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HOME > Yu-Gi-Oh! Card Lists > Collector's Pack - Duelists of Destiny

Collector's Pack - Duelists of Destiny Card List

Collector's Pack - Duelists of DestinyCard List
Collector's Pack - Duelists of Destiny
code : CPD1.
Total : 45 Types.
Release Date:2015-05-16
9th period

Average of all cards:6.5pt




Total 45 Types
Monster 22 Types
Effect Monster:11 Types Ritual Monster:3 Types
Fusion Monster:8 Types
0 Tuner Monster 5 Flip Monster 0 Gemini Monster
0 Spirit Monster 0 Union Monster 1 Toon Monster
Spell 14 Types
5Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
3 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 9 Types
9 Normal Trap 0 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 7
Toon:8 Types / Prediction Princess:8 Types / Aquaactress, Aquarium:7 Types / Red-Eyes:4 Types / Noble Knight, Noble Arms:2 Types / heart tentative:2 Types / Ancient Gear:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order297 / 626 view num47565 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Timaeus the Knight of Destiny
Ultra
▶︎ Deck
7.6 12
[54599]
JP001 Timaeus the Knight of Destiny  Fusion Monster
Effect Monster
- 10 Warrior ? ?
"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK/DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or GY, ignoring their Summoning conditions.
Legendary Knight Critias
Ultra
▶︎ Deck
6.3 7
[20844]
JP002 Legendary Knight Critias  Effect Monster
- 8 Warrior 2800 1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.
Doom Virus Dragon
Rare
▶︎ Deck
7.2 10
[25000]
JP003 Doom Virus Dragon  Fusion Monster
Effect Monster
- 4 Dragon 1900 1500
Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
Tyrant Burst Dragon
Rare
▶︎ Deck
6.3 10
[22101]
JP004 Tyrant Burst Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2900 2500
Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.
Mirror Force Dragon
Rare
▶︎ Deck
8.2 17
[47281]
JP005 Mirror Force Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2800 1200
Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
The Fang of Critias
Super
▶︎ Deck
7.5 11
[50364]
JP006 The Fang of Critias  Normal Spell
(This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
Tyrant Wing
Normal
▶︎ Deck
4.7 9
[19114]
JP007 Tyrant Wing  Normal Trap
Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.
Legendary Knight Hermos
Ultra
▶︎ Deck
5.5 6
[17620]
JP008 Legendary Knight Hermos  Effect Monster
- 8 Warrior 2800 1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.
Time Magic Hammer
Normal
▶︎ Deck
4.6 9
[18311]
JP009 Time Magic Hammer  Fusion Monster
Effect Monster
- 2 Spellcaster 500 400
Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
Rocket Hermos Cannon
Rare
▶︎ Deck
6.6 10
[21347]
JP010 Rocket Hermos Cannon  Fusion Monster
Effect Monster
- 4 Warrior 1500 1300
Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Goddess Bow
Normal
▶︎ Deck
5.3 8
[18292]
JP011 Goddess Bow  Fusion Monster
Effect Monster
- 4 Warrior 1500 1600
Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
Red-Eyes Black Dragon Sword
Normal
▶︎ Deck
6.1 14
[41490]
JP012 Red-Eyes Black Dragon Sword  Fusion Monster
Effect Monster
- 7 Dragon 2400 2000
Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.
The Claw of Hermos
Super
▶︎ Deck
5.7 9
[52804]
JP013 The Claw of Hermos  Normal Spell
(This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
Roulette Spider
Normal
▶︎ Deck
2 15
[13133]
JP014 Roulette Spider  Quick-Play Spell
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.
Double Magical Arm Bind
Super
▶︎ Deck
7.2 13
[17720]
JP015 Double Magical Arm Bind  Normal Trap
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
Lord of the Red
Ultra
▶︎ Deck
8.7 19
[83138]
JP016 Lord of the Red  Ritual Monster
Effect Monster
- 8 Dragon 2400 2100
You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 monster on the field; destroy it. Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
Red-Eyes Transmigration
Normal
▶︎ Deck
6 11
[32075]
JP017 Red-Eyes Transmigration  Ritual Spell
This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your GY, whose total Levels equal 8 or more.
Paladin of Dark Dragon
Super
▶︎ Deck
5.9 14
[30229]
JP018 Paladin of Dark Dragon  Ritual Monster
Effect Monster
- 4 Dragon 1900 1200
You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck. You can only use this effect of "Paladin of Dark Dragon" once per turn.
Dark Dragon Ritual
Normal
▶︎ Deck
5.3 10
[16195]
JP019 Dark Dragon Ritual  Ritual Spell
This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand.
Red-Eyes Spirit
Normal
▶︎ Deck
6.5 25
[46873]
JP020 Red-Eyes Spirit  Normal Trap
Target 1 "Red-Eyes" monster in your GY; Special Summon it.
Red-Eyes Burn
Normal
▶︎ Deck
4.7 13
[24727]
JP021 Red-Eyes Burn  Normal Trap
If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
