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HOME > Yu-Gi-Oh! Card Lists > 25th ANNIVERSARY ULTIMATE KAIBA SET

25th ANNIVERSARY ULTIMATE KAIBA SET Card List

25th ANNIVERSARY ULTIMATE KAIBA SETCard List
25th ANNIVERSARY ULTIMATE KAIBA SET
code : KC01.
Total : 61 Types.
Release Date:2022-04-21
11th period

Average of all cards:4.4pt




Total 61 Types
Monster 33 Types
Normal Monster:18 TypesEffect Monster:11 Types
Fusion Monster:4 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
0 Spirit Monster 2 Union Monster 0 Toon Monster
Spell 16 Types
11Normal Spell 2Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 12 Types
8 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 3
Blue-Eyed:2 Types / Worm:1 Types / Gadget:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order559 / 644 view num11350 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
✪ Attack Guidance Armor
Normal
▶︎ Deck
3.6 5
[3058]
JP001 ✪ Attack Guidance Armor  Normal Trap
Only one card with this card name can be activated per turn.
✪ Life In The Process Of Being Whittled Away
Normal
▶︎ Deck
4.4 5
[2969]
JP002 ✪ Life In The Process Of Being Whittled Away  Continuous Trap
✪ The Magic Mirror Of The Machinist's Mirror
Normal
▶︎ Deck
2.5 4
[4137]
JP003 ✪ The Magic Mirror Of The Machinist's Mirror  Normal Trap
Blue-Eyes White Dragon
Normal
▶︎ Deck
9.7 180
[611878]
JP004 Blue-Eyes White Dragon  Normal Monster
- 8 Dragon 3000 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Hyozanryu
Normal
▶︎ Deck
2.2 24
[23500]
JP005 Hyozanryu  Normal Monster
- 7 Dragon 2100 2800
A dragon created from a massive diamond that sparkles with blinding light.
Judge Man
Normal
▶︎ Deck
1.9 12
[10997]
JP006 Judge Man  Normal Monster
- 6 Warrior 2200 1500
This club-wielding warrior battles to the end and will never surrender.
Swordstalker
Normal
▶︎ Deck
1.5 12
[10716]
JP007 Swordstalker  Normal Monster
- 6 Warrior 2000 1600
A monster formed by the vengeful souls of those who passed away in battle.
Steel Ogre Grotto #2
Normal
▶︎ Deck
1.4 13
[8726]
JP008 Steel Ogre Grotto #2  Normal Monster
- 6 Machine 1900 2200
A mechanized iron doll with tremendous strength.
Gyakutenno Megami
Normal
▶︎ Deck
4.6 13
[28367]
JP009 Gyakutenno Megami  Normal Monster
- 6 Fairy 1800 2000
This fairy uses her mystical power to protect the weak and provide spiritual support.
Gadget Soldier
Normal
▶︎ Deck
2 17
[14613]
JP010 Gadget Soldier  Normal Monster
- 6 Machine 1800 2000
A rust-free machine warrior born to battle.
Rude Kaiser
Normal
▶︎ Deck
1.4 16
[10423]
JP011 Rude Kaiser  Normal Monster
- 5 Beast-Warrior 1800 1600
With an axe in each hand, this monster delivers heavy damage.
Vorse Raider
Normal
▶︎ Deck
6.5 24
[32710]
JP012 Vorse Raider  Normal Monster
- 4 Beast-Warrior 1900 1200
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
X-Head Cannon
Normal
▶︎ Deck
6.7 17
[29746]
JP013 X-Head Cannon  Normal Monster
- 4 Machine 1800 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
La Jinn the Mystical Genie of the Lamp
Normal
▶︎ Deck
4.3 15
[22021]
JP014 La Jinn the Mystical Genie of the Lamp  Normal Monster
- 4 Fiend 1800 1000
A genie of the lamp that is at the beck and call of its master.
Battle Ox
Normal
▶︎ Deck
2.6 14
[13820]
JP015 Battle Ox  Normal Monster
- 4 Beast-Warrior 1700 1000
A monster with tremendous power, it destroys enemies with a swing of its axe.
Ryu-Kishin Powered
Normal
▶︎ Deck
1.6 12
[11341]
JP016 Ryu-Kishin Powered  Normal Monster
- 4 Fiend 1600 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Mystic Horseman
Normal
▶︎ Deck
1.3 14
[10300]
JP017 Mystic Horseman  Normal Monster
- 4 Beast 1300 1550
