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HOME > Yu-Gi-Oh! Card Lists > CLASH OF REBELLIONS

CLASH OF REBELLIONS Card List

CLASH OF REBELLIONSCard List
CLASH OF REBELLIONS
code : CORE.
Total : 90 Types.
Release Date:2015-04-25
9th period

Average of all cards:7.3pt




Total 90 Types
Monster 61 Types
Normal Monster:1 TypesEffect Monster:32 Types Pendulum Monster:19 Types
Fusion Monster:4 Types Synchro Monster:1 Types Xyz Monster:5 Types
3 Tuner Monster 1 Flip Monster 2 Gemini Monster
0 Spirit Monster 0 Union Monster 1 Toon Monster
Spell 15 Types
3Normal Spell 0Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 14 Types
8 Normal Trap 5 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 28
Performapal, Performage:10 Types / Igknight:10 Types / Aroma, Aromage, Aromaseraphy:8 Types / Red-Eyes:5 Types / Raidraptor:5 Types / Gem-Knight:4 Types / Empowered Warrior:4 Types / Archfiend:3 Types / the Melodious Diva:3 Types / D/D:3 Types / Infernoid, Void:3 Types / Lightsworn:2 Types / Geargia:2 Types / Dual:2 Types / Fusion:2 Types / Magician:2 Types / Dracoslayer:2 Types / Rose Dragon, Rose:2 Types / Cyber, Cybernetic, Cyberdark:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types / Toon:1 Types / Superheavy Samurai :1 Types / Fluffal, Frightfur, Edge Imp:1 Types / Dark Contract:1 Types / Deskbot:1 Types / Odd-Eyes:1 Types / Rebellion:1 Types / Pendulum:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order200 / 626 view num130550 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Mystery Shell Dragon
Rare
▶︎ Deck
7.4 22
[26296]
JP001 Mystery Shell Dragon  Normal Monster
- 4 Wyrm 2000 0
Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.
Risebell the Summoner
N-Rare
▶︎ Deck
7.3 13
[36560]
JP002 Risebell the Summoner  Pendulum Monster
Normal Monster
- 3 Psychic 800 800
Pendulum Effect
Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field).
Card Text
A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.
Xiangke Magician
Secret
Super
▶︎ Deck
7.2 14
[90704]
JP003 Xiangke Magician  Pendulum Monster
Effect Monster
- 7 Spellcaster 2500 500
Pendulum Effect
Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field).
Card Text
Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.
Xiangsheng Magician
Secret
Super
▶︎ Deck
4.8 13
[41935]
JP004 Xiangsheng Magician  Pendulum Monster
Effect Monster
- 4 Spellcaster 500 1500
Pendulum Effect
Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.
Card Text
Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.
Performapal Camelump
Normal
▶︎ Deck
8.1 8
[19588]
JP005 Performapal Camelump  Pendulum Monster
Effect Monster
- 4 Beast 800 1800
Pendulum Effect
Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
Card Text
If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.
Performapal Drummerilla
Normal
▶︎ Deck
6 10
[18003]
JP006 Performapal Drummerilla  Pendulum Monster
Effect Monster
- 5 Beast 1600 900
Pendulum Effect
Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field).
Card Text
If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
Superheavy Samurai Blowtorch
Normal
▶︎ Deck
5.4 5
[8618]
JP007 Superheavy Samurai Blowtorch  Effect Monster
- 1 Machine 500 300
When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
Opera the Melodious Diva
Normal
▶︎ Deck
4.8 10
[11916]
JP008 Opera the Melodious Diva  Effect Monster
- 4 Fairy 2300 1000
Cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects.
Tamtam the Melodious Diva
Normal
▶︎ Deck
5.2 10
[13188]
JP009 Tamtam the Melodious Diva  Effect Monster
- 4 Fairy 1000 2000
If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
Fluffal Mouse
Normal
▶︎ Deck
6.8 9
[18138]
JP010 Fluffal Mouse  Effect Monster
- 1 Fairy 100 100
During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters.
D/D Pandora
Normal
▶︎ Deck
1.6 11
[11051]
JP011 D/D Pandora  Effect Monster
- 5 Fiend 1700 2100
When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.
