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HOME > Yu-Gi-Oh! Deck List > Xyz MonsterDeck List > Fool Thousand Blades (Clubley Axis Good Stuff) Deck and Deck Instructions

"Fool Thousand Blades (Clubley Axis Good Stuff)" Deck 2015

Xyz Monster Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Xyz Monster" / Beatdown
Key Card
Performage Trick Clown
Deck commentary

Playing

・If you have Em Trick Crown (hereafter Crown) or H/C Thousand Blade (hereafter Blade) or Search + Development Card or Search in your first hand.
Lavalval Chain》(hereafter chain) Special Summon (hereafter SS) with crown or blade + α material. Remove the crown or blade to activate the effect, drop the other one to SS with the crown effect, and blade SS with damage as a trigger (Clubley). SS Chain No. 2 and drop 《Electromagnetic Turtle》(Turtle).
This is the main route of his deck, and it is the most powerful in the range that can be aimed properly. Even with this route alone, the possibility of getting the first move is over 40% and approaches 50%.
Let the chain survive on this route, and return it with a damage juggler (hereinafter referred to as Dameja) or 《Shaddoll Dragon》(hereinafter referred to as Kagedora) while clubbing. It's basically summoned additionally, searching for a hat tricker (henceforth hattori) with damage, connecting it to Ptrenova Infinity, and suppressing it.
 
・There is a first hand crown or blade or search. But it can't be expanded.
→ Either way, let's lie down even if it's Kagedora.
Since the crown will almost certainly do the job, the crown is the basic priority.
・No initial crown or blade or search. However, if the damageja and the expansion card or search are complete.
① Two bodies with damage can be deployed
→ Damageja + α material from chain SS to chain effect while using damageja, drop the crown and crown SS → Hat research with GY damageja and SS. Chain No. 2 SS and drop blade or turtle with effect.
"This route is a backup plan because one of the blades or the turtle is missing." That being said, there is a chance that Chain will survive or one half of Crabblade will remain, so depending on your hand and draws on the next turn, you can expand to the same level as the main route.
②Three bodies including damage can be deployed
→ Ptolenova Infinity. Alternatively, chain SS with damageja + α material from 3 bodies with damageja, remove the damageja with the chain effect, activate the effect, and drop the blade. Hattori SS after hat research with GY's Dameja. SS Chain 2 and use Chain 2's effect to drop the crown, make a club, and make Chain 3 to drop the turtle.
This route has more chains than the main route, but it is a part of the main engine and also an indirect removal method, so it is greedy if it is eaten by all other removal. Actions are severely restricted unless you use a jar or 《Daigusto Emeral》. If you can use the main route, it would be better to refrain. It would be a good idea to decide whether to use Infinity depending on the presence or absence of assistance such as traps.
・No initial crown or blade or damage or search. But if it can be expanded.
① Two bodies can be deployed
→ Make a chain and drop a crown, blade, or turtle, depending on your hand.
"Honestly, it was an accident."
(2) When it is possible to develop three bodies.
→ Ptolenova Infinity. Alternatively, drop the crown with the chain effect from the three-body deployment and drop the blade or turtle with the crown SS chain No. 2 SS effect.
"You lose one card in your hand, but the resulting board is the same as when you can deploy two cards with damage." Also a backup plan.
 
・No initial crown or blade or damage or search. There is no expansion card or search.
→Sometimes there are days like that.

Strength

The stability and quick attack that make it easy to combo, and the high development power and durability from the chain club rechain turtle. In the situation where the turtle is in his GY, it is an extraordinary control force when infinity can be put out. Even if everything is captured, depending on the opponent's field and your own hand, the reversal power is effective.

