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HOME > Yu-Gi-Oh! Card Lists > QUARTER CENTURY CHRONICLE side:PRIDE
QUARTER CENTURY CHRONICLE side:PRIDE Card List
QUARTER CENTURY CHRONICLE side:PRIDE
code : QCCP.
Total : 200 Types.
Release Date:2024-03-23
12th period
code : QCCP.
Total : 200 Types.
Release Date:2024-03-23
12th period
Average of all cards:8.7pt
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2024-03-22
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2024-04-01
tournament pack2024 Vol.2
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tournament pack2024 Vol.2
Total 200 Types | |||||
---|---|---|---|---|---|
Monster 146 Types | |||||
Normal Monster:2 TypesEffect Monster:74 Types
Ritual Monster:1 Types Pendulum Monster:7 Types Fusion Monster:15 Types Synchro Monster:16 Types Xyz Monster:15 Types Link Monster:17 Types | |||||
19 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 45 Types | |||||
21 | Normal Spell | 1 | Equip Spell | 5 | Quick-Play Spell |
2 | Ritual Spell | 11 | Continuous Spell | 5 | Field Spell |
Trap 9 Types | |||||
7 | Normal Trap | 1 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 24 | |||||
D/D:23 Types / Galaxy, Galaxy-Eyes:17 Types / Cyber, Cybernetic, Cyberdark:17 Types / Photon, Cipher:16 Types / Dark Contract:16 Types / Rokket, Borrel:16 Types / Blackwing:15 Types / Madolche:14 Types / T.G. :14 Types / Harpie:11 Types / Blue-Eyed:11 Types / Magical Musket, Magical Musketeer:9 Types / Drytron:9 Types / Red-Eyes:8 Types / Thunder Dragon:8 Types / Fusion:5 Types / Number:3 Types / Charmer, Familiar-Possessed:3 Types / Dragunity:2 Types / Guardragon:2 Types / Synchron:1 Types / Guardian:1 Types / Nekroz:1 Types / the World Chalice, World Legacy:1 Types |
Card Rating: Top 5
- 1st :《Magical Musketeer Max》10pt
- 1st :《✪ Bonfire》10pt
- 1st :《Meteonis Drytron》10pt
- 1st :《Drytron Mu Beta Fafnir》9.9pt
- 1st :《Number C62: Neo Galaxy-Eyes Prime Photon Dragon》9.9pt
rating order | 40 / 644 | view num | 12036 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Ultimate
▶︎ Deck
Ultra |
9.7
(180)
[612413] |
JP001 | Blue-Eyes White Dragon | Normal Monster | |||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(38)
[242867] |
JP002 | The White Stone of Legend |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Dragon | 300 | 250 | |||||||||
If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(19)
[146256] |
JP003 | Sage with Eyes of Blue |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Spellcaster | 0 | 1500 | |||||||||
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.1
(27)
[137698] |
JP004 | The White Stone of Ancients |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Dragon | 600 | 500 | |||||||||
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(9)
[12932] |
JP005 | Dictator of D. | Effect Monster | |||||||||
- | 4 | Spellcaster | 1200 | 1100 | |||||||||
While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.9
(28)
[108715] |
JP006 | Blue-Eyes Twin Burst Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Dragon | 3000 | 2500 | |||||||||
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.5
(24)
[98787] |
JP007 | Neo Blue-Eyes Ultimate Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 12 | Dragon | 4500 | 3800 | |||||||||
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.8
(10)
[19396] |
JP008 | Blue-Eyes Tyrant Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Dragon | 3400 | 2900 | |||||||||
"Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone. |
|||||||||||||
Normal
▶︎ Deck
|
8
(41)
[310642] |
JP009 | Azure-Eyes Silver Dragon |
Synchro Monster Effect Monster |
|||||||||
- | 9 | Dragon | 2500 | 3000 | |||||||||
1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.7
(23)
[146647] |
JP010 | Blue-Eyes Spirit Dragon |
Synchro Monster Effect Monster |
|||||||||
- | 9 | Dragon | 2500 | 3000 | |||||||||
1 Tuner + 1+ non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.5
(27)
[220253] |
JP011 | The Melody of Awakening Dragon | Normal Spell | |||||||||
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. | |||||||||||||
Ultra
▶︎ Deck
|
7.9
(21)
[37435] |
JP012 | Bingo Machine, Go!!! | Normal Spell | |||||||||
Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ●"Blue-Eyes" monster ●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!" |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.2
(11)
[19295] |
JP013 | Ultimate Fusion | Quick-Play Spell | |||||||||
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.7
(11)
[17560] |
JP014 | True Light | Continuous Trap | |||||||||
Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ●Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(82)
[327028] |
JP015 | Cyber Dragon | Effect Monster | |||||||||
- | 5 | Machine | 2100 | 1600 | |||||||||
If only your opponent controls a monster, you can Special Summon this card (from your hand). | |||||||||||||
Ultra
▶︎ Deck
|
9.4
(37)
[138245] |
JP016 | Cyber Dragon Core | Effect Monster | |||||||||
- | 2 | Machine | 400 | 1500 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(17)
[37453] |
JP017 | Cyber Dragon Herz | Effect Monster | |||||||||
- | 1 | Machine | 100 | 100 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. |
|||||||||||||
Normal
▶︎ Deck
|
9.5
(24)
[49304] |