Crystal Rose
Normal
▶︎ Deck
7.6 8
[25678]
JP012 Crystal Rose  Effect Monster
- 2 Rock 500 500
Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
Raidraptor - Fuzzy Lanius
Rare
▶︎ Deck
7.5 15
[54149]
JP013 Raidraptor - Fuzzy Lanius  Effect Monster
- 4 Winged Beast 500 1500
If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters.
Raidraptor - Singing Lanius
Normal
▶︎ Deck
7.9 16
[65806]
JP014 Raidraptor - Singing Lanius  Effect Monster
- 4 Winged Beast 100 100
If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.
Performage Damage Juggler
Normal
▶︎ Deck
9.6 34
[75495]
JP015 Performage Damage Juggler  Effect Monster
- 4 Spellcaster 1500 1000
When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
Performage Flame Eater
Rare
▶︎ Deck
5 5
[11896]
JP016 Performage Flame Eater  Effect Monster
- 4 Spellcaster 1200 1600
During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
Performage Hat Tricker
Normal
▶︎ Deck
8.5 24
[89311]
JP017 Performage Hat Tricker  Effect Monster
- 4 Spellcaster 1100 1100
If 2 or more monsters are on the field, you can Special Summon this card (from your hand). When a card or effect is activated that would inflict damage to you (Quick Effect): You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK/DEF become 3300.
Performage Trick Clown
Normal
▶︎ Deck
9.9 57
[210156]
JP018 Performage Trick Clown  Effect Monster
- 4 Spellcaster 1600 1200
If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
Performage Stilts Launcher
Rare
▶︎ Deck
4.5 8
[14855]
JP019 Performage Stilts Launcher  Effect Monster
- 6 Spellcaster 2200 0
If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.
Red-Eyes Black Flare Dragon
Secret
Super
▶︎ Deck
7.3 18
[121780]
JP020 Red-Eyes Black Flare Dragon  Effect Monster
Gemini Monster
- 7 Dragon 2400 2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn.
The Black Stone of Legend
Rare
▶︎ Deck
8.7 24
[109078]
JP021 The Black Stone of Legend  Effect Monster
- 1 Dragon 0 0
You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck. If this card is in your GY: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.
Black Metal Dragon
Normal
▶︎ Deck
9.7 26
[98030]
JP022 Black Metal Dragon  Effect Monster
- 1 Dragon 600 600
You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
Red-Eyes Archfiend of Lightning
Secret
Super
▶︎ Deck
7 22
[60188]
JP023 Red-Eyes Archfiend of Lightning  Effect Monster
Gemini Monster
- 6 Fiend 2500 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.
Keeper of the Shrine
Normal
▶︎ Deck
8.8 16
[79575]
JP024 Keeper of the Shrine  Effect Monster
- 4 Dragon 0 2100
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.
Luster Pendulum, the Dracoslayer
Secret
Super
▶︎ Deck
9.1 23
[132789]
JP025 Luster Pendulum, the Dracoslayer Limited Pendulum Monster
Effect Monster
Tuner Monster
- 4 Dragon 1850 0
Pendulum Effect
Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
Card Text
Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.
Igknight Squire
Normal
▶︎ Deck
7 9
[26700]
JP026 Igknight Squire  Pendulum Monster
Normal Monster
- 3 Warrior 0 2000
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
The cold steel armor of this young squire cannot hide the keen, burning mind contained within.
Igknight Crusader
Normal
▶︎ Deck
6.7 7
[26191]
JP027 Igknight Crusader  Pendulum Monster
Normal Monster
- 3 Warrior 1600 300
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.
Igknight Templar
Normal
▶︎ Deck
8 8
[38988]
JP028 Igknight Templar  Pendulum Monster
Normal Monster
- 4 Warrior 1700 1300
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.
Igknight Paladin
Normal
▶︎ Deck
7.7 7
[35843]
JP029 Igknight Paladin  Pendulum Monster
Normal Monster
- 4 Warrior 1400 1900
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.
Igknight Margrave
Normal
▶︎ Deck
6.7 6
[28774]
JP030 Igknight Margrave  Pendulum Monster
Normal Monster
- 5 Warrior 1500 2500
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.