Half man and half horse, this monster is known for its extreme speed.
✪ Grappler
Normal
▶︎ Deck
1.1 15
[8852]
JP018 ✪ Grappler  Normal Monster
- 4 Reptile 1300 1200
Sly snake. Beware of attacks that clamp down with its thick, long body!
Hitotsu-Me Giant
Normal
▶︎ Deck
1.9 34
[16501]
JP019 Hitotsu-Me Giant  Normal Monster
- 4 Beast-Warrior 1200 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
Ryu-Kishin
Normal
▶︎ Deck
1.7 16
[11699]
JP020 Ryu-Kishin  Normal Monster
- 3 Fiend 1000 500
A very elusive creature that looks like a harmless statue until it attacks.
Saggi the Dark Clown
Normal
▶︎ Deck
1.5 19
[19197]
JP021 Saggi the Dark Clown  Normal Monster
- 3 Spellcaster 600 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
Obelisk the Tormentor
Normal
▶︎ Deck
6.9 59
[196113]
JP022 Obelisk the Tormentor  Effect Monster
- 10 Divine-Beast 4000 4000
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
Masked Beast Des Gardius
Normal
▶︎ Deck
7.4 29
[55741]
JP023 Masked Beast Des Gardius  Effect Monster
- 8 Fiend 3300 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". If this card is sent from the field to your GY: Target 1 face-up monster your opponent controls; equip 1 "The Mask of Remnants" from your Deck to it.
Kaiser Glider
Normal
▶︎ Deck
5 13
[23073]
JP024 Kaiser Glider  Effect Monster
- 6 Dragon 2400 2200
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
Invitation to a Dark Sleep
Normal
▶︎ Deck
1.4 19
[14755]
JP025 Invitation to a Dark Sleep  Effect Monster
- 5 Spellcaster 1500 1800
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
Des Feral Imp
Normal
▶︎ Deck
2.6 14
[21193]
JP026 Des Feral Imp  Effect Monster
Flip Monster
- 4 Reptile 1600 1800
FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.
Blade Knight
Normal
▶︎ Deck
4.5 25
[25632]
JP027 Blade Knight  Effect Monster
- 4 Warrior 1600 1000
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
Y-Dragon Head
Normal
▶︎ Deck
4.4 17
[25126]
JP028 Y-Dragon Head  Effect Monster
Union Monster
- 4 Machine 1500 1600
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Z-Metal Tank
Normal
▶︎ Deck
4.8 15
[23231]
JP029 Z-Metal Tank  Effect Monster
Union Monster
- 4 Machine 1500 1300
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Lord of D.
Normal
▶︎ Deck
4.3 21
[33068]
JP030 Lord of D.  Effect Monster
- 4 Spellcaster 1200 1100
Neither player can target Dragon monsters on the field with card effects.
The Wicked Worm Beast
Normal
▶︎ Deck
1.8 18
[17744]
JP031 The Wicked Worm Beast  Effect Monster
- 3 Beast 1400 700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Ancient Lamp
Normal
▶︎ Deck
4.3 10
[17060]
JP032 Ancient Lamp  Effect Monster
- 3 Spellcaster 900 1400
During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
Blue-Eyes Ultimate Dragon
Normal
▶︎ Deck
7.3 40
[159306]
JP033 Blue-Eyes Ultimate Dragon  Fusion Monster
Normal Monster
- 12 Dragon 4500 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
XYZ-Dragon Cannon
Normal
▶︎ Deck
6.1 27
[52808]
JP034 XYZ-Dragon Cannon  Fusion Monster
Effect Monster
- 8 Machine 2800 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
XY-Dragon Cannon
Normal
▶︎ Deck
3.5 13
[16701]
JP035 XY-Dragon Cannon  Fusion Monster
Effect Monster
- 6 Machine 2200 1900
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
Rabid Horseman
Normal
▶︎ Deck
2.3 15
[14847]
JP036 Rabid Horseman  Fusion Monster
Normal Monster
- 6 Beast-Warrior 2000 1700
"Battle Ox" + "Mystic Horseman"
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2953829]
JP037 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Polymerization
Normal
▶︎ Deck
9.1 65
[397020]
JP038 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Stop Defense
Normal
