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Fateful Adventure →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Spell | - | - | - | - | - |
Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control. | |||||
Average Rating Score | 9.4(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Fateful Adventure (50 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Fateful Adventure" card reviews and rating scores
9.4(10) |
|
80% | (8) | ||
20% | (2) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
くず
2022/06/30 2:57
2022/06/30 2:57
In effect, one card has 2 ads, and Alamecia will put it on the way and remove it on the way, so I don't know the total number of ads, but anyway, if you activate it, it will be an explosive add card even if you maintain it.
In the first place, it's strange that the habit of combo parts that you want to be sleeping in the deck can also be the first move if you draw it.
In the first place, it's strange that the habit of combo parts that you want to be sleeping in the deck can also be the first move if you draw it.
アルバ
2022/02/28 0:42
2022/02/28 0:42
A card that creates a situation where the hero gimmick can do too much, such as deployment, obstruction, and backhand flipping.
The fact that it comes with a card that can bounce any opponent's card when a monster comes into play is a performance that deviates from the realm of bonus.
Nonetheless, if you use this without going through Alamecia, it's just a 2:1 exchange search card after all, and I don't think it's that strong a card, so I get the impression that it's performance is due to Alamecia.
The fact that it comes with a card that can bounce any opponent's card when a monster comes into play is a performance that deviates from the realm of bonus.
Nonetheless, if you use this without going through Alamecia, it's just a 2:1 exchange search card after all, and I don't think it's that strong a card, so I get the impression that it's performance is due to Alamecia.
シエスタ
2021/09/06 9:12
2021/09/06 9:12
I've never seen a line of only magic mine warriors in the illustration. I only remember that Desfeni and Anaconda were lined up in that frame.
A Continuous Spell that will be the cornerstone of your hero-related strategy.
You can exchange cards with hero-related monsters in the deck, and if a monster is summoned, you can bring hero-related equipment, and the equipped monster can be given battle resistance.
It's also connected to Alamecia, so it's a must-have card for a hero.
A Continuous Spell that will be the cornerstone of your hero-related strategy.
You can exchange cards with hero-related monsters in the deck, and if a monster is summoned, you can bring hero-related equipment, and the equipped monster can be given battle resistance.
It's also connected to Alamecia, so it's a must-have card for a hero.
wairo
2021/09/06 6:47
2021/09/06 6:47
Hero-related search cards that can be searched from 《Rite of Aramesir》
It is an essential card because it is a card that will be a relay point in a series of flows from Alamecia.
However, although this card itself can be used as an initial move, I don't want to do it too much because I can't smoothly develop from Alamecia in that case. In this way, even though it is a search card, it is a card that you don't want to draw too much.
It is an essential card because it is a card that will be a relay point in a series of flows from Alamecia.
However, although this card itself can be used as an initial move, I don't want to do it too much because I can't smoothly develop from Alamecia in that case. In this way, even though it is a search card, it is a card that you don't want to draw too much.
みめっと
2021/09/05 22:20
2021/09/05 22:20
Let's go on an adventure! Save the world!
The most powerful card is the additional effect of 《Rite of Aramesir》, but when you don't have 《Rite of Aramesir》or a waterer in your opening hand, if you call the waterer with this card, the first move will be established, so its importance is very high.
If you can start with Alamecia or Watering, I would like to call Griffon with this card and set up 1 obstruction.
The effect of equipping the hero with his exclusive Equip Spell in response to each other's summoning action is to put the hero on the field by the effect applied when those specific Field Spells exist and the resistance due to the 3 effect of this card. It is an effect suitable for maintaining.
However, his dedicated Field Spell is not very strong and it puts pressure on the deck slot, so if you attack later, you will prefer to attach a Draco Bag and turn around when you SS Griffon.
The most powerful card is the additional effect of 《Rite of Aramesir》, but when you don't have 《Rite of Aramesir》or a waterer in your opening hand, if you call the waterer with this card, the first move will be established, so its importance is very high.
If you can start with Alamecia or Watering, I would like to call Griffon with this card and set up 1 obstruction.
The effect of equipping the hero with his exclusive Equip Spell in response to each other's summoning action is to put the hero on the field by the effect applied when those specific Field Spells exist and the resistance due to the 3 effect of this card. It is an effect suitable for maintaining.
However, his dedicated Field Spell is not very strong and it puts pressure on the deck slot, so if you attack later, you will prefer to attach a Draco Bag and turn around when you SS Griffon.
ウキキーボード
2021/08/28 21:43
2021/08/28 21:43
Guided ones
Basically, 《Rite of Aramesir》automatically places it, so one copy is enough, but even with this card alone, you can bring 《Water Enchantress of the Temple》with the ① effect, and it will be a semi-initial move, so put in three copies. looks good.