Igknight Gallant
Normal
▶︎ Deck
7.5 8
[34113]
JP031 Igknight Gallant  Pendulum Monster
Normal Monster
- 6 Warrior 2100 2200
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
Igknight Lancer
Rare
▶︎ Deck
4.7 6
[9448]
JP032 Igknight Lancer  Effect Monster
- 7 Warrior 2600 1800
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.
Igknight Champion
Secret
Super
▶︎ Deck
5.3 8
[17550]
JP033 Igknight Champion  Effect Monster
- 8 Warrior 2800 2300
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.
Aromage Jasmine
Secret
Super
▶︎ Deck
9.3 16
[77092]
JP034 Aromage Jasmine  Effect Monster
- 2 Plant 100 1900
During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.
Aromage Cananga
Normal
▶︎ Deck
7.3 7
[38309]
JP035 Aromage Cananga  Effect Monster
- 3 Plant 1400 1000
While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.
Aromage Rosemary
Normal
▶︎ Deck
8.4 7
[57256]
JP036 Aromage Rosemary  Effect Monster
- 4 Plant 1800 700
While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
Aromage Bergamot
Rare
▶︎ Deck
7.6 8
[43277]
JP037 Aromage Bergamot  Effect Monster
- 6 Plant 2400 1800
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.
Aroma Jar
Normal
▶︎ Deck
6.8 13
[34786]
JP038 Aroma Jar  Effect Monster
Flip Monster
- 1 Rock 500 400
If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
Infernoid Decatron
Rare
▶︎ Deck
9.7 29
[59086]
JP039 Infernoid Decatron  Effect Monster
Tuner Monster
- 1 Fiend 500 200
If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the GY, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's original name, and replace this effect with that monster's original effects.
Bird of Paradise Lost
Normal
▶︎ Deck
7 12
[23536]
JP040 Bird of Paradise Lost  Effect Monster
Tuner Monster
- 8 Wyrm 2700 1500
This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase.
Magical Abductor
Rare
▶︎ Deck
8.5 6
[38988]
JP041 Magical Abductor  Pendulum Monster
Effect Monster
- 4 Spellcaster 1700 1400
Pendulum Effect
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
Card Text
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.
Archfiend Eccentrick
Normal
▶︎ Deck
9.1 32
[186560]
JP042 Archfiend Eccentrick  Pendulum Monster
Effect Monster
- 3 Fiend 800 1000
Pendulum Effect
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
Card Text
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
Toon Cyber Dragon
Rare
▶︎ Deck
7.7 16
[53879]
JP043 Toon Cyber Dragon  Effect Monster
Toon Monster
- 5 Machine 2100 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly.
Deskbot 005
Normal
▶︎ Deck
7.4 10
[26586]
JP044 Deskbot 005  Pendulum Monster
Effect Monster
- 5 Machine 500 500
Pendulum Effect
You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
Card Text
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn.
Retaliating
N-Rare
▶︎ Deck
8.8 19
[49948]
JP045 Retaliating "C"  Effect Monster
- 4 Insect 1400 1400
When your opponent activates a Spell Card that includes an effect that Special Summons a monster(s) (Quick Effect): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the GY is banished instead. If this card is sent from the field to the GY: You can add 1 EARTH Insect monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".
D/D/D Oracle King d'Arc
Rare
▶︎ Deck
8.3 15
[62203]
JP046 D/D/D Oracle King d'Arc  Fusion Monster
Effect Monster
- 7 Fiend 2800 2000
2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.
Gem-Knight Lady Brilliant Diamond
Rare
▶︎ Deck
8.9 10
[35157]
JP047 Gem-Knight Lady Brilliant Diamond  Fusion Monster
Effect Monster
- 10 Rock 3400 2000
3 "Gem-Knight" monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Archfiend Black Skull Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.4 24
[88274]
JP048 Archfiend Black Skull Dragon  Fusion Monster
Effect Monster
- 9 Dragon 3200 2500
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
Infernoid Tierra
Secret
Ultimate
Ultra
▶︎ Deck
8.1 23
[60707]
JP049 Infernoid Tierra  Fusion Monster
Effect Monster
- 11 Fiend 3400 3600
"Infernoid Onuncu" + "Infernoid Devyaty" + 1+ "Infernoid" monsters
When this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon;
●3+: Each player sends 3 cards from their Extra Deck to the GY.
