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Synchro Zone →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material. | |||||
Average Rating Score | 6.6(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Synchro Zone (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Synchro Zone" card reviews and rating scores
6.6(11) |
|
0% | (0) | ||
63% | (7) | ||
36% | (4) | ||
0% | (0) | ||
0% | (0) |
カディーン
2022/12/18 14:38
2022/12/18 14:38
A road that shines light dedicated to believers who want to accelerate the accelerator no matter what.
Each effect is small, but if you get addicted to it, there are powerful ones, and the pressure when engaging is very high. Conversely, if you can't make use of all the effects, it's not powerful enough.
The center of the effect is the resurrection effect of the S monster. Due to resurrection restrictions, it can only be activated when sent from the monster zone to GY, but it can be activated without problems even if GY is sent as a material or cost, so it functions as a pseudo-resistance, and the limit is exceeded as a material for two bodies. You can do it, or you can shift to link summoning from the middle.
Although it has holes, it joins the defensive line-up by suppressing attacks and S summoning on the opponent's turn, and with its resurrection effect, it supports Accel Synchro in a wide range of ways, from procuring materials to reusing Aces.
Due to its nature, it takes a little courage to use it as a defensive card because the contents of the deck will be revealed when it is activated. After all, if you want to activate it, do you need the spirit to clear your mind as it is?
Each effect is small, but if you get addicted to it, there are powerful ones, and the pressure when engaging is very high. Conversely, if you can't make use of all the effects, it's not powerful enough.
The center of the effect is the resurrection effect of the S monster. Due to resurrection restrictions, it can only be activated when sent from the monster zone to GY, but it can be activated without problems even if GY is sent as a material or cost, so it functions as a pseudo-resistance, and the limit is exceeded as a material for two bodies. You can do it, or you can shift to link summoning from the middle.
Although it has holes, it joins the defensive line-up by suppressing attacks and S summoning on the opponent's turn, and with its resurrection effect, it supports Accel Synchro in a wide range of ways, from procuring materials to reusing Aces.
Due to its nature, it takes a little courage to use it as a defensive card because the contents of the deck will be revealed when it is activated. After all, if you want to activate it, do you need the spirit to clear your mind as it is?
ねこーら
2022/12/18 12:02
2022/12/18 12:02
Comprehensive evaluation: 《Stardust Dragon》Good to use in conjunction with per.
Lock, which cannot be attacked by anything other than Synchro Monsters, is quite useful, and it's easy to stop the opponent's movement if they have Synchro Monsters other than his Synchro Monsters as their main force.
His Synchro Monster that leaves the field can be treated as a Tuner and instantly revived, which is quite compatible with 《Stardust Dragon》and 《Stardust Warrior》releasing himself.
《Stardust Dragon》can protect his spells and traps, and this card can make up for his low ATK, so it's a good matchup.
Since it can be revived even if it is a Synchro material, it is easy to connect to a high-level Synchro Monster.
Other than that, it can also help you recover if you get removed, but it's still desirable to be able to use it actively.
The Synchro Summoning effect on the opponent's turn seems to be close to a bonus, but it's not bad in terms of being able to chain it to removal.
Chaining a removal to his Synchro Monster with immunity is like avoiding monster removal methods.
Lock, which cannot be attacked by anything other than Synchro Monsters, is quite useful, and it's easy to stop the opponent's movement if they have Synchro Monsters other than his Synchro Monsters as their main force.
His Synchro Monster that leaves the field can be treated as a Tuner and instantly revived, which is quite compatible with 《Stardust Dragon》and 《Stardust Warrior》releasing himself.
《Stardust Dragon》can protect his spells and traps, and this card can make up for his low ATK, so it's a good matchup.
Since it can be revived even if it is a Synchro material, it is easy to connect to a high-level Synchro Monster.
Other than that, it can also help you recover if you get removed, but it's still desirable to be able to use it actively.
The Synchro Summoning effect on the opponent's turn seems to be close to a bonus, but it's not bad in terms of being able to chain it to removal.
Chaining a removal to his Synchro Monster with immunity is like avoiding monster removal methods.
かまぼこ
2022/12/18 6:46
2022/12/18 6:46
It's packed with various effects, but since it's a combo premise card that can't be searched, I don't think it's going to be a joke card.
シエスタ
2022/11/28 16:34
2022/11/28 16:34
Both effects are useful, but 1's attack lock is somewhat dependent on the opponent, and it can't be overconfident now that there are plenty of removal methods.
The effects of 2 and 3 are also highly dependent on combos, as they can only be used once the situation is set.
It is strong once decided, but the impression is that there is anxiety about stability.
The effects of 2 and 3 are also highly dependent on combos, as they can only be used once the situation is set.
It is strong once decided, but the impression is that there is anxiety about stability.
はわわ
2022/11/28 14:13
2022/11/28 14:13
One of the cards that can synchronize the opponent's turn, which has been increasing recently
Even if you suppress attacks with ① and become a target for removal, it's not bad to waste your shots with ③.
It is a pity that the effect of ② is limited to S monsters other than tuners and the range of correspondence is narrow.
Even if you suppress attacks with ① and become a target for removal, it's not bad to waste your shots with ③.
It is a pity that the effect of ② is limited to S monsters other than tuners and the range of correspondence is narrow.
みめっと
2022/11/23 20:50
2022/11/23 20:50
Against decks that do not use S monsters, Continuous Trap is an excellent attack deterrent as a card that permanently prevents attacks at no cost.
Naturally, it's weak against backbreaking because it has no resistance, but I think it's amazing that it can stop everything with just one card. I also feel the spirit that it will not be broken for free because it can be done.
In addition, if an S monster other than a tuner is sent to her by GY, it has the effect of reviving that monster as a tuner.
It's wonderful that he doesn't negate the monster effect, uses it as a material for Special Summon, and supports his sending GY outside of each other's effects such as cost release.
If this card was out there at the time, I definitely would have used it as a card to self-bounce with Golgar.
Naturally, it's weak against backbreaking because it has no resistance, but I think it's amazing that it can stop everything with just one card. I also feel the spirit that it will not be broken for free because it can be done.
In addition, if an S monster other than a tuner is sent to her by GY, it has the effect of reviving that monster as a tuner.
It's wonderful that he doesn't negate the monster effect, uses it as a material for Special Summon, and supports his sending GY outside of each other's effects such as cost release.
If this card was out there at the time, I definitely would have used it as a card to self-bounce with Golgar.
asd
2023/12/29 7:51
2023/12/29 7:51
める
2023/12/13 14:44
2023/12/13 14:44
Decks with "Synchro Zone"
no deck
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:Special Summon this card from Extra Deck
Effect:send card from your field to the GY
Effect:self-send, send instead
Effect:Limit attack Monster and attack number
Effect:treated as a Tuner Monster
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PREMIUM PACK 2023 | 23PP-JP017 | 2022-12-17 | Secret、Super |
Ranking and View Num
Rating Score Rank | 6,524 / 13,189 Cards |
---|---|
View Num | 7,083 |
Others
Japanese card name | シンクロ・ゾーン |
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