Weakness

"First of all, the RBI is low." It has high offensive ability because it deploys chains and other X monsters and Hattori, but the decent RBI is 2700 of Infinity. Moreover, if you use the effect, it will go down.
Thanks to the turtles and X-monsters, it's possible to return it somehow, but it's too much to deal with when you're exhausted or when you're locked in an SS and hit repeatedly with high defense.
Next, the bag is thin. Early Chain Club Rechain Turtle, and all bets on their tenacity, deployment power and their support, most of his deck is occupied by crown blades and deployment support, their search and defensive actions to take on the opponent's turn. almost all of which are dependent on Clubbre, Turtle, and Infinity. Destruction of Spell Trap also puts a lot of weight on shadow dragons from chains, so it's hard to play back pressure... Or rather, since the number of cards used is narrowed down, there are basically no cards that can be bluffed. If you do that, keep it or use it immediately. Therefore, if the monster is neutralized, he must draw 4 of his traps and 1 of his cyclones in his deck, and he will be naked and standing still during the opponent's turn.
And it lacks the ability to deal with summons that don't get on the chain. With the above low RBI and thin back, if the turtle is used or processed, it can be beaten to death by a summoning rule effect with a high RBI.
"If you've read this far and have a good guess, you've probably noticed." This guy is unusually bad with Deck and Infernoid.
In other decks of his, there are many configurations that use effects to deploy and remove with the effects of the deployed monsters, so if the starting point of the deployment is crushed with Infinity, the movement will often slow down. Even if Infinity is dealt with, it often forcibly removes it at the expense of multiple cards, and basically it succeeds in inflicting damage.
However, since Infernoid has high hit points directly from its hand, there is a high possibility that it will not be able to protect Infinity if the Turtle is dealt with. And once Infinity is dealt with, it's no problem with effect monsters, reasoning, and gates. For the time being, he has a hand advantage, but when GY gets fat in the reasoning gate, he is in this condition every turn, so even if he takes the first attack, he may lose the competition.
Since it relies on X monsters for its removal ability, it is also weak against summoning restriction effects, especially if you allow Christia to be summoned first, there will be no monsters in the main deck that can be processed, and you will not be able to buy time with Crown and Blade. Therefore, I have no choice but to pray that a Ring of Destruction, Braho, or in some cases Shadow Dragon will come to my hand.
Also, since the back is often peeled off after deployment, if the opponent is allowed to lie down first, it may not be possible to handle it and only an inadequate formation may be laid.
After that, there are familiar common weaknesses in his decks that use mass deployment decks and infinity, Veiler, Usagi, and Increased G.
Not to mention the first two, if Chain or Ptolemy shoot you, your plan will collapse. Masu G is forced to choose between two hellish choices: give up deployment and infinity and stand half-naked, or allow the opponent to draw a large amount of greedy pots. Regarding the extra G that was shot in the preparation stage of the club braid, I made only one chain and dropped something and the end was safe. It's up to you whether you want to drop the crown or not.

Customize

Ferris, Kagedora, and Dameja aren't very involved in the development, and basically you can use them by dropping them in a chain, so you can play around with the number as you like. In the worst case, except for the damageja, the removal ability after deployment will drop.
Reinforcement and burying, his Spell Trap other than "Instant Fusion", Lyra, and Halbert are difficult to get involved in the development of the first move, and even if you drop them in a chain or put them on top, they have little benefit. You can put However, doing so would reduce the number of materials and personnel, especially when Lyra is gone, and it would be difficult to use 《Charge of the Light Brigade》. If you don't have a removal Spell Trap, you won't be able to move when you can't X. Samopuri is also a candidate for restructuring if the spell ratio is reduced.
Hattori can't be involved in the main route of the first attack, but it will go on the back, and if the opponent summons it, or if it is the first attack, it will be involved in the three-person route. Dameja's search target (Crown is basically dropped from his deck as a material except for the first move), reversal method, and Ptrenova Infinity are important, so it depends on what you value.
The future emperor is a means of retreating chains, etc. that have used up their materials, but of course it's unnecessary if they can do something about it. Kingle also has a strong sense of just in case, and if there are other cards that take precedence, it can be omitted. In that case, there is no need to prepare 《Kagetokage》as a search destination, so you can reduce it.
As other candidates for addition, one of your favorite R4X monsters is a candidate to be dropped in a chain, Zephyros, which can be used as a deployment support monster and Lyra can be reused. Even if the blade is removed, it can be returned to a usable state, and a different dimension burial that can be used to prepare for the recovery of Nova who has fallen into the abyss and Infinity whose karma has been cut. For those who want to get rid of it early, there is also nourishment or 《One Day of Peace》.
However, in short, do all adjustments other than these extra decks focus on the early formation of the Crown Blade, or do they focus on the continuation of the battle, response, and annihilation ability after the formation?

