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HOME > Yu-Gi-Oh! Card Lists > PREMIUM PACK 2023

PREMIUM PACK 2023 Card List

PREMIUM PACK 2023Card List
PREMIUM PACK 2023
code : 23PP.
Total : 32 Types.
Release Date:2022-12-17
11th period

Average of all cards:7.1pt




Total 32 Types
Monster 24 Types
Effect Monster:22 Types Pendulum Monster:1 Types
Synchro Monster:1 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 6 Types
1Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
Trap 2 Types
0 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 17
Sky Striker Ace, Sky Striker :3 Types / Blackwing:1 Types / Harpie:1 Types / Elemental HERO:1 Types / Crystal Beast, Advanced Crystal Beast:1 Types / Synchron:1 Types / Galaxy, Galaxy-Eyes:1 Types / Photon, Cipher:1 Types / HERO:1 Types / Red-Eyes:1 Types / Blue-Eyed:1 Types / D/D:1 Types / Kuriboh:1 Types / Stardust:1 Types / Warrior:1 Types / Lady of Lament:1 Types / Rose Dragon, Rose:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order235 / 643 view num14428 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Arms Regeneration
Secret
Super
▶︎ Deck
6.2 5
[2312]
JP001 Arms Regeneration  Quick-Play Spell
Activate 1 of the following effects.
●Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.
●Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control.
You can only activate 1 "Arms Regeneration" per turn.
Praying Mantis
Secret
Super
▶︎ Deck
6 2
[2497]
JP002 Praying Mantis  Effect Monster
- 4 Insect 1500 1200
Once per turn, when an opponent's monster declares an attack: You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".
Guard Mantis
Secret
Super
▶︎ Deck
8.3 3
[2886]
JP003 Guard Mantis  Effect Monster
- 4 Insect 1000 2400
You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.
Golden Rule
Secret
Super
▶︎ Deck
9.9 8
[7400]
JP004 Golden Rule  Equip Spell
(This card is always treated as a "Crystal" card.)
Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.
Duality
Secret
Super
▶︎ Deck
8.4 7
[9422]
JP005 Duality  Quick-Play Spell
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.
Shadow's Light
Secret
Super
▶︎ Deck
7.5 6
[6624]
JP006 Shadow's Light  Normal Spell
Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.
Protection of the Elements
Secret
Super
▶︎ Deck
7.2 5
[3706]
JP007 Protection of the Elements  Counter Trap
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.
Blackwing - Sharnga the Waning Moon
Secret
Super
▶︎ Deck
9 6
[7196]
JP008 Blackwing - Sharnga the Waning Moon  Effect Monster
Tuner Monster
- 2 Winged Beast 500 500
If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.
Rose Shaman
Secret
Super
▶︎ Deck
4.8 4
[1968]
JP009 Rose Shaman  Effect Monster
- 4 Warrior 1700 200
You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn.
Final Cross
Secret
Super
▶︎ Deck
6.3 4
[2430]
JP010 Final Cross  Quick-Play Spell
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
Cattycorn
Secret
Super
▶︎ Deck
7 6
[4214]
JP011 Cattycorn  Effect Monster
- 4 Plant 1500 500
If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn.
Photon Jumper
Secret
Super
▶︎ Deck
9.3 9
[8692]
JP012 Photon Jumper  Effect Monster
- 4 Warrior 0 0
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.
Mother Spider Splitter
Secret
Super
▶︎ Deck
8.7 3
[4629]
JP013 Mother Spider Splitter  Effect Monster
- 5 Insect 0 2300
If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn.
Baby Spider
Secret
Super
▶︎ Deck
5.8 4
[2919]
JP014 Baby Spider  Effect Monster
- 3 Insect 0 0
You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.
D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox
Secret
Super
▶︎ Deck
5.9 7
[3648]
JP015 D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox  Pendulum Monster
Effect Monster
- 12 Fiend 3000 3000
Pendulum Effect
You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn.
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000.
Additional Mirror Level 7
Secret
Super
▶︎ Deck
5.6 5
[2080]
JP016 Additional Mirror Level 7  Quick-Play Spell