Toon Ancient Gear Golem
Rare
▶︎ Deck
6.7 12
[42339]
JP022 Toon Ancient Gear Golem  Effect Monster
Toon Monster
- 8 Machine 3000 3000
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step.
Toon Kingdom
Rare
▶︎ Deck
9 21
[63359]
JP023 Toon Kingdom  Field Spell
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon Monsters you control with card effects. If a Toon Monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
Toon Rollback
Normal
▶︎ Deck
5.7 13
[18914]
JP024 Toon Rollback  Normal Spell
Target 1 Toon Monster you control; it can make a second attack during each Battle Phase this turn.
Shadow Toon
Normal
▶︎ Deck
6.3 16
[20822]
JP025 Shadow Toon  Normal Spell
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
Comic Hand
Normal
▶︎ Deck
8.7 16
[37884]
JP026 Comic Hand  Equip Spell
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon Monster. If your opponent controls no Toon Monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
Mimicat
Normal
▶︎ Deck
6.6 13
[23951]
JP027 Mimicat  Normal Spell
If you control "Toon World" and a Toon Monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn.
Toon Mask
Normal
▶︎ Deck
7.1 11
[23424]
JP028 Toon Mask  Normal Trap
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon Monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
Toon Briefcase
Normal
▶︎ Deck
8.3 12
[26548]
JP029 Toon Briefcase  Normal Trap
When your opponent Summons a monster(s) while you control a Toon Monster: Shuffle that monster(s) into the Deck.
Prediction Princess Coinorma
Rare
▶︎ Deck
8.1 22
[36123]
JP030 Prediction Princess Coinorma  Effect Monster
Flip Monster
- 3 Fairy 800 1400
FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
Prediction Princess Petalelf
Normal
▶︎ Deck
6.4 10
[13766]
JP031 Prediction Princess Petalelf  Effect Monster
Flip Monster
- 3 Fairy 800 700
FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions.
Prediction Princess Astromorrigan
Normal
▶︎ Deck
5.4 10
[12728]
JP032 Prediction Princess Astromorrigan  Effect Monster
Flip Monster
- 3 Fairy 1300 0
FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
Prediction Princess Arrowsylph
Normal
▶︎ Deck
5.6 11
[19856]
JP033 Prediction Princess Arrowsylph  Effect Monster
Flip Monster
- 4 Fairy 1000 1400
FLIP: You can add 1 Ritual Spell from your Deck or GY to your hand.
Prediction Princess Crystaldine
Normal
▶︎ Deck
3.7 11
[16728]
JP034 Prediction Princess Crystaldine  Effect Monster
Flip Monster
- 5 Fairy 1400 2200
FLIP: You can add 1 Ritual Monster from your Deck or GY to your hand.
Prediction Princess Tarotrei
Super
▶︎ Deck
8.1 16
[68717]
JP035 Prediction Princess Tarotrei  Ritual Monster
Effect Monster
- 9 Fairy 2700 1200
You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
●(Quick Effect): You can target 1 face-down monster on the field; change it to face-up Attack Position.
●(Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
Prediction Ritual
Normal
▶︎ Deck
6.8 9
[26404]
JP036 Prediction Ritual  Ritual Spell
This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Prediction Princess" monster from your Deck to your hand.
Black Cat-astrophe
Normal
▶︎ Deck
5.3 7
[11845]
JP037 Black Cat-astrophe  Normal Trap
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
Reverse Reuse
Normal
▶︎ Deck
5.8 13
[21874]
JP038 Reverse Reuse  Normal Trap
Target up to 2 Flip monsters in your GY; Special Summon them to your opponent's field, in face-up or face-down Defense Position.
Aquaactress Tetra
Normal
▶︎ Deck
7.6 10
[16760]
JP039 Aquaactress Tetra  Effect Monster
- 1 Aqua 300 300
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
Aquaactress Guppy
Normal
▶︎ Deck
7.3 9
[13302]
JP040 Aquaactress Guppy  Effect Monster
- 2 Aqua 600 600
Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
Aquaactress Arowana
Normal
▶︎ Deck
6.7 10
[14415]
JP041 Aquaactress Arowana  Effect Monster
- 6 Aqua 2000 2000
Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
Aquarium Stage
Rare
▶︎ Deck
8 9
[22051]
JP042 Aquarium Stage  Continuous Spell
WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.
Aquarium Set
Normal
▶︎ Deck
6.7 11
[13661]
JP043 Aquarium Set  Continuous Spell
All WATER monsters you control gain 300 ATK/DEF. All "Aquaactress" monsters you control gain 300 ATK/DEF. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.
Aquarium Lighting
Normal
▶︎ Deck
7.5 11
[12616]
JP044 Aquarium Lighting  Continuous Spell
If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting".
Aqua Story - Urashima
Normal
▶︎ Deck
7.6 9
[11340]
JP045 Aqua Story - Urashima  Normal Trap
If you have an "Aquaactress" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects.
Collector's Pack - Duelists of Destiny Card List
6.5 /10.0 pt
Number of card ratings : 544
User Review : 544

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