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Balance of Judgment →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn. | |||||
password:67443336 | |||||
Average Rating Score | 7.8(22) |
- Card Info
- Card Reviews (22 rating scores)
- Decks with Balance of Judgment (57 Decks)
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"Balance of Judgment" card reviews and rating scores
7.8(22) |
|
27% | (6) | ||
59% | (13) | ||
13% | (3) | ||
0% | (0) | ||
0% | (0) |
カディーン
2021/11/18 1:29
2021/11/18 1:29
A draw sauce like a delicacy with a strong peculiarity. It looks like a card that compensates for the entire ad loss, but since the opponent's hand is not counted, you can only expect a draw of less than 50%.
That said, its draw power itself is extremely high, and the success of winning the world when it was adopted by Chain Burn will be fresh in your memory. With a good deck, you can expect to draw 2-3 cards, so it's a really dreamy card.
It works best with decks that tend to lose board hand advantage, as it's inherently most effective at the moment it runs out of resources. The above-mentioned Chain Burn and Burn Deck are the top of the list. Taking advantage of the GY ad exclusion ad, he can easily be adopted for Ogdoadic, exclusion beat, Infernoid, etc., and since I didn't count the P monsters in the EX Deck, I think Igknight is also within the adoption range.
The drawback is that it's useless when you're dominant, so it's easy to end up with a very peaky deck, including the characteristics of decks that go well together. Well, at the time of hiring, you should be fully aware of that, so calling it a weakness is wrong.
That said, its draw power itself is extremely high, and the success of winning the world when it was adopted by Chain Burn will be fresh in your memory. With a good deck, you can expect to draw 2-3 cards, so it's a really dreamy card.
It works best with decks that tend to lose board hand advantage, as it's inherently most effective at the moment it runs out of resources. The above-mentioned Chain Burn and Burn Deck are the top of the list. Taking advantage of the GY ad exclusion ad, he can easily be adopted for Ogdoadic, exclusion beat, Infernoid, etc., and since I didn't count the P monsters in the EX Deck, I think Igknight is also within the adoption range.
The drawback is that it's useless when you're dominant, so it's easy to end up with a very peaky deck, including the characteristics of decks that go well together. Well, at the time of hiring, you should be fully aware of that, so calling it a weakness is wrong.
ゲンゴロウ
2021/07/24 5:58
2021/07/24 5:58
A trap card that can aim for a large amount of draws, which is rare for a deck with a weak board that tends to consume resources at once, such as chain burn.
It has a strong peculiarity, so it is difficult to use it as a general purpose. In the first place, the situation where you can draw with this card is that you are outnumbered. Due to its slowness, it is difficult to use against fast Deck opponents.
Still, the return when it is decided is large, so I would like to put it in his deck that can be used.
It has a strong peculiarity, so it is difficult to use it as a general purpose. In the first place, the situation where you can draw with this card is that you are outnumbered. Due to its slowness, it is difficult to use against fast Deck opponents.
Still, the return when it is decided is large, so I would like to put it in his deck that can be used.
霊夢
2018/09/04 16:51
2018/09/04 16:51
at the chain barn
Earn the number of chains and draw
excellent card.
Now that there are many searchers, inevitably
Since there are more cards in your hand, if you have about 3 cards
Makes it easy to draw.
Earn the number of chains and draw
excellent card.
Now that there are many searchers, inevitably
Since there are more cards in your hand, if you have about 3 cards
Makes it easy to draw.
もも
2018/04/22 15:37
2018/04/22 15:37
A draw card with a peculiarity, a card like a mass of possibilities depending on how you use it.
Link Monsters and Tokens can easily increase the number of cards on the opponent's field, so Full Burn Chain Burn is worth aiming for.
Link Monsters and Tokens can easily increase the number of cards on the opponent's field, so Full Burn Chain Burn is worth aiming for.
アルバ
2018/02/08 19:27
2018/02/08 19:27
It's a general-purpose draw card, but it's a pretty tough condition to use stably, so you can't use it casually.
If the number of cards is counted only by the opponent's field, and if you lose in your hand + field, you can draw the difference, so depending on the situation, it can become an outrageous draw source that surpasses even your sixth sense. Become.
It is like a special move of Full Burn (Chain Burn), and in the environment of his Zoodiac heyday at the end of the 9th term, the number of places increases steadily, so along with the burn cards that refer to other places, it stabbed very well and lurked as a mine.
Even in the world competition of the TRUE environment, the number of opponents increased steadily, and it stuck very well and won the world in the elementary school division.
If the number of cards is counted only by the opponent's field, and if you lose in your hand + field, you can draw the difference, so depending on the situation, it can become an outrageous draw source that surpasses even your sixth sense. Become.
