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HOME > Yu-Gi-Oh! Card Lists > Extreme Force
Extreme Force Card List
Extreme Force
code : EXFO.
Total : 80 Types.
Release Date:2017-10-14
10th period
code : EXFO.
Total : 80 Types.
Release Date:2017-10-14
10th period
Average of all cards:6.6pt
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2017-10-07
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2017-11-11
Legendary Duelists: Ancient Millenn…
2017-11-11
Legendary Duelists: Ancient Millenn…
Total 80 Types | |||||
---|---|---|---|---|---|
Monster 50 Types | |||||
Normal Monster:1 TypesEffect Monster:30 Types
Pendulum Monster:6 Types Link Monster:13 Types | |||||
1 | Tuner Monster | 5 | Flip Monster | 0 | Gemini Monster |
Spell 15 Types | |||||
4 | Normal Spell | 1 | Equip Spell | 4 | Quick-Play Spell |
0 | Ritual Spell | 2 | Continuous Spell | 4 | Field Spell |
Trap 15 Types | |||||
8 | Normal Trap | 5 | Continuous Trap | 2 | Counter Trap |
Enhanced Category : 16 | |||||
Mekk-Knight :12 Types / Tindangle:9 Types / Mythical Beast:6 Types / the World Chalice, World Legacy:5 Types / Rokket, Borrel:4 Types / Archfiend:2 Types / Altergeist:2 Types / Watt:1 Types / Noble Knight, Noble Arms:1 Types / Ghostrick:1 Types / Guardian:1 Types / Artifact:1 Types / Accesscode Talker:1 Types / Evolution Pill:1 Types / Pendulum:1 Types / Cynet:1 Types |
Card Rating: Top 5
- 1st :《Tindangle Delaunay》9.9pt
- 1st :《Altergeist Manifestation》9.8pt
- 1st :《Altergeist Hexstia》9.8pt
- 1st :《Mekk-Knight Purple Nightfall》9.7pt
- 1st :《Inspector Boarder》9.6pt
rating order | 297 / 642 | view num | 53806 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Normal
▶︎ Deck
|
7.3
(16)
[15802] |
JP001 | Zombino | Normal Monster | |||||||||
- | 4 | Zombie | 2000 | 0 | |||||||||
The two are so close They die and return to life Inseparable |
|||||||||||||
Rare
▶︎ Deck
|
4.8
(13)
[5046] |
JP002 | Lockout Gardna | Effect Monster | |||||||||
- | 3 | Cyberse | 1000 | 1000 | |||||||||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
2.9
(14)
[7543] |
JP003 | Striping Partner | Effect Monster | |||||||||
- | 4 | Cyberse | 1200 | 1600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
2
(19)
[5694] |
JP004 | Flick Clown | Effect Monster | |||||||||
- | 4 | Cyberse | 1000 | 1400 | |||||||||
If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.2
(17)
[8541] |
JP005 | Bitrooper | Effect Monster | |||||||||
- | 4 | Cyberse | 1500 | 2000 | |||||||||
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(10)
[10845] |
JP006 | Linkbelt Wall Dragon | Effect Monster | |||||||||
- | 6 | Dragon | 0 | 2100 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(11)
[18401] |
JP007 | Shelrokket Dragon | Effect Monster | |||||||||
- | 2 | Dragon | 1100 | 2000 | |||||||||
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shelrokket Dragon". You can only use each effect of "Shelrokket Dragon" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(8)
[21896] |
JP008 | Metalrokket Dragon | Effect Monster | |||||||||
- | 4 | Dragon | 1700 | 1400 | |||||||||
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(9)
[21121] |
JP009 | Tindangle Angel |
Effect Monster Flip Monster |
|||||||||
- | 4 | Fiend | 500 | 1800 | |||||||||
FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then, if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(6)
[12855] |
JP010 | Tindangle Base Gardna | Effect Monster | |||||||||
- | 5 | Fiend | 0 | 2300 | |||||||||
If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position. | |||||||||||||
Rare
▶︎ Deck
|
6.5
(6)
[14480] |
JP011 | Tindangle Hound |
Effect Monster Flip Monster |
|||||||||
- | 7 | Fiend | 2500 | 0 | |||||||||
FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position. |
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Normal
▶︎ Deck
|
7
(5)
[10960] |
JP012 | Tindangle Protector |
Effect Monster Flip Monster |
|||||||||
