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HOME > Yu-Gi-Oh! Card Lists > COLLECTORS PACK 2017

COLLECTORS PACK 2017 Card List

COLLECTORS PACK 2017Card List
COLLECTORS PACK 2017
code : CP17.
Total : 45 Types.
Release Date:2017-05-13
10th period

Average of all cards:6.9pt




Total 45 Types
Monster 40 Types
Effect Monster:15 Types Pendulum Monster:10 Types
Fusion Monster:7 Types Synchro Monster:4 Types Xyz Monster:7 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 4 Types
2Normal Spell 0Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 1 Types
1 Normal Trap 0 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 23
Number:5 Types / Odd-Eyes:5 Types / the Timelord:5 Types / Performapal, Performage:4 Types / Amazoness:3 Types / Gladiator Beast:3 Types / HERO:3 Types / Superheavy Samurai :3 Types / Destiny HERO:2 Types / Ninja, Ninjitsu:2 Types / D/D:2 Types / Raidraptor:2 Types / Abyss Actor, Abyss Script:2 Types / White Aura tentative:2 Types / Synchron:1 Types / Venom:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types / Monarch:1 Types / Phantasm:1 Types / Evolution Pill:1 Types / Magician:1 Types / Pendulum:1 Types / shark:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order253 / 640 view num40727 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Odd-Eyes Lancer Dragon
Rare
▶︎ Deck
8.1 8
[19079]
JP001 Odd-Eyes Lancer Dragon  Effect Monster
- 8 Dragon 3000 2000
If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead.
Performapal Odd-Eyes Minitaurus
Normal
▶︎ Deck
7.9 9
[11279]
JP002 Performapal Odd-Eyes Minitaurus  Pendulum Monster
Effect Monster
- 4 Beast-Warrior 1200 1600
Pendulum Effect
If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Card Text
During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only.
Performapal Odd-Eyes Dissolver
Normal
▶︎ Deck
8.2 9
[43061]
JP003 Performapal Odd-Eyes Dissolver  Pendulum Monster
Effect Monster
- 8 Spellcaster 2000 2600
Pendulum Effect
Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Card Text
At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones, including this card.
Performapal Odd-Eyes Synchron
Normal
▶︎ Deck
9.4 14
[38448]
JP004 Performapal Odd-Eyes Synchron  Pendulum Monster
Effect Monster
Tuner Monster
- 2 Spellcaster 200 600
Pendulum Effect
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).
Card Text
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.
Performapal Five-Rainbow Magician
Ultra
▶︎ Deck
5.5 23
[32683]
JP005 Performapal Five-Rainbow Magician  Pendulum Monster
Effect Monster
- 1 Spellcaster 100 100
Pendulum Effect
You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones.●0: All monsters they control cannot attack or activate their effects.●4 or more: The ATK of all monsters they control become double their original ATK.
Card Text
If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.
Odd-Eyes Venom Dragon
Ultra
▶︎ Deck
6.5 14
[33468]
JP006 Odd-Eyes Venom Dragon  Fusion Monster
Pendulum Monster
Effect Monster
- 10 Dragon 3300 2500
Pendulum Effect
Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn.
Card Text
1 "Starving Venom" monster + 1 "Odd-Eyes" monster
Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone.
D/D/D Super Doom King Bright Armageddon
Rare
▶︎ Deck
6.8 9
[16958]
JP007 D/D/D Super Doom King Bright Armageddon  Synchro Monster
Pendulum Monster
Effect Monster
- 10 Fiend 3500 3000
Pendulum Effect
Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed.
Card Text
1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters
Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
D/D/D Super Doom King Dark Armageddon
Rare
▶︎ Deck
6.4 8
[15646]
JP008 D/D/D Super Doom King Dark Armageddon  Xyz Monster
Pendulum Monster
Effect Monster
- 8 Fiend 3500 3000
Pendulum Effect
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".
Card Text
2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Superheavy Samurai Helper
Normal
▶︎ Deck
6.2 5
[7322]
JP009 Superheavy Samurai Helper  Effect Monster
- 1 Machine 0 0
During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.
Superheavy Samurai Fist
Normal
▶︎ Deck
5.7 3
[7653]
JP010 Superheavy Samurai Fist  Effect Monster
Tuner Monster
- 2 Machine 900 900
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.
Superheavy Samurai Steam Train King
Super
▶︎ Deck
5.1 10
[19026]
JP011 Superheavy Samurai Steam Train King  Synchro Monster
Effect Monster
- 12 Machine 2000 4800
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.
Abyss Actor - Curtain Raiser
Normal
▶︎ Deck
8.3 9
[23760]
JP012 Abyss Actor - Curtain Raiser  Pendulum Monster
Effect Monster
- 4 Fiend 1100 1000
Pendulum Effect
If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.
Card Text
Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
Abyss Script - Abysstainment
Normal
▶︎ Deck
6.5 6
[11099]
JP013 Abyss Script - Abysstainment  Continuous Spell
You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.
Raidraptor - Rudder Strix
Normal
▶︎ Deck
3.8 8
[9778]
JP014 Raidraptor - Rudder Strix  Effect Monster
- 4 Winged Beast 0 1600
If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn.
Raidraptor - Final Fortress Falcon
Super
▶︎ Deck
8.7 14
[31935]
JP015 Raidraptor - Final Fortress Falcon  Xyz Monster
Effect Monster
- 12 Winged Beast 3800 2800
3 Level 12 monsters
If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row.
Twilight Ninja Jogen
Normal
▶︎ Deck
7.2 6
[11644]
JP016 Twilight Ninja Jogen  Pendulum Monster
Effect Monster
- 7 Warrior 2000 1000
Pendulum Effect