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon K ( Total 1 decks )
Posted date : 2015/05/13 23:59
Main Deck (25 Types・41)
monster (13 Types・28)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardPerformage Trick Clown LIGHT 4 Spellcaster 1600 / 1200 ¥20
3 List of decks using this cardPerformage Damage Juggler LIGHT 4 Spellcaster 1500 / 1000 ¥40
1 List of decks using this cardElectromagnetic Turtle LIGHT 4 Machine 0000 / 1800 ¥15
1 List of decks using this cardSummoner Monk DARK 4 Spellcaster 0800 / 1600 ¥10
2 List of decks using this cardShaddoll Dragon DARK 4 Spellcaster 1900 / 0000 ¥40
2 List of decks using this cardHeroic Challenger - Assault Halberd EARTH 4 Warrior 1800 / 0200 ¥50
2 List of decks using this cardHeroic Challenger - Thousand Blades EARTH 4 Warrior 1300 / 1100 ¥80
3 List of decks using this cardKagetokage DARK 4 Reptile 1100 / 1500 ¥15
3 List of decks using this cardGoblindbergh EARTH 4 Warrior 1400 / 0000 ¥5
2 List of decks using this cardLyla, Lightsworn Sorceress LIGHT 4 Spellcaster 1700 / 0200 ¥18
1 List of decks using this cardFelis, Lightsworn Archer LIGHT 4 Beast-Warrior 1100 / 2000 ¥30
3 List of decks using this cardPerformage Hat Tricker EARTH 4 Spellcaster 1100 / 1100 ¥10
2 List of decks using this cardTin Goldfish WATER 4 Machine 0800 / 2000 ¥30
spell (9 Types・9)
1 List of decks using this cardCharge of the Light Brigade - - - - ¥25
1 List of decks using this cardPot of Avarice - - - - ¥49
1 List of decks using this cardDark Hole - - - - ¥30
1 List of decks using this cardHarpie's Feather Duster - - - - ¥50
1 List of decks using this cardReinforcement of the Army - - - - ¥19
1 List of decks using this cardMonster Reborn - - - - ¥50
1 List of decks using this cardInstant Fusion - - - - ¥28
1 List of decks using this cardFoolish Burial - - - - ¥49
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (3 Types・4)
1 List of decks using this cardRing of Destruction - - - - ¥10
2 List of decks using this cardBottomless Trap Hole - - - - ¥19
1 List of decks using this cardSolemn Warning - - - - ¥20
Extra Deck (13 Types・15)
1 List of decks using this cardElder Entity Norden WATER 4 Fairy 2000 / 2200 ¥400
1 List of decks using this cardCyber Dragon Infinity LIGHT 6 Machine 2100 / 1600 ¥20
1 List of decks using this cardCyber Dragon Nova LIGHT 5 Machine 2100 / 1600 ¥30
1 List of decks using this cardNumber S39: Utopia the Lightning LIGHT 5 Warrior 2500 / 2000 ¥320
1 List of decks using this cardTellarknight Ptolemaeus LIGHT 4 Warrior 0550 / 2600 ¥110
1 List of decks using this cardKing of the Feral Imps DARK 4 Reptile 2300 / 2000 ¥10
3 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardNumber 39: Utopia LIGHT 4 Warrior 2500 / 2000 ¥25
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardDaigusto Emeral WIND 4 Rock 1800 / 0800 ¥50
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥100
1 List of decks using this cardNumber F0: Utopic Future LIGHT - Warrior 0000 / 0000 ¥65
Main deck minimum construction amount ¥2412


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