Rabbit " against Adramelech causing Absolutes to misfire, and Veiler against Absolutes making it impossible to apply the effect of (1), so I use it too often. not a pattern.
This pattern is used in the last moments when the opponent has a monster in play and his LP is likely to remain, but the opponent has very few resources.
By creating Nutos with Meteor Burst and Absolute in the main 2 and lining up with Adramelech, you will be able to remove it at almost any timing.
Nutos has a role to drop in Tiera that comes out of a dream, so it's almost always prepared as an extra, and if you remember it, the time may come.
Also, in this pattern, Adramelech doesn't affect damage, so it doesn't matter if it's Ashmedai, Belphegor, or Vael. It means that you can get a one-kill even in a situation where Vael loses 3 but Adramelech doesn't drop a single one.
Monsters other than Effect Monsters such as Scrap Death Archfiend and Gaianite are not included in Infernoid restrictions.
In other words, if Beelzebub and Decathron who became level 5 exist in the field, the total level is 7, but if it becomes Scrap Death Archfiend, it can be treated as pseudo level 0.
Using this property, in addition to Nehemos (3000) + Adramelech (2800), which is the maximum damage as an Infernoid, Death Archfiend (2700) is added, so it exceeds 8000.

Strength

About card adoption.
In the main deck, the trend towards the end of the season was to use Shaitan.
The effect is strong against Trap Decks, but it doesn't have many uses this season.
I focused on increasing the number of Infernoids and making 《Monster Gate》easier to cast.
In the same way, even if you search the reasoning gate with "Left Arm Offering", there are games where you lose if the drop is bad, so make it easier to drop. In the sense of making it easier to hit, I think it was a choice to increase the lower grade that could be a medium.
Volcanic Queen is very good at erasing troublesome monsters such as Naturia Beast, Titanic Galaxy, Beatrice, etc., but if left unattended, it will be a threat to us, and Decatron will be omitted in order to consume the right to summon. Either one tends to be an unnecessary tile.
Even ignoring the drawbacks, it's well worth it. In particular, he can use spells as long as he surpasses the Naturia beast, so he is more reliable than actions using veilers and low ranks that risk being notified.
Santa Claws》can Normal Summon and stop the reasoning gate. Is useless.
Lava Golem may be a priority if trade-in is adopted. Currently, I prioritize queens who can handle Beatrice alone.
The Volcanic Queen may also use him to remove Pendulum Monsters.
Adramelech's continuous attack effect requires destroying the opponent's monster in battle and sending it to his GY, and even if the Pendulum Monster is destroyed in battle, it cannot attack continuously.
Just one random Pendulum Monster in Defense Position will prevent Absolute One Kill.
If you remove it with the Queen, the Queen will be sent to GY if it is destroyed in battle, so Adramelek will be able to attack again~
I think the number of Adramelech is 2 or 3, and I originally had 3, but I gave up one slot to Shaitan and reduced it.
My intention was to increase the low class to make it easier to cast 《Monster Gate》, but on the contrary, if I remove Adramelech as the cost of the low class, I will be left with 1 card, and there may be a situation where I can't build a rank 8, so 3 more cards. I want to go back to
The highest level Nehemos and Lilith are 2 each, and they are weak when doubled, but there was a scene where I had to remove them with my left arm, so I made them 2 each.
Both are excellent removal and negate effects, especially Nehemos can stop the activation of his Spell/Trap effects.
Left Arm Offering》I think the evaluation is quite divided, but I adopted it because I can expect a certain degree of return even if there is a big risk.
Basically, you search for 《Monster Gate》or a dream, but if you use Beatrice alone, you can drop Farfarel and be cared for, just like the Resurrection Care, or be broken by Shaddoll Dragon, which lowers the evaluation.
It is also weak against Darklaw and Magic Seal, and in general he thinks it is a card that cannot be used strongly against Malebranche of the Burning Abyss.
Cards searched from the left arm often had two options: 《Monster Gate》or 《Void Imagination》.
If you have to use your left arm even though you haven't hit a single reasoning gate, you're almost lost.
It's strong that you can pick up another detective gate with your left arm after hitting it once, so it's not an image of an initial move.
("The reasoning gate is restricted and the left arm comes off" below is based on that recognition)
About Extra Deck.
The reason why Tiera is included is that it can be dropped from Extras by its own effect, and it is very rare that it can be fused twice.
Nutos believes that if you use Void Dreams strongly, you are guaranteed 3 copies.
Xyz is only Rank 7 and Rank 8.
Titanic was adopted because it can be set up and covered in advance with Lilith or Nehemos.
The effects of (2) and (3) have almost no chance to activate due to the restrictions of the noid.
Dragosak is a useful card. For example, in addition to the 9 resources required for Absolute One Kill, if you have 4 more, you can play Dragosac and remove 1 card from the opponent's board while releasing yourself with its effect. Since it is released at a cost, even if it receives Veiler, it will not interfere with Noid's deployment.
Also, the token is surprisingly important because he treats him as a Normal Monster.
It's a move that releases absolutes with Adramelech while stopping token attacks with absolutes.
The frame between Prime Photon and FA Photon is quite delicate, but I am aware that if the opponent uses Notification, FA + Vael can kill them. In the future, there is a high possibility that it will become Aigaion and Big Eye.
Also, Absolute's (1) effect is a trigger effect, so you can't chain it to your opponent's 《Swift Scarecrow》.
Synchro uses Gaianite and Death Archfiend, which are not Effect Monsters, as well as Meteor Burst involving Absolute One Kill.
Moonflower can bounce Beatrice, and if you pass the turn against an entertainment opponent, he needs to remove Moonflower with rank 4 before Dracoslayer's move, potentially picking it up from life extension It's from
Omega can be dropped simply or in Tierra.

