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HOME > Yu-Gi-Oh! Card Lists > Duelist Nexus

Duelist Nexus Card List

Duelist NexusCard List
Duelist Nexus
code : DUNE.
Total : 82 Types.
Release Date:2023-04-22
12th period

Average of all cards:7.6pt




Total 82 Types
Monster 51 Types
Effect Monster:32 Types Ritual Monster:1 Types
Fusion Monster:4 Types Synchro Monster:7 Types Xyz Monster:4 Types Link Monster:3 Types
7 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 18 Types
9Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 13 Types
10 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 26
Noble Knight, Noble Arms:7 Types / Phantom Beast:5 Types / Monarch:5 Types / Altergeist:4 Types / Evolsaur, Evocator, Evoltile, Evolzar:3 Types / Unchained, Unchained Soul:3 Types / Nemleria:3 Types / Synchron:2 Types / Ursarctic:2 Types / Fusion:2 Types / Rescue-ACE:2 Types / Purrely, Expurrely:2 Types / Mikanko:2 Types / Dark World:1 Types / Traptrix, Trap Hole:1 Types / Charmer, Familiar-Possessed:1 Types / Drytron:1 Types / Roland:1 Types / Evolution Pill:1 Types / Magician:1 Types / Vaylantz:1 Types / Runick:1 Types / Mannadium:1 Types / Vedas tentative:1 Types / Diavel Star, Treasure tentative:1 Types / snake eye tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order160 / 644 view num36118 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Magicians of Bonds and Unity
Quarter Century Secret
▶︎ Deck
3.1 14
[6747]
JP000 Magicians of Bonds and Unity  Effect Monster
- 8 Spellcaster 2500 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF.
Wheel Synchron
Normal
▶︎ Deck
8.2 6
[5602]
JP001 Wheel Synchron  Effect Monster
Tuner Monster
- 5 Machine 800 1000
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.
Revolution Synchron
Rare
▶︎ Deck
10 16
[17525]
JP002 Revolution Synchron  Effect Monster
Tuner Monster
- 3 Machine 900 1400
If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.
Gazelle the King of Mythical Claws
Normal
▶︎ Deck
9 8
[3870]
JP003 Gazelle the King of Mythical Claws  Effect Monster
- 4 Beast 1500 1200
If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.
Big-Winged Berfomet
Secret
Super
▶︎ Deck
8.6 9
[4171]
JP004 Big-Winged Berfomet  Effect Monster
- 5 Fiend 1400 1800
If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.
Cornfield Coatl
Normal
▶︎ Deck
9.9 7
[5220]
JP005 Cornfield Coatl  Effect Monster
- 4 GensoMazoku 500 1700
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.
Mirror Swordknight
Normal
▶︎ Deck
10 8
[6090]
JP006 Mirror Swordknight  Effect Monster
- 4 GensoMazoku 1900 300
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.
Double-Headed Dino King Rex
Normal
▶︎ Deck
8 7
[3293]
JP007 Double-Headed Dino King Rex  Effect Monster
- 6 Dinosaur 1600 1200
If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Double-Headed Dino King Rex" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it. You can only use this effect of "Double-Headed Dino King Rex" once per turn.
Mighty Dino King Rex
Rare
▶︎ Deck
6.2 6
[3605]
JP008 Mighty Dino King Rex  Effect Monster
- 9 Dinosaur 3200 1200
If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them.
Altergeist Malwisp
Normal
▶︎ Deck
9.3 16
[4470]
JP009 Altergeist Malwisp  Effect Monster
Tuner Monster
- 3 Spellcaster 1500 0
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn.
Altergeist Peritrator
Rare
▶︎ Deck
6.4 12
[2967]
JP010 Altergeist Peritrator  Effect Monster
- 1 Spellcaster 500 300
This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator".
Mannadium Torrid
Normal
▶︎ Deck
8.3 3
[2420]
JP011 Mannadium Torrid  Effect Monster
Tuner Monster
- 2 Fairy 0 1500
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Torrid" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium" Tuner from your Deck. You can only use this effect of "Mannadium Torrid" once per turn.