- | 3 | Fiend | 800 | 1600 | |||||||||
FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(9)
[17988] |
JP013 | Tindangle Intruder |
Effect Monster Flip Monster |
|||||||||
- | 6 | Fiend | 2200 | 0 | |||||||||
FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Super |
8.7
(15)
[33572] |
JP014 | Mekk-Knight Blue Sky | Effect Monster | |||||||||
- | 5 | Psychic | 2000 | 2500 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.3
(8)
[11484] |
JP015 | Mekk-Knight Green Horizon | Effect Monster | |||||||||
- | 6 | Psychic | 2100 | 1600 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand. | |||||||||||||
Normal
▶︎ Deck
|
3.9
(10)
[9564] |
JP016 | Mekk-Knight Orange Sunset | Effect Monster | |||||||||
- | 6 | Psychic | 800 | 3000 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand. | |||||||||||||
Normal
▶︎ Deck
|
4.5
(11)
[14474] |
JP017 | Mekk-Knight Yellow Star | Effect Monster | |||||||||
- | 7 | Psychic | 2200 | 2800 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. | |||||||||||||
Normal
▶︎ Deck
|
5.1
(12)
[18978] |
JP018 | Mekk-Knight Red Moon | Effect Monster | |||||||||
- | 7 | Psychic | 2300 | 2600 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. | |||||||||||||
Rare
▶︎ Deck
|
8.5
(11)
[33608] |
JP019 | Mekk-Knight Indigo Eclipse | Effect Monster | |||||||||
- | 8 | Psychic | 2400 | 2400 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. | |||||||||||||
Secret
▶︎ Deck
Super |
9.7
(18)
[53217] |
JP020 | Mekk-Knight Purple Nightfall | Effect Monster | |||||||||
- | 8 | Psychic | 2500 | 2000 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
7.6
(8)
[16296] |
JP021 | World Legacy - "World Shield" | Effect Monster | |||||||||
- | 6 | Machine | 0 | 3000 | |||||||||
Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
7.9
(9)
[13975] |
JP022 | Mythical Beast Jackal |
Pendulum Monster Effect Monster |
|||||||||
- | 1 | Spellcaster | 0 | 1400 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal". |
|||||||||||||
Normal
▶︎ Deck
|
7.9
(9)
[15041] |
JP023 | Mythical Beast Garuda |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1200 | 1600 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.3
(6)
[8192] |
JP024 | Mythical Beast Medusa |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1500 | 1500 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. |
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Normal
▶︎ Deck
|
6.7
(6)
[9690] |
JP025 | Mythical Beast Bashilisk |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1800 | 500 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn. |
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Secret
▶︎ Deck
Super |
9.5
(12)
[32518] |
JP026 | Mythical Beast Jackal King |
Pendulum Monster Effect Monster |
|||||||||
- | 6 | Spellcaster | 2400 | 1400 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. Card Text Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card. |
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
8.8
(12)
[31482] |
JP027 | Mythical Beast Master Cerberus |
Pendulum Monster Effect Monster |
|||||||||
- | 8 | Spellcaster | 2800 | 2800 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. Card Text Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn. |
|||||||||||||
Normal
▶︎ Deck
|
7
(8)
[9797] |
JP028 | Artifact Mjollnir | Effect Monster | |||||||||
- | 5 | Fairy | 1300 | 1800 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjollnir" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.4
(13)
[21094] |
JP029 | Grappler Angler |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Warrior | 100 | 100 | |||||||||
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position. | |||||||||||||
Normal
▶︎ Deck
|
5
(8)
[10416] |
JP030 | Mahjong Munia Maidens |
Effect Monster Flip Monster |
|||||||||
- | 2 | Winged Beast | 200 | 2000 | |||||||||
FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Rare
▶︎ Deck
|
6
(10)
[8676] |