JP018 | Cyber Dragon Nachster | Effect Monster | |||||||||
- | 1 | Machine | 200 | 200 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(13)
[17317] |
JP019 | Cyberdark Chimera | Effect Monster | |||||||||
- | 4 | Machine | 800 | 2100 | |||||||||
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(36)
[120300] |
JP020 | Cyber Twin Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Machine | 2800 | 2100 | |||||||||
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8
(43)
[243150] |
JP021 | Cyber End Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Machine | 4000 | 2800 | |||||||||
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.8
(49)
[224365] |
JP022 | Chimeratech Fortress Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Machine | 0 | 0 | |||||||||
"Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.3
(43)
[99199] |
JP023 | Chimeratech Rampage Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 5 | Machine | 2100 | 1600 | |||||||||
2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn. |
|||||||||||||
Ultra
▶︎ Deck
|
8.8
(24)
[71990] |
JP024 | Chimeratech Megafleet Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Machine | 0 | 0 | |||||||||
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon. |
|||||||||||||
Normal
▶︎ Deck
|
8.1
(42)
[328274] |
JP025 | Cyber Dragon Nova |
Xyz Monster Effect Monster |
|||||||||
- | 5 | Machine | 2100 | 1600 | |||||||||
2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.5
(117)
[425693] |
JP026 | Cyber Dragon Infinity |
Xyz Monster Effect Monster |
|||||||||
- | 6 | Machine | 2100 | 1600 | |||||||||
3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(16)
[39186] |
JP027 | Cyber Dragon Sieger |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 2100 | - | |||||||||
2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.8
(62)
[273939] |
JP028 | Limiter Removal | Quick-Play Spell | |||||||||
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9
(47)
[161387] |
JP029 | Power Bond | Normal Spell | |||||||||
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(26)
[157435] |
JP030 | Overload Fusion | Normal Spell | |||||||||
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||||||||||
Ultra
▶︎ Deck
|
9.6
(22)
[48583] |
JP031 | Cyber Emergency | Normal Spell | |||||||||
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(32)
[104090] |
JP032 | Cyber Repair Plant | Normal Spell | |||||||||
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. |
|||||||||||||
Normal
▶︎ Deck
|
9.9
(14)
[13499] |
JP033 | Cyberdark Realm | Continuous Spell | |||||||||
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(5)
[9641] |
JP034 | Evolution End Burst | Normal Spell | |||||||||
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(22)
[153245] |
JP035 | T.G. Striker |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Warrior | 800 | 0 | |||||||||
If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker". | |||||||||||||
Normal
▶︎ Deck
|
8.4
(22)
[178088] |
JP036 | T.G. Warwolf | Effect Monster | |||||||||
- | 3 | Beast-Warrior | 1200 | 0 | |||||||||
When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf". | |||||||||||||
Normal
▶︎ Deck
|
9.5
(12)
[16105] |
JP037 | T.G. Screw Serpent |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Sea Serpent | 1300 | 500 | |||||||||
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(8)
[12654] |
JP038 | T.G. Booster Raptor | Effect Monster | |||||||||
- | 1 | Dinosaur | 400 | 300 | |||||||||
If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor". | |||||||||||||
Normal
▶︎ Deck
|
8.9
(8)
[13728] |
JP039 | T.G. Tank Grub |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Insect | 0 | 0 | |||||||||
If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(9)
[13372] |
JP040 | T.G. Gear Zombie |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Zombie | 600 | 0 | |||||||||
You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.1
(20)
[52718] |
JP041 | T.G. Recipro Dragonfly |
Synchro Monster Effect Monster |
|||||||||
- | 2 | Insect | 300 | 400 | |||||||||
1 Tuner + 1 non-Tuner monster Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them. |
|||||||||||||
Normal
▶︎ Deck
|
8
(27)
[100748] |
JP042 | T.G. Wonder Magician |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 5 | Spellcaster | 1900 | 0 | |||||||||
1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. |
|||||||||||||
Normal
▶︎ Deck
|
7.6
(25)
[59929] |
JP043 | T.G. Blade Blaster |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Machine | 3300 | 2200 | |||||||||
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
6.4
(34)
[57908] |
JP044 | T.G. Halberd Cannon |
Synchro Monster Effect Monster |
|||||||||
- | 12 | Machine | 4000 | 4000 | |||||||||
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.8
(47)
[426509] |
JP045 | T.G. Hyper Librarian Limited |
Synchro Monster Effect Monster |
|||||||||
- | 5 | Spellcaster | 2400 | 1800 | |||||||||
1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.7
(10)
[16150] |
JP046 | T.G. Star Guardian |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 5 | Warrior | 100 | 2200 | |||||||||
1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ●If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ●During your Main Phase: You can Special Summon 1 "T.G." monster from your hand. |
|||||||||||||
