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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Grand Creators

Deck Build Pack Grand Creators Card List

Deck Build Pack Grand Creators Card List
Deck Build Pack Grand Creators
code : DBGC.
Total : 45 Types.
Release Date:2021-08-28
11th period

Average of all cards:8.2pt




Total 45 Types
Monster 23 Types
Effect Monster:16 Types
Fusion Monster:1 Types Synchro Monster:1 Types Xyz Monster:5 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 15 Types
3Normal Spell 3Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 7 Types
6 Normal Trap 0 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 5
P.U.N.K.:12 Types / Exosister:12 Types / Adventurer Token:12 Types / Noble Knight, Noble Arms:2 Types / Virtual World, Virtual World Gate:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order78 / 640 view num29920 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Ukiyoe-P.U.N.K. Sharakusai
Normal
▶︎ Deck
8.8 9
[8751]
JP001 Ukiyoe-P.U.N.K. Sharakusai  Effect Monster
Tuner Monster
- 3 Psychic 1200 600
You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.
Gagaku-P.U.N.K. Wa Gon
Normal
▶︎ Deck
8.1 9
[6326]
JP002 Gagaku-P.U.N.K. Wa Gon  Effect Monster
Tuner Monster
- 3 Psychic 900 600
You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.
Joruri-P.U.N.K. Madame Spider
Super
▶︎ Deck
8.1 7
[6144]
JP003 Joruri-P.U.N.K. Madame Spider  Effect Monster
Tuner Monster
- 3 Psychic 900 600
You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.
Noh-P.U.N.K. Ze Amin
Super
▶︎ Deck
9.8 11
[14926]
JP004 Noh-P.U.N.K. Ze Amin  Effect Monster
Tuner Monster
- 3 Psychic 600 600
You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
Noh-P.U.N.K. Foxy Tune
Super
▶︎ Deck
9.5 8
[11109]
JP005 Noh-P.U.N.K. Foxy Tune  Effect Monster
- 8 Beast 2300 2600
Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.
Noh-P.U.N.K. Ogre Dance
Super
▶︎ Deck
9.8 9
[12329]
JP006 Noh-P.U.N.K. Ogre Dance  Effect Monster
- 8 Fiend 2500 2000
Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.
Ukiyoe-P.U.N.K. Rising Carp
Normal
▶︎ Deck
8.3 8
[8538]
JP007 Ukiyoe-P.U.N.K. Rising Carp  Fusion Monster
Effect Monster
- 8 Fish 1000 2600
2 "P.U.N.K." monsters
You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
Ukiyoe-P.U.N.K. Amazing Dragon
Secret
Ultra
▶︎ Deck
7.9 10
[11733]
JP008 Ukiyoe-P.U.N.K. Amazing Dragon  Synchro Monster
Effect Monster
- 11 Sea Serpent 3000 2800
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.
Gagaku-P.U.N.K. Wild Picking
Normal
▶︎ Deck
4.8 5
[3783]
JP009 Gagaku-P.U.N.K. Wild Picking  Continuous Spell
At the start of the Damage Step, if your "P.U.N.K." monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Gagaku-P.U.N.K. Wild Picking" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; "P.U.N.K." monsters you currently control cannot be destroyed by battle this turn.
Gagaku-P.U.N.K. Crash Beat
Normal
▶︎ Deck
2.7 6
[3342]
JP010 Gagaku-P.U.N.K. Crash Beat  Continuous Spell
If your opponent activates a card or effect that targets your "P.U.N.K." monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Gagaku-P.U.N.K. Crash Beat" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; this turn, your opponent cannot target "P.U.N.K." monsters you control with card effects, and they cannot be destroyed by your opponent's card effects.
Joruri-P.U.N.K. Dangerous Gabu
Normal
▶︎ Deck
8.5 6
[5186]
JP011 Joruri-P.U.N.K. Dangerous Gabu  Normal Trap
You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.
Joruri-P.U.N.K. Nashiwari Surprise
Normal
▶︎ Deck
7.7 7
[4320]
JP012 Joruri-P.U.N.K. Nashiwari Surprise  Normal Trap
Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.
Exosister Elis
Normal
▶︎ Deck
9 8
[8707]
JP013 Exosister Elis  Effect Monster
- 4 Spellcaster 500 800
