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HOME > Yu-Gi-Oh! Deck List > Convulsion of Nature Deck List > Devil's Convulsion of Nature Control Deck and Deck Instructions

"Devil's Convulsion of Nature Control" Deck 2015

 Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
Meta-Control
Key Card
Convulsion of Nature
Deck commentary

Playing

This Deck is a self-bounce that includes a Continuous Spell Trap such as 《Convulsion of Nature》.
There is no doubt that it is strong like unearned income, but it is easy to handle easily if the aim is exposed.
Things like 《Archfiend's Oath》are fast but have few partners, and things like 《Powerful Rebirth》have many partners but are slow.
The faster you try, the more likely you are to rely on luck and wonder what a self-bounce is.
In order to make the most of self-bounce, it is desirable to develop late, but there are two points to note.
First, you can think that the development will definitely be faster under the circumstances where the effect of the card passes.
If you have an instant death combo, it will be slowed down by the amount of specialization, and it will end when the curse passes.
Combos use a lot of cards, but they only need to stop one, so people are very cautious about going face down.
If you can get the first attack, mix one way to stop the opponent and a bluff such as Kaleidoscope and put it face down.
As for the face-down removal, it is the mainstream that only one card is broken per turn, so I think simply.
If you aim for 2 cards beyond the expected value of 7 cards in the initial hand, the expected value is 13 cards, and the quality of the cards is questionable.
Shisai is the only thing that can be shot without lag, and 7 is a practical level.
If you shoot it, you can hit half the time, but if you break the meta with a single face-down removal, it will take about a quarter of the time.
There is a little over 20% chance of 2 face-down removals leaving 4 cards in the second attack, so I think 40% will break through.
If this is the favorite one, it will break through 70%, so bluffing is a very useful technique.
His Atlantean, which has extremely fast development, can also trap if you can't remove it from the prone position, and even if you attack first, it will stop at Vera.
Atlantean seems to be unable to win due to the presence of Darkrow in the main meta, it's terrible.
Recently, for the first time in the end of the century, Yu-Gi-Oh has gotten past anger and interest.
He wants to build a Deck that I can learn from and be interested in.
If you can spin it unhindered, he boasts overwhelming speed, Atlantean is the strongest, but this deck is also strong.
Diviner Tenten Sensen can also be used as a chain to quickly set up and Duro accelerates the draw even more.
Duro Nijimitsu Powerful Rebirth can be expected to seal off and further develop, and the peak is very high.
In fact, if the interference is not effective, it is extremely strong. Eighty nine out of ten wins in singles with a Katsuro Exo that only stops attacks.
It should pay LP and be weak against burn, but you can beat chain burn with rainbow light push.
Even if the opponent who can't hit the rainbow light solidifies their defense, it's okay to trish, and if you can bring it to the peak, you win.
However, there are many parts and the speed is not enough, so some of them are fake and wear out the opponent.
I want to take advantage of my opponent's worn-out gap and combo through, and take advantage of my high peak power.
You need to use it to use it, so even if you want to wear your opponent out, put up a meta and make him use both hands and face down.
The meta is too diverse to stretch, but I want to ensure that I have the means to deal with the main meta.
In a fast-paced game of chance like Atlantean, you can sometimes win a match even if you're a bit underwhelmed by coping and picking up accidents.
Silence Vera with blast and rainbow light, and avoid one kill with 《Fire Hand》.
The stop tag is clear, and Megalo Abyss also stops with a rainbow light, so it's a good match.
He's the type to pick up wins, but his decks are going to be power-smashing.
If you don't put up powerful meta cards such as Dark Row and Infinity, it's disadvantageous to set it first.
If Fire Hand is destroyed by battle with 《Fire Hand》,
Fire Hand》that attacked was destroyed by Fire Hand and 《Ice Hand》Special Summon,
It's a disadvantage to attack with 《Fire Hand》because it misses the timing.
These monsters that use a lot of cards can trample your hand,
101 has an effect that allows you to go and steal card add for handicap, so it's supposed to be too strong.
Let's think about it at the construction stage so that it can deal with the main meta such as Dark Row.
Both come from extras, so Nekroz's first move is good for him.
In the latter case, it will not be stable unless you search, and cards will be excluded or negate during the search.
Infi has the effect of Vera before and after it is put out, but Dark Row cannot be hit with Vera.
Infi should increase his deck power, but Darkrow is a tough opponent if he loses in compatibility.