Veda Kalanta
Rare
▶︎ Deck
6 1
[4497]
JP012 Veda Kalanta  Effect Monster
- 8 Warrior 2500 2100
If a card(s) on the field is destroyed by card effect, and "Visas Starfrost" is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 "Clear New World" from your Deck or GY to your hand. If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, until the end of this turn. You can only use each effect of "Veda Kalanta" once per turn.
Infernoble Knight Ricciardetto
Normal
▶︎ Deck
7.7 3
[2704]
JP013 Infernoble Knight Ricciardetto  Effect Monster
Tuner Monster
- 1 Warrior 500 0
You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.
Infernoble Knight Turpin
Normal
▶︎ Deck
7.8 4
[3518]
JP014 Infernoble Knight Turpin  Effect Monster
- 4 Warrior 1400 1700
While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.
Dreaming Reality of Nemleria, Realized
Secret
Super
▶︎ Deck
9 5
[4894]
JP015 Dreaming Reality of Nemleria, Realized  Effect Monster
- 10 Fairy 1500 3000
Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects;
●Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck.
●Change 1 other face-up monster on the field to face-down Defense Position.
Nemleria Dream Devourer - Reveil
Normal
▶︎ Deck
8.9 7
[2729]
JP016 Nemleria Dream Devourer - Reveil  Effect Monster
- 10 Beast 2500 2500
If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.
Evoltile Pholis
Normal
▶︎ Deck
8.5 6
[2725]
JP017 Evoltile Pholis  Effect Monster
- 2 Reptile 900 300
If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster you control instead. You can only use each of the following effects of "Evoltile Pholis" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Evoltile" monster from your hand or GY in face-down Defense Position. During your Main Phase: You can Set 1 "Evo-Force" or "Evo-Instant" directly from your Deck.
Evolsaur Lios
Normal
▶︎ Deck
9.4 10
[4526]
JP018 Evolsaur Lios  Effect Monster
- 4 Dinosaur 1600 400
If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singularity" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of "Evolsaur Lios" once per turn.
Unchained Soul of Sharvara
Normal
▶︎ Deck
9.8 5
[6106]
JP019 Unchained Soul of Sharvara  Effect Monster
- 6 Fiend 2000 1500
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.
Unchained Soul of Shyama
Normal
▶︎ Deck
8.5 4
[3688]
JP020 Unchained Soul of Shyama  Effect Monster
- 6 Fiend 2000 1500
You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.
Ultimate Bright Knight Ursatron Alpha
Rare
▶︎ Deck
8 5
[4193]
JP021 Ultimate Bright Knight Ursatron Alpha  Effect Monster
- 7 Machine 2000 700
(This card is always treated as an "Ursarctic" and "Drytron" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster, except "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.
Rescue-ACE Preventer
Rare
▶︎ Deck
9.3 4
[4573]
JP022 Rescue-ACE Preventer  Effect Monster
- 8 Machine 2800 2800
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
Thestalos the Shadowfire Monarch
Secret
Super
▶︎ Deck
6.3 7
[4249]
JP023 Thestalos the Shadowfire Monarch  Effect Monster
- 10 Pyro 3000 1000
You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can banish 1 random card from your opponent's hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect.
●Banish 1 card on the field, and if it was a FIRE or DARK monster Card, inflict damage to your opponent equal to its original Level x 200.
Behemoth the King of a Hundred Battles
Rare
▶︎ Deck
8 5
[3857]
JP024 Behemoth the King of a Hundred Battles  Effect Monster
- 10 Beast 2700 1500
You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.
Nightmare Magician
Secret
Ultimate
Ultra
▶︎ Deck
5.5 10
[7608]
JP025 Nightmare Magician  Effect Monster
- 7 GensoMazoku 2500 2000
If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.
Hiita the Fire Channeler
Secret
Ultimate
Ultra
▶︎ Deck
8.8 11
[6688]
JP026 Hiita the Fire Channeler  Effect Monster
- 5 Spellcaster 1850 1500
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.
Agnimal Candle
Normal
▶︎ Deck
8 5
[3814]
JP027 Agnimal Candle  Effect Monster
Tuner Monster
- 4 Pyro 1700 0
If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.