JP031 | D.D. Seeker | Effect Monster | |||||||||
- | 3 | Psychic | 1500 | 800 | |||||||||
(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(9)
[8865] |
JP032 | Ghost Bird of Bewitchment | Effect Monster | |||||||||
- | 4 | Winged Beast | 1300 | 1500 | |||||||||
This card gains an effect based on your Main Monster Zone it is in. ●Leftmost: Gains 1000 ATK/DEF. ●Rightmost: Can make up to 2 attacks on monsters during each Battle Phase. ●Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. ●Others: Monsters in this column cannot activate their effects. |
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Normal
▶︎ Deck
|
5.9
(12)
[7163] |
JP033 | Desmanian Devil | Effect Monster | |||||||||
- | 4 | Beast | 1700 | 1400 | |||||||||
When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
5.3
(9)
[11830] |
JP034 | Wattkinetic Puppeteer | Effect Monster | |||||||||
- | 4 | Psychic | 1800 | 0 | |||||||||
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones. | |||||||||||||
Secret
▶︎ Deck
Super |
9.6
(40)
[61556] |
JP035 | Inspector Boarder | Effect Monster | |||||||||
- | 4 | Machine | 2000 | 2000 | |||||||||
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.) | |||||||||||||
Rare
▶︎ Deck
|
9.1
(19)
[44255] |
JP036 | Overtex Qoatlus | Effect Monster | |||||||||
- | 7 | Dinosaur | 2700 | 2100 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(18)
[18126] |
JP037 | Contact "C" | Effect Monster | |||||||||
- | 6 | Insect | 1500 | 2200 | |||||||||
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material. | |||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
6.4
(30)
[33003] |
JP038 | Excode Talker |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
|
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Secret
▶︎ Deck
Super |
8.6
(25)
[49455] |
JP039 | Underclock Taker |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1000 | - | |||||||||
2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
|
|||||||||||||
Secret
▶︎ Deck
Super |
4.6
(7)
[9604] |
JP040 | Vector Scare Archfiend |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2400 | - | |||||||||
2+ Cyberse monsters When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster).
|
|||||||||||||
Rare
▶︎ Deck
|
7.8
(13)
[17046] |
JP041 | Flame Administrator |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1200 | - | |||||||||
2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
|
|||||||||||||
Rare
▶︎ Deck
|
4.1
(7)
[5675] |
JP042 | Recovery Sorcerer |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1500 | - | |||||||||
2 Cyberse monsters (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
7.5
(15)
[38917] |
JP043 | Secure Gardna |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1000 | - | |||||||||
1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
7.3
(12)
[51450] |
JP044 | Triple Burst Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 2400 | - | |||||||||
2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
8
(12)
[22177] |
JP045 | Tindangle Acute Cerberus |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 0 | - | |||||||||
3 "Tindangle" monsters Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).
|
|||||||||||||
Secret
▶︎ Deck
Super |
9.8
(26)
[27782] |
JP046 | Altergeist Hexstia |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1500 | - | |||||||||
2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
6.8
(10)
[26184] |
JP047 | Mekk-Knight Spectrum Supreme |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 3000 | - | |||||||||
2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
9.4
(24)
[151539] |
JP048 | Saryuja Skull Dread |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 2800 | - | |||||||||
2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
|
|||||||||||||
Secret
▶︎ Deck
Super |
6.1
(34)
[36493] |
JP049 | Clara & Rushka, the Ventriloduo |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 0 | - | |||||||||