If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Card Text
You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage.
Twilight Ninja Kagen
Normal
▶︎ Deck
6.5 2
[8984]
JP017 Twilight Ninja Kagen  Pendulum Monster
Effect Monster
- 1 Warrior 0 2000
Pendulum Effect
You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field).
Card Text
You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.
White Moray
Normal
▶︎ Deck
2.6 7
[9346]
JP018 White Moray  Effect Monster
- 2 Fish 600 200
During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
White Aura Dolphin
Super
▶︎ Deck
7.3 14
[16518]
JP019 White Aura Dolphin  Synchro Monster
Effect Monster
- 6 Fish 2400 1000
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
White Aura Whale
Ultra
▶︎ Deck
8.9 22
[49866]
JP020 White Aura Whale  Synchro Monster
Effect Monster
- 8 Fish 2800 2000
1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
Amazoness Spy
Normal
▶︎ Deck
7.4 9
[11473]
JP021 Amazoness Spy  Effect Monster
- 3 Warrior 800 1200
You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
Amazoness Pet Liger
Normal
▶︎ Deck
5.3 7
[11628]
JP022 Amazoness Pet Liger  Fusion Monster
Effect Monster
- 7 Beast 2500 2400
"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
Amazoness Empress
Super
▶︎ Deck
7.4 8
[18439]
JP023 Amazoness Empress  Fusion Monster
Effect Monster
- 8 Warrior 2800 2400
"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
Quiet Life
Normal
▶︎ Deck
5.8 10
[15465]
JP024 Quiet Life  Continuous Spell
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.
Gladiator Beast Noxious
Normal
▶︎ Deck
8 12
[19012]
JP025 Gladiator Beast Noxious  Effect Monster
- 5 Beast-Warrior 0 1000
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious".
Gladiator Beast Andabata
Normal
▶︎ Deck
5.1 20
[19067]
JP026 Gladiator Beast Andabata  Fusion Monster
Effect Monster
- 8 Beast-Warrior 1000 2800
"Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
Gladiator Beast Tamer Editor
Normal
▶︎ Deck
7 22
[26064]
JP027 Gladiator Beast Tamer Editor  Fusion Monster
Effect Monster
- 8 Beast-Warrior 2400 3000
2 Level 5 or higher "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
Destiny HERO - Dreamer
Normal
▶︎ Deck
5.1 8
[20919]
JP028 Destiny HERO - Dreamer  Effect Monster
- 1 Warrior 0 600
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.
Destiny HERO - Dusktopia
Normal
▶︎ Deck
3.1 37
[36904]
JP029 Destiny HERO - Dusktopia  Fusion Monster
Effect Monster
- 10 Warrior 3000 3000
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).
Vision HERO Witch Raider
Rare
▶︎ Deck
6.3 9
[15049]
JP030 Vision HERO Witch Raider  Effect Monster
- 8 Warrior 2700 1900
To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
Giant Rex
Normal
▶︎ Deck
8.7 18
[33398]
JP031 Giant Rex  Effect Monster
- 4 Dinosaur 2000 1200
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
Double Evolution Pill
Rare
▶︎ Deck
9.4 23
[40352]
JP032 Double Evolution Pill  Normal Spell
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
Spacetime Transcendence
Normal
▶︎ Deck
4 9
[8072]
JP033 Spacetime Transcendence  Normal Spell
Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
Jurassic Impact
Normal
▶︎ Deck
2.5 6
[6313]
JP034 Jurassic Impact  Normal Trap
If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon.
Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
Normal
▶︎ Deck
4.4 36
[78032]
JP035 Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)  Fusion Monster
Effect Monster
- 12 Fiend 0 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.
Lazion, the Timelord
Normal
▶︎ Deck
8.5 19
[27368]
JP036 Lazion, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Zaphion, the Timelord
Normal
▶︎ Deck
8.6 24
[27890]
JP037 Zaphion, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Sadion, the Timelord
Normal
▶︎ Deck
7 24
[14533]
JP038 Sadion, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled and your LP is less than 4000: Your LP becomes 4000. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Kamion, the Timelord
Normal
▶︎ Deck
9 27
[26450]
JP039 Kamion, the Timelord  Effect Monster
- 10 Fairy 0 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Time Maiden
Normal
▶︎ Deck
10 34
[55741]
JP040 Time Maiden  Effect Monster
- 1 Fairy 0 0
If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect.
Number 29: Mannequin Cat
Normal
▶︎ Deck
8.5 17
[35361]
JP041 Number 29: Mannequin Cat  Xyz Monster
Effect Monster
- 2 Beast 2000 900
2 Level 2 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.
Number 41: Bagooska the Terribly Tired Tapir
Normal
▶︎ Deck
9.3 41
[92549]
JP042 Number 41: Bagooska the Terribly Tired Tapir  Xyz Monster
Effect Monster
- 4 Fiend 2100 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Number 68: Sanaphond the Sky Prison
Normal
▶︎ Deck
7.2 13
[23230]
JP043 Number 68: Sanaphond the Sky Prison  Xyz Monster
Effect Monster
- 8 Rock 2100 2700
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
Number 71: Rebarian Shark
Normal
▶︎ Deck
7.1 14
[24774]
JP044 Number 71: Rebarian Shark  Xyz Monster
Effect Monster
- 3 Dragon 0 2000
2 Level 3 monsters
Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can place 1 "Rank-Up-Magic" Spell from your Deck on top of your Deck.
Number 89: Diablosis the Mind Hacker
Ultra
▶︎ Deck
8.5 30
[42143]
JP045 Number 89: Diablosis the Mind Hacker  Xyz Monster
Effect Monster
- 7 Psychic 2800 1200
2 Level 7 monsters
Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.
COLLECTORS PACK 2017 Card List
6.9 /10.0 pt
Number of card ratings : 677
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