Doomstar Ulka
Normal
▶︎ Deck
7 4
[1763]
JP028 Doomstar Ulka  Effect Monster
- 4 Beast 1500 400
When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn.
Greed Jar
Normal
▶︎ Deck
4.5 6
[2864]
JP029 Greed Jar  Effect Monster
Flip Monster
- 3 Rock 700 800
FLIP: Apply these effects in sequence.
●Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY.
●Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.
You can only use this effect of "Greed Jar" once per turn.
Click & Echo
Normal
▶︎ Deck
6.5 4
[2511]
JP030 Click & Echo  Effect Monster
- 2 Sea Serpent 300 2100
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is sent to the GY as material for a Link Summon: Special Summon this card in Defense Position, to the opponent's field of the player that Link Summoned. You can only use this effect of "Click & Echo" twice per turn. While this card, that was Summoned by its effect, is in the Monster Zone, you must keep your hand revealed.
The Cuckoo Commanded to Croon
N-Rare
▶︎ Deck
6.5 6
[4473]
JP031 The Cuckoo Commanded to Croon  Effect Monster
- 3 Winged Beast 800 1000
You can activate 1 of these effects;
●Destroy this card, then draw 1 card.
●Discard 1 card, then draw 1 card.
●During the End Phase of this turn, draw 1 card.
You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.
Arahime the Manifested Mikanko
Secret
Ultimate
Ultra
▶︎ Deck
6.7 7
[7906]
JP032 Arahime the Manifested Mikanko  Ritual Monster
Effect Monster
- 9 Fairy 0 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
Chimera the King of Phantom Beasts
Secret
Ultimate
Ultra
▶︎ Deck
9.6 9
[5977]
JP033 Chimera the King of Phantom Beasts  Fusion Monster
Effect Monster
- 6 Beast 2100 1800
1 Beast monster + 1 Fiend monster
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.
Chimera the Illusion Beast
Rare
▶︎ Deck
8.5 8
[5904]
JP034 Chimera the Illusion Beast  Fusion Monster
Effect Monster
- 8 GensoMazoku 3100 2800
"Chimera the Flying Mythical Beast" + 1+ Illusion monsters
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
Sleipnir the Runick Mane
Secret
Super
▶︎ Deck
8.6 5
[4511]
JP035 Sleipnir the Runick Mane  Fusion Monster
Effect Monster
- 9 Beast 1500 1500
2 "Runick" monsters
During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.
Magnum the Reliever
Rare
▶︎ Deck
8.5 4
[5506]
JP036 Magnum the Reliever  Fusion Monster
Effect Monster
- 8 Fiend 2800 2000
1 monster Special Summoned from the Extra Deck + 1 monster in the hand
You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.
Cosmic Quasar Dragon
Secret
Ultimate
Ultra
▶︎ Deck
4.4 16
[16003]
JP037 Cosmic Quasar Dragon  Synchro Monster
Effect Monster
- 12 Dragon 4000 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)
Crimson Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.5 13
[24580]
JP038 Crimson Dragon  Synchro Monster
Effect Monster
- 12 Dragon 0 0
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
Visas Amritara
Secret
Ultimate
Ultra
▶︎ Deck
9.7 6
[9053]
JP039 Visas Amritara  Synchro Monster
Effect Monster
Tuner Monster
- 8 Warrior 2500 2100
1+ Tuners + 1 LIGHT monster
This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.
Angelica, Princess of Noble Arms
Secret
Super
▶︎ Deck
10 9
[7784]
JP040 Angelica, Princess of Noble Arms  Synchro Monster
Effect Monster
- 5 Warrior 1200 2400
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.
Ursarctic Polar Star
Rare
▶︎ Deck
8.6 5
[3352]
JP041 Ursarctic Polar Star  Synchro Monster
Effect Monster
- 1 Machine 700 2000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect.
●Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck.
Gaia Blaze, the Force of the Sun
Normal
▶︎ Deck
4.8 5
[2894]
JP042 Gaia Blaze, the Force of the Sun  Synchro Monster
Effect Monster
- 7 Pyro 2600 2100
1 Tuner + 1+ non-Tuner monsters
If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Once per turn, at the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand.