If a Level 7 monster(s) is Special Summoned to your field: Send 2 "Additional Mirror Level 7" from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once.
Synchro Zone
Secret
Super
▶︎ Deck
6.6 11
[7080]
JP017 Synchro Zone  Continuous Trap
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.
Sage of Strength - Akash
Secret
Super
▶︎ Deck
4.3 6
[3150]
JP018 Sage of Strength - Akash  Effect Monster
- 5 Machine 2400 200
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn.
Sage of Wisdom - Himmel
Secret
Super
▶︎ Deck
4.8 9
[4209]
JP019 Sage of Wisdom - Himmel  Effect Monster
- 5 Machine 500 2500
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn.
Sky Striker Ace - Raye
Secret
Super
▶︎ Deck
9.5 23
[66811]
JP020 Sky Striker Ace - Raye  Effect Monster
- 4 Warrior 1500 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
Deep Sea Repetiteur
Secret
▶︎ Deck
8 1
[6678]
JP021 Deep Sea Repetiteur  Synchro Monster
Tuner Monster
Effect Monster
- 5 Sea Serpent 1800 1500
"Deep Sea Diva" + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.
Harpie's Pet Dragon - Fearsome Fire Blast
Secret
▶︎ Deck
7.6 9
[7757]
JP022 Harpie's Pet Dragon - Fearsome Fire Blast  Effect Monster
- 7 Dragon 2000 2500
Monsters cannot target Level 6 or lower "Harpie" monsters for attacks. You can only use each of the following effects of "Harpie's Pet Dragon - Fearsome Fire Blast" once per turn. If you control a Level 6 or lower WIND monster: You can Special Summon this card from your hand in Defense Position. If this card is sent from the field to the GY: You can send 1 WIND Winged Beast monster from your Deck to the GY.
Astral Kuriboh
Secret
▶︎ Deck
8.6 11
[21304]
JP023 Astral Kuriboh  Effect Monster
- 1 Fiend 100 100
You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
●Cannot be destroyed by battle or your opponent's card effects.
Outburst Dragon
Secret
▶︎ Deck
4.7 3
[4012]
JP024 Outburst Dragon  Effect Monster
- 8 Dragon 2100 2800
If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control, also you cannot Special Summon monsters, except DARK monsters, while this card is face-up in the Monster Zone. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. You can only use each effect of "Outburst Dragon" once per turn.
Victorica, Angel of Bravery
Secret
▶︎ Deck
5.3 3
[12168]
JP025 Victorica, Angel of Bravery  Effect Monster
- 4 Fairy 1400 800
If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.
Rookie Warrior Lady
Secret
▶︎ Deck
7.8 8
[15950]
JP026 Rookie Warrior Lady  Effect Monster
- 3 Warrior 1000 800
When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.
Chronicle Magician
Secret
▶︎ Deck
7.2 5
[6750]
JP027 Chronicle Magician  Effect Monster
- 7 Spellcaster 2500 2500
If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn.
Yorishiro of the Aqua
Secret
▶︎ Deck
6.7 3
[8042]
JP028 Yorishiro of the Aqua  Effect Monster
- 4 Aqua 700 2000
You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
●(Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's.
●(Only if "Umi" is on the field), Special Summon that monster in Defense Position.
You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.
Yakusa, Lord of the Eight Thunders
Secret
▶︎ Deck
5.3 3
[7050]
JP029 Yakusa, Lord of the Eight Thunders  Effect Monster
- 8 Wyrm 2000 2000
You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type.
●Ritual/Fusion: Draw 1 card.
●Synchro/Xyz: This card gains 1000 ATK.
You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.
Changshi the Spiridao
Secret
▶︎ Deck
8.8 6
[9983]
JP030 Changshi the Spiridao  Effect Monster
- 6 Zombie 2000 0
During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
Red-Eyes Black Meteor Dragon
Secret
▶︎ Deck
9.4 5
[13535]
JP031 Red-Eyes Black Meteor Dragon  Effect Monster
- 6 Dragon 2000 2000
You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.
Loris, Lady of Lament
Secret
▶︎ Deck
7 2
[7308]
JP032 Loris, Lady of Lament  Effect Monster
- 3 Fiend 1500 500
You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.
PREMIUM PACK 2023 Card List
7.1 /10.0 pt
Number of card ratings : 192
User Review : 192

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