1 Normal Summoned/Set monster Cannot be Link Summoned except during Main Phase 2.
|
|||||||||||||
Rare
▶︎ Deck
|
9.3
(15)
[19039] |
JP050 | Duelittle Chimera |
Link Monster Effect Monster |
|||||||||
- | - | Beast | 1400 | - | |||||||||
2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
2.6
(11)
[4921] |
JP051 | Link Hole | Normal Spell | |||||||||
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.8
(5)
[9055] |
JP052 | Fire Prison | Field Spell | |||||||||
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ●Negate the activated effects of Cyberse monsters. ●Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. |
|||||||||||||
Rare
▶︎ Deck
|
9.1
(14)
[44631] |
JP053 | Boot Sector Launch | Field Spell | |||||||||
All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ●Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ●If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8
(4)
[11891] |
JP054 | Nagel's Protection | Continuous Spell | |||||||||
"Tindangle" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. Once per turn, if your "Tindangle" monster inflicts battle damage to your opponent, the damage is doubled. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Nagel's Protection" from your Deck to your hand. You can only use this effect of "Nagel's Protection" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(5)
[9066] |
JP055 | Euler's Circuit | Field Spell | |||||||||
Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. You can only use this effect of "Euler's Circuit" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(8)
[18415] |
JP056 | World Legacy Scars | Field Spell | |||||||||
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(8)
[18000] |
JP057 | World Legacy Key | Continuous Spell | |||||||||
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||||||||||
Rare
▶︎ Deck
|
7.9
(9)
[16704] |
JP058 | Mythical Bestiary | Quick-Play Spell | |||||||||
Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(7)
[12508] |
JP059 | Glory of the Noble Knights | Quick-Play Spell | |||||||||
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(11)
[23174] |
JP060 | Power of the Guardians | Equip Spell | |||||||||
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead. | |||||||||||||
Rare
▶︎ Deck
|
7.9
(9)
[24736] |
JP061 | Pendulum Paradox | Normal Spell | |||||||||
Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
8.1
(24)
[27326] |
JP062 | Hey, Trunade! | Normal Spell | |||||||||
Return all Set Spells and Traps on the field to the hand. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(6)
[26419] |
JP063 | Downbeat | Normal Spell | |||||||||
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn. | |||||||||||||
Normal
▶︎ Deck
|
3
(12)
[5266] |
JP064 | Column Switch | Quick-Play Spell | |||||||||
Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones. | |||||||||||||
Normal
▶︎ Deck
|
2.2
(10)
[8060] |
JP065 | Trading Places | Quick-Play Spell | |||||||||
If your LP is higher than your opponent's, switch your LP with your opponent. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(3)
[7412] |
JP066 | Parallel Port Armor | Normal Trap | |||||||||
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn. | |||||||||||||
Normal
▶︎ Deck
|
4.4
(5)
[5854] |
JP067 | Cynet Refresh | Normal Trap | |||||||||
When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
3.5
(6)
[12051] |
JP068 | Borrel Cooling | Normal Trap | |||||||||
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect. ●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.9
(19)
[27201] |
JP069 | Tindangle Delaunay | Normal Trap | |||||||||
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(19)
[21015] |
JP070 | Altergeist Manifestation | Normal Trap | |||||||||
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.7
(7)
[15285] |
JP071 | World Legacy Whispers | Continuous Trap | |||||||||
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||||||||||
Rare
▶︎ Deck
|
8.5
(11)
[32502] |
JP072 | World Legacy's Secret | Continuous Trap | |||||||||
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||||||||||
Rare
▶︎ Deck
|
4
(8)
[6161] |
JP073 | Mythical Bestiamorph | Continuous Trap | |||||||||
Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(4)
[13047] |
JP074 | Ghostrick Renovation | Normal Trap | |||||||||
Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8
(12)
[21235] |
JP075 | Call of the Archfiend | Continuous Trap | |||||||||
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
9
(24)
[57096] |
JP076 | There Can Be Only One Limited | Continuous Trap | |||||||||
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type. | |||||||||||||
Normal
▶︎ Deck
|
4.7
(10)
[9187] |
JP077 | Dai Dance | Normal Trap | |||||||||
Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel. | |||||||||||||
Normal
▶︎ Deck
|
6.9
(21)
[10161] |
JP078 | Showdown of the Secret Sense Scroll Techniques | Counter Trap | |||||||||
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card. | |||||||||||||
Normal
▶︎ Deck
|
3.5
(13)
[13220] |
JP079 | Parthian Shot | Counter Trap | |||||||||
At the end of the Battle Phase: It becomes the End Phase of this turn. | |||||||||||||
Normal
▶︎ Deck
|
1.3
(18)
[7617] |
JP080 | Oops! | Normal Trap | |||||||||
Target 1 card you control; destroy it. | |||||||||||||
Extreme Force Card List
6.6 /10.0 pt Number of card ratings : 989 User Review : 989 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)