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EX Card List

EXCard List
EX
code : -.
Total : 100 Types.
Release Date:1999-12-16
1th period

Average of all cards:3.3pt




Total 100 Types
Monster 60 Types
Normal Monster:51 TypesEffect Monster:9 Types
0 Tuner Monster 5 Flip Monster 0 Gemini Monster
Spell 25 Types
19Normal Spell 4Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 15 Types
12 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 8
Djinn:2 Types / Worm:1 Types / Archfiend:1 Types / Traptrix, Trap Hole:1 Types / Blue-Eyed:1 Types / Gaia the Fierce Knight:1 Types / Magician:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order602 / 644 view num10069 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Celtic Guardian
Normal
▶︎ Deck
3.5 22
[26158]
001 Celtic Guardian  Normal Monster
- 4 Warrior 1400 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
Ancient Elf
Normal
▶︎ Deck
2.5 11
[12688]
002 Ancient Elf  Normal Monster
- 4 Spellcaster 1450 1200
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Giant Soldier of Stone
Normal
▶︎ Deck
6.3 32
[31313]
003 Giant Soldier of Stone  Normal Monster
- 3 Rock 1300 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
Claw Reacher
Normal
▶︎ Deck
1.1 16
[7197]
004 Claw Reacher  Normal Monster
- 3 Fiend 1000 800
Stretching arms and razor-sharp claws make this monster a formidable opponent.
Great White
Normal
▶︎ Deck
1.9 12
[10772]
005 Great White  Normal Monster
- 4 Fish 1600 800
A giant white shark with razor-sharp teeth.
Feral Imp
Normal
▶︎ Deck
1.5 28
[17375]
006 Feral Imp  Normal Monster
- 4 Fiend 1300 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Baron of the Fiend Sword
Normal
▶︎ Deck
1.3 10
[6951]
007 Baron of the Fiend Sword  Normal Monster
- 4 Fiend 1550 800
An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
Silver Fang
Normal
▶︎ Deck
1.9 29
[16945]
008 Silver Fang  Normal Monster
- 3 Beast 1200 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
Sorcerer of the Doomed
Normal
▶︎ Deck
1.5 8
[6046]
009 Sorcerer of the Doomed  Normal Monster
- 4 Spellcaster 1450 1200
A slave of the dark arts, this sorcerer is a master of life-extinguishing spells.
Dragon Zombie
Normal
▶︎ Deck
4.6 13
[13416]
010 Dragon Zombie  Normal Monster
- 3 Zombie 1600 0
A dragon revived by sorcery. Its breath is highly corrosive.
Winged Dragon, Guardian of the Fortress #1
Super
▶︎ Deck
2.9 30
[18681]
011 Winged Dragon, Guardian of the Fortress #1  Normal Monster
- 4 Dragon 1400 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
Mystic Clown
Normal
▶︎ Deck
1.6 15
[12814]
012 Mystic Clown  Normal Monster
- 4 Fiend 1500 1000
Nothing can stop the mad attack of this powerful creature.
Man-Eating Treasure Chest
Normal
▶︎ Deck
1.4 9
[5397]
013 Man-Eating Treasure Chest  Normal Monster
- 4 Fiend 1600 1000
A monster disguised as a treasure chest that is known to attack the unwary adventurer.
Mystical Elf
Normal
▶︎ Deck
4.7 30
[37854]
014 Mystical Elf  Normal Monster
- 4 Spellcaster 800 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Magical Ghost
Normal
▶︎ Deck
1 12
[9391]
015 Magical Ghost  Normal Monster
- 4 Zombie 1300 1400
This creature casts a spell of terror and confusion just before attacking its enemies.
Witty Phantom
Normal
▶︎ Deck
1.2 13
[9724]
016 Witty Phantom  Normal Monster
- 4 Fiend 1400 1300
Dressed in a night-black tuxedo, this creature presides over the darkness.
Neo the Magic Swordsman
Normal
▶︎ Deck
4 9
[9797]
017 Neo the Magic Swordsman  Normal Monster
- 4 Spellcaster 1700 1000
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
Mammoth Graveyard
Normal
▶︎ Deck
1.3 30
[22482]
018 Mammoth Graveyard  Normal Monster
- 3 Dinosaur 1200 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
Beaver Warrior
Normal
▶︎ Deck
2.2 32
[19750]
019 Beaver Warrior  Normal Monster
- 4 Beast-Warrior 1200 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.