If you control an "Exosister" monster: You can Special Summon this card from your hand, then if you control "Exosister Stella", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Elis" once per turn.
Exosister Stella
Super
▶︎ Deck
9.4 7
[8684]
JP014 Exosister Stella  Effect Monster
- 4 Spellcaster 300 800
During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn.
Exosister Irene
Normal
▶︎ Deck
6.3 12
[7206]
JP015 Exosister Irene  Effect Monster
- 4 Spellcaster 400 800
You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn.
Exosister Sophia
Super
▶︎ Deck
8.3 9
[9681]
JP016 Exosister Sophia  Effect Monster
- 4 Spellcaster 100 800
If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn.
Exosister Mikailis
Secret
Ultra
▶︎ Deck
9.8 13
[17415]
JP017 Exosister Mikailis  Xyz Monster
Effect Monster
- 4 Warrior 2500 1800
2 Level 4 monsters
Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Mikailis" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 "Exosister" Spell/Trap from your Deck to your hand.
Exosister Kaspitell
Normal
▶︎ Deck
8.9 7
[7330]
JP018 Exosister Kaspitell  Xyz Monster
Effect Monster
- 4 Warrior 2300 800
2 Level 4 monsters
Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of "Exosister Kaspitell" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can Special Summon monsters from the GYs for the rest of this turn. You can detach 1 material from this card; add 1 "Exosister" monster from your Deck to your hand.
Exosister Gibrine
Super
▶︎ Deck
8 9
[9390]
JP019 Exosister Gibrine  Xyz Monster
Effect Monster
- 4 Warrior 1400 2800
2 Level 4 monsters
Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Gibrine" once per turn. If you control this card that was Xyz Summoned this turn by using an "Exosister" monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK.
Exosister Asophiel
Normal
▶︎ Deck
8.4 11
[9552]
JP020 Exosister Asophiel  Xyz Monster
Effect Monster
- 4 Warrior 2100 1800
2 Level 4 monsters
Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.
Exosister Pax
Super
▶︎ Deck
9.8 6
[11351]
JP021 Exosister Pax  Quick-Play Spell
During the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if you added a monster by this effect, you can Special Summon it if the other "Exosister" monster mentioned on it is on your field or in your GY. You can only activate 1 "Exosister Pax" per turn.
Exosister Arment
Normal
▶︎ Deck
9 7
[10012]
JP022 Exosister Arment  Quick-Play Spell
Pay 800 LP, then target 1 "Exosister" monster you control; Special Summon 1 "Exosister" Xyz Monster from your Extra Deck with a different name than the cards you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Exosister Arment" per turn. You can only activate this card during your opponent's turn, unless your opponent controls a monster Special Summoned from the GY.
Exosister Carpedivem
Normal
▶︎ Deck
7.4 5
[7224]
JP023 Exosister Carpedivem  Continuous Spell
Neither player can target "Exosister" monsters you control with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of "Exosister Carpedivem" once per turn. If you Xyz Summon an "Exosister" monster: You can declare 1 card name; negate the activated effects and effects on the field of cards with that original name, until the end of this turn. When an attack is declared involving your "Exosister" monster: You can target 1 Spell/Trap your opponent controls; destroy it.
Exosister Vadis
Super
▶︎ Deck
8.4 7
[9508]
JP024 Exosister Vadis  Normal Trap
Pay 800 LP; choose 1 "Exosister" monster from your Deck, then take 1 other "Exosister" monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Exosister" monsters. You can only activate 1 "Exosister Vadis" per turn.
Rite of Aramesir
Secret
Ultra
▶︎ Deck
9.9 23
[25203]
JP025 Rite of Aramesir  Normal Spell
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
Water Enchantress of the Temple
Super
▶︎ Deck
10 21
[26597]
JP026 Water Enchantress of the Temple  Effect Monster
- 3 Spellcaster 1500 1200