Normal
▶︎ Deck
|
3.6
(27)
[31142] |
JP047 | Shooting Star Dragon T.G. EX |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Dragon | 3300 | 2500 | |||||||||
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ●When an opponent's monster declares an attack: You can negate the attack. ●During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card. |
|||||||||||||
Ultra
▶︎ Deck
|
8.8
(14)
[18091] |
JP048 | T.G. Trident Launcher |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 2200 | - | |||||||||
2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.5
(71)
[286458] |
JP049 | Galaxy-Eyes Photon Dragon | Effect Monster | |||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(25)
[159269] |
JP050 | Galaxy Wizard | Effect Monster | |||||||||
- | 4 | Spellcaster | 0 | 1800 | |||||||||
Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard". | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.1
(40)
[227279] |
JP051 | Galaxy Soldier | Effect Monster | |||||||||
- | 5 | Machine | 2000 | 0 | |||||||||
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(9)
[5500] |
JP052 | Galaxy Summoner | Effect Monster | |||||||||
- | 4 | Spellcaster | 1600 | 1400 | |||||||||
If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(15)
[27627] |
JP053 | Photon Vanisher | Effect Monster | |||||||||
- | 4 | Warrior | 2000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ●Banish any monster destroyed by battle with this card. |
|||||||||||||
Ultra
▶︎ Deck
|
9.6
(12)
[33971] |
JP054 | Photon Orbital | Effect Monster | |||||||||
- | 4 | Machine | 500 | 2000 | |||||||||
During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(8)
[6474] |
JP055 | Photon Emperor | Effect Monster | |||||||||
- | 8 | Warrior | 2800 | 1000 | |||||||||
If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |||||||||||||
Normal
▶︎ Deck
|
9.3
(9)
[8822] |
JP056 | Photon Jumper | Effect Monster | |||||||||
- | 4 | Warrior | 0 | 0 | |||||||||
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.3
(35)
[233306] |
JP057 | Number 38: Hope Harbinger Dragon Titanic Galaxy |
Xyz Monster Effect Monster |
|||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(72)
[347775] |
JP058 | Number 62: Galaxy-Eyes Prime Photon Dragon |
Xyz Monster Effect Monster |
|||||||||
- | 8 | Dragon | 4000 | 3000 | |||||||||
2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as material. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(15)
[18083] |
JP059 | Number C62: Neo Galaxy-Eyes Prime Photon Dragon |
Xyz Monster Effect Monster |
|||||||||
- | 8 | Dragon | 4000 | 3000 | |||||||||
3 Level 8 LIGHT monsters You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects. ●Unaffected by your opponent's monster effects. ●Gains ATK equal to the combined Levels/Ranks of its attached materials x 100. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.6
(19)
[54131] |
JP060 | Number 90: Galaxy-Eyes Photon Lord |
Xyz Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2500 | 3000 | |||||||||
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ●When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ●During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material. |
|||||||||||||
Normal
▶︎ Deck
|
8.8
(15)
[27496] |
JP061 | Starliege Photon Blast Dragon |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Dragon | 1800 | 2500 | |||||||||
2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it. |
|||||||||||||
Normal
▶︎ Deck
|
9.8
(11)
[10174] |
JP062 | Galaxy Photon Dragon |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Dragon | 2000 | 0 | |||||||||
2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.9
(42)
[172371] |
JP063 | Photon Sanctuary | Normal Spell | |||||||||
Special Summon 2 "Photon Tokens" (Thunder/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material. You cannot Summon other monsters the turn you activate this card, except LIGHT monsters. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(22)
[130725] |
JP064 | Galaxy Expedition | Normal Spell | |||||||||
If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(10)
[25488] |
JP065 | Galaxy Trance | Normal Spell | |||||||||
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(8)
[8459] |
JP066 | Galaxy Hundred | Continuous Spell | |||||||||
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ●Banish 1 monster from it. ●Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.2
(9)
[12759] |
JP067 | Eternal Galaxy | Normal Trap | |||||||||
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(21)
[60351] |
JP068 | D/D Swirl Slime | Effect Monster | |||||||||
- | 2 | Fiend | 200 | 200 | |||||||||
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your GY; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(14)
[46687] |
JP069 | D/D Necro Slime | Effect Monster | |||||||||
- | 1 | Fiend | 300 | 300 | |||||||||
If this card is in your GY: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card. You can only use this effect of "D/D Necro Slime" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.5
(17)
[49738] |
JP070 | D/D Lamia |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Fiend | 100 | 1900 | |||||||||
If this card is in your hand or GY: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up field to the GY, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(11)