▶︎ Deck
2.1 22
[15510]
JP039 Stop Defense  Normal Spell
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.
Mesmeric Control
Normal
▶︎ Deck
1.2 22
[12834]
JP040 Mesmeric Control  Normal Spell
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
The Flute of Summoning Dragon
Normal
▶︎ Deck
3.4 21
[25557]
JP041 The Flute of Summoning Dragon  Normal Spell
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
Soul Exchange
Normal
▶︎ Deck
6.2 34
[78736]
JP042 Soul Exchange  Normal Spell
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Silent Doom
Normal
▶︎ Deck
5.2 16
[33282]
JP043 Silent Doom  Normal Spell
Target 1 Normal Monster in your GY; Special Summon it in face-up Defense Position, but it cannot attack.
Lullaby of Obedience
Normal
▶︎ Deck
8 29
[27913]
JP044 Lullaby of Obedience  Normal Spell
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied.
●The declared monster is added to the hand of the player who activated this card.
●The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.
Cost Down
Normal
▶︎ Deck
2.9 17
[23147]
JP045 Cost Down  Normal Spell
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
Card of Demise
Normal
▶︎ Deck
9.3 50
[153472]
JP046 Card of Demise  Normal Spell
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
Fiend's Sanctuary
Normal
▶︎ Deck
6.6 19
[72628]
JP047 Fiend's Sanctuary  Normal Spell
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.
Shrink
Normal
▶︎ Deck
7.5 33
[92113]
JP048 Shrink  Quick-Play Spell
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
Enemy Controller
Normal
▶︎ Deck
8.9 51
[147100]
JP049 Enemy Controller  Quick-Play Spell
Activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Megamorph
Normal
▶︎ Deck
7.4 24
[67435]
JP050 Megamorph  Equip Spell
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
Dark Energy
Normal
▶︎ Deck
1.6 23
[15112]
JP051 Dark Energy  Equip Spell
A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
Spell Absorption
Normal
▶︎ Deck
4.4 15
[19423]
JP052 Spell Absorption  Continuous Spell
Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
Crush Card Virus
Normal
▶︎ Deck
7.6 53
[90078]
JP053 Crush Card Virus  Normal Trap
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
Gift of The Mystical Elf
Normal
▶︎ Deck
1.8 16
[13706]
JP054 Gift of The Mystical Elf  Normal Trap
Increase your Life Points by 300 points for each monster on the field.
Ring of Destruction
Normal
▶︎ Deck
8.9 46
[157559]
JP055 Ring of Destruction  Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Virus Cannon
Normal
▶︎ Deck
1.2 26
[18448]
JP056 Virus Cannon  Normal Trap
Tribute any number of monsters, except Tokens; your opponent sends an equal number of Spells from their Deck to the GY (or all their Spells, if lower than the number of Tributes).
Interdimensional Matter Transporter
Normal
▶︎ Deck
6.7 24
[56264]
JP057 Interdimensional Matter Transporter  Normal Trap
Target 1 face-up monster you control; banish that target until the End Phase.
Cloning
Normal
▶︎ Deck
2.3 12
[18011]
JP058 Cloning  Normal Trap
When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.
Shadow Spell
Normal
▶︎ Deck
4 21
[22607]
JP059 Shadow Spell  Continuous Trap
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
Final Attack Orders
Normal
▶︎ Deck
7.9 24
[41464]
JP060 Final Attack Orders  Continuous Trap
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
Negate Attack
Normal
▶︎ Deck
6 36
[72735]
JP061 Negate Attack  Counter Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
25th ANNIVERSARY ULTIMATE KAIBA SET Card List
4.4 /10.0 pt
Number of card ratings : 1717
User Review : 1717

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