Weakness

Broadly speaking, this season was divided into the three strongest groups: Entertainment, King of Monarch, and Malebranche of the Burning Abyss, followed by Blue-Eyed and Infernoid. was. However, there were many tough parts, such as the abyss including Nutos in the entertainment, and even if you do so, even if you get through the illusion and get Tiera, you can't break it with Nutos if the effect of the abyss is applied, and you can't do an absolute one-kill.
King Monarch and Malebranche of the Burning Abyss are like 5 minutes, and Malebranche of the Burning Abyss is not so disadvantageous in terms of gimmicks, but the sub gimmicks Dark Row, Magic Seal, and Hellraker with Releaser are severe. It was an impression. I haven't done King Monarch since Super Quantum Monarch was invented, but I have the impression that it was more difficult because of the problem of RBI than the effect. Blue-Eyed was the most troublesome to beat down with 3000 hits such as Abyssal Dragon and Hakuryu than Spirit Dragon.

Customize

I think it's pretty fun to think of the Infernoid side.
It's because you can stack so-called system monsters and put them out of the reasoning gate.
The condition for this season's system monsters and similar monsters is that they are not level 1 (exception: Glow Up Valve and Jet Synchron, which he can drop to GY).
Therefore, 《Maiden with Eyes of Blue》and Last Strix were rejected.
As a candidate
Amorphage Iritum (Amorphage Nortes), 《Archlord Kristya》, Taishogun Shien (《Medium of the Ice Barrier》), Majespecter Unicorn, 《Chaos Hunter》, Spiritualist Jyougen, Exterminator Kaiku, Ruler of Darkness, Mechanical Hound, Devil Franken,
Around.
Kaiku is the one I feel like I've seen a lot, and I think the reason is that I can see both King Monarch and Mirror.
It is also excellent that there is no risk in bargaining.
I used 《Chaos Hunter》(Kaiku from the middle), Mechanical Hound, and Jōgen for a while.
I thought Mechanical Hound would be easy to use because you can use your left arm to clear your hand.
It's surprisingly difficult to maintain a hand of 0 cards.
Chaos Hunter》is different from mechanical hounds, it allows a certain amount of pulls, and I used it because it is not inferior to 2400 Monarch in RBI, but I felt that it would be better to reduce the advantage with Kaiku, so I changed to Kaiku.
Jogen was strong in that if he came out with a reasoning gate, he could also use his effect to wipe out the field.
However, if the left arm is involved, it's quite subtle, and since there is no hand cost, you can't use the effect, and you can't use his Special Summon. It was an impression that unevenness would be created if it wasn't for the premise that the lead was taken or the left arm was completely pulled out.
Also, you can use PSY Frame and Typhoon as hand triggers.
Especially when backing up his Naturia Beast, unlike EMEm, the pen magic is always involved, and since the hat tricker has no backfire, it is possible to hit the pen magic with SPY Frame Gear Gamma to cut off the following while not letting Nachubi back up. Now possible.
In addition, all PSY frame gears do not interfere with the mystery gate, and the PSY frame driver is a normal monster, so even if he appears in the mystery gate, it can be counted as an RBI point.
If you have any questions, please leave a comment!
(2016/3/16 postscript)
It seems that the reasoning gates are both limits.
It goes without saying that this will take a lot of damage, and I think it will be difficult to use 《Left Arm Offering》.
Instead he's going to mix Lightsworn or make it Void.
If you have 1 Mystery Gate at a time, you can also consider removing it and incorporating hand triggers.
I added it to the 《Left Arm Offering》part in "strength/combo".