[21351] |
JP071 | D/D Ghost |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Fiend | 600 | 300 | |||||||||
If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard. | |||||||||||||
Normal
▶︎ Deck
|
9
(21)
[73334] |
JP072 | D/D Savant Kepler |
Pendulum Monster Effect Monster |
|||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. Card Text If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ●Target 1 other "D/D" card you control; return it to the hand. ●Add 1 "Dark Contract" card from your Deck to your hand. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9
(20)
[81575] |
JP073 | D/D/D Oblivion King Abyss Ragnarok |
Pendulum Monster Effect Monster |
|||||||||
- | 8 | Fiend | 2200 | 3000 | |||||||||
Pendulum Effect If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Card Text If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it. |
|||||||||||||
Normal
▶︎ Deck
|
9.1
(12)
[35815] |
JP074 | D/D Savant Copernicus |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Fiend | 0 | 0 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. Card Text If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.3
(12)
[27055] |
JP075 | D/D Orthros |
Pendulum Monster Tuner Monster Effect Monster |
|||||||||
- | 4 | Fiend | 600 | 1800 | |||||||||
Pendulum Effect Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. Card Text When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. |
|||||||||||||
Normal
▶︎ Deck
|
8.3
(11)
[15620] |
JP076 | D/D/D Vice King Requiem |
Pendulum Monster Effect Monster |
|||||||||
- | 8 | Fiend | 2800 | 2000 | |||||||||
Pendulum Effect You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn. Card Text You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect. ●Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP. You can only use this effect of "D/D/D Vice King Requiem" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.7
(9)
[7368] |
JP077 | D/D Gryphon |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Fiend | 1200 | 1200 | |||||||||
Pendulum Effect You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. Card Text If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.3
(19)
[87746] |
JP078 | D/D/D Flame King Genghis |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Fiend | 2000 | 1500 | |||||||||
2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand. |
|||||||||||||
Normal
▶︎ Deck
|
8.1
(16)
[64598] |
JP079 | D/D/D Oracle King d'Arc |
Fusion Monster Effect Monster |
|||||||||
- | 7 | Fiend | 2800 | 2000 | |||||||||
2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead. |
|||||||||||||
Normal
▶︎ Deck
|
7.3
(12)
[48575] |
JP080 | D/D/D Wave Oblivion King Caesar Ragnarok |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Fiend | 3200 | 3000 | |||||||||
2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.7
(16)
[30573] |
JP081 | D/D/D Flame High King Genghis |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Fiend | 2800 | 2400 | |||||||||
1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.8
(24)
[46461] |
JP082 | D/D/D Cursed King Siegfried |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Fiend | 2800 | 2200 | |||||||||
1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control. |
|||||||||||||
Normal
▶︎ Deck
|
7.3
(12)
[54347] |
JP083 | D/D/D Wave King Caesar |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Fiend | 2400 | 1200 | |||||||||
2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.2
(10)
[29616] |
JP084 | D/D/D Marksman King Tell |
Xyz Monster Effect Monster |
|||||||||
- | 5 | Fiend | 2300 | 2000 | |||||||||
2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard. |
|||||||||||||
Ultra
▶︎ Deck
|
9.7
(10)
[16204] |
JP085 | D/D/D Deviser King Deus Machinex |
Xyz Monster Pendulum Monster Effect Monster |
|||||||||
- | 10 | Fiend | 3000 | 3000 | |||||||||
Pendulum Effect While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. Card Text 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone. |
|||||||||||||
Normal
▶︎ Deck
|
9.4
(14)
[19648] |
JP086 | D/D/D Abyss King Gilgamesh |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1800 | - | |||||||||
2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(31)
[95654] |
JP087 | Dark Contract with the Gate | Continuous Spell | |||||||||
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(21)
[59654] |
JP088 | Dark Contract with the Swamp King | Continuous Spell | |||||||||
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage. | |||||||||||||
Normal
▶︎ Deck
|
2.4
(9)
[12758] |
JP089 | Forbidden Dark Contract with the Swamp King | Continuous Spell | |||||||||
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. | |||||||||||||
Normal
▶︎ Deck
|
8
(3)
[3909] |
JP090 | D/D/D Headhunt | Normal Trap | |||||||||
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(10)
[32621] |
JP091 | Magnarokket Dragon | Effect Monster | |||||||||
- | 4 | Dragon | 1800 | 1200 | |||||||||
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(12)
[48235] |
JP092 | Rokket Synchron |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Dragon | 0 | 0 | |||||||||
When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(12)
[20060] |
JP093 | Silverrokket Dragon | Effect Monster | |||||||||
- | 4 | Dragon | 1900 | 100 | |||||||||