It is like a special move of Full Burn (Chain Burn), and in the environment of his Zoodiac heyday at the end of the 9th term, the number of places increases steadily, so along with the burn cards that refer to other places, it stabbed very well and lurked as a mine.
Even in the world competition of the TRUE environment, the number of opponents increased steadily, and it stuck very well and won the world in the elementary school division.
ヤノウエ
2017/01/24 10:09
2017/01/24 10:09
Impressions used.
strong. Just strong.
A card that can be a savior in the Burn Deck, which has a little less replenishment than Chain Burn.
You can increase the number of cards you draw by chaining to this card and activating 《Kuriphoton》or Proliferating G.
By increasing the number of cards on your opponent's field with 《Ojama Trio》, you can draw while increasing the damage of 《Secret Barrel》, 《Secret Blast》, and 《Just Desserts》, which are the cornerstones of Full Burn.
Currently there is also a P zone, so it is especially effective against his deck that uses P monsters.
If you let go of the burn card and replenish your hand at high speed with the balance, your opponent will not be able to get enough of it.
The appearance is reminiscent of the high-speed reloading after 《Full Salvo》of a machine gun in a game.
As a weak point, first of all, it is a trap card.
Now that Twin Twisters is rampant, it's often destroyed because it's impossible to keep the balance upside down.
Second, it made playing Fullburn considerably more complicated.
There is no doubt that it is powerful, but the timing is difficult.
If you set it in a state where your hand is exhausted, it will almost be revealed.
Combining it with 《Secret Blast》or 《Bad Luck Blast》will make it easier to grasp the timing.
strong. Just strong.
A card that can be a savior in the Burn Deck, which has a little less replenishment than Chain Burn.
You can increase the number of cards you draw by chaining to this card and activating 《Kuriphoton》or Proliferating G.
By increasing the number of cards on your opponent's field with 《Ojama Trio》, you can draw while increasing the damage of 《Secret Barrel》, 《Secret Blast》, and 《Just Desserts》, which are the cornerstones of Full Burn.
Currently there is also a P zone, so it is especially effective against his deck that uses P monsters.
If you let go of the burn card and replenish your hand at high speed with the balance, your opponent will not be able to get enough of it.
The appearance is reminiscent of the high-speed reloading after 《Full Salvo》of a machine gun in a game.
As a weak point, first of all, it is a trap card.
Now that Twin Twisters is rampant, it's often destroyed because it's impossible to keep the balance upside down.
Second, it made playing Fullburn considerably more complicated.
There is no doubt that it is powerful, but the timing is difficult.
If you set it in a state where your hand is exhausted, it will almost be revealed.
Combining it with 《Secret Blast》or 《Bad Luck Blast》will make it easier to grasp the timing.
カンノーネ
2015/12/14 17:51
2015/12/14 17:51
You only refer to your opponent's field, and you have both your hand and the field, so you either allow the opponent's development or cut your own field and hand to the limit. The former is highly unlikely.
In Infernoid, he wants to send most of his deck from his hand to his field to his GY, and since Infernoid's level restrictions tend to reduce his hand and field, it is a promising draw source. . Even so, it's usually 0-1 field 1-2 at best, so it might be about 2 draws at best, but it's more efficient than Yatagarasu no Mukuro.
Also, although it can't be helped when it's dropped by 《Monster Gate》or Name Reasoning, I think it can be used relatively effectively because it can be added to the hand by the Magical General Goods Merchant who puts it in the role of adding Void's nothingness to the hand.
It is chain burn that shows the greatest activity. It doesn't use up much of the field and most of the cards work with only one card, so it's easy to get out of breath, so you can combine it with 《Accumulated Fortune》and so on.
In Infernoid, he wants to send most of his deck from his hand to his field to his GY, and since Infernoid's level restrictions tend to reduce his hand and field, it is a promising draw source. . Even so, it's usually 0-1 field 1-2 at best, so it might be about 2 draws at best, but it's more efficient than Yatagarasu no Mukuro.
Also, although it can't be helped when it's dropped by 《Monster Gate》or Name Reasoning, I think it can be used relatively effectively because it can be added to the hand by the Magical General Goods Merchant who puts it in the role of adding Void's nothingness to the hand.
It is chain burn that shows the greatest activity. It doesn't use up much of the field and most of the cards work with only one card, so it's easy to get out of breath, so you can combine it with 《Accumulated Fortune》and so on.
kyo
2015/07/12 9:50
2015/07/12 9:50
At first glance, it seems that the draw will progress, but in fact, it is a non-general card that requires niche play.
There is a possibility of a large amount of draws, but in fact it is a pattern that is cornered to the brink of defeat. Until then, keeping this card face down and using it on your turn seems a bit optimistic.