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon MaxxC ( Total 27 decks )
Posted date : 2016/03/14 17:07
Main Deck (17 Types・40)
monster (10 Types・25)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardInfernoid Onuncu FIRE 10 Fiend 3000 / 3000 ¥19
2 List of decks using this cardInfernoid Devyaty FIRE 9 Fiend 2900 / 2900 ¥30
2 List of decks using this cardInfernoid Attondel FIRE 8 Fiend 2800 / 0000 ¥19
3 List of decks using this cardInfernoid Seitsemas FIRE 7 Fiend 2600 / 0000 ¥19
2 List of decks using this cardVolcanic Queen FIRE 6 Pyro 2500 / 1200 ¥10
3 List of decks using this cardInfernoid Patrulea FIRE 4 Fiend 1800 / 0000 ¥30
3 List of decks using this cardInfernoid Harmadik FIRE 3 Fiend 1600 / 0000 ¥19
3 List of decks using this cardInfernoid Antra FIRE 2 Fiend 0000 / 2000 ¥19
2 List of decks using this cardInfernoid Pirmais FIRE 1 Fiend 0000 / 0000 ¥17
3 List of decks using this cardInfernoid Decatron FIRE 1 Fiend 0500 / 0200 ¥19
spell (7 Types・15)
1 List of decks using this cardOne for One - - - - ¥20
1 List of decks using this cardCard Destruction - - - - ¥15
3 List of decks using this cardLeft Arm Offering - - - - ¥11
3 List of decks using this cardMonster Gate - - - - ¥45
3 List of decks using this cardReasoning - - - - ¥30
2 List of decks using this cardVoid Imagination - - - - ¥19
2 List of decks using this cardTwin Twisters - - - - ¥50
Extra Deck (12 Types・15)
2 List of decks using this cardInfernoid Tierra FIRE 11 Fiend 3400 / 3600 ¥19
3 List of decks using this cardElder Entity N'tss LIGHT 4 Fairy 2500 / 1200 ¥50
1 List of decks using this cardPSY-Framelord Omega LIGHT 8 Psychic 2800 / 2200 ¥50
1 List of decks using this cardOdd-Eyes Meteorburst Dragon FIRE 7 Dragon 2500 / 2000 ¥20
1 List of decks using this cardScrap Archfiend EARTH 7 Fiend 2700 / 1800 ¥30
1 List of decks using this cardBlack Rose Moonlight Dragon LIGHT 7 Dragon 2400 / 1800 ¥670
1 List of decks using this cardGaia Knight, the Force of Earth EARTH 6 Warrior 2600 / 0800 ¥60
1 List of decks using this cardNumber 38: Hope Harbinger Dragon Titanic Galaxy LIGHT 8 Dragon 3000 / 2500 ¥90
1 List of decks using this cardNumber 62: Galaxy-Eyes Prime Photon Dragon LIGHT 8 Dragon 4000 / 3000 ¥40
1 List of decks using this cardGalaxy-Eyes Full Armor Photon Dragon LIGHT 8 Dragon 4000 / 3500 ¥50
1 List of decks using this cardOdd-Eyes Absolute Dragon WATER 7 Dragon 2800 / 2500 ¥20
1 List of decks using this cardMecha Phantom Beast Dracossack WIND 7 Machine 2600 / 2200 ¥40
Main deck minimum construction amount ¥2197


Related deck

"Infernoid, Void" Other Deck List
2022-08-07 【Ascent of the Void
2022-03-14 【Handes IF April revision
2021-09-14 【Lawnmower Noid The Iris Swordsoul Adoption
2021-09-12 【Mysterious Noid?
2021-07-14 【60 blade lawn mower noid
2021-05-28 【Second-attack one-kill type 60 noid
2021-03-05 【Infernoid Zodiac
2021-02-24 【Zodiac noid
2021-02-23 【Noi Shaddoll
2020-09-05 【lawn mower noid
2020-05-06 【Death Scythe Infernoid
2020-05-05 【Second attack phantom noid
2020-05-04 【grave hornoid
2020-04-16 【windnoid
2020-04-16 【massmanoid
See all Deck Lists for "Infernoid, Void" ▼

view num 2992 Score num 0 Score 0

Update Information - NEW -