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(15)
[39504] |
JP094 | Rokket Tracer |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Dragon | 1600 | 1000 | |||||||||
(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(12)
[19747] |
JP095 | Rokket Recharger | Effect Monster | |||||||||
- | 4 | Dragon | 0 | 2100 | |||||||||
If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(8)
[9661] |
JP096 | Rokket Caliber |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Dragon | 1700 | 100 | |||||||||
You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(16)
[34536] |
JP097 | Absorouter Dragon | Effect Monster | |||||||||
- | 7 | Dragon | 1200 | 2800 | |||||||||
If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(9)
[17178] |
JP098 | Noctovision Dragon | Effect Monster | |||||||||
- | 7 | Dragon | 0 | 2800 | |||||||||
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ●If this card is sent to the GY as Link Material: You can draw 1 card. |
|||||||||||||
Normal
▶︎ Deck
|
8.6
(11)
[21421] |
JP099 | Booster Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 1900 | - | |||||||||
2 "Rokket" monsters Once per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of "Booster Dragon" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.5
(11)
[19956] |
JP100 | Dillingerous Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 1600 | - | |||||||||
2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.9
(9)
[19072] |
JP101 | Quadborrel Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 1000 | - | |||||||||
2 Dragon monsters, including a "Rokket" monster You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Super |
9.4
(52)
[215811] |
JP102 | Borreload Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 3000 | - | |||||||||
3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Super |
9.6
(54)
[220462] |
JP103 | Borrelsword Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 3000 | - | |||||||||
3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.7
(26)
[41876] |
JP104 | Borrelend Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 3500 | - | |||||||||
3+ Effect Monsters Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that other monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(37)
[57408] |
JP105 | Quick Launch | Quick-Play Spell | |||||||||
Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(14)
[45223] |
JP106 | Boot Sector Launch | Field Spell | |||||||||
All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ●Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ●If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.9
(9)
[18679] |
JP107 | Borrel Regenerator | Equip Spell | |||||||||
Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.8
(83)
[240895] |
JP108 | Red-Eyes Black Dragon | Normal Monster | |||||||||
- | 7 | Dragon | 2400 | 2000 | |||||||||
A ferocious dragon with a deadly attack. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.7
(138)
[595993] |
JP109 | Red-Eyes Darkness Metal Dragon | Effect Monster | |||||||||
- | 10 | Dragon | 2800 | 2400 | |||||||||
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(25)
[114113] |
JP110 | The Black Stone of Legend | Effect Monster | |||||||||
- | 1 | Dragon | 0 | 0 | |||||||||
You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck. If this card is in your GY: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.7
(26)
[103140] |
JP111 | Black Metal Dragon | Effect Monster | |||||||||
- | 1 | Dragon | 600 | 600 | |||||||||
You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand. | |||||||||||||
Ultra
▶︎ Deck
|
7.6
(5)
[10307] |
JP112 | Red-Eyes Soul | Effect Monster | |||||||||
- | 7 | Dragon | 900 | 2000 | |||||||||
This card's name becomes "Red-Eyes Black Dragon" while on the field or in the GY. If your opponent Special Summons a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(5)
[13791] |
JP113 | Red-Eyes Black Meteor Dragon | Effect Monster | |||||||||
- | 6 | Dragon | 2000 | 2000 | |||||||||
You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Super |
8.8
(21)
[75013] |
JP114 | Meteor Black Comet Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Dragon | 3500 | 2000 | |||||||||
1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the GY, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the GY: You can target 1 Normal Monster in your GY; Special Summon it. |
|||||||||||||
Normal
▶︎ Deck
|
6.9
(31)
[68988] |
JP115 | Inferno Fire Blast | Normal Spell | |||||||||
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(52)
[130246] |
JP116 | Red-Eyes Fusion | Normal Spell | |||||||||
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.4
(27)
[60088] |
JP117 | Red-Eyes Insight | Normal Spell | |||||||||
Send 1 "Red-Eyes" monster from your hand or Deck to the GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(26)
[49346] |
JP118 | Red-Eyes Spirit | Normal Trap | |||||||||
Target 1 "Red-Eyes" monster in your GY; Special Summon it. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(22)
[44469] |
JP119 | Cyber Harpie Lady | Effect Monster | |||||||||
- | 4 | Winged Beast | 1800 | 1300 | |||||||||
(This card's name is always treated as "Harpie Lady".) | |||||||||||||
Normal
▶︎ Deck
|
8.2
(25)
[80306] |
JP120 | Harpie Queen | Effect Monster | |||||||||
- | 4 | Winged Beast | 1900 | 1200 | |||||||||