As a guideline, it may be possible to consider a deck that consumes a large amount of cards that will have 2 or less cards on the field/hand at the end of the turn. However, it is generally unsuitable for his deck that beats down with monsters. Quietly use 《Morphing Jar》.
It can be considered in the [Control Transfer] and [Golem] systems. This card is better suited to actively increasing the opponent's field rather than actively reducing the number of cards in your hand.
In addition, please use the single-use burn Deck such as [Full Burn] and [Wall Burn].
There is a possibility of a large amount of draws, but in fact it is a pattern that is cornered to the brink of defeat. Until then, keeping this card face down and using it on your turn seems a bit optimistic.
As a guideline, it may be possible to consider a deck that consumes a large amount of cards that will have 2 or less cards on the field/hand at the end of the turn. However, it is generally unsuitable for his deck that beats down with monsters. Quietly use 《Morphing Jar》.
It can be considered in the [Control Transfer] and [Golem] systems. This card is better suited to actively increasing the opponent's field rather than actively reducing the number of cards in your hand.
In addition, please use the single-use burn Deck such as [Full Burn] and [Wall Burn].
かのん
2015/05/10 4:07
2015/05/10 4:07
This smells like last year's soul charge
Just handing over Ojama Trio will greatly increase the number of draws...
I recently witnessed a maximum of 8 draws.
This is strong even if it is not entered by Deck.
Just handing over Ojama Trio will greatly increase the number of draws...
I recently witnessed a maximum of 8 draws.
This is strong even if it is not entered by Deck.
ジュウテツ
2015/05/04 17:24
2015/05/04 17:24
I think Trap is excellent because it has a draw effect that is more effective than 《Legacy of Yata-Garasu》or 《Jar of Greed》just by drawing two cards.
モートン
2015/05/01 20:55
2015/05/01 20:55
A draw enhancement card that changes the number of draws.
A maximum of 12 romantic cards. Since it also refers to your own hand, you can't draw much if you use it carelessly.
There are many parts where you can expect to draw more than 《Reckless Greed》, but you can't use it often, so you'll probably end up using it once.
A maximum of 12 romantic cards. Since it also refers to your own hand, you can't draw much if you use it carelessly.
There are many parts where you can expect to draw more than 《Reckless Greed》, but you can't use it often, so you'll probably end up using it once.
雷音@菅野獅龍
2015/04/27 15:45
2015/04/27 15:45
It's probably not possible, but if the opponent's field is full and this is the only hand/reversed card, then you can draw 12 cards.
Yeah, what the hell is that?
I don't think it's a good idea to draw him without thinking about it, but this large amount of draws is romantic. Maybe in the near future there will be a deck called Tenbin Exo...
Yeah, what the hell is that?
I don't think it's a good idea to draw him without thinking about it, but this large amount of draws is romantic. Maybe in the near future there will be a deck called Tenbin Exo...
史貴
2015/04/27 8:54
2015/04/27 8:54
It's surprising to see a general-purpose draw card that has the potential to draw more than the sixth sense.
The activation conditions are similar to Butte, but this card has an unequal condition in that you count the total field of your hand, but only the field counts over there. However, the effect is strong for that amount, and if you draw about 3 cards, you can easily handle it. However, the fact that this card can be activated means that the opponent has a lot of deployments, so you want to prepare a means of defense. 《Ojama Trio》is perfect for this card as it can increase the number of cards on the opponent's field while hindering the opponent's development.
His Deck in the 9th Term has a crazy ability to get add-ons that doesn't reduce his hand while deploying a large number of cards, so there's no need to rely on this card. Rather, it's a card that fan decks want to adopt in order to somehow catch up with the ad-collecting ability of the current environment. Especially compatible with Full Burn and Chain Burn, which convert all cards in your hand to Burn. Exo might not be a very good matchup because your hand is overflowing. As long as the opponent doesn't line up 5 and go down.
The activation conditions are similar to Butte, but this card has an unequal condition in that you count the total field of your hand, but only the field counts over there. However, the effect is strong for that amount, and if you draw about 3 cards, you can easily handle it. However, the fact that this card can be activated means that the opponent has a lot of deployments, so you want to prepare a means of defense. 《Ojama Trio》is perfect for this card as it can increase the number of cards on the opponent's field while hindering the opponent's development.
His Deck in the 9th Term has a crazy ability to get add-ons that doesn't reduce his hand while deploying a large number of cards, so there's no need to rely on this card. Rather, it's a card that fan decks want to adopt in order to somehow catch up with the ad-collecting ability of the current environment. Especially compatible with Full Burn and Chain Burn, which convert all cards in your hand to Burn. Exo might not be a very good matchup because your hand is overflowing. As long as the opponent doesn't line up 5 and go down.
デッキビルダ~る
2015/04/27 4:49
2015/04/27 4:49
I use it at Igknight. It's a pin.