●5+: Each player sends the top 3 cards from their Deck to the GY.
●8+: Each player returns up to 3 of their banished cards to the GY.
●10+: Each player sends their entire hand to the GY.
Ignister Prominence, the Blasting Dracoslayer
Secret
Ultimate
Ultra
▶︎ Deck
9.1 21
[100704]
JP050 Ignister Prominence, the Blasting Dracoslayer  Synchro Monster
Effect Monster
- 8 Dragon 2850 0
1 Tuner + 1+ non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as material for a Synchro Summon.
Odd-Eyes Rebellion Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.4 32
[144877]
JP051 Odd-Eyes Rebellion Dragon  Xyz Monster
Pendulum Monster
Effect Monster
- 7 Dragon 3000 2500
Pendulum Effect
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
Card Text
2 Level 7 Dragon monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
D/D/D Marksman King Tell
Secret
Ultimate
Ultra
▶︎ Deck
6 8
[28453]
JP052 D/D/D Marksman King Tell  Xyz Monster
Effect Monster
- 5 Fiend 2300 2000
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
Performage Trapeze Magician
Rare
▶︎ Deck
8.1 15
[80164]
JP053 Performage Trapeze Magician  Xyz Monster
Effect Monster
- 4 Spellcaster 2500 2000
2 Level 4 Spellcaster-Type monsters
You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.
Red-Eyes Flare Metal Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.5 35
[186262]
JP054 Red-Eyes Flare Metal Dragon  Xyz Monster
Effect Monster
- 7 Dragon 2800 2400
2 Level 7 monsters
Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your GY; Special Summon it.
Pianissimo
Normal
▶︎ Deck
7.1 7
[14480]
JP055 Pianissimo  Quick-Play Spell
Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.
Brilliant Fusion
Normal
▶︎ Deck
9.6 33
[120840]
JP056 Brilliant Fusion Limited Continuous Spell
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
Rank-Up-Magic Raptor's Force
Rare
▶︎ Deck
5.2 11
[25030]
JP057 Rank-Up-Magic Raptor's Force  Quick-Play Spell
If a "Raidraptor" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
Bubble Barrier
Normal
▶︎ Deck
5.8 4
[8541]
JP058 Bubble Barrier  Continuous Spell
Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
Red-Eyes Fusion
Rare
▶︎ Deck
7.9 51
[122954]
JP059 Red-Eyes Fusion  Normal Spell
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
Cards of the Red Stone
Normal
▶︎ Deck
6.8 12
[54970]
JP060 Cards of the Red Stone  Normal Spell
Send 1 Level 7 "Red-Eyes" monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the GY. You can only activate 1 "Cards of the Red Stone" per turn.
Ignition Phoenix
Normal
▶︎ Deck
8.4 8
[31716]
JP061 Ignition Phoenix  Field Spell
All "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.
Aroma Garden
Normal
▶︎ Deck
8.6 11
[46348]
JP062 Aroma Garden  Field Spell
Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.
Void Imagination
Secret
Super
▶︎ Deck
9.5 19
[57912]
JP063 Void Imagination  Continuous Spell
Infernoid monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.
Back-Up Rider
Normal
▶︎ Deck
5.1 19
[20934]
JP064 Back-Up Rider  Normal Spell
Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.
Mistaken Arrest
Rare
▶︎ Deck
8.6 13
[30791]
JP065 Mistaken Arrest  Quick-Play Spell
Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
Wavering Eyes
Normal
▶︎ Deck
9 20
[110700]
JP066 Wavering Eyes  Quick-Play Spell
Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
●1+: Inflict 500 damage to your opponent.
●2+: You can add 1 Pendulum Monster from your Main Deck to your hand.
●3+: You can banish 1 card on the field.
●4: You can add 1 "Wavering Eyes" from your Deck to your hand.
Chicken Game
N-Rare
▶︎ Deck
9.1 42
[214775]
JP067 Chicken Game  Field Spell
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
●Draw 1 card.
●Destroy this card.
●Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.