This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand. | |||||||||||||
Ultra
▶︎ Deck
|
9.3
(30)
[117964] |
JP121 | Harpie Channeler | Effect Monster | |||||||||
- | 4 | Winged Beast | 1400 | 1300 | |||||||||
You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while on the field or in the GY. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(20)
[64626] |
JP122 | Harpie Harpist | Effect Monster | |||||||||
- | 4 | Winged Beast | 1700 | 600 | |||||||||
This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Harpist" once per turn. ●When this card is Normal Summoned: You can target 1 other Winged Beast monster you control and 1 face-up monster your opponent controls; return them to the hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 4 Winged Beast monster with 1500 or less ATK from your Deck to your hand. |
|||||||||||||
Normal
▶︎ Deck
|
9.3
(8)
[21750] |
JP123 | Harpie Perfumer | Effect Monster | |||||||||
- | 4 | Winged Beast | 1400 | 1300 | |||||||||
This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(9)
[7848] |
JP124 | Harpie's Pet Dragon - Fearsome Fire Blast | Effect Monster | |||||||||
- | 7 | Dragon | 2000 | 2500 | |||||||||
Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(11)
[19278] |
JP125 | Harpie Conductor |
Link Monster Effect Monster |
|||||||||
- | - | Winged Beast | 1900 | - | |||||||||
2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ●If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ●If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
|
|||||||||||||
Normal
▶︎ Deck
|
8.4
(28)
[69104] |
JP126 | Elegant Egotist | Normal Spell | |||||||||
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(120)
[1283417] |
JP127 | Harpie's Feather Duster Limited | Normal Spell | |||||||||
Destroy all Spells and Traps your opponent controls. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(25)
[71031] |
JP128 | Harpies' Hunting Ground | Field Spell | |||||||||
All Winged Beast Monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(34)
[100201] |
JP129 | Hysteric Sign | Continuous Spell | |||||||||
When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.6
(53)
[421631] |
JP130 | Blackwing - Zephyros the Elite | Effect Monster | |||||||||
- | 4 | Winged Beast | 1600 | 1000 | |||||||||
If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel. | |||||||||||||
Normal
▶︎ Deck
|
9
(7)
[7374] |
JP131 | Blackwing - Sharnga the Waning Moon |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Winged Beast | 500 | 500 | |||||||||
If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel. | |||||||||||||
Ultra
▶︎ Deck
|
9.5
(6)
[6070] |
JP132 | Blackwing - Vata the Emblem of Wandering |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Winged Beast | 800 | 0 | |||||||||
If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(6)
[3485] |
JP133 | Blackwing - Shamal the Sandstorm |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Winged Beast | 1600 | 0 | |||||||||
You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(6)
[4801] |
JP134 | Blackwing - Chinook the Snow Blast | Effect Monster | |||||||||
- | 2 | Winged Beast | 100 | 700 | |||||||||
You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.7
(7)
[6574] |
JP135 | Blackwing - Sudri the Phantom Glimmer | Effect Monster | |||||||||
- | 4 | Winged Beast | 1400 | 1400 | |||||||||
When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.6
(25)
[60620] |
JP136 | Blackwing - Silverwind the Ascendant |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Winged Beast | 2800 | 2000 | |||||||||
1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed. |
|||||||||||||
Normal
▶︎ Deck
|
8.8
(44)
[164638] |
JP137 | Blackwing - Nothung the Starlight |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Winged Beast | 2400 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK/DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(20)
[50125] |
JP138 | Blackwing Full Armor Master |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Winged Beast | 3000 | 3000 | |||||||||
1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter. |
|||||||||||||
Normal
▶︎ Deck
|
9.4
(5)
[5440] |
JP139 | Blackwing - Boreastorm the Wicked Wind |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 6 | Winged Beast | 2400 | 1200 | |||||||||
1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
6.9
(34)
[75248] |
JP140 | Black-Winged Dragon |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Dragon | 2800 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect. |
|||||||||||||
Ultra
▶︎ Deck
|
8.1
(11)
[10797] |
JP141 | Black-Winged Assault Dragon |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Dragon | 3200 | 2800 | |||||||||
1 Tuner Synchro Monster + 1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(41)
[132523] |
JP142 | Black Whirlwind | Continuous Spell | |||||||||
When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(5)
[5137] |
JP143 | Black Feather Whirlwind | Continuous Spell | |||||||||
Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(6)
[4542] |
JP144 | Blackwing - Twin Shadow | Normal Trap | |||||||||
Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(53)
[174739] |
JP145 | Madolche Magileine | Effect Monster | |||||||||
- | 4 | Spellcaster | 1400 | 1200 | |||||||||