Unfortunately, it's a bad matchup, and Darkrow has a way to deal with it later.
Mist Archfiend》is a monster that can be traded one-on-one with Darklaw, and can be searched with tricks.
Send it to Trick GY, and if it's not a catastrophe, let's search for 《Mist Archfiend》.
As for the GY trick, 《Powerful Rebirth》is a useful bluff, so you should definitely try it.
Darkrow doesn't consume extras unlike Prainphi, so it's easy to get a second Darkrow.
Again, in order to secure his successors such as Nekroz, I want to make sure Darkrow doesn't ruin it.
Infi isn't just something vague like increasing his Deck power, but Defense Position is effective as it's a 101 effect.
Use this point aggressively, keep Clausolus and Hope on the defensive.
Silences most Xyz except Rongomi of 3 materials with Clausolus effect,
Even if you try to attack with an infie, it will be stopped by Hope, and Hope negate will stop at Clausolus.
On the return turn, Hope transforms into Lightning and hits Infi with 5,000 points.
To deal with this with deployment power alone, you need 3 or more Rongomi warriors, or 2 xyz for 4 warriors.
Putting Rongomi aside, having four in a line isn't something you can do right away, it's a reliable defense.
If you leave it on defense, even if you disable one of them, it will act as a meat shield and make it difficult to receive direct from Infi.
It's good to put pressure with lightning, and it's also good to attack with a hand on the side.
It's pretty useful, so rather than keeping 《Instant Fusion》or 《Ice Hand》, use Clausohope.
Instead of Clauso, there is a mutually compatible thing such as Nijiko Hope, and Nijiko can also be used to contact Clauso.
Arranging them is very difficult, but the sense of security of Nijikou Clausohope is also good.
I want to attack back with a splendid counterattack from a merciless defense that uses defense including hands.
The second caveat is timing.
He said that it would be disadvantageous to attack first, citing 《Fire Hand》as an example.
It is correct in principle, but there are many elements that return it, so I want to be aware of them.
Regarding the number of cards in the game rules, the first hand is 5 cards and the upper limit is 6 cards.
Maximum of 5 Monster Zones, 5 Spell Trap Zones, 1 Field Spell, and 2 Pendulums.
At the beginning of the game, the deck can fit 40 to 60 main cards, 15 extra cards, and 15 side cards,
During the game, there is no upper limit on the number of main and extra cards.
GY and exclusion start at 0, but there is no upper limit for this either.
If you start with a lot of resources, his deck of GY ad is the strongest with a lot of mass.
Name reasoning is a threat he gets GY ad, but Infernoid that converts it from GY is very scary.
It has powers like Darklaw, Plainfi, and Atlantean that require vigilance, and I think 《Vanity's Emptiness》is essential.
His Deck, which makes full use of the Pendulum, can release monsters stored in the extras as much as you want, and is as strong as a GY ad.
Good stuff trap beats with generic spells on monsters and traps are also well balanced and dominant.
When he's close to a full monster, he can't move much with summoning rights, and he's just a comfort.
If the balance of power is reversed by offsetting resources, it is not the case due to the nature of GY and Pendulum.
If your resources are weaker than each other, you need some way to compensate.
Convulsion of Nature》Control adopted a self-bounce combo as a means to do so.
However, Convulsion of Nature puts pressure on his Spell Trap slot and is inferior to the Trap beat.
GY Pendulum It's a good idea to attack the opponent from here and speed up the development.
The GY ad should be delayed against the opponent's Deck, which is biased toward monsters that are not that big of a deal.
The Trap beat wears out if it is offset, so in order to take advantage of the self-bounce characteristics, it is delayed and accelerated after gaining an add.
With low resources, GY and his Pendulum start to self-bounce erratically, favoring monster-leaning builds.
In the early game he fertilizes GY and relies on monsters, and as the compression progresses he becomes more reliant on Spell Trap.
It means that the deck is well balanced and you don't have to wait until it overflows to gain an advantage.
However, Pendulum has the upper hand in terms of securing resources, so don't forget to choose your opponent.
After that, it is necessary to have an appropriate time to use the resources once per turn including the summoning right.
When setting up, I want to play so that I can afford to wear out opponents, and I want to deal with opponents' downs and tricks.
If you have less resources than your opponent, you also need to fold at once.
Diva is a powerful card that can be used later in the game, but in the first turn, you are running out of resources by one card compared to the second turn.
Since the opponent doesn't lie down and the interference power is low, let's use rainbow light and natural disasters without sparing.
If you have 2 Diva, don't hold back and use Libra Nijiko instead.
Since there is no third, I would like to leave the operation to each person's judgment.