The effect of ① is to search for hero's companions in exchange for the hand cost. The Hero Deck has Rite of Aramesir, and he can't start unless he summons an Adventurer Token, so being able to bring in Water Enchantress of the Temple to search for Alamecia is a big deal. If you have already secured it, you can easily replenish your strength by calling other hero's companions and using your own effect to SS.
With the effect of ②, you can search for or directly equip the hero's Equip Spell just by having a monster appear on the field regardless of your opponent.
If the hero's Equip Spell falls into his GY, it can be automatically re-equipped to the hero, so if you use it as a cost for the effect of ① after searching with "Wandering Gryphon Rider" etc. first, you can use it without waste. and are well equipped.
With the effect of ③, you can add combat resistance to the hero. Without the hero, the fighting strength would drop, so I'm grateful to be able to prevent the battle breakthrough.
All 1, 2, and 3 are important key cards for the Hero Deck. Conversely, if this card is broken, it will be very difficult to replenish the force and it will become poorer, so I would like to rely on Griffon Riders to protect it.
The card name looks like Dragon Quest 3 or 4, but the party members look like 10.
I'm curious if more brave companions will appear one after another in the future.
Basically, 《Rite of Aramesir》automatically places it, so one copy is enough, but even with this card alone, you can bring 《Water Enchantress of the Temple》with the ① effect, and it will be a semi-initial move, so put in three copies. looks good.
The effect of ① is to search for hero's companions in exchange for the hand cost. The Hero Deck has Rite of Aramesir, and he can't start unless he summons an Adventurer Token, so being able to bring in Water Enchantress of the Temple to search for Alamecia is a big deal. If you have already secured it, you can easily replenish your strength by calling other hero's companions and using your own effect to SS.
With the effect of ②, you can search for or directly equip the hero's Equip Spell just by having a monster appear on the field regardless of your opponent.
If the hero's Equip Spell falls into his GY, it can be automatically re-equipped to the hero, so if you use it as a cost for the effect of ① after searching with "Wandering Gryphon Rider" etc. first, you can use it without waste. and are well equipped.
With the effect of ③, you can add combat resistance to the hero. Without the hero, the fighting strength would drop, so I'm grateful to be able to prevent the battle breakthrough.
All 1, 2, and 3 are important key cards for the Hero Deck. Conversely, if this card is broken, it will be very difficult to replenish the force and it will become poorer, so I would like to rely on Griffon Riders to protect it.
The card name looks like Dragon Quest 3 or 4, but the party members look like 10.
I'm curious if more brave companions will appear one after another in the future.
tierraの供物
2021/08/28 13:07
2021/08/28 13:07
Adventurer Token Deck Key Card No. 2 that can be brought with 《Rite of Aramesir》. Both effects are powerful, especially the effects of (1) and (2), if there is an Adventurer Token on the field, "call one hero's companion while attaching his Equip Spell to the Adventurer Token, and add the hero's Equip Spell It is possible to make a powerful move to search for one
Also, the Adventurer Token Deck can't move without Rite of Aramesir, but with this card you can bring Alamecia to your hand via Water Enchantress of the Temple. In general, it can be said that he is a powerful spell card that you want to stack 3 in your deck.
Also, the Adventurer Token Deck can't move without Rite of Aramesir, but with this card you can bring Alamecia to your hand via Water Enchantress of the Temple. In general, it can be said that he is a powerful spell card that you want to stack 3 in your deck.
Decks with "Fateful Adventure"
* is adopted as a key card.
● 2022-09-28 New Ice Barrier (No sticking, for MD)
● 2022-09-17 Brave Ogdoadic Hariladon
● 2022-07-16 And the hero reaches the Utopia
● 2022-07-16 Curse of Aramatir D for TRUE
● 2022-07-24 The Hero Who Follows the Abyss
● 2022-08-12 Tenyi Hero Kashtira Dark Magician
● 2023-04-05 [4th D1] Aroma Rikka Seiten Yusha Therion Base plant GS
● 2022-10-04 No tension Crystron (for MD)
● 2021-08-31 [New restrictions] Wanfu type [Adventurer Token]
● 2022-03-27 Witchcrafter finds hope in Kahyoreigetsu
● 2022-04-05 Runick Unicorn ver2.0
● 2022-10-25 Phantom Hero for Master Duel
Card Category and Effect Category
Effect:add Card from your Deck to your hand
Effect:send card from your hand to the GY
Effect:Cannot be destroyed by battle
Effect:Equipped with cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Grand Creators | DBGC-JP029 | 2021-08-28 | Super |
Ranking and View Num
Rating Score Rank | 1,026 / 13,210 Cards |
---|---|
View Num | 15,380 |
Card Type "Continuous Spell" Best Card Ranking | 44th |
Others
Japanese card name | 運命の旅路 |
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