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
6.5
(45)
[117650] |
JP146 | Madolche Puddingcess | Effect Monster | |||||||||
- | 5 | Fairy | 1000 | 1000 | |||||||||
Gains 800 ATK/DEF while you have no monsters in your GY. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. After damage calculation, if this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(29)
[132664] |
JP147 | Madolche Messengelato | Effect Monster | |||||||||
- | 4 | Warrior | 1600 | 1000 | |||||||||
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap from your Deck to your hand. You must control a face-up "Madolche" Beast monster to activate and to resolve this effect. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(33)
[138171] |
JP148 | Madolche Hootcake | Effect Monster | |||||||||
- | 3 | Beast | 1500 | 1100 | |||||||||
If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck. You can target 1 monster in your GY; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(57)
[139151] |
JP149 | Madolche Anjelly | Effect Monster | |||||||||
- | 4 | Fairy | 1000 | 1000 | |||||||||
You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, and if you do, it cannot be destroyed by battle, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck. | |||||||||||||
Ultra
▶︎ Deck
|
9.4
(17)
[25798] |
JP150 | Madolche Petingcessoeur | Effect Monster | |||||||||
- | 4 | Fairy | 1400 | 1400 | |||||||||
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. ●If you have no monsters in your GY: You can Special Summon this card from your hand. ●If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(65)
[212881] |
JP151 | Madolche Queen Tiaramisu |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Fairy | 2200 | 2100 | |||||||||
2 Level 4 "Madolche" monsters Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8
(14)
[66989] |
JP152 | Madolche Puddingcess Chocolat-a-la-Mode |
Xyz Monster Effect Monster |
|||||||||
- | 5 | Fairy | 2500 | 2200 | |||||||||
2 Level 5 EARTH monsters You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the material. (Transfer its materials to this card.) Once per turn: You can target 1 "Madolche" card in your GY; shuffle it into the Deck. While this card has "Madolche Puddingcess" as material, when a "Madolche" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position. |
|||||||||||||
Normal
▶︎ Deck
|
9.8
(16)
[22538] |
JP153 | Madolche Teacher Glassouffle |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Fairy | 1800 | 2500 | |||||||||
2 Level 4 "Madolche" monsters (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.9
(23)
[25951] |
JP154 | Madolche Fresh Sistart |
Link Monster Effect Monster |
|||||||||
- | - | Fairy | 1500 | - | |||||||||
2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
|
|||||||||||||
Ultra
▶︎ Deck
|
9.2
(33)
[119250] |
JP155 | Madolche Chateau | Field Spell | |||||||||
When this card is activated: Shuffle all "Madolche" monsters in your GY into the Deck. All "Madolche" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(23)
[111832] |
JP156 | Madolche Ticket | Continuous Spell | |||||||||
When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(10)
[16447] |
JP157 | Madolche Salon | Continuous Spell | |||||||||
During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(10)
[16692] |
JP158 | Madolche Promenade | Normal Trap | |||||||||
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.8
(18)
[22356] |
JP159 | Magical Musketeer Caspar | Effect Monster | |||||||||
- | 3 | Fiend | 1200 | 2000 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(13)
[12823] |
JP160 | Magical Musketeer Kidbrave | Effect Monster | |||||||||
- | 3 | Fiend | 1600 | 200 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.7
(12)
[21134] |
JP161 | Magical Musketeer Starfire | Effect Monster | |||||||||
- | 4 | Fiend | 1300 | 1700 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(14)
[11839] |
JP162 | Magical Musket - Steady Hands | Quick-Play Spell | |||||||||
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(17)
[19647] |
JP163 | Magical Musket - Cross-Domination | Quick-Play Spell | |||||||||
If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(15)
[17041] |
JP164 | Magical Musket - Desperado | Normal Trap | |||||||||
If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(12)
[13146] |
JP165 | Magical Musket - Dancing Needle | Normal Trap | |||||||||
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(15)
[17225] |
JP166 | Magical Musket - Last Stand | Counter Trap | |||||||||
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
10
(20)
[30200] |
JP167 | Magical Musketeer Max |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1000 | - | |||||||||
1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ●Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ●Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
|
|||||||||||||
Normal
▶︎ Deck
|
7.8
(36)
[82869] |
JP168 | Thunder Dragon | Effect Monster | |||||||||
- | 5 | Thunder | 1600 | 1500 | |||||||||
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(12)
[19816] |
JP169 | Thunder Dragonmatrix | Effect Monster | |||||||||
- | 1 | Thunder | 0 | 2000 | |||||||||
(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.7
(16)
[30428] |
JP170 | Thunder Dragondark | Effect Monster | |||||||||
- | 5 | Thunder | 1600 | 1500 | |||||||||