If the number of cards to be searched is less than the number of cards destroyed, or if you have enough extras and you have only 2 Pendulums in your hand, you can draw additional cards.
If the number of cards to be searched is less than the number of cards destroyed, or if you have enough extras and you have only 2 Pendulums in your hand, you can draw additional cards.
EXデッキ焼き
2015/04/26 9:43
2015/04/26 9:43
Since it's a trap, it doesn't have an immediate effect, but you can expect to draw 2-4 cards at once. It may be an unnecessary card for his Deck, which is good at searching and salvaging. However, his Fusion-themed Deck, such as Gem-Knight, consumes a lot of cards.
ツバサ
2015/04/26 7:13
2015/04/26 7:13
It's a trap card with a slow activation timing, but if it's a spell card, it's broken, so it's just the right performance.
Being able to replenish your hand with this one card even after you've used a lot of cards is huge. Moreover, depending on the situation, you can aim to draw 4 or 5 cards instead of 1 or 2, which is an exceptional performance among draw sources so far.
However, in order to do so, the total number of cards in your field and hand must be less than the number of cards in your opponent's field, so it is difficult to use unless it is a Deck that consumes a lot of cards.
As a card that allows you to draw 3 or more cards relatively easily, in novels and fictitious duels, he will play an active role as a powerful draw source that does not rely on Aurica regardless of the deck.
Being able to replenish your hand with this one card even after you've used a lot of cards is huge. Moreover, depending on the situation, you can aim to draw 4 or 5 cards instead of 1 or 2, which is an exceptional performance among draw sources so far.
However, in order to do so, the total number of cards in your field and hand must be less than the number of cards in your opponent's field, so it is difficult to use unless it is a Deck that consumes a lot of cards.
As a card that allows you to draw 3 or more cards relatively easily, in novels and fictitious duels, he will play an active role as a powerful draw source that does not rely on Aurica regardless of the deck.
プンプン丸
2015/04/25 11:29
2015/04/25 11:29
The first thing I thought when I saw this card was the full burn or chain burn
The number of cards to draw is determined by the number of cards when the effect is resolved.
Draw acceleration with Yarikuri Turbo is also possible! !
The second method is to artificially reduce your hand by using 《Phantom Hand》etc.
I'm afraid that Iloilo will be misused.
The number of cards to draw is determined by the number of cards when the effect is resolved.
Draw acceleration with Yarikuri Turbo is also possible! !
The second method is to artificially reduce your hand by using 《Phantom Hand》etc.
I'm afraid that Iloilo will be misused.
とき
2015/04/25 11:11
2015/04/25 11:11
Depending on the situation, it may be a card that can draw so many cards that it could turn everything over.
His deck is rough and doesn't leave anything on the board, so it's perfect for replenishing cards.
A lot of it depends on how your opponent develops, but you can expect to draw 2-3 cards with just this one card.
However, the more cards you draw, the more 《Absolute End》you draw, and the more cards you draw, the more likely you are to be unable to defend yourself.
It hurts that it can't be used immediately because it's a trap. If you use him, is he effective against decks with a lot of face-down cards such as Artifact?
His deck is rough and doesn't leave anything on the board, so it's perfect for replenishing cards.
A lot of it depends on how your opponent develops, but you can expect to draw 2-3 cards with just this one card.
However, the more cards you draw, the more 《Absolute End》you draw, and the more cards you draw, the more likely you are to be unable to defend yourself.
It hurts that it can't be used immediately because it's a trap. If you use him, is he effective against decks with a lot of face-down cards such as Artifact?
めいだが
2023/10/18 22:13
2023/10/18 22:13
Decks with "Balance of Judgment"
* is adopted as a key card.
● 2015-04-27 Newcomer Infernoid Certified Second Place
● 2017-12-24 Chaos Loop x Chain Burn = 22:78
● 2015-11-30 tenbin full burn★
● 2016-01-08 Chain burn (with video)
● 2018-04-14 Monsters can't be trusted (Chamber)
● 2019-01-11 Deck to play with Barn
● 2015-12-20 Go ahead! Dragon Knight Gaia!
● 2017-09-12 Genuine Wind-Up
● 2017-11-03 Chain burn 2018.07 new restrictions applied
● 2020-09-11 psychic franken
● 2018-03-22 Sky Striker Majiek Chain Burn
● 2020-04-25 Knight Gaia Fusion Deck
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
CLASH OF REBELLIONS | CORE-JP078 | 2015-04-25 | Normal |
Structure Deck R - Lost Sanctuary | SR12-JP036 | 2021-08-07 | Normal |
Ranking and View Num
Rating Score Rank | 4,166 / 13,189 Cards |
---|---|
View Num | 49,450 |
Others
Japanese card name | 裁きの天秤 |
---|
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- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)