Ansatsu
Normal
▶︎ Deck
1.3 19
[9891]
020 Ansatsu  Normal Monster
- 5 Warrior 1700 1200
A silent and deadly warrior specializing in assassinations.
Curse of Dragon
Normal
▶︎ Deck
4.7 35
[43348]
021 Curse of Dragon  Normal Monster
- 5 Dragon 2000 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
Doma The Angel of Silence
Normal
▶︎ Deck
2.1 15
[14435]
022 Doma The Angel of Silence  Normal Monster
- 5 Fairy 1600 1400
This fairy rules over the end of existence.
Summoned Skull
Normal
▶︎ Deck
7.2 41
[97515]
023 Summoned Skull  Normal Monster
- 6 Fiend 2500 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Gaia The Fierce Knight
Normal
▶︎ Deck
3.3 40
[49055]
024 Gaia The Fierce Knight  Normal Monster
- 7 Warrior 2300 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Dark Magician
Ultra
▶︎ Deck
8.8 95
[340343]
025 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Wall of Illusion
Normal
▶︎ Deck
6.6 17
[24318]
026 Wall of Illusion  Effect Monster
- 4 Fiend 1000 1850
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
The Stern Mystic
Normal
▶︎ Deck
1.2 13
[7503]
027 The Stern Mystic  Effect Monster
Flip Monster
- 4 Spellcaster 1500 1200
FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions.
Change of Heart
Normal
▶︎ Deck
9.6 60
[59909]
028 Change of Heart  Normal Spell
Target 1 monster your opponent controls; take control of it until the End Phase.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2957487]
029 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Fissure
Normal
▶︎ Deck
6.6 52
[52492]
030 Fissure  Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Dian Keto the Cure Master
Normal
▶︎ Deck
2.7 27
[28102]
031 Dian Keto the Cure Master  Normal Spell
Increase your Life Points by 1000 points.
Book of Secret Arts
Normal
▶︎ Deck
1.1 28
[10837]
032 Book of Secret Arts  Equip Spell
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
Dark Hole
Normal
▶︎ Deck
9.4 116
[1368732]
033 Dark Hole  Normal Spell
Destroy all monsters on the field.
De-Spell
Normal
▶︎ Deck
1.4 24
[19180]
034 De-Spell  Normal Spell
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
Sword of Dark Destruction
Normal
▶︎ Deck
1.7 17
[8151]
035 Sword of Dark Destruction  Equip Spell
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
Last Will
Normal
▶︎ Deck
9.7 33
[32413]
036 Last Will Forbidden Normal Spell
If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
Reinforcements
Normal
▶︎ Deck
1.6 20
[13313]
037 Reinforcements  Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
Trap Hole
Normal
▶︎ Deck
6.2 60
[80892]
038 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Two-Pronged Attack
Normal
▶︎ Deck
2.9 15
[15429]
039 Two-Pronged Attack  Normal Trap
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
Waboku
Normal
▶︎ Deck
8.9 31
[209446]
040 Waboku  Normal Trap
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Trap Master
Normal
▶︎ Deck
1.5 20
[12768]
041 Trap Master  Effect Monster
Flip Monster
- 3 Warrior 500 1100
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Man-Eater Bug
Normal
▶︎ Deck
4.6 33
[32023]
042 Man-Eater Bug  Effect Monster
Flip Monster
- 2 Insect 450 600
FLIP: Target 1 monster on the field; destroy it.
De-Spell
Normal
▶︎ Deck
1.4 24
[19180]
043 De-Spell  Normal Spell
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
Yami
Normal
▶︎ Deck
2.1 14
[13343]
044 Yami  Field Spell
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
Remove Trap
Normal
▶︎ Deck
1.1 18
[13568]
045 Remove Trap  Normal Spell
Select 1 face-up Trap Card on the field and destroy it.
Reverse Trap
Normal
▶︎ Deck
5 19
[26166]
046 Reverse Trap  Normal Trap
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)
Castle Walls
Normal
▶︎ Deck
1.7 21
[7718]
047 Castle Walls  Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
Ultimate Offering
Normal
▶︎ Deck
9.3 52
[166867]
048 Ultimate Offering Forbidden Continuous Trap
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
Dragon Capture Jar
Normal
▶︎ Deck
2.3 18
[18677]
049 Dragon Capture Jar  Continuous Trap
Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
Unknown Warrior of Fiend
Normal
▶︎ Deck
1.3 20
[11256]
050 Unknown Warrior of Fiend  Normal Monster
- 3 Warrior 1000 500
The speed of this warrior creates an intense vacuum that can slice through a monster's hide.