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(16)
[31734] |
JP171 | Thunder Dragonhawk | Effect Monster | |||||||||
- | 6 | Thunder | 1800 | 2200 | |||||||||
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(15)
[25764] |
JP172 | Thunder Dragonroar | Effect Monster | |||||||||
- | 6 | Thunder | 2400 | 0 | |||||||||
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(40)
[84265] |
JP173 | Thunder Dragon Colossus |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Thunder | 2600 | 2400 | |||||||||
"Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.6
(15)
[36397] |
JP174 | Thunder Dragon Titan |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Thunder | 3200 | 3200 | |||||||||
3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead. |
|||||||||||||
Normal
▶︎ Deck
|
9.8
(15)
[32250] |
JP175 | Thunder Dragon Fusion | Normal Spell | |||||||||
Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.6
(14)
[18637] |
JP176 | Drytron Alpha Thuban | Effect Monster | |||||||||
- | 1 | Machine | 2000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(9)
[10830] |
JP177 | Drytron Gamma Eltanin | Effect Monster | |||||||||
- | 1 | Machine | 2000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.3
(6)
[12675] |
JP178 | Drytron Zeta Aldhibah | Effect Monster | |||||||||
- | 1 | Machine | 2000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(8)
[10795] |
JP179 | Drytron Delta Altais | Effect Monster | |||||||||
- | 1 | Machine | 2000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Super |
9.5
(17)
[32250] |
JP180 | Drytron Meteonis Draconids |
Ritual Monster Effect Monster |
|||||||||
- | 12 | Machine | 4000 | 4000 | |||||||||
You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(14)
[20785] |
JP181 | Drytron Mu Beta Fafnir |
Xyz Monster Effect Monster |
|||||||||
- | 1 | Machine | 2000 | 0 | |||||||||
2+ Level 1 monsters When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
10
(20)
[42743] |
JP182 | Meteonis Drytron | Ritual Spell | |||||||||
This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(10)
[18806] |
JP183 | Drytron Fafnir | Field Spell | |||||||||
When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(10)
[17056] |
JP184 | Drytron Nova | Normal Spell | |||||||||
Special Summon 1 "Drytron" monster from your Deck, but destroy it during the End Phase. You can only activate 1 "Drytron Nova" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card. | |||||||||||||
Ultra
▶︎ Deck
|
8.2
(24)
[146957] |
JP185 | White Dragon Wyverburster | Effect Monster | |||||||||
- | 4 | Dragon | 1700 | 1800 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand. | |||||||||||||
Ultra
▶︎ Deck
|
8.4
(20)
[166071] |
JP186 | Black Dragon Collapserpent | Effect Monster | |||||||||
- | 4 | Dragon | 1800 | 1700 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand. | |||||||||||||
Ultra
▶︎ Deck
|
8.9
(14)
[43282] |
JP187 | Dragunity Knight - Romulus |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 1200 | - | |||||||||
2 Dragon and/or Winged Beast Monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
9.2
(12)
[55374] |
JP188 | Guardragon Pisty | Link Monster | |||||||||
- | - | Dragon | 1000 | - | |||||||||
1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.3
(15)
[23501] |
JP189 | Aussa the Earth Charmer, Immovable |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.4
(9)
[19059] |
JP190 | Eria the Water Charmer, Gentle |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.3
(9)
[15101] |
JP191 | Lyna the Light Charmer, Lustrous |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
|
|||||||||||||
Ultra
▶︎ Deck
|
8.9
(49)
[585350] |
JP192 | Trade-In | Normal Spell | |||||||||
Discard 1 Level 8 monster; draw 2 cards. | |||||||||||||
Ultra
▶︎ Deck
|
9.4
(55)
[282694] |
JP193 | Dragon Ravine | Field Spell | |||||||||
Once per turn: You can discard 1 card, then activate 1 of these effects; ●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ●Send 1 Dragon monster from your Deck to the GY. |
|||||||||||||
Ultra
▶︎ Deck
|
9.7
(78)
[436263] |
JP194 | Dragon Shrine | Normal Spell | |||||||||
Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(52)
[206608] |
JP195 | Return of the Dragon Lords | Normal Spell | |||||||||
Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(21)
[89717] |
JP196 | Chaos Form | Ritual Spell | |||||||||
This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(9)
[81669] |
JP197 | World Legacy Guardragon | Continuous Spell | |||||||||
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
10
(24)
[13079] |
JP198 | ✪ Bonfire Limited | Normal Spell | |||||||||
Only one card with this card name can be activated per turn. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultimate |
6.9
(59)
[196247] |
JP199 | Obelisk the Tormentor | Effect Monster | |||||||||
- | 10 | Divine-Beast | 4000 | 4000 | |||||||||
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultimate |
2.6
(157)
[230978] |
JP200 | The Winged Dragon of Ra | Effect Monster | |||||||||
- | 10 | Divine-Beast | ? | ? | |||||||||
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target. | |||||||||||||
QUARTER CENTURY CHRONICLE side:PRIDE Card List
8.7 /10.0 pt Number of card ratings : 5105 User Review : 5105 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)