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HOME > Yu-Gi-Oh! Card Lists > PREMIUM PACK 2023 > Synchro Zone

Synchro Zone Used Deck

Synchro Zone
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.
Average Rating Score 6.7(10)
  1. Card Info
  2. Card Reviews (10 rating scores)
  3. Decks with Synchro Zone (0)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Synchro Zone" card reviews and rating scores


6.7(10)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
70% (7)
カード評価ラベル3
30% (3)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan カディーン
2022/12/18 14:38
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A road that shines light dedicated to believers who want to accelerate the accelerator no matter what.
Each effect is small, but if you get addicted to it, there are powerful ones, and the pressure when engaging is very high. Conversely, if you can't make use of all the effects, it's not powerful enough.
The center of the effect is the resurrection effect of the S monster. Due to resurrection restrictions, it can only be activated when sent from the monster zone to GY, but it can be activated without problems even if GY is sent as a material or cost, so it functions as a pseudo-resistance, and the limit is exceeded as a material for two bodies. You can do it, or you can shift to link summoning from the middle.
Although it has holes, it joins the defensive line-up by suppressing attacks and S summoning on the opponent's turn, and with its resurrection effect, it supports Accel Synchro in a wide range of ways, from procuring materials to reusing Aces.
Due to its nature, it takes a little courage to use it as a defensive card because the contents of the deck will be revealed when it is activated. After all, if you want to activate it, do you need the spirit to clear your mind as it is?
japan ねこーら
2022/12/18 12:02
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Comprehensive evaluation: 《Stardust Dragon》Good to use in conjunction with per.
Lock, which cannot be attacked by anything other than Synchro Monsters, is quite useful, and it's easy to stop the opponent's movement if they have Synchro Monsters other than his Synchro Monsters as their main force.
His Synchro Monster that leaves the field can be treated as a Tuner and instantly revived, which is quite compatible with 《Stardust Dragon》and 《Stardust Warrior》releasing himself.
Stardust Dragon》can protect his spells and traps, and this card can make up for his low ATK, so it's a good matchup.
Since it can be revived even if it is a Synchro material, it is easy to connect to a high-level Synchro Monster.
Other than that, it can also help you recover if you get removed, but it's still desirable to be able to use it actively.
The Synchro Summoning effect on the opponent's turn seems to be close to a bonus, but it's not bad in terms of being able to chain it to removal.
Chaining a removal to his Synchro Monster with immunity is like avoiding monster removal methods.
japan かまぼこ
2022/12/18 6:46
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It's packed with various effects, but since it's a combo premise card that can't be searched, I don't think it's going to be a joke card.
japan シエスタ
2022/11/28 16:34
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Both effects are useful, but 1's attack lock is somewhat dependent on the opponent, and it can't be overconfident now that there are plenty of removal methods.
The effects of 2 and 3 are also highly dependent on combos, as they can only be used once the situation is set.
It is strong once decided, but the impression is that there is anxiety about stability.
japan はわわ
2022/11/28 14:13
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One of the cards that can synchronize the opponent's turn, which has been increasing recently
Even if you suppress attacks with ① and become a target for removal, it's not bad to waste your shots with ③.
It is a pity that the effect of ② is limited to S monsters other than tuners and the range of correspondence is narrow.
japan みめっと
2022/11/23 20:50
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Against decks that do not use S monsters, Continuous Trap is an excellent attack deterrent as a card that permanently prevents attacks at no cost.
Naturally, it's weak against backbreaking because it has no resistance, but I think it's amazing that it can stop everything with just one card. I also feel the spirit that it will not be broken for free because it can be done.
In addition, if an S monster other than a tuner is sent to her by GY, it has the effect of reviving that monster as a tuner.
It's wonderful that he doesn't negate the monster effect, uses it as a material for Special Summon, and supports his sending GY outside of each other's effects such as cost release.
If this card was out there at the time, I definitely would have used it as a card to self-bounce with Golgar.
japan アヌビスのアヌス
2024/03/16 19:50
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japan アルバ
2024/03/10 23:34
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japan asd
2023/12/29 7:51
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japan 波切
2023/12/13 14:44
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Decks with "Synchro Zone"

no deck


Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
PREMIUM PACK 2023 23PP-JP017 2022-12-17 SecretSuper

Ranking and View Num

Rating Score Rank 6,145 / 12,836 Cards
View Num 5,428

Others

Japanese card name シンクロ・ゾーン

Update Information - NEW -