Strength

Deck strengths
A deadly combo deck disguised as a good stuff that combines stability and explosive power.
Actually, I want to make money, but I put in a lot of hands to make it easier to break down and make it look like a good stuff.
practical combo
1.
Cause: 《Powerful Rebirth》, Zepu (Deck), End (GY)
Result: Zepu, End, Powerful Rebirth (Hand)
Remarks: You can go up to rank 4 without summoning rights and hand consumption, and it's close to chaining.
2.
Cause: 《Powerful Rebirth》, Ice (GY or Field), Vera (not Ice), Duro (Deck)
Result: Duro, Powerful Rebirth (hand), Ice Vera (GY)
Remarks: Ice (Deck) can also be procured from the fire.
3.
Causes: Hoplites, Daevas (Deck and hand), Rainbows, Behemoths, and Ritual cards (Deck)
Result: Behemoth, Ritual card (hand), Heavy soldier/Diva/Rainbow light/Diva (GY)
Remarks: I did it on the first turn with Vera, and Shaddoll has become quiet, so I'm relatively relieved.
4.
Cause: Rebellion, Trick (Hand), Clauso (GY), Archfiend Card (Deck)
Result: Clauso, Archfiend card (hand), Rebel Trick (GY)
Remarks: Normal Summon can be performed from 《Mist Archfiend》search if summoning rights remain.
5.
Causes: Duro, Diviner, Hoplite
Result: Duro, Diviner, Hoplite, Cards (hand)
Remarks: 《Convulsion of Nature》(field) will be added to the results if you declare and guess.
6.
Cause: 《Powerful Rebirth》, Simple, Vera (GY), Libra Duro Norden (Deck)
Result: Libra, Duro, 《Powerful Rebirth》card (hand), Simple Norden (GY)
Remarks: A combo that shows the usefulness of 1 tuner, a new rabbit can't imitate.
7.
Cause: 《Archfiend's Oath》or 《Convulsion of Nature》, 《Powerful Rebirth》, Ice, Diva (hand)
Summoning Rights, Diviner/Heavy Soldier/Rainbow Light/Duloren (Deck)
Result: Duro, Rainbow Light, Diviner, 《Powerful Rebirth》card (hand), Diva Heavy Soldier Ice (GY)
Remarks: Although it is a large combo, it is surprisingly strong because the ice acts as a deterrent to lying down, making it easy to pass through.
8.
Cause: Emeral (Rainbow Light Material), Ritual Card (Hand and Deck or GY), Card to Return with Emeral (GY)
Result: Ritual Monster, Emeral, Ritual Card ( Deck or GY ), Card Returned with Emeral ( Deck )
Remarks: Return the monsters used for 《Preparation of Rites》, Nijiko and Kaleidoscope, and use Ritual Spell with Unicorn for continuous rituals.
9.
Cause: Demoche (used), 4 materials, unicorn, kaleidoscope (hand), zepyu, rainbow light, chain, rebellion (Deck), summoning right
Result: Unicorn, Chain, Demoche (hand), Zepyu, Rainbow Light, Kaleidoscope, Rebellion (GY)
Remarks: If the 4 materials are doomsday, there is a 《Archfiend's Oath》search that can be used.

Weakness

I had a hard time against 《Supply Squad》, who was tightly packed and the back removal would be easy if the hand did not work.
Shaddoll Dragon》is a little easier, and dropping with 《Archfiend's Oath》is also fun, but the stability is questionable.
If you put it in the main because it is strong against Dark Row and you can trade with 《Thunder King Rai-Oh》, 《Mist Archfiend》will be unemployed.
Without 《Mist Archfiend》, it was impossible to control one of the few Rank 3 acid golems with decent performance.
His deck power is extremely reduced, making heavy soldiers suspicious of garbage.
I wanted to finish it so that it could fight like Good Stuff, so it was rejected.
His WATER, which supports salvage, is the centerpiece, so there is a way to adopt Armored Kappa and salvage.
Clauso Diva Heavy Soldier Libra Salvage Nijiko Behemoth and Diva are worth the explosive ad.
It's a nice thing that can remove 《Supply Squad》opponents and 《Dimensional Fissure》which is not good at it.
I don't use it because it packs a little more into the extras and requires a water monster as the main, resulting in a lack of stability.
There's nothing you can't do if you're bombarding him, but he's pretty bad at dimensional opponents because he uses his GY.
For heroes that follow in succession, we have no choice but to deal with countermeasures from the main.
Many cards are assigned to monsters, and whether or not you can step over one meta in the early stages can make a world of difference.
It would be nice if I could get a one-kill, but I didn't have the means to do it and just got killed, so it wasn't meta and it was bad.