Evolzar Lars
Secret
Ultimate
Ultra
▶︎ Deck
9.8 11
[10229]
JP043 Evolzar Lars  Xyz Monster
Effect Monster
- 6 Dragon 2500 1500
2 Level 6 monsters
While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
Epurrely Noir
Rare
▶︎ Deck
9.3 7
[4994]
JP044 Epurrely Noir  Xyz Monster
Effect Monster
- 2 Fairy 1000 2000
2 Level 2 monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.
Thelematech Clatis
Rare
▶︎ Deck
6.8 4
[2826]
JP045 Thelematech Clatis  Xyz Monster
Effect Monster
- 8 Spellcaster 3000 900
2 Level 8 monsters
If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn.
●Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand.
●Special Summon 1 Spellcaster monster from your hand or Deck.
Grenosaurus Giga-Cannon
Rare
▶︎ Deck
6.5 6
[2786]
JP046 Grenosaurus Giga-Cannon  Xyz Monster
Effect Monster
- 4 Dinosaur 2200 2000
2 Level 4 monsters
When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.
8.5 11
[4201]
JP047 Altergeist Adminia  Link Monster
Effect Monster
- - Spellcaster 3000 -
2+ "Altergeist" monsters
If this card is Link Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. Once while this card is face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an "Altergeist" monster. You can only use each effect of "Altergeist Adminia" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.5 11
[7147]
JP048 Emperor Charles the Great  Link Monster
Effect Monster
- - Warrior 3000 -
1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s)
If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 7
[7527]
JP049 Unchained Soul Lord of Yama  Link Monster
Effect Monster
- - Fiend 2000 -
2 Fiend monsters
If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Synchro Overtop
Rare
▶︎ Deck
6.2 5
[3363]
JP050 Synchro Overtop  Normal Spell
Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.
Synchro World
Normal
▶︎ Deck
7.8 4
[3642]
JP051 Synchro World  Field Spell
Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect.
●4: Increase or decrease the Level of 1 face-up monster you control by 1.
●7: Special Summon 1 Tuner from your GY.
●10: Special Summon 1 Synchro Monster from your GY.
Chimera Fusion
Rare
▶︎ Deck
9 9
[7516]
JP052 Chimera Fusion  Quick-Play Spell
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects;
●Add this card to your hand.
●Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY.
You can only use this effect of "Chimera Fusion" once per turn.
Jurassic Power
Normal
▶︎ Deck
7.3 4
[2758]
JP053 Jurassic Power  Continuous Spell
All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn.
Realm Resonance
Normal
▶︎ Deck
8.7 3
[1732]
JP054 Realm Resonance  Normal Spell
Activate 1 of these effects;
●Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.
●Shuffle into the Deck, 1 of your "Visas Starfrost" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Realm Resonance" per turn.
New World - Amritara
Normal
▶︎ Deck
4 1
[1826]
JP055 New World - Amritara  Field Spell
Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects;
●Special Summon 1 of those monsters in Defense Position.
●1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters.
●Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card.
●Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.
Secret
Super
▶︎ Deck
6.3 3
[3155]
JP056 "Infernoble Arms - Almace"  Equip Spell
While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.
Noble Arms Museum
Normal
▶︎ Deck
10 4
[5681]
JP057 Noble Arms Museum  Field Spell
All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.
EMERGENCY!
Normal
▶︎ Deck
10 4
[5747]
JP058 EMERGENCY! Limited Quick-Play Spell
(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
Dark Corridor
Secret
Super
▶︎ Deck
9.7 17
[6740]
JP059 Dark Corridor  Normal Spell
Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.
Sinful Spoils of Subversion - Snake-Eye
Rare
▶︎ Deck
7.5 17
[7868]
JP060 Sinful Spoils of Subversion - Snake-Eye  Normal Spell
Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.
Fusion Armament
Secret
Super
▶︎ Deck
9 7
[8656]
JP061 Fusion Armament  Normal Spell
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.
Duelist Genesis
Rare
▶︎ Deck
8.5 8
[3194]
JP062 Duelist Genesis  Normal Spell
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
Beta Evolution Pill - Ultranscendance
Normal
▶︎ Deck
7.4 5
[3444]
JP063 Beta Evolution Pill - Ultranscendance  Normal Spell
Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only activate 1 "Beta Evolution Pill - Ultranscendance" per turn.