Dark Titan of Terror
Normal
▶︎ Deck
1.1 16
[8112]
051 Dark Titan of Terror  Normal Monster
- 4 Fiend 1300 1100
A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
Ryu-Kishin
Normal
▶︎ Deck
1.7 16
[11713]
052 Ryu-Kishin  Normal Monster
- 3 Fiend 1000 500
A very elusive creature that looks like a harmless statue until it attacks.
Ryu-Kishin Powered
Normal
▶︎ Deck
1.6 12
[11360]
053 Ryu-Kishin Powered  Normal Monster
- 4 Fiend 1600 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Ogre of the Black Shadow
Normal
▶︎ Deck
1.1 10
[6686]
054 Ogre of the Black Shadow  Normal Monster
- 4 Beast-Warrior 1200 1400
An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
Mystic Horseman
Normal
▶︎ Deck
1.3 14
[10312]
055 Mystic Horseman  Normal Monster
- 4 Beast 1300 1550
Half man and half horse, this monster is known for its extreme speed.
Hitotsu-Me Giant
Normal
▶︎ Deck
1.9 34
[16507]
056 Hitotsu-Me Giant  Normal Monster
- 4 Beast-Warrior 1200 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
Skull Red Bird
Normal
▶︎ Deck
1.7 15
[8331]
057 Skull Red Bird  Normal Monster
- 4 Winged Beast 1550 1200
This monster swoops down and attacks with a rain of knives stored in its wings.
Koumori Dragon
Normal
▶︎ Deck
2.4 14
[16106]
058 Koumori Dragon  Normal Monster
- 4 Dragon 1500 1200
A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
D. Human
Normal
▶︎ Deck
1.2 9
[4981]
059 D. Human  Normal Monster
- 4 Warrior 1300 1100
Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
Mystic Clown
Normal
▶︎ Deck
1.6 15
[12814]
060 Mystic Clown  Normal Monster
- 4 Fiend 1500 1000
Nothing can stop the mad attack of this powerful creature.
Destroyer Golem
Normal
▶︎ Deck
1.6 10
[7130]
061 Destroyer Golem  Normal Monster
- 4 Rock 1500 1000
A golem with a massive right hand for crushing its victims.
Pale Beast
Normal
▶︎ Deck
1.3 13
[7419]
062 Pale Beast  Normal Monster
- 4 Beast 1500 1200
With skin tinged a bluish-white, this strange creature is a fearsome sight to behold.
Rogue Doll
Normal
▶︎ Deck
2.9 15
[10620]
063 Rogue Doll  Normal Monster
- 4 Spellcaster 1600 1000
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
Terra the Terrible
Normal
▶︎ Deck
1.2 22
[11709]
064 Terra the Terrible  Normal Monster
- 4 Fiend 1200 1300
Known as a swamp dweller, this creature is a minion of the dark forces.
Master & Expert
Normal
▶︎ Deck
1.8 13
[7945]
065 Master & Expert  Normal Monster
- 4 Beast 1200 1000
A deadly duo consisting of a beast master and its loyal servant.
Kojikocy
Normal
▶︎ Deck
1.3 15
[7422]
066 Kojikocy  Normal Monster
- 4 Warrior 1500 1200
A man-hunter with powerful arms that can crush boulders.
Battle Ox
Normal
▶︎ Deck
2.6 14
[13836]
067 Battle Ox  Normal Monster
- 4 Beast-Warrior 1700 1000
A monster with tremendous power, it destroys enemies with a swing of its axe.
Dark Assailant
Normal
▶︎ Deck
1.1 14
[8522]
068 Dark Assailant  Normal Monster
- 4 Zombie 1200 1200
Armed with the Psycho Sword, this sinister assassin rules the bad land.
La Jinn the Mystical Genie of the Lamp
Normal
▶︎ Deck
4.3 15
[22045]
069 La Jinn the Mystical Genie of the Lamp  Normal Monster
- 4 Fiend 1800 1000
A genie of the lamp that is at the beck and call of its master.
Uraby
Normal
▶︎ Deck
3.1 19
[11808]
070 Uraby  Normal Monster
- 4 Dinosaur 1500 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Gyakutenno Megami
Normal
▶︎ Deck
4.6 13
[28392]
071 Gyakutenno Megami  Normal Monster
- 6 Fairy 1800 2000
This fairy uses her mystical power to protect the weak and provide spiritual support.
Judge Man
Super
▶︎ Deck
1.9 12
[11005]
072 Judge Man  Normal Monster
- 6 Warrior 2200 1500
This club-wielding warrior battles to the end and will never surrender.