Customize

If I come across something that looks good, I might make a note of it.
The sideboard is being adjusted and we look forward to your next visit.

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Yu-Gi-Oh! Icon イニサンシャイン ( Total 23 decks )
Posted date : 2015/04/14 12:28
Main Deck (26 Types・40)
monster (13 Types・20)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardMist Archfiend DARK 5 Fiend 2400 / 0000 ¥10
1 List of decks using this cardArmageddon Knight DARK 4 Warrior 1400 / 1200 ¥10
1 List of decks using this cardBlackwing - Zephyros the Elite DARK 4 Winged Beast 1600 / 1000 ¥28
3 List of decks using this cardFire Hand FIRE 4 Pyro 1600 / 1000 ¥15
2 List of decks using this cardIce Hand WATER 4 Aqua 1400 / 1600 ¥3
1 List of decks using this cardArchfiend Heiress DARK 3 Fiend 1000 / 0000 ¥40
1 List of decks using this cardGishki Diviner WATER 3 Sea Serpent 1200 / 0800 ¥18
1 List of decks using this cardAtlantean Heavy Infantry WATER 2 Sea Serpent 0000 / 1600 ¥70
3 List of decks using this cardDeep Sea Diva WATER 2 Sea Serpent 0200 / 0400 ¥50
2 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥80
1 List of decks using this cardNekroz of Brionac WATER 6 Warrior 2300 / 1400 ¥15
1 List of decks using this cardNekroz of Unicore WATER 4 Spellcaster 2300 / 1000 ¥20
2 List of decks using this cardNekroz of Clausolas WATER 3 Warrior 1200 / 2300 ¥30
spell (9 Types・12)
1 List of decks using this cardPreparation of Rites - - - - ¥20
1 List of decks using this cardHarpie's Feather Duster - - - - ¥50
1 List of decks using this cardFoolish Burial - - - - ¥49
1 List of decks using this cardInstant Fusion - - - - ¥28
1 List of decks using this cardReinforcement of the Army - - - - ¥19
2 List of decks using this cardArchfiend's Oath - - - - ¥10
2 List of decks using this cardConvulsion of Nature - - - - ¥40
1 List of decks using this cardNekroz Cycle - - - - ¥170
2 List of decks using this cardNekroz Kaleidoscope - - - - ¥15
trap (4 Types・8)
3 List of decks using this cardPhoenix Wing Wind Blast - - - - ¥10
1 List of decks using this cardVanity's Emptiness - - - - ¥30
1 List of decks using this cardFiendish Chain - - - - ¥20
3 List of decks using this cardPowerful Rebirth - - - - ¥10
Extra Deck (13 Types・15)
1 List of decks using this cardElder Entity Norden WATER 4 Fairy 2000 / 2200 ¥400
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥20
2 List of decks using this cardDewloren, Tiger King of the Ice Barrier WATER 6 Beast 2000 / 1400 ¥20
1 List of decks using this cardHTS Psyhemuth EARTH 6 Psychic 2400 / 1800 ¥40
1 List of decks using this cardT.G. Hyper Librarian DARK 5 Spellcaster 2400 / 1800 ¥25
2 List of decks using this cardHerald of the Arc Light LIGHT 4 Fairy 0600 / 1000 ¥50
1 List of decks using this cardTatsunoko WATER 3 Wyrm 1700 / 0500 ¥20
1 List of decks using this cardNumber S39: Utopia the Lightning LIGHT 5 Warrior 2500 / 2000 ¥320
1 List of decks using this cardDaigusto Emeral WIND 4 Rock 1800 / 0800 ¥70
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardNumber 39: Utopia LIGHT 4 Warrior 2500 / 2000 ¥20
1 List of decks using this cardNumber 30: Acid Golem of Destruction WATER 3 Rock 3000 / 3000 ¥100
1 List of decks using this cardSky Cavalry Centaurea LIGHT 2 Beast-Warrior 2000 / 0000 ¥30
Main deck minimum construction amount ¥2423


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