Tokusano Shinkyojin
Secret
Super
▶︎ Deck
7.4 11
[6666]
JP064 Tokusano Shinkyojin  Normal Spell
Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.
Overexaggeration
Normal
▶︎ Deck
3.2 5
[1383]
JP065 Overexaggeration  Quick-Play Spell
At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects;
●Change the attacking monster to Defense Position.
●Return the attack target monster to the hand.
●Destroy both battling monsters.
You can only activate 1 "Overexaggeration" per turn.
Million-Century Ice Prison
Rare
▶︎ Deck
3 5
[2494]
JP066 Million-Century Ice Prison  Quick-Play Spell
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
●End the Main Phase.
●Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
Aqua Chorus Round
N-Rare
▶︎ Deck
5.2 5
[1921]
JP067 Aqua Chorus Round  Normal Spell
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card.
Scrap-Iron Sacred Statue
Normal
▶︎ Deck
7.8 4
[3136]
JP068 Scrap-Iron Sacred Statue  Normal Trap
Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.
Altergeist Revitalization
Normal
▶︎ Deck
6.2 9
[2230]
JP069 Altergeist Revitalization  Normal Trap
Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn.
New World Formation
Normal
▶︎ Deck
6 1
[1250]
JP070 New World Formation  Normal Trap
Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn.
New World Stars
Normal
▶︎ Deck
2 2
[1845]
JP071 New World Stars  Continuous Trap
While you control "Visas Starfrost", the first time each monster you control would be destroyed by battle each turn, it is not destroyed. During your End Phase, if you control "Visas Starfrost": You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead. You can only use this effect of "New World Stars" once per turn.
The Continuing Epic of Charles
Normal
▶︎ Deck
6 3
[2398]
JP072 The Continuing Epic of Charles  Normal Trap
Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn.
Nemleria Louve
Normal
▶︎ Deck
9 4
[3306]
JP073 Nemleria Louve  Normal Trap
Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn.
Vaylantz Wave - Master Phase
Normal
▶︎ Deck
3.7 3
[1811]
JP074 Vaylantz Wave - Master Phase  Continuous Trap
Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects;
●Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn.
●Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)
Purrely Sharely!?
Normal
▶︎ Deck
5.5 2
[2740]
JP075 Purrely Sharely!?  Normal Trap
Target 1 "Purrely" Xyz Monster you control; Special Summon 1 Level 1 "Purrely" monster from your Deck, but negate its effects, then Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with the same Rank but a different Attribute than the targeted monster, by using that Special Summoned monster as material. (This is treated as an Xyz Summon.) Then, you can attach 1 card from your Deck to that Xyz Summoned monster, with the same name as a "Purrely" Quick-Play Spell attached to the targeted monster.
Mikanko Spiritwalk
Normal
▶︎ Deck
9 5
[5809]
JP076 Mikanko Spiritwalk  Normal Trap
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
Banishing Trap Hole
Rare
▶︎ Deck
7 4
[3737]
JP077 Banishing Trap Hole  Normal Trap
When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
Small Scuffle
Normal
▶︎ Deck
7.3 4
[2616]
JP078 Small Scuffle  Normal Trap
Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn.
Split Mirror of the Underworld
Normal
▶︎ Deck
4.1 9
[2522]
JP079 Split Mirror of the Underworld  Normal Trap
When you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the type of damage.
●Battle: Special Summon 1 monster from your GY, with ATK less than or equal to the damage, and if you do, end the Battle Phase after the Damage Step.
●Effect: Inflict double the damage you took to your opponent.
You can only activate 1 "Split Mirror of the Underworld" per turn.
You're Finished
N-Rare
▶︎ Deck
6.1 9
[5355]
JP080 You're Finished  Continuous Trap
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.
Shooting Quasar Dragon
Quarter Century Secret
▶︎ Deck
9.5 104
[442259]
JPS01 Shooting Quasar Dragon  Synchro Monster
Effect Monster
- 12 Dragon 4000 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
Duelist Nexus Card List
7.6 /10.0 pt
Number of card ratings : 648
User Review : 648

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