Brilliant Spark
Normal
▶︎ Deck
5.2 6
[8007]
JP068 Brilliant Spark  Normal Trap
If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
Raidraptor - Return
Normal
▶︎ Deck
4.9 7
[12585]
JP069 Raidraptor - Return  Normal Trap
If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn.
Raptor's Gust
Normal
▶︎ Deck
7.6 12
[53159]
JP070 Raptor's Gust  Counter Trap
When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card.
Trick Box
Normal
▶︎ Deck
4.7 3
[5751]
JP071 Trick Box  Normal Trap
If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
Return of the Red-Eyes
Normal
▶︎ Deck
8.8 18
[77265]
JP072 Return of the Red-Eyes  Continuous Trap
If you control a "Red-Eyes" monster: You can target 1 Normal Monster in your GY; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 "Red-Eyes" monster in your GY; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.
Igknight Burst
Rare
▶︎ Deck
6 7
[16201]
JP073 Igknight Burst  Continuous Trap
Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand.
Humid Winds
Normal
▶︎ Deck
8.4 16
[53228]
JP074 Humid Winds  Continuous Trap
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.
Dried Winds
Normal
▶︎ Deck
7.7 9
[41830]
JP075 Dried Winds  Continuous Trap
If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.
Storming Mirror Force
Secret
Super
▶︎ Deck
8.3 48
[104871]
JP076 Storming Mirror Force  Normal Trap
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
Ferret Flames
Normal
▶︎ Deck
8 16
[36807]
JP077 Ferret Flames  Normal Trap
If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle face-up monsters they control into the Deck (their choice), except monsters with 0 ATK, so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.
Balance of Judgment
Normal
▶︎ Deck
7.9 21
[47902]
JP078 Balance of Judgment  Normal Trap
If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.
Extra Buck
Rare
▶︎ Deck
6.2 6
[17877]
JP079 Extra Buck  Continuous Trap
Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards.
Side Effects?
N-Rare
▶︎ Deck
6.8 5
[14761]
JP080 Side Effects?  Normal Trap
Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
Dwarf Star Dragon Planeter
Normal
▶︎ Deck
7.8 12
[27131]
JP081 Dwarf Star Dragon Planeter  Effect Monster
- 4 Dragon 1700 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
Mekanikal Arkfiend
Normal
▶︎ Deck
3.3 14
[16322]
JP082 Mekanikal Arkfiend  Effect Monster
- 4 Fiend 100 2100
When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
Minerva, the Exalted Lightsworn
Secret
Super
▶︎ Deck
8.8 23
[108932]
JP083 Minerva, the Exalted Lightsworn  Xyz Monster
Effect Monster
- 4 Fairy 2000 800
2 Level 4 monsters
You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.
Lightsworn Judgment
Normal
▶︎ Deck
4.8 22
[31887]
JP084 Lightsworn Judgment  Normal Trap
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
Geargianchor
Normal
▶︎ Deck
3.8 13
[7309]
JP085 Geargianchor  Effect Monster
- 4 Machine 1800 500
Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.
Geargia Change
Rare
▶︎ Deck
5.7 12
[11508]
JP086 Geargia Change  Quick-Play Spell
Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn.
Dragodies, the Empowered Warrior
Normal
▶︎ Deck
7.5 11
[88206]
JP087 Dragodies, the Empowered Warrior  Pendulum Monster
Effect Monster
- 4 Warrior 1500 1500
Pendulum Effect
At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).
Card Text
If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn.
Dragonox, the Empowered Warrior
Normal
▶︎ Deck
7.1 9
[49034]
JP088 Dragonox, the Empowered Warrior  Pendulum Monster
Effect Monster
- 4 Warrior 1500 1500
Pendulum Effect
When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase.
Card Text
Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.
Aether, the Evil Empowering Dragon
Rare
▶︎ Deck
8.3 9
[29346]
JP089 Aether, the Evil Empowering Dragon  Pendulum Monster
Effect Monster
- 6 Dragon 2300 1600
Pendulum Effect
Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it.
Card Text
When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.
Empowerment
Normal
▶︎ Deck
8.8 9
[50616]
JP090 Empowerment  Field Spell
All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand.
CLASH OF REBELLIONS Card List
7.3 /10.0 pt
Number of card ratings : 1396
User Review : 1396

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