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
Magicore Warrior of the Relics
Normal
▶︎ Deck
5.6 10
[6637]
JP027 Magicore Warrior of the Relics  Effect Monster
- 4 Warrior 2300 1000
Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck.
Wandering Gryphon Rider
Super
▶︎ Deck
9.8 28
[24121]
JP028 Wandering Gryphon Rider Forbidden Effect Monster
- 7 Winged Beast 2000 2800
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.
Fateful Adventure
Super
▶︎ Deck
9.4 10
[15027]
JP029 Fateful Adventure  Continuous Spell
Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.
Dunnell, the Noble Arms of Light
Normal
▶︎ Deck
6 4
[4442]
JP030 Dunnell, the Noble Arms of Light  Equip Spell
Equip only to a monster you control. You can only control 1 "Dunnell, the Noble Arms of Light". The equipped monster gains 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Dunnell, the Noble Arms of Light" once per turn.
Starlit Papillon
Normal
▶︎ Deck
7.4 5
[6120]
JP031 Starlit Papillon  Equip Spell
Equip only to a monster you control. You can only control 1 "Starlit Papillon". Monsters your opponent controls lose 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Starlit Papillon" once per turn.
Dracoback, the Rideable Dragon
Normal
▶︎ Deck
9.1 10
[12049]
JP032 Dracoback, the Rideable Dragon  Equip Spell
Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
Zaralaam the Dark Palace
Normal
▶︎ Deck
6 4
[3700]
JP033 Zaralaam the Dark Palace  Field Spell
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace".
Forest of Lost Flowers
Normal
▶︎ Deck
7 7
[3958]
JP034 Forest of Lost Flowers  Field Spell
Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".
Thunder Discharge
Normal
▶︎ Deck
6.3 3
[3603]
JP035 Thunder Discharge  Normal Trap
If you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventurer Token"; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Thunder Discharge" per turn.
Breath of Resurrection
Normal
▶︎ Deck
7.3 3
[5380]
JP036 Breath of Resurrection  Normal Trap
If you control an "Adventurer Token": Special Summon up to 2 monsters from your hand and/or GY with different names (but banish them when they leave the field), then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Breath of Resurrection" per turn.
Risebell the Star Adjuster
Normal
▶︎ Deck
7.7 26
[117140]
JP037 Risebell the Star Adjuster  Effect Monster
- 3 Psychic 800 800
When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the end of this turn.
Psychic Wheeleder
Normal
▶︎ Deck
9.3 13
[43724]
JP038 Psychic Wheeleder  Effect Monster
Tuner Monster
- 3 Psychic 600 0
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
Virtual World Hime - Nyannyan
Normal
▶︎ Deck
9 14
[20296]
JP039 Virtual World Hime - Nyannyan  Effect Monster
- 3 Psychic 1500 1500
If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.
Castel, the Skyblaster Musketeer
Normal
▶︎ Deck
9.6 100
[796484]
JP040 Castel, the Skyblaster Musketeer  Xyz Monster
Effect Monster
- 4 Winged Beast 2000 1500
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
Ties of the Brethren
Normal
▶︎ Deck
8.1 31
[106222]
JP041 Ties of the Brethren  Normal Spell
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
Hidden Armory
Normal
▶︎ Deck
7.9 23
[117891]
JP042 Hidden Armory  Normal Spell
Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
Emergency Teleport
Normal
▶︎ Deck
9.8 51
[289429]
JP043 Emergency Teleport Semi-Limited Quick-Play Spell
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
Solemn Strike
Normal
▶︎ Deck
9.8 84
[319111]
JP044 Solemn Strike  Counter Trap
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
Armory Call
Normal
▶︎ Deck
8.2 18
[19435]
JP045 Armory Call  Normal Trap
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
Deck Build Pack Grand Creators Card List
8.2 /10.0 pt
Number of card ratings : 684
User Review : 684

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