Swordstalker
Normal
▶︎ Deck
1.5 12
[10725]
073 Swordstalker  Normal Monster
- 6 Warrior 2000 1600
A monster formed by the vengeful souls of those who passed away in battle.
Rude Kaiser
Normal
▶︎ Deck
1.4 16
[10428]
074 Rude Kaiser  Normal Monster
- 5 Beast-Warrior 1800 1600
With an axe in each hand, this monster delivers heavy damage.
Blue-Eyes White Dragon
Ultra
▶︎ Deck
9.7 180
[612283]
075 Blue-Eyes White Dragon  Normal Monster
- 8 Dragon 3000 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
The Wicked Worm Beast
Normal
▶︎ Deck
1.8 18
[17768]
076 The Wicked Worm Beast  Effect Monster
- 3 Beast 1400 700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Invigoration
Normal
▶︎ Deck
1.5 22
[11586]
077 Invigoration  Equip Spell
An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
Ancient Telescope
Normal
▶︎ Deck
1.3 18
[11923]
078 Ancient Telescope  Normal Spell
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2957487]
079 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Fissure
Normal
▶︎ Deck
6.6 52
[52492]
080 Fissure  Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Ookazi
Normal
▶︎ Deck
4 23
[27475]
081 Ookazi  Normal Spell
Inflict 800 points of damage to your opponent's Life Points.
Dark Hole
Normal
▶︎ Deck
9.4 116
[1368732]
082 Dark Hole  Normal Spell
Destroy all monsters on the field.
De-Spell
Normal
▶︎ Deck
1.4 24
[19180]
083 De-Spell  Normal Spell
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
The Inexperienced Spy
Normal
▶︎ Deck
1.3 21
[12344]
084 The Inexperienced Spy  Normal Spell
Select and see 1 card in your opponent's hand.
Dark Energy
Normal
▶︎ Deck
1.6 23
[15119]
085 Dark Energy  Equip Spell
A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
Reinforcements
Normal
▶︎ Deck
1.6 20
[13313]
086 Reinforcements  Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
Trap Hole
Normal
▶︎ Deck
6.2 60
[80892]
087 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Just Desserts
Normal
▶︎ Deck
7.9 27
[61023]
088 Just Desserts  Normal Trap
Inflict 500 damage to your opponent for each monster they control.
Two-Pronged Attack
Normal
▶︎ Deck
2.9 15
[15429]
089 Two-Pronged Attack  Normal Trap
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
Trap Master
Normal
▶︎ Deck
1.5 20
[12768]
090 Trap Master  Effect Monster
Flip Monster
- 3 Warrior 500 1100
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Mysterious Puppeteer
Normal
▶︎ Deck
3.6 10
[14621]
091 Mysterious Puppeteer  Effect Monster
- 4 Warrior 1000 1500
(This card is not treated as a "Puppet" card.)
If another monster is Normal or Flip Summoned: Gain 500 LP.
Hane-Hane
Normal
▶︎ Deck
3.9 22
[20595]
092 Hane-Hane  Effect Monster
Flip Monster
- 2 Beast 450 500
FLIP: Select 1 monster on the field and return it to its owner's hand.
Sogen
Normal
▶︎ Deck
1.3 13
[8590]
093 Sogen  Field Spell
All Warrior and Beast-Warrior Monsters on the field gain 200 ATK/DEF.
De-Spell
Normal
▶︎ Deck
1.4 24
[19180]
094 De-Spell  Normal Spell
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
Remove Trap
Normal
▶︎ Deck
1.1 18
[13568]
095 Remove Trap  Normal Spell
Select 1 face-up Trap Card on the field and destroy it.
Reverse Trap
Normal
▶︎ Deck
5 19
[26166]
096 Reverse Trap  Normal Trap
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)
Castle Walls
Normal
▶︎ Deck
1.7 21
[7718]
097 Castle Walls  Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
Ultimate Offering
Normal
▶︎ Deck
9.3 52
[166867]
098 Ultimate Offering Forbidden Continuous Trap
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
Lord of D.
Secret
▶︎ Deck
4.3 21
[33101]
099 Lord of D.  Effect Monster
- 4 Spellcaster 1200 1100
Neither player can target Dragon monsters on the field with card effects.
The Flute of Summoning Dragon
Secret
▶︎ Deck
3.4 21
[25583]
100 The Flute of Summoning Dragon  Normal Spell
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
EX Card List
3.3 /10.0 pt
Number of card ratings : 